Integrating latest 47acbe8
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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import sys
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import os
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import azlmbr.asset as asset
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import azlmbr.atom
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import azlmbr.bus
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import azlmbr.math as math
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import azlmbr.name
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import azlmbr.paths
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import azlmbr.shadermanagementconsole
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def main():
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print("==== Begin shader variant script ==========================================================")
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if len(sys.argv) != 2:
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print("The script requires a .shader file as input argument")
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return
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filename = sys.argv[1]
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suffix, extension = filename.split(".", 1)
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if extension != "shader":
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print("The input argument for the script is not a valid .shader file")
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return
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azlmbr.shadermanagementconsole.ShaderManagementConsoleWindowRequestBus(azlmbr.bus.Broadcast, 'GenerateShaderVariantListForShaderMaterials', filename)
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print("==== End shader variant script ============================================================")
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if __name__ == "__main__":
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main()
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