Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
@@ -166,9 +166,8 @@ namespace AZ
}
}
void LookModificationCompositePass::CompileResources(const RHI::FrameGraphCompileContext& context, const RPI::PassScopeProducer& producer)
void LookModificationCompositePass::CompileResources(const RHI::FrameGraphCompileContext& context)
{
AZ_UNUSED(producer);
AZ_Assert(m_shaderResourceGroup != nullptr, "LookModificationCompositePass %s has a null shader resource group when calling Compile.", GetPathName().GetCStr());
if (m_needToUpdateShaderVariant)
@@ -209,9 +208,8 @@ namespace AZ
m_needToUpdateShaderVariant = false;
}
void LookModificationCompositePass::BuildCommandList(const RHI::FrameGraphExecuteContext& context, const RPI::PassScopeProducer& producer)
void LookModificationCompositePass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
{
AZ_UNUSED(producer);
AZ_Assert(m_shaderResourceGroup != nullptr, "LookModificationCompositePass %s has a null shader resource group when calling Execute.", GetPathName().GetCStr());
RHI::CommandList* commandList = context.GetCommandList();