Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Time/ITime.h>
#include <AzNetworking/ConnectionLayer/IConnection.h>
namespace Multiplayer
{
//! This is a strong typedef for representing the number of application frames since application start.
AZ_TYPE_SAFE_INTEGRAL(ApplicationFrameId, uint32_t);
static constexpr ApplicationFrameId InvalidApplicationFrameId = ApplicationFrameId{0xFFFFFFFF};
//! @class INetworkTime
//! @brief This is an AZ::Interface<> for managing multiplayer specific time related operations.
class INetworkTime
{
public:
AZ_RTTI(INetworkTime, "{7D468063-255B-4FEE-86E1-6D750EEDD42A}");
INetworkTime() = default;
virtual ~INetworkTime() = default;
//! Converts from an ApplicationFrameId to a corresponding TimeMs.
//! @param frameId the ApplicationFrameId to convert to a TimeMs
//! @return the TimeMs that corresponds to the provided ApplicationFrameId
virtual AZ::TimeMs ConvertFrameIdToTimeMs(ApplicationFrameId frameId) const = 0;
//! Converts from a TimeMs to an ApplicationFrameId.
//! @param timeMs the TimeMs to convert to an ApplicationFrameId
//! @return the ApplicationFrameId that corresponds to the provided TimeMs
virtual ApplicationFrameId ConvertTimeMsToFrameId(AZ::TimeMs timeMs) const = 0;
//! Returns true if the application frameId has been temporarily altered.
//! @return true if the application frameId has been altered, false otherwise
virtual bool IsApplicationFrameIdRewound() const = 0;
//! Retrieves the applications current frameId (may be rewound on the server during backward reconciliation).
//! @return the applications current frameId
virtual ApplicationFrameId GetApplicationFrameId() const = 0;
//! Retrieves the unaltered applications current frameId.
//! @return the applications current frameId, unaltered by any scoped time instance
virtual ApplicationFrameId GetUnalteredApplicationFrameId() const = 0;
//! Increments the applications current frameId.
virtual void IncrementApplicationFrameId() = 0;
//! Synchronizes rewindable entity state for the current application time.
virtual void SyncRewindableEntityState() = 0;
//! Get the controlling connection that may be currently altering global game time.
//! Note this abstraction is required at a relatively high level to allow for 'don't rewind the shooter' semantics
//! @return the ConnectionId of the connection requesting the rewind operation
virtual AzNetworking::ConnectionId GetRewindingConnectionId() const = 0;
//! Get the controlling connection that may be currently altering global game time.
//! Note this abstraction is required at a relatively high level to allow for 'don't rewind the shooter' semantics
//! @param rewindConnectionId if this parameter matches the current rewindConnectionId, it will return the unaltered applicationFrameId
//! @return the ApplicationFrameId taking into account the provided rewinding connectionId
virtual ApplicationFrameId GetApplicationFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const = 0;
//! Alters the current ApplicationFrameId and binds that alteration to the provided ConnectionId.
//! @param frameId the new ApplicationFrameId to use
//! @param rewindConnectionId the rewinding ConnectionId
virtual void AlterApplicationFrameId(ApplicationFrameId frameId, AzNetworking::ConnectionId rewindConnectionId) = 0;
AZ_DISABLE_COPY_MOVE(INetworkTime);
};
// EBus wrapper for ScriptCanvas
class INetworkTimeRequests
: public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
};
using INetworkTimeRequestBus = AZ::EBus<INetworkTime, INetworkTimeRequests>;
//! @class ScopedAlterTime
//! @brief This is a wrapper that temporarily adjusts global program time for backward reconciliation purposes.
class ScopedAlterTime final
{
public:
inline ScopedAlterTime(ApplicationFrameId frameId, AzNetworking::ConnectionId connectionId)
{
INetworkTime* time = AZ::Interface<INetworkTime>::Get();
m_previousApplicationFrameId = time->GetApplicationFrameId();
m_previousRewindConnectionId = time->GetRewindingConnectionId();
time->AlterApplicationFrameId(frameId, connectionId);
}
inline ~ScopedAlterTime()
{
INetworkTime* time = AZ::Interface<INetworkTime>::Get();
time->AlterApplicationFrameId(m_previousApplicationFrameId, m_previousRewindConnectionId);
}
private:
ApplicationFrameId m_previousApplicationFrameId = InvalidApplicationFrameId;
AzNetworking::ConnectionId m_previousRewindConnectionId = AzNetworking::InvalidConnectionId;
};
}
AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::ApplicationFrameId);
@@ -0,0 +1,79 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Source/NetworkTime/NetworkTime.h>
namespace Multiplayer
{
NetworkTime::NetworkTime()
{
AZ::Interface<INetworkTime>::Register(this);
}
NetworkTime::~NetworkTime()
{
AZ::Interface<INetworkTime>::Unregister(this);
}
AZ::TimeMs NetworkTime::ConvertFrameIdToTimeMs([[maybe_unused]] ApplicationFrameId frameId) const
{
return AZ::TimeMs{0};
}
ApplicationFrameId NetworkTime::ConvertTimeMsToFrameId([[maybe_unused]] AZ::TimeMs timeMs) const
{
return ApplicationFrameId{0};
}
bool NetworkTime::IsApplicationFrameIdRewound() const
{
return m_rewindingConnectionId != AzNetworking::InvalidConnectionId;
}
ApplicationFrameId NetworkTime::GetApplicationFrameId() const
{
return m_applicationFrameId;
}
ApplicationFrameId NetworkTime::GetUnalteredApplicationFrameId() const
{
return m_unalteredFrameId;
}
void NetworkTime::IncrementApplicationFrameId()
{
AZ_Assert(!IsApplicationFrameIdRewound(), "Incrementing the global application frameId is unsupported under a rewound time scope");
++m_unalteredFrameId;
m_applicationFrameId = m_unalteredFrameId;
}
void NetworkTime::SyncRewindableEntityState()
{
}
AzNetworking::ConnectionId NetworkTime::GetRewindingConnectionId() const
{
return m_rewindingConnectionId;
}
ApplicationFrameId NetworkTime::GetApplicationFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const
{
return (IsApplicationFrameIdRewound() && (rewindConnectionId == m_rewindingConnectionId)) ? m_unalteredFrameId : m_applicationFrameId;
}
void NetworkTime::AlterApplicationFrameId(ApplicationFrameId frameId, AzNetworking::ConnectionId rewindConnectionId)
{
m_applicationFrameId = frameId;
m_rewindingConnectionId = rewindConnectionId;
}
}
@@ -0,0 +1,49 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Source/NetworkTime/INetworkTime.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Console/IConsole.h>
namespace Multiplayer
{
//! Implementation of the INetworkTime interface.
class NetworkTime
: public INetworkTime
{
public:
NetworkTime();
virtual ~NetworkTime();
//! INetworkTime overrides.
//! @{
AZ::TimeMs ConvertFrameIdToTimeMs(ApplicationFrameId frameId) const override;
ApplicationFrameId ConvertTimeMsToFrameId(AZ::TimeMs timeMs) const override;
bool IsApplicationFrameIdRewound() const override;
ApplicationFrameId GetApplicationFrameId() const override;
ApplicationFrameId GetUnalteredApplicationFrameId() const override;
void IncrementApplicationFrameId() override;
void SyncRewindableEntityState() override;
AzNetworking::ConnectionId GetRewindingConnectionId() const override;
ApplicationFrameId GetApplicationFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const override;
void AlterApplicationFrameId(ApplicationFrameId frameId, AzNetworking::ConnectionId rewindConnectionId) override;
//! @}
private:
ApplicationFrameId m_applicationFrameId = ApplicationFrameId{0};
ApplicationFrameId m_unalteredFrameId = ApplicationFrameId{0};
AzNetworking::ConnectionId m_rewindingConnectionId = AzNetworking::InvalidConnectionId;
};
}
@@ -0,0 +1,109 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Source/NetworkTime/INetworkTime.h>
#include <AzNetworking/Serialization/ISerializer.h>
#include <AzNetworking/ConnectionLayer/IConnection.h>
#include <AzNetworking/Utilities/NetworkCommon.h>
#include <AzCore/std/containers/array.h>
#include <AzCore/std/string/string.h>
#include <AzCore/Console/ILogger.h>
namespace Multiplayer
{
//! @class RewindableObject
//! @brief A simple serializable data container that keeps a history of previous values, and can fetch those old values on request.
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
class RewindableObject
{
public:
RewindableObject() = default;
//! Constructor.
//! @param connectionId the connectionId of the connection that owns the object.
RewindableObject(AzNetworking::ConnectionId owningConnectionId);
//! Copy construct from underlying base type.
//! @param value base type value to construct from
//! @param owningConnectionId the entity id of the owning object
explicit RewindableObject(const BASE_TYPE& value, AzNetworking::ConnectionId owningConnectionId);
//! Copy construct from another rewindable history buffer.
//! @param rhs rewindable history buffer to construct from
RewindableObject(const RewindableObject& rhs);
//! Assignment from underlying base type.
//! @param rhs base type value to assign from
RewindableObject& operator = (const BASE_TYPE& rhs);
//! Assignment from rewindable history buffer.
//! @param rhs rewindable history buffer to assign from
RewindableObject& operator = (const RewindableObject& rhs);
//! Const base type operator.
//! @return value in const base type form
operator const BASE_TYPE&() const;
//! Const base type retriever.
//! @return value in const base type form
const BASE_TYPE& Get() const;
//! Base type retriever.
//! @return value in base type form
BASE_TYPE& Modify();
//! Equality operator.
//! @param rhs base type value to compare against
//! @return boolean true if this == rhs
bool operator == (const BASE_TYPE& rhs) const;
//! Inequality operator.
//! @param rhs base type value to compare against
//! @return boolean true if this != rhs
bool operator != (const BASE_TYPE& rhs) const;
//! Base serialize method for all serializable structures or classes to implement
//! @param serializer ISerializer instance to use for serialization
//! @return boolean true for success, false for serialization failure
bool Serialize(AzNetworking::ISerializer& serializer);
private:
//! Returns what the appropriate current time is for this rewindable property.
//! @return the appropriate current time is for this rewindable property
ApplicationFrameId GetCurrentTimeForProperty() const;
//! Updates the latest value for this object instance, if frameTime represents a current or future time.
//! Any attempts to set old values on the object will fail
//! @param value the new value to set in the object history
//! @param frameTime the time to set the value for
void SetValueForTime(const BASE_TYPE& value, ApplicationFrameId frameTime);
//! Const value accessor, returns the correct value for the provided input time.
//! @param frameTime the frame time to return the associated value for
//! @return value given the current input time
const BASE_TYPE& GetValueForTime(ApplicationFrameId frameTime) const;
//! Helper method to compute clamped array index values accounting for the offset head index.
AZStd::size_t GetOffsetIndex(AZStd::size_t absoluteIndex) const;
mutable AzNetworking::ConnectionId m_owningConnectionId = AzNetworking::InvalidConnectionId;
ApplicationFrameId m_headTime = ApplicationFrameId{0};
uint32_t m_headIndex = 0;
AZStd::array<BASE_TYPE, REWIND_SIZE> m_history;
};
}
#include <Source/NetworkTime/RewindableObject.inl>
@@ -0,0 +1,172 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
namespace Multiplayer
{
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline RewindableObject<BASE_TYPE, REWIND_SIZE>::RewindableObject(AzNetworking::ConnectionId owningConnectionId)
: m_owningConnectionId(owningConnectionId)
{
m_history.fill(BASE_TYPE());
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline RewindableObject<BASE_TYPE, REWIND_SIZE>::RewindableObject(const BASE_TYPE& value, AzNetworking::ConnectionId owningConnectionId)
: m_owningConnectionId(owningConnectionId)
, m_history(value)
{
m_history.fill(value);
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline RewindableObject<BASE_TYPE, REWIND_SIZE>::RewindableObject(const RewindableObject<BASE_TYPE, REWIND_SIZE>& rhs)
: m_owningConnectionId(rhs.m_owningConnectionId)
, m_headTime(GetCurrentTimeForProperty())
, m_headIndex(0)
{
m_history.fill(static_cast<BASE_TYPE>(rhs));
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline RewindableObject<BASE_TYPE, REWIND_SIZE> &RewindableObject<BASE_TYPE, REWIND_SIZE>::operator =(const BASE_TYPE& rhs)
{
SetValueForTime(rhs, GetCurrentTimeForProperty());
return *this;
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline RewindableObject<BASE_TYPE, REWIND_SIZE> &RewindableObject<BASE_TYPE, REWIND_SIZE>::operator =(const RewindableObject<BASE_TYPE, REWIND_SIZE>& rhs)
{
INetworkTime* networkTime = AZ::Interface<INetworkTime>::Get();
SetValueForTime(rhs.GetValueForTime(networkTime->GetApplicationFrameId()), GetCurrentTimeForProperty());
return *this;
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline RewindableObject<BASE_TYPE, REWIND_SIZE>::operator const BASE_TYPE& () const
{
return Get();
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline const BASE_TYPE& RewindableObject<BASE_TYPE, REWIND_SIZE>::Get() const
{
return GetValueForTime(GetCurrentTimeForProperty());
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline BASE_TYPE& RewindableObject<BASE_TYPE, REWIND_SIZE>::Modify()
{
ApplicationFrameId frameTime = GetCurrentTimeForProperty();
if (frameTime < m_headTime)
{
AZ_Assert(false, "Trying to mutate a rewindable in the past");
}
else if (m_headTime < frameTime)
{
SetValueForTime(GetValueForTime(frameTime), frameTime);
}
const BASE_TYPE& returnValue = GetValueForTime(GetCurrentTimeForProperty());
return const_cast<BASE_TYPE&>(returnValue);
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline bool RewindableObject<BASE_TYPE, REWIND_SIZE>::operator == (const BASE_TYPE& rhs) const
{
const BASE_TYPE lhs = GetValueForTime(GetCurrentTimeForProperty());
return (lhs == rhs);
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline bool RewindableObject<BASE_TYPE, REWIND_SIZE>::operator != (const BASE_TYPE& rhs) const
{
const BASE_TYPE lhs = GetValueForTime(GetCurrentTimeForProperty());
return (lhs != rhs);
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline bool RewindableObject<BASE_TYPE, REWIND_SIZE>::Serialize(AzNetworking::ISerializer& serializer)
{
BASE_TYPE current = GetValueForTime(GetCurrentTimeForProperty());
if (serializer.Serialize(current, "Element") && (serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject))
{
SetValueForTime(current, GetCurrentTimeForProperty());
}
return serializer.IsValid();
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline ApplicationFrameId RewindableObject<BASE_TYPE, REWIND_SIZE>::GetCurrentTimeForProperty() const
{
INetworkTime* networkTime = AZ::Interface<INetworkTime>::Get();
return networkTime->GetApplicationFrameIdForRewindingConnection(m_owningConnectionId);
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline void RewindableObject<BASE_TYPE, REWIND_SIZE>::SetValueForTime(const BASE_TYPE& value, ApplicationFrameId frameTime)
{
if (frameTime < m_headTime)
{
// Don't try and set values older than our current head value
return;
}
// Keeping a reference to copy to head so that delta bitset differences are only applied from the prev version
const BASE_TYPE& prevHead = m_history[m_headIndex];
if (static_cast<size_t>(frameTime - m_headTime) >= m_history.size())
{
// This update represents a large enough time delta that we'll just flush the whole buffer with the new value
m_headTime = frameTime;
m_headIndex = 0;
for (uint32_t i = 0; i < m_history.size(); ++i)
{
m_history[i] = value;
}
return;
}
while (m_headTime < frameTime)
{
m_history[m_headIndex] = prevHead;
m_headIndex = (m_headIndex + 1) % m_history.size();
m_headTime++;
}
m_history[m_headIndex] = value;
AZ_Assert(m_headTime == frameTime, "Invalid head value");
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline const BASE_TYPE &RewindableObject<BASE_TYPE, REWIND_SIZE>::GetValueForTime(ApplicationFrameId frameTime) const
{
if (frameTime > m_headTime)
{
return m_history[m_headIndex];
}
const AZStd::size_t frameDelta = static_cast<AZStd::size_t>(m_headTime) - static_cast<AZStd::size_t>(frameTime);
return m_history[GetOffsetIndex(frameDelta)];
}
template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
inline AZStd::size_t RewindableObject<BASE_TYPE, REWIND_SIZE>::GetOffsetIndex(AZStd::size_t absoluteIndex) const
{
if (absoluteIndex >= m_history.size())
{
AZLOG(NET_Rewind, "Request for value which is too old");
absoluteIndex = m_history.size() - 1;
}
return ((m_headIndex + m_history.size()) - absoluteIndex) % m_history.size();
}
}