Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
@@ -1,45 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzNetworking/Framework/ICompressor.h>
namespace AzNetworking
{
class ICompressorFactory;
}
namespace MultiplayerCompression
{
class MultiplayerCompressionRequests
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
// Fetch the string Name of this Compressor
virtual AZStd::string GetCompressorName() = 0;
// Fetch the CompressorType used to identify this Compressor
virtual AzNetworking::CompressorType GetCompressorType() = 0;
// Fetch a CompressionFactory that can serve a shared_ptr Compressor
virtual AZStd::shared_ptr<AzNetworking::ICompressorFactory> GetCompressionFactory() = 0;
};
using MultiplayerCompressionRequestBus = AZ::EBus<MultiplayerCompressionRequests>;
} // namespace MultiplayerCompression
@@ -21,4 +21,9 @@ namespace MultiplayerCompression
{
return AZStd::make_unique<LZ4Compressor>();
}
AZ::Name MultiplayerCompressionFactory::GetFactoryName() const
{
return m_name;
}
}
@@ -22,9 +22,15 @@ namespace MultiplayerCompression
: public AzNetworking::ICompressorFactory
{
public:
/*
* Instantiate a new compressor
*/
//! Instantiate a new compressor
//! @return A unique_ptr to a new Compressor
AZStd::unique_ptr<AzNetworking::ICompressor> Create() override;
//! Gets the AZ Name of this compressor factory
//! @return the AZ Name of this compressor factory
AZ::Name GetFactoryName() const override;
private:
const AZ::Name m_name = AZ::Name("MultiplayerCompressor");
};
}
@@ -10,9 +10,11 @@
*
*/
#include <AzCore/Interface/Interface.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzNetworking/Framework/INetworking.h>
#include "MultiplayerCompressionSystemComponent.h"
#include "LZ4Compressor.h"
@@ -49,35 +51,15 @@ namespace MultiplayerCompression
incompatible.push_back(AZ_CRC("MultiplayerCompressionService"));
}
void MultiplayerCompressionSystemComponent::Init()
MultiplayerCompressionSystemComponent::MultiplayerCompressionSystemComponent()
{
m_multiplayerCompressionFactory = AZStd::make_shared<MultiplayerCompressionFactory>();
m_multiplayerCompressionFactory = new MultiplayerCompressionFactory();
AZ::Interface<AzNetworking::INetworking>::Get()->RegisterCompressorFactory(m_multiplayerCompressionFactory);
}
void MultiplayerCompressionSystemComponent::Activate()
MultiplayerCompressionSystemComponent::~MultiplayerCompressionSystemComponent()
{
MultiplayerCompressionRequestBus::Handler::BusConnect();
}
void MultiplayerCompressionSystemComponent::Deactivate()
{
MultiplayerCompressionRequestBus::Handler::BusDisconnect();
m_multiplayerCompressionFactory.reset();
}
AZStd::string MultiplayerCompressionSystemComponent::GetCompressorName()
{
return CompressorName;
}
AzNetworking::CompressorType MultiplayerCompressionSystemComponent::GetCompressorType()
{
return CompressorType;
}
AZStd::shared_ptr<AzNetworking::ICompressorFactory> MultiplayerCompressionSystemComponent::GetCompressionFactory()
{
return m_multiplayerCompressionFactory;
AZ::Interface<AzNetworking::INetworking>::Get()->UnregisterCompressorFactory(m_multiplayerCompressionFactory->GetFactoryName());
delete m_multiplayerCompressionFactory;
}
}
@@ -15,7 +15,6 @@
#include <AzCore/Component/Component.h>
#include <AzCore/std/containers/unordered_set.h>
#include <MultiplayerCompression/MultiplayerCompressionBus.h>
#include <MultiplayerCompressionFactory.h>
namespace MultiplayerCompression
@@ -26,32 +25,25 @@ namespace MultiplayerCompression
*/
class MultiplayerCompressionSystemComponent
: public AZ::Component
, protected MultiplayerCompressionRequestBus::Handler
{
public:
AZ_COMPONENT(MultiplayerCompressionSystemComponent, "{C3099AC9-47A6-41D2-8928-F38F904BAC1B}");
MultiplayerCompressionSystemComponent();
~MultiplayerCompressionSystemComponent() override;
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
protected:
////////////////////////////////////////////////////////////////////////
// MultiplayerCompressionRequestBus interface implementation
AZStd::string GetCompressorName() override;
AzNetworking::CompressorType GetCompressorType() override;
AZStd::shared_ptr<AzNetworking::ICompressorFactory> GetCompressionFactory() override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
void Init() override {}
void Activate() override {}
void Deactivate() override {}
////////////////////////////////////////////////////////////////////////
private:
AZStd::shared_ptr<MultiplayerCompressionFactory> m_multiplayerCompressionFactory;
MultiplayerCompressionFactory* m_multiplayerCompressionFactory;
};
}
@@ -13,9 +13,11 @@
#include <lz4.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <MultiplayerCompression/MultiplayerCompressionBus.h>
#include <LZ4Compressor.h>
#include <AzCore/Compression/Compression.h>
#include <AzNetworking/DataStructures/ByteBuffer.h>
#include <AzNetworking/Serialization/NetworkInputSerializer.h>
#include <AzTest/AzTest.h>
class MultiplayerCompressionTest
@@ -23,8 +25,6 @@ class MultiplayerCompressionTest
{
protected:
static const int MAX_BUFFER_SIZE = 512;
void SetUp() override
{
AllocatorsTestFixture::SetUp();
@@ -38,30 +38,24 @@ protected:
TEST_F(MultiplayerCompressionTest, MultiplayerCompression_CompressTest)
{
// [SPEC-3870] Revisit this test once higher level layers are implemented to see if it can be repurposed
/*
GridMate::WriteBufferDynamic wb(AzNetworking::EndianType::IgnoreEndian);
AzNetworking::UdpPacketEncodingBuffer buffer;
buffer.Resize(buffer.GetCapacity());
// Setup and marshal a highly compressable buffer for LZ4
AZStd::chrono::system_clock::time_point startTime = AZStd::chrono::system_clock::now();
GridMate::Marshaler<int> marshaler;
for (int i = 0; i < MAX_BUFFER_SIZE; ++i)
{
marshaler.Marshal(wb, 1);
}
const AZ::u64 marshalTime = (AZStd::chrono::system_clock::now() - startTime).count();
memset(buffer.GetBuffer(), 255, buffer.GetCapacity());
size_t maxCompressedSize = wb.Size() + 32U;
size_t maxCompressedSize = buffer.GetSize() + 32U;
size_t compressedSize = -1;
size_t uncompressedSize = -1;
size_t consumedSize = -1;
char* pCompressedBuffer = new char[maxCompressedSize];
char* pDecompressedBuffer = new char[wb.Size()];
char* pDecompressedBuffer = new char[buffer.GetSize()];
//Run and test compress
MultiplayerCompression::LZ4Compressor lz4Compressor;
startTime = AZStd::chrono::system_clock::now();
AzNetworking::CompressorError compressStatus = lz4Compressor.Compress(wb.Get(), wb.Size(), pCompressedBuffer, maxCompressedSize, compressedSize);
AzNetworking::CompressorError compressStatus = lz4Compressor.Compress(buffer.GetBuffer(), buffer.GetSize(), pCompressedBuffer, maxCompressedSize, compressedSize);
const AZ::u64 compressTime = (AZStd::chrono::system_clock::now() - startTime).count();
ASSERT_TRUE(compressStatus == AzNetworking::CompressorError::Ok);
@@ -69,24 +63,13 @@ TEST_F(MultiplayerCompressionTest, MultiplayerCompression_CompressTest)
//Run and test decompress
startTime = AZStd::chrono::system_clock::now();
AzNetworking::CompressorError decompressStatus = lz4Compressor.Decompress(pCompressedBuffer, compressedSize, pDecompressedBuffer, wb.Size(), consumedSize, uncompressedSize);
AzNetworking::CompressorError decompressStatus = lz4Compressor.Decompress(pCompressedBuffer, compressedSize, pDecompressedBuffer, buffer.GetSize(), consumedSize, uncompressedSize);
const AZ::u64 decompressTime = (AZStd::chrono::system_clock::now() - startTime).count();
ASSERT_TRUE(decompressStatus == AzNetworking::CompressorError::Ok);
EXPECT_TRUE(uncompressedSize = wb.Size());
EXPECT_TRUE(memcmp(pDecompressedBuffer, wb.Get(), uncompressedSize) == 0);
EXPECT_TRUE(uncompressedSize = buffer.GetSize());
EXPECT_TRUE(memcmp(pDecompressedBuffer, buffer.GetBuffer(), uncompressedSize) == 0);
GridMate::ReadBuffer rb(GridMate::EndianType::IgnoreEndian, pDecompressedBuffer, wb.Size());
//Calculate unmarshal time for data's sake
startTime = AZStd::chrono::system_clock::now();
for (int i = 0; i < MAX_BUFFER_SIZE; ++i)
{
int testVal1;
marshaler.Unmarshal(testVal1, rb);
EXPECT_TRUE(testVal1 == 1);
}
const AZ::u64 unmarshalTime = (AZStd::chrono::system_clock::now() - startTime).count();
delete [] pCompressedBuffer;
@@ -95,15 +78,10 @@ TEST_F(MultiplayerCompressionTest, MultiplayerCompression_CompressTest)
//Expected [Profile]: Uncompressed Size: 2048 B Compressed Size: 21 B
AZ_TracePrintf("Multiplayer Compression Test", "Uncompressed Size:(%llu B) Compressed Size:(%llu B) \n", uncompressedSize, compressedSize);
//Expected [Profile]: Marshal Time : 84 mcs Unmarshal Time : 98 mcs Compress Time : 182 mcs Decompress Time : 7 mcs (times will vary with hardware)
AZ_TracePrintf("Multiplayer Compression Test", "Marshal Time:(%llu mcs) Unmarshal Time:(%llu mcs) Compress Time:(%llu mcs) Decompress Time:(%llu mcs) \n", marshalTime, unmarshalTime, compressTime, decompressTime);
*/
AZ_TracePrintf("Multiplayer Compression Test", "Compress Time:(%llu mcs) Decompress Time:(%llu mcs) \n", compressTime, decompressTime);
}
#if AZ_TRAIT_DISABLE_FAILED_MULTIPLAYER_COMPRESSION_TESTS
TEST_F(MultiplayerCompressionTest, DISABLED_MultiplayerCompression_OversizeTest)
#else
TEST_F(MultiplayerCompressionTest, MultiplayerCompression_OversizeTest)
#endif
{
size_t badInputSize = LZ4_MAX_INPUT_SIZE + 1;
size_t bufferSize = 4;
@@ -122,11 +100,7 @@ TEST_F(MultiplayerCompressionTest, MultiplayerCompression_OversizeTest)
delete [] pBuffer;
}
#if AZ_TRAIT_DISABLE_FAILED_MULTIPLAYER_COMPRESSION_TESTS
TEST_F(MultiplayerCompressionTest, DISABLED_MultiplayerCompressionTest_UndersizeTest)
#else
TEST_F(MultiplayerCompressionTest, MultiplayerCompressionTest_UndersizeTest)
#endif
{
size_t badInputSize = LZ4_MAX_INPUT_SIZE + 1;
size_t bufferSize = 4;
@@ -10,7 +10,6 @@
#
set(FILES
Include/MultiplayerCompression/MultiplayerCompressionBus.h
Source/LZ4Compressor.cpp
Source/LZ4Compressor.h
Source/MultiplayerCompressionFactory.cpp
+1
View File
@@ -1,4 +1,5 @@
{
"gem_name": "MultiplayerCompression",
"GemFormatVersion": 4,
"Uuid": "1d353c8ca3c74ed193fd6c6783ae41cc",
"Name": "MultiplayerCompression",