Integrating latest 47acbe8
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <SceneAPI/SceneData/Rules/SkinRule.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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AZ_CLASS_ALLOCATOR_IMPL(SkinRule, AZ::SystemAllocator, 0)
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SkinRule::SkinRule()
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: m_maxWeightsPerVertex(4)
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, m_weightThreshold(0.001f)
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{
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}
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AZ::u32 SkinRule::GetMaxWeightsPerVertex() const
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{
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return m_maxWeightsPerVertex;
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}
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float SkinRule::GetWeightThreshold() const
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{
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return m_weightThreshold;
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}
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void SkinRule::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (!serializeContext)
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{
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return;
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}
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serializeContext->Class<ISkinRule, AZ::SceneAPI::DataTypes::IRule>()->Version(1);
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serializeContext->Class<SkinRule, ISkinRule>()->Version(2)
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->Field("maxWeightsPerVertex", &SkinRule::m_maxWeightsPerVertex)
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->Field("weightThreshold", &SkinRule::m_weightThreshold);
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<SkinRule>("Skin", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute("AutoExpand", true)
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->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
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->DataElement(AZ::Edit::UIHandlers::Default, &SkinRule::m_maxWeightsPerVertex, "Max weights per vertex", "The maximum number of joints that can influence a single vertex.")
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->Attribute(AZ::Edit::Attributes::Min, 1)
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->Attribute(AZ::Edit::Attributes::Max, 32)
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->DataElement(AZ::Edit::UIHandlers::Default, &SkinRule::m_weightThreshold, "Weight threshold", "Weight value less than this will be ignored during import.")
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->Attribute(AZ::Edit::Attributes::Min, 0.0f)
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->Attribute(AZ::Edit::Attributes::Max, 0.01f)
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->Attribute(AZ::Edit::Attributes::Step, 0.0001f)
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->Attribute(AZ::Edit::Attributes::Decimals, 6)
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->Attribute(AZ::Edit::Attributes::DisplayDecimals, 6);
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}
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}
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} // Rule
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} // Pipeline
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} // EMotionFX
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