Integrating latest 47acbe8
This commit is contained in:
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Time/ITime.h>
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#include <AzNetworking/ConnectionLayer/IConnection.h>
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namespace Multiplayer
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{
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//! This is a strong typedef for representing the number of application frames since application start.
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AZ_TYPE_SAFE_INTEGRAL(ApplicationFrameId, uint32_t);
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static constexpr ApplicationFrameId InvalidApplicationFrameId = ApplicationFrameId{0xFFFFFFFF};
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//! @class INetworkTime
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//! @brief This is an AZ::Interface<> for managing multiplayer specific time related operations.
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class INetworkTime
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{
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public:
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AZ_RTTI(INetworkTime, "{7D468063-255B-4FEE-86E1-6D750EEDD42A}");
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INetworkTime() = default;
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virtual ~INetworkTime() = default;
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//! Converts from an ApplicationFrameId to a corresponding TimeMs.
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//! @param frameId the ApplicationFrameId to convert to a TimeMs
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//! @return the TimeMs that corresponds to the provided ApplicationFrameId
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virtual AZ::TimeMs ConvertFrameIdToTimeMs(ApplicationFrameId frameId) const = 0;
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//! Converts from a TimeMs to an ApplicationFrameId.
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//! @param timeMs the TimeMs to convert to an ApplicationFrameId
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//! @return the ApplicationFrameId that corresponds to the provided TimeMs
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virtual ApplicationFrameId ConvertTimeMsToFrameId(AZ::TimeMs timeMs) const = 0;
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//! Returns true if the application frameId has been temporarily altered.
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//! @return true if the application frameId has been altered, false otherwise
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virtual bool IsApplicationFrameIdRewound() const = 0;
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//! Retrieves the applications current frameId (may be rewound on the server during backward reconciliation).
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//! @return the applications current frameId
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virtual ApplicationFrameId GetApplicationFrameId() const = 0;
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//! Retrieves the unaltered applications current frameId.
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//! @return the applications current frameId, unaltered by any scoped time instance
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virtual ApplicationFrameId GetUnalteredApplicationFrameId() const = 0;
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//! Increments the applications current frameId.
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virtual void IncrementApplicationFrameId() = 0;
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//! Synchronizes rewindable entity state for the current application time.
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virtual void SyncRewindableEntityState() = 0;
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//! Get the controlling connection that may be currently altering global game time.
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//! Note this abstraction is required at a relatively high level to allow for 'don't rewind the shooter' semantics
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//! @return the ConnectionId of the connection requesting the rewind operation
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virtual AzNetworking::ConnectionId GetRewindingConnectionId() const = 0;
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//! Get the controlling connection that may be currently altering global game time.
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//! Note this abstraction is required at a relatively high level to allow for 'don't rewind the shooter' semantics
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//! @param rewindConnectionId if this parameter matches the current rewindConnectionId, it will return the unaltered applicationFrameId
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//! @return the ApplicationFrameId taking into account the provided rewinding connectionId
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virtual ApplicationFrameId GetApplicationFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const = 0;
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//! Alters the current ApplicationFrameId and binds that alteration to the provided ConnectionId.
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//! @param frameId the new ApplicationFrameId to use
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//! @param rewindConnectionId the rewinding ConnectionId
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virtual void AlterApplicationFrameId(ApplicationFrameId frameId, AzNetworking::ConnectionId rewindConnectionId) = 0;
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AZ_DISABLE_COPY_MOVE(INetworkTime);
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};
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// EBus wrapper for ScriptCanvas
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class INetworkTimeRequests
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: public AZ::EBusTraits
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{
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public:
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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};
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using INetworkTimeRequestBus = AZ::EBus<INetworkTime, INetworkTimeRequests>;
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//! @class ScopedAlterTime
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//! @brief This is a wrapper that temporarily adjusts global program time for backward reconciliation purposes.
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class ScopedAlterTime final
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{
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public:
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inline ScopedAlterTime(ApplicationFrameId frameId, AzNetworking::ConnectionId connectionId)
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{
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INetworkTime* time = AZ::Interface<INetworkTime>::Get();
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m_previousApplicationFrameId = time->GetApplicationFrameId();
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m_previousRewindConnectionId = time->GetRewindingConnectionId();
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time->AlterApplicationFrameId(frameId, connectionId);
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}
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inline ~ScopedAlterTime()
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{
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INetworkTime* time = AZ::Interface<INetworkTime>::Get();
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time->AlterApplicationFrameId(m_previousApplicationFrameId, m_previousRewindConnectionId);
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}
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private:
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ApplicationFrameId m_previousApplicationFrameId = InvalidApplicationFrameId;
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AzNetworking::ConnectionId m_previousRewindConnectionId = AzNetworking::InvalidConnectionId;
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};
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}
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AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::ApplicationFrameId);
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@@ -0,0 +1,79 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
|
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* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Source/NetworkTime/NetworkTime.h>
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namespace Multiplayer
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{
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NetworkTime::NetworkTime()
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{
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AZ::Interface<INetworkTime>::Register(this);
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}
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NetworkTime::~NetworkTime()
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{
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AZ::Interface<INetworkTime>::Unregister(this);
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}
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AZ::TimeMs NetworkTime::ConvertFrameIdToTimeMs([[maybe_unused]] ApplicationFrameId frameId) const
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{
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return AZ::TimeMs{0};
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}
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ApplicationFrameId NetworkTime::ConvertTimeMsToFrameId([[maybe_unused]] AZ::TimeMs timeMs) const
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{
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return ApplicationFrameId{0};
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}
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bool NetworkTime::IsApplicationFrameIdRewound() const
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{
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return m_rewindingConnectionId != AzNetworking::InvalidConnectionId;
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}
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ApplicationFrameId NetworkTime::GetApplicationFrameId() const
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{
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return m_applicationFrameId;
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}
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ApplicationFrameId NetworkTime::GetUnalteredApplicationFrameId() const
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{
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return m_unalteredFrameId;
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}
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void NetworkTime::IncrementApplicationFrameId()
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{
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AZ_Assert(!IsApplicationFrameIdRewound(), "Incrementing the global application frameId is unsupported under a rewound time scope");
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++m_unalteredFrameId;
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m_applicationFrameId = m_unalteredFrameId;
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}
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void NetworkTime::SyncRewindableEntityState()
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{
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}
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AzNetworking::ConnectionId NetworkTime::GetRewindingConnectionId() const
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{
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return m_rewindingConnectionId;
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}
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ApplicationFrameId NetworkTime::GetApplicationFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const
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{
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return (IsApplicationFrameIdRewound() && (rewindConnectionId == m_rewindingConnectionId)) ? m_unalteredFrameId : m_applicationFrameId;
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}
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void NetworkTime::AlterApplicationFrameId(ApplicationFrameId frameId, AzNetworking::ConnectionId rewindConnectionId)
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{
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m_applicationFrameId = frameId;
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m_rewindingConnectionId = rewindConnectionId;
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}
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}
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@@ -0,0 +1,49 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
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||||
*
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||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Source/NetworkTime/INetworkTime.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Console/IConsole.h>
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namespace Multiplayer
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{
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//! Implementation of the INetworkTime interface.
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class NetworkTime
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: public INetworkTime
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{
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public:
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NetworkTime();
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virtual ~NetworkTime();
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//! INetworkTime overrides.
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//! @{
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AZ::TimeMs ConvertFrameIdToTimeMs(ApplicationFrameId frameId) const override;
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ApplicationFrameId ConvertTimeMsToFrameId(AZ::TimeMs timeMs) const override;
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bool IsApplicationFrameIdRewound() const override;
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ApplicationFrameId GetApplicationFrameId() const override;
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ApplicationFrameId GetUnalteredApplicationFrameId() const override;
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void IncrementApplicationFrameId() override;
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void SyncRewindableEntityState() override;
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AzNetworking::ConnectionId GetRewindingConnectionId() const override;
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ApplicationFrameId GetApplicationFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const override;
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void AlterApplicationFrameId(ApplicationFrameId frameId, AzNetworking::ConnectionId rewindConnectionId) override;
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//! @}
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private:
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ApplicationFrameId m_applicationFrameId = ApplicationFrameId{0};
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ApplicationFrameId m_unalteredFrameId = ApplicationFrameId{0};
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AzNetworking::ConnectionId m_rewindingConnectionId = AzNetworking::InvalidConnectionId;
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};
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}
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@@ -0,0 +1,109 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
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||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Source/NetworkTime/INetworkTime.h>
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#include <AzNetworking/Serialization/ISerializer.h>
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#include <AzNetworking/ConnectionLayer/IConnection.h>
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#include <AzNetworking/Utilities/NetworkCommon.h>
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#include <AzCore/std/containers/array.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/Console/ILogger.h>
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namespace Multiplayer
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{
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//! @class RewindableObject
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//! @brief A simple serializable data container that keeps a history of previous values, and can fetch those old values on request.
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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class RewindableObject
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{
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public:
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RewindableObject() = default;
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//! Constructor.
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//! @param connectionId the connectionId of the connection that owns the object.
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RewindableObject(AzNetworking::ConnectionId owningConnectionId);
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//! Copy construct from underlying base type.
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//! @param value base type value to construct from
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//! @param owningConnectionId the entity id of the owning object
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explicit RewindableObject(const BASE_TYPE& value, AzNetworking::ConnectionId owningConnectionId);
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//! Copy construct from another rewindable history buffer.
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//! @param rhs rewindable history buffer to construct from
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RewindableObject(const RewindableObject& rhs);
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//! Assignment from underlying base type.
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//! @param rhs base type value to assign from
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RewindableObject& operator = (const BASE_TYPE& rhs);
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//! Assignment from rewindable history buffer.
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//! @param rhs rewindable history buffer to assign from
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RewindableObject& operator = (const RewindableObject& rhs);
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//! Const base type operator.
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//! @return value in const base type form
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operator const BASE_TYPE&() const;
|
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//! Const base type retriever.
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//! @return value in const base type form
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const BASE_TYPE& Get() const;
|
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//! Base type retriever.
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//! @return value in base type form
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BASE_TYPE& Modify();
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//! Equality operator.
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//! @param rhs base type value to compare against
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//! @return boolean true if this == rhs
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bool operator == (const BASE_TYPE& rhs) const;
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//! Inequality operator.
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//! @param rhs base type value to compare against
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//! @return boolean true if this != rhs
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bool operator != (const BASE_TYPE& rhs) const;
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||||
//! Base serialize method for all serializable structures or classes to implement
|
||||
//! @param serializer ISerializer instance to use for serialization
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//! @return boolean true for success, false for serialization failure
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bool Serialize(AzNetworking::ISerializer& serializer);
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private:
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//! Returns what the appropriate current time is for this rewindable property.
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//! @return the appropriate current time is for this rewindable property
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ApplicationFrameId GetCurrentTimeForProperty() const;
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//! Updates the latest value for this object instance, if frameTime represents a current or future time.
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//! Any attempts to set old values on the object will fail
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//! @param value the new value to set in the object history
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//! @param frameTime the time to set the value for
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void SetValueForTime(const BASE_TYPE& value, ApplicationFrameId frameTime);
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//! Const value accessor, returns the correct value for the provided input time.
|
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//! @param frameTime the frame time to return the associated value for
|
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//! @return value given the current input time
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const BASE_TYPE& GetValueForTime(ApplicationFrameId frameTime) const;
|
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|
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//! Helper method to compute clamped array index values accounting for the offset head index.
|
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AZStd::size_t GetOffsetIndex(AZStd::size_t absoluteIndex) const;
|
||||
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mutable AzNetworking::ConnectionId m_owningConnectionId = AzNetworking::InvalidConnectionId;
|
||||
ApplicationFrameId m_headTime = ApplicationFrameId{0};
|
||||
uint32_t m_headIndex = 0;
|
||||
AZStd::array<BASE_TYPE, REWIND_SIZE> m_history;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Source/NetworkTime/RewindableObject.inl>
|
||||
@@ -0,0 +1,172 @@
|
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/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline RewindableObject<BASE_TYPE, REWIND_SIZE>::RewindableObject(AzNetworking::ConnectionId owningConnectionId)
|
||||
: m_owningConnectionId(owningConnectionId)
|
||||
{
|
||||
m_history.fill(BASE_TYPE());
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline RewindableObject<BASE_TYPE, REWIND_SIZE>::RewindableObject(const BASE_TYPE& value, AzNetworking::ConnectionId owningConnectionId)
|
||||
: m_owningConnectionId(owningConnectionId)
|
||||
, m_history(value)
|
||||
{
|
||||
m_history.fill(value);
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline RewindableObject<BASE_TYPE, REWIND_SIZE>::RewindableObject(const RewindableObject<BASE_TYPE, REWIND_SIZE>& rhs)
|
||||
: m_owningConnectionId(rhs.m_owningConnectionId)
|
||||
, m_headTime(GetCurrentTimeForProperty())
|
||||
, m_headIndex(0)
|
||||
{
|
||||
m_history.fill(static_cast<BASE_TYPE>(rhs));
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline RewindableObject<BASE_TYPE, REWIND_SIZE> &RewindableObject<BASE_TYPE, REWIND_SIZE>::operator =(const BASE_TYPE& rhs)
|
||||
{
|
||||
SetValueForTime(rhs, GetCurrentTimeForProperty());
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline RewindableObject<BASE_TYPE, REWIND_SIZE> &RewindableObject<BASE_TYPE, REWIND_SIZE>::operator =(const RewindableObject<BASE_TYPE, REWIND_SIZE>& rhs)
|
||||
{
|
||||
INetworkTime* networkTime = AZ::Interface<INetworkTime>::Get();
|
||||
SetValueForTime(rhs.GetValueForTime(networkTime->GetApplicationFrameId()), GetCurrentTimeForProperty());
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline RewindableObject<BASE_TYPE, REWIND_SIZE>::operator const BASE_TYPE& () const
|
||||
{
|
||||
return Get();
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline const BASE_TYPE& RewindableObject<BASE_TYPE, REWIND_SIZE>::Get() const
|
||||
{
|
||||
return GetValueForTime(GetCurrentTimeForProperty());
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline BASE_TYPE& RewindableObject<BASE_TYPE, REWIND_SIZE>::Modify()
|
||||
{
|
||||
ApplicationFrameId frameTime = GetCurrentTimeForProperty();
|
||||
if (frameTime < m_headTime)
|
||||
{
|
||||
AZ_Assert(false, "Trying to mutate a rewindable in the past");
|
||||
}
|
||||
else if (m_headTime < frameTime)
|
||||
{
|
||||
SetValueForTime(GetValueForTime(frameTime), frameTime);
|
||||
}
|
||||
const BASE_TYPE& returnValue = GetValueForTime(GetCurrentTimeForProperty());
|
||||
return const_cast<BASE_TYPE&>(returnValue);
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline bool RewindableObject<BASE_TYPE, REWIND_SIZE>::operator == (const BASE_TYPE& rhs) const
|
||||
{
|
||||
const BASE_TYPE lhs = GetValueForTime(GetCurrentTimeForProperty());
|
||||
return (lhs == rhs);
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline bool RewindableObject<BASE_TYPE, REWIND_SIZE>::operator != (const BASE_TYPE& rhs) const
|
||||
{
|
||||
const BASE_TYPE lhs = GetValueForTime(GetCurrentTimeForProperty());
|
||||
return (lhs != rhs);
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline bool RewindableObject<BASE_TYPE, REWIND_SIZE>::Serialize(AzNetworking::ISerializer& serializer)
|
||||
{
|
||||
BASE_TYPE current = GetValueForTime(GetCurrentTimeForProperty());
|
||||
if (serializer.Serialize(current, "Element") && (serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject))
|
||||
{
|
||||
SetValueForTime(current, GetCurrentTimeForProperty());
|
||||
}
|
||||
return serializer.IsValid();
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline ApplicationFrameId RewindableObject<BASE_TYPE, REWIND_SIZE>::GetCurrentTimeForProperty() const
|
||||
{
|
||||
INetworkTime* networkTime = AZ::Interface<INetworkTime>::Get();
|
||||
return networkTime->GetApplicationFrameIdForRewindingConnection(m_owningConnectionId);
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline void RewindableObject<BASE_TYPE, REWIND_SIZE>::SetValueForTime(const BASE_TYPE& value, ApplicationFrameId frameTime)
|
||||
{
|
||||
if (frameTime < m_headTime)
|
||||
{
|
||||
// Don't try and set values older than our current head value
|
||||
return;
|
||||
}
|
||||
|
||||
// Keeping a reference to copy to head so that delta bitset differences are only applied from the prev version
|
||||
const BASE_TYPE& prevHead = m_history[m_headIndex];
|
||||
|
||||
if (static_cast<size_t>(frameTime - m_headTime) >= m_history.size())
|
||||
{
|
||||
// This update represents a large enough time delta that we'll just flush the whole buffer with the new value
|
||||
m_headTime = frameTime;
|
||||
m_headIndex = 0;
|
||||
for (uint32_t i = 0; i < m_history.size(); ++i)
|
||||
{
|
||||
m_history[i] = value;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
while (m_headTime < frameTime)
|
||||
{
|
||||
m_history[m_headIndex] = prevHead;
|
||||
m_headIndex = (m_headIndex + 1) % m_history.size();
|
||||
m_headTime++;
|
||||
}
|
||||
|
||||
m_history[m_headIndex] = value;
|
||||
AZ_Assert(m_headTime == frameTime, "Invalid head value");
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline const BASE_TYPE &RewindableObject<BASE_TYPE, REWIND_SIZE>::GetValueForTime(ApplicationFrameId frameTime) const
|
||||
{
|
||||
if (frameTime > m_headTime)
|
||||
{
|
||||
return m_history[m_headIndex];
|
||||
}
|
||||
const AZStd::size_t frameDelta = static_cast<AZStd::size_t>(m_headTime) - static_cast<AZStd::size_t>(frameTime);
|
||||
return m_history[GetOffsetIndex(frameDelta)];
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
|
||||
inline AZStd::size_t RewindableObject<BASE_TYPE, REWIND_SIZE>::GetOffsetIndex(AZStd::size_t absoluteIndex) const
|
||||
{
|
||||
if (absoluteIndex >= m_history.size())
|
||||
{
|
||||
AZLOG(NET_Rewind, "Request for value which is too old");
|
||||
absoluteIndex = m_history.size() - 1;
|
||||
}
|
||||
return ((m_headIndex + m_history.size()) - absoluteIndex) % m_history.size();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user