Integrating latest 47acbe8
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@@ -27,8 +27,7 @@ namespace AZ
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RHI::PipelineStateDescriptorForDraw pipelineStateDescriptor;
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AZ::u64 variationKey = shaderOption.GetShaderVariantId().m_key.to_ullong();
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auto searchResult = shader->FindVariantStableId(shaderOption.GetShaderVariantId());
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auto shaderVariant = shader->GetVariant(searchResult.GetStableId());
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auto shaderVariant = shader->GetVariant(shaderOption.GetShaderVariantId());
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shaderVariant.ConfigurePipelineState(pipelineStateDescriptor);
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pipelineStateDescriptor.m_renderAttachmentConfiguration = renderAttachmentConfiguration;
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@@ -42,7 +41,7 @@ namespace AZ
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pipelineStateDescriptor.m_inputStreamLayout = inputStreamLayout;
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m_shaderVariantTable[variationKey].m_pipelineState = shader->AcquirePipelineState(pipelineStateDescriptor);
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m_shaderVariantTable[variationKey].m_isFullyBaked = searchResult.IsFullyBaked();
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m_shaderVariantTable[variationKey].m_isFullyBaked = shaderVariant.IsFullyBaked();
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}
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void PostProcessingShaderOptionBase::UpdateShaderVariant(const AZ::RPI::ShaderOptionGroup& shaderOption)
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