Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
@@ -21,4 +21,9 @@ namespace MultiplayerCompression
{
return AZStd::make_unique<LZ4Compressor>();
}
AZ::Name MultiplayerCompressionFactory::GetFactoryName() const
{
return m_name;
}
}
@@ -22,9 +22,15 @@ namespace MultiplayerCompression
: public AzNetworking::ICompressorFactory
{
public:
/*
* Instantiate a new compressor
*/
//! Instantiate a new compressor
//! @return A unique_ptr to a new Compressor
AZStd::unique_ptr<AzNetworking::ICompressor> Create() override;
//! Gets the AZ Name of this compressor factory
//! @return the AZ Name of this compressor factory
AZ::Name GetFactoryName() const override;
private:
const AZ::Name m_name = AZ::Name("MultiplayerCompressor");
};
}
@@ -10,9 +10,11 @@
*
*/
#include <AzCore/Interface/Interface.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzNetworking/Framework/INetworking.h>
#include "MultiplayerCompressionSystemComponent.h"
#include "LZ4Compressor.h"
@@ -49,35 +51,15 @@ namespace MultiplayerCompression
incompatible.push_back(AZ_CRC("MultiplayerCompressionService"));
}
void MultiplayerCompressionSystemComponent::Init()
MultiplayerCompressionSystemComponent::MultiplayerCompressionSystemComponent()
{
m_multiplayerCompressionFactory = AZStd::make_shared<MultiplayerCompressionFactory>();
m_multiplayerCompressionFactory = new MultiplayerCompressionFactory();
AZ::Interface<AzNetworking::INetworking>::Get()->RegisterCompressorFactory(m_multiplayerCompressionFactory);
}
void MultiplayerCompressionSystemComponent::Activate()
MultiplayerCompressionSystemComponent::~MultiplayerCompressionSystemComponent()
{
MultiplayerCompressionRequestBus::Handler::BusConnect();
}
void MultiplayerCompressionSystemComponent::Deactivate()
{
MultiplayerCompressionRequestBus::Handler::BusDisconnect();
m_multiplayerCompressionFactory.reset();
}
AZStd::string MultiplayerCompressionSystemComponent::GetCompressorName()
{
return CompressorName;
}
AzNetworking::CompressorType MultiplayerCompressionSystemComponent::GetCompressorType()
{
return CompressorType;
}
AZStd::shared_ptr<AzNetworking::ICompressorFactory> MultiplayerCompressionSystemComponent::GetCompressionFactory()
{
return m_multiplayerCompressionFactory;
AZ::Interface<AzNetworking::INetworking>::Get()->UnregisterCompressorFactory(m_multiplayerCompressionFactory->GetFactoryName());
delete m_multiplayerCompressionFactory;
}
}
@@ -15,7 +15,6 @@
#include <AzCore/Component/Component.h>
#include <AzCore/std/containers/unordered_set.h>
#include <MultiplayerCompression/MultiplayerCompressionBus.h>
#include <MultiplayerCompressionFactory.h>
namespace MultiplayerCompression
@@ -26,32 +25,25 @@ namespace MultiplayerCompression
*/
class MultiplayerCompressionSystemComponent
: public AZ::Component
, protected MultiplayerCompressionRequestBus::Handler
{
public:
AZ_COMPONENT(MultiplayerCompressionSystemComponent, "{C3099AC9-47A6-41D2-8928-F38F904BAC1B}");
MultiplayerCompressionSystemComponent();
~MultiplayerCompressionSystemComponent() override;
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
protected:
////////////////////////////////////////////////////////////////////////
// MultiplayerCompressionRequestBus interface implementation
AZStd::string GetCompressorName() override;
AzNetworking::CompressorType GetCompressorType() override;
AZStd::shared_ptr<AzNetworking::ICompressorFactory> GetCompressionFactory() override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
void Init() override {}
void Activate() override {}
void Deactivate() override {}
////////////////////////////////////////////////////////////////////////
private:
AZStd::shared_ptr<MultiplayerCompressionFactory> m_multiplayerCompressionFactory;
MultiplayerCompressionFactory* m_multiplayerCompressionFactory;
};
}