Integrating latest 47acbe8
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@@ -193,13 +193,13 @@ namespace AZ
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// Scope producer functions
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void FullscreenTrianglePass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph, const PassScopeProducer& producer)
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void FullscreenTrianglePass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
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{
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RenderPass::SetupFrameGraphDependencies(frameGraph, producer);
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RenderPass::SetupFrameGraphDependencies(frameGraph);
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frameGraph.SetEstimatedItemCount(1);
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}
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void FullscreenTrianglePass::CompileResources(const RHI::FrameGraphCompileContext& context, [[maybe_unused]] const PassScopeProducer& producer)
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void FullscreenTrianglePass::CompileResources(const RHI::FrameGraphCompileContext& context)
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{
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if (m_shaderResourceGroup != nullptr)
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{
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@@ -214,7 +214,7 @@ namespace AZ
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}
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}
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void FullscreenTrianglePass::BuildCommandList(const RHI::FrameGraphExecuteContext& context, [[maybe_unused]] const PassScopeProducer& producer)
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void FullscreenTrianglePass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
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{
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RHI::CommandList* commandList = context.GetCommandList();
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