Integrating latest 47acbe8
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@@ -192,10 +192,10 @@ namespace UnitTest
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{
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auto actor = AZStd::make_unique<ActorHelper>("actor_test");
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auto meshNodeIndex = actor->AddJoint(meshNodeName);
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actor->SetMesh(lodLevel, meshNodeIndex, CreateEMotionFXMesh(meshNodeIndex, meshVertices, meshIndices, meshSkinningInfo, meshUVs, meshClothData));
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actor->SetMesh(lodLevel, meshNodeIndex, CreateEMotionFXMesh(meshVertices, meshIndices, meshSkinningInfo, meshUVs, meshClothData));
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actor->FinishSetup();
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actorComponent->OnAssetReady(CreateAssetFromActor(AZStd::move(actor)));
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actorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor)));
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}
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EXPECT_TRUE(clothComponent->GetClothComponentMesh() != nullptr);
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