Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
@@ -193,13 +193,13 @@ namespace AZ
// Scope producer functions
void FullscreenTrianglePass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph, const PassScopeProducer& producer)
void FullscreenTrianglePass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
{
RenderPass::SetupFrameGraphDependencies(frameGraph, producer);
RenderPass::SetupFrameGraphDependencies(frameGraph);
frameGraph.SetEstimatedItemCount(1);
}
void FullscreenTrianglePass::CompileResources(const RHI::FrameGraphCompileContext& context, [[maybe_unused]] const PassScopeProducer& producer)
void FullscreenTrianglePass::CompileResources(const RHI::FrameGraphCompileContext& context)
{
if (m_shaderResourceGroup != nullptr)
{
@@ -214,7 +214,7 @@ namespace AZ
}
}
void FullscreenTrianglePass::BuildCommandList(const RHI::FrameGraphExecuteContext& context, [[maybe_unused]] const PassScopeProducer& producer)
void FullscreenTrianglePass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
{
RHI::CommandList* commandList = context.GetCommandList();