Integrating latest 47acbe8
This commit is contained in:
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Source/ConnectionData/IConnectionData.h>
|
||||
#include <Source/NetworkEntity/INetworkEntityManager.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
class ServerToServerConnectionData
|
||||
: public IConnectionData
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
//! @param connection connection to other server
|
||||
//! @param connectionListener the connection listener interface for handling packets
|
||||
//! @param serverAddress the address for the remote server
|
||||
ServerToServerConnectionData
|
||||
(
|
||||
AzNetworking::IConnection* connection,
|
||||
AzNetworking::IConnectionListener& connectionListener,
|
||||
const AzNetworking::IpAddress& serverAddress
|
||||
);
|
||||
~ServerToServerConnectionData() override;
|
||||
|
||||
//! IConnectionData interface
|
||||
//! @{
|
||||
ConnectionDataType GetConnectionDataType() const override;
|
||||
AzNetworking::IConnection* GetConnection() const override;
|
||||
EntityReplicationManager& GetReplicationManager() override;
|
||||
void Update(AZ::TimeMs serverGameTimeMs) override;
|
||||
//! @}
|
||||
|
||||
const AzNetworking::IpAddress& GetServerAddress() const;
|
||||
|
||||
bool IsReady();
|
||||
void SetIsReady(bool isReady);
|
||||
|
||||
//! Get my server shard Id
|
||||
//! @return return shard Id
|
||||
HostId GetHostId() const;
|
||||
|
||||
private:
|
||||
void OnConnectTimeout();
|
||||
|
||||
AzNetworking::IpAddress m_serverAddress;
|
||||
AzNetworking::IConnection* m_connection = nullptr;
|
||||
EntityReplicationManager m_entityReplicationManager;
|
||||
AZ::ScheduledEvent m_connectEvent; //< Connection timeout handler
|
||||
bool m_isReady = false;
|
||||
|
||||
AZ_DISABLE_COPY_MOVE(ServerToServerConnectionData);
|
||||
};
|
||||
}
|
||||
|
||||
#include <Source/ConnectionData/ServerToServerConnectionData.inl>
|
||||
Reference in New Issue
Block a user