Integrating latest 47acbe8
This commit is contained in:
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <SceneAPI/SceneCore/Containers/RuleContainer.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <SceneAPI/SceneData/Rules/CoordinateSystemRule.h>
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namespace AZ::SceneAPI::SceneData
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{
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AZ_CLASS_ALLOCATOR_IMPL(CoordinateSystemRule, AZ::SystemAllocator, 0)
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CoordinateSystemRule::CoordinateSystemRule()
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: m_targetCoordinateSystem(ZUpPositiveYForward)
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{
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}
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void CoordinateSystemRule::UpdateCoordinateSystemConverter()
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{
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switch (m_targetCoordinateSystem)
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{
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case ZUpPositiveYForward:
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{
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// Source coordinate system, use identity for now, which will currently just assume LY's coordinate system.
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const AZ::Vector3 sourceBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
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AZ::Vector3( 0.0f, 1.0f, 0.0f),
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AZ::Vector3( 0.0f, 0.0f, 1.0f) };
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// The target coordinate system, with X and Y inverted (rotate 180 degrees over Z)
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const AZ::Vector3 targetBasisVectors[3] = { AZ::Vector3(-1.0f, 0.0f, 0.0f),
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AZ::Vector3( 0.0f,-1.0f, 0.0f),
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AZ::Vector3( 0.0f, 0.0f, 1.0f) };
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// X, Y and Z are all at the same indices inside the target coordinate system, compared to the source coordinate system.
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const AZ::u32 targetBasisIndices[3] = { 0, 1, 2 };
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m_coordinateSystemConverter = CoordinateSystemConverter::CreateFromBasisVectors(sourceBasisVectors, targetBasisVectors, targetBasisIndices);
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}
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break;
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case ZUpNegativeYForward:
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{
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// Source coordinate system, use identity for now, which will currently just assume LY's coordinate system.
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const AZ::Vector3 sourceBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
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AZ::Vector3( 0.0f, 1.0f, 0.0f),
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AZ::Vector3( 0.0f, 0.0f, 1.0f) };
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// The target coordinate system, which is the same as the source, so basically we won't do anything here.
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const AZ::Vector3 targetBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
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AZ::Vector3( 0.0f, 1.0f, 0.0f),
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AZ::Vector3( 0.0f, 0.0f, 1.0f) };
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// X, Y and Z are all at the same indices inside the target coordinate system, compared to the source coordinate system.
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const AZ::u32 targetBasisIndices[3] = { 0, 1, 2 };
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m_coordinateSystemConverter = CoordinateSystemConverter::CreateFromBasisVectors(sourceBasisVectors, targetBasisVectors, targetBasisIndices);
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}
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break;
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default:
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AZ_Assert(false, "Unsupported coordinate system conversion");
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};
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}
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void CoordinateSystemRule::SetTargetCoordinateSystem(CoordinateSystem targetCoordinateSystem)
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{
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m_targetCoordinateSystem = targetCoordinateSystem;
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UpdateCoordinateSystemConverter();
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}
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CoordinateSystemRule::CoordinateSystem CoordinateSystemRule::GetTargetCoordinateSystem() const
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{
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return m_targetCoordinateSystem;
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}
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void CoordinateSystemRule::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (!serializeContext)
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{
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return;
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}
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serializeContext->Class<CoordinateSystemRule, IRule>()->Version(1)
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->Field("targetCoordinateSystem", &CoordinateSystemRule::m_targetCoordinateSystem);
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<CoordinateSystemRule>("Coordinate system change", "Modify the target coordinate system, applying a transformation to all data (transforms and vertex data if it exists).")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
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->DataElement(AZ::Edit::UIHandlers::ComboBox, &CoordinateSystemRule::m_targetCoordinateSystem, "Facing direction", "Change the direction the actor/motion will face by applying a post transformation to the data.")
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->EnumAttribute(CoordinateSystem::ZUpNegativeYForward, "Do nothing")
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->EnumAttribute(CoordinateSystem::ZUpPositiveYForward, "Rotate 180 degrees around the up axis");
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}
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}
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bool CoordinateSystemRule::ConvertLegacyCoordinateSystemRule(AZ::SerializeContext& serializeContext,
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AZ::SerializeContext::DataElementNode& classElement)
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{
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AZ::SerializeContext::DataElementNode* ruleContainerNode = classElement.FindSubElement(AZ_CRC("rules", 0x899a993c));
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if (!ruleContainerNode)
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{
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AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Can't find rule container.\n");
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return false;
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}
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AZ::SerializeContext::DataElementNode* rulesNode = ruleContainerNode->FindSubElement(AZ_CRC("rules", 0x899a993c));
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if (!rulesNode)
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{
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AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Can't find rules within rule container.\n");
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return false;
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}
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const AZ::Uuid oldCoordSysRuleId("{603207E2-4F55-4C33-9AAB-98CA75C1E351}");
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const int numRules = rulesNode->GetNumSubElements();
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for (int i = 0; i < numRules; ++i)
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{
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AZ::SerializeContext::DataElementNode& sharedPointerNode = rulesNode->GetSubElement(i);
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if (sharedPointerNode.GetNumSubElements() == 1)
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{
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AZ::SerializeContext::DataElementNode& currentRuleNode = sharedPointerNode.GetSubElement(0);
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// Convert the coordinate system rule
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if (currentRuleNode.GetId() == oldCoordSysRuleId)
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{
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int targetCoordinateSystem = 0;
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currentRuleNode.FindSubElementAndGetData(AZ_CRC("targetCoordinateSystem"), targetCoordinateSystem);
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AZStd::shared_ptr<CoordinateSystemRule> coordSysRule = AZStd::make_shared<CoordinateSystemRule>();
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coordSysRule->SetTargetCoordinateSystem(static_cast<AZ::SceneAPI::DataTypes::ICoordinateSystemRule::CoordinateSystem>(targetCoordinateSystem));
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rulesNode->RemoveElement(i);
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rulesNode->AddElementWithData<AZStd::shared_ptr<AZ::SceneAPI::DataTypes::IRule>>(serializeContext, "element", coordSysRule);
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return true;
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}
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}
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}
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return true;
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}
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} // namespace AZ::SceneAPI::SceneData
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@@ -0,0 +1,50 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SceneAPI/SceneCore/DataTypes/Rules/ICoordinateSystemRule.h>
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#include <SceneAPI/SceneData/SceneDataConfiguration.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace AZ::SceneAPI::SceneData
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{
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class SCENE_DATA_CLASS CoordinateSystemRule
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: public DataTypes::ICoordinateSystemRule
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{
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public:
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AZ_RTTI(CoordinateSystemRule, "{53ECEEEA-C489-46DF-9FDB-05251AD960F4}", AZ::SceneAPI::DataTypes::ICoordinateSystemRule);
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AZ_CLASS_ALLOCATOR_DECL
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SCENE_DATA_API CoordinateSystemRule();
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SCENE_DATA_API ~CoordinateSystemRule() override = default;
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SCENE_DATA_API void UpdateCoordinateSystemConverter() override;
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SCENE_DATA_API void SetTargetCoordinateSystem(CoordinateSystem targetCoordinateSystem) override;
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SCENE_DATA_API CoordinateSystem GetTargetCoordinateSystem() const override;
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SCENE_DATA_API const CoordinateSystemConverter& GetCoordinateSystemConverter() const override { return m_coordinateSystemConverter; }
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static void Reflect(AZ::ReflectContext* context);
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SCENE_DATA_API static bool ConvertLegacyCoordinateSystemRule(AZ::SerializeContext& serializeContext,
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AZ::SerializeContext::DataElementNode& classElement);
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protected:
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CoordinateSystemConverter m_coordinateSystemConverter;
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CoordinateSystem m_targetCoordinateSystem;
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};
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} // namespace AZ::SceneAPI::SceneData
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@@ -1,119 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
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*/
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <SceneAPI/SceneData/Rules/OriginRule.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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const AZStd::string OriginRule::c_defaultWorldUIString = "World";
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AZ_CLASS_ALLOCATOR_IMPL(OriginRule, SystemAllocator, 0)
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OriginRule::OriginRule()
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: m_rotation(Quaternion::CreateIdentity())
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, m_translation(Vector3::CreateZero())
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, m_scale(1.0f)
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{
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}
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const AZStd::string& OriginRule::GetOriginNodeName() const
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{
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return m_originNodeName;
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}
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bool OriginRule::UseRootAsOrigin() const
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{
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return m_originNodeName == c_defaultWorldUIString;
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}
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const Quaternion& OriginRule::GetRotation() const
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{
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return m_rotation;
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}
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const Vector3& OriginRule::GetTranslation() const
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{
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return m_translation;
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}
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float OriginRule::GetScale() const
|
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{
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return m_scale;
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}
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void OriginRule::SetOriginNodeName(const AZStd::string& originNodeName)
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{
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m_originNodeName = originNodeName;
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}
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|
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void OriginRule::SetRotation(const Quaternion& rotation)
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{
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m_rotation = rotation;
|
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}
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void OriginRule::SetTranslation(const Vector3& translation)
|
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{
|
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m_translation = translation;
|
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}
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|
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void OriginRule::SetScale(float scale)
|
||||
{
|
||||
m_scale = scale;
|
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}
|
||||
|
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void OriginRule::Reflect(ReflectContext* context)
|
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{
|
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
|
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if (!serializeContext)
|
||||
{
|
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return;
|
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}
|
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|
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serializeContext->Class<OriginRule, DataTypes::IOriginRule>()->Version(1)
|
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->Field("originNodeName", &OriginRule::m_originNodeName)
|
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->Field("translation", &OriginRule::m_translation)
|
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->Field("rotation", &OriginRule::m_rotation)
|
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->Field("scale", &OriginRule::m_scale);
|
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|
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EditContext* editContext = serializeContext->GetEditContext();
|
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if (editContext)
|
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{
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editContext->Class<OriginRule>("Origin", "Configure where the mesh will load relative to world origin.")
|
||||
->ClassElement(Edit::ClassElements::EditorData, "")
|
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->Attribute("AutoExpand", true)
|
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->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
|
||||
->DataElement("NodeListSelection", &OriginRule::m_originNodeName, "Relative Origin Node",
|
||||
"Select a Node from the scene as the origin for this export. 'World' will export from the Root Scene Node.")
|
||||
->Attribute("DisabledOption", c_defaultWorldUIString)
|
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->Attribute("DefaultToDisabled", true)
|
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->Attribute("ExcludeEndPoints", true)
|
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->DataElement(Edit::UIHandlers::Default, &OriginRule::m_translation, "Translation", "Moves the group along the given vector.")
|
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->DataElement(Edit::UIHandlers::Default, &OriginRule::m_rotation, "Rotation", "Rotates the group after translation.")
|
||||
->Attribute(Edit::Attributes::LabelForX, "P")
|
||||
->Attribute(Edit::Attributes::LabelForY, "R")
|
||||
->Attribute(Edit::Attributes::LabelForZ, "Y")
|
||||
->DataElement(Edit::UIHandlers::Default, &OriginRule::m_scale, "Scale", "Scales the group up or down after translation and rotation.")
|
||||
->Attribute(Edit::Attributes::Min, 0.0001)
|
||||
->Attribute(Edit::Attributes::Max, 1000.0);
|
||||
}
|
||||
}
|
||||
} // SceneData
|
||||
} // SceneAPI
|
||||
} // AZ
|
||||
@@ -1,66 +0,0 @@
|
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#pragma once
|
||||
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Memory/Memory.h>
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzCore/Math/Quaternion.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Rules/IOriginRule.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
class ReflectContext;
|
||||
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace Containers
|
||||
{
|
||||
class Scene;
|
||||
}
|
||||
namespace SceneData
|
||||
{
|
||||
class OriginRule
|
||||
: public DataTypes::IOriginRule
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(OriginRule, "{90AECE4A-58D4-411C-9CDE-59B54C59354E}", DataTypes::IOriginRule);
|
||||
AZ_CLASS_ALLOCATOR_DECL
|
||||
|
||||
OriginRule();
|
||||
~OriginRule() override = default;
|
||||
|
||||
const AZStd::string& GetOriginNodeName() const override;
|
||||
bool UseRootAsOrigin() const override;
|
||||
const Quaternion& GetRotation() const override;
|
||||
const Vector3& GetTranslation() const override;
|
||||
float GetScale() const override;
|
||||
|
||||
void SetOriginNodeName(const AZStd::string& originNodeName);
|
||||
void SetRotation(const Quaternion& rotation);
|
||||
void SetTranslation(const Vector3& translation);
|
||||
void SetScale(float scale);
|
||||
|
||||
static void Reflect(ReflectContext* context);
|
||||
|
||||
static const AZStd::string c_defaultWorldUIString;
|
||||
|
||||
protected:
|
||||
AZStd::string m_originNodeName;
|
||||
Quaternion m_rotation;
|
||||
Vector3 m_translation;
|
||||
float m_scale;
|
||||
};
|
||||
} // SceneData
|
||||
} // SceneAPI
|
||||
} // AZ
|
||||
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/RTTI/ReflectContext.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <SceneAPI/SceneData/Rules/SkinRule.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace SceneData
|
||||
{
|
||||
AZ_CLASS_ALLOCATOR_IMPL(SkinRule, AZ::SystemAllocator, 0)
|
||||
|
||||
SkinRule::SkinRule()
|
||||
: m_maxWeightsPerVertex(4)
|
||||
, m_weightThreshold(0.001f)
|
||||
{
|
||||
}
|
||||
AZ::u32 SkinRule::GetMaxWeightsPerVertex() const
|
||||
{
|
||||
return m_maxWeightsPerVertex;
|
||||
}
|
||||
|
||||
float SkinRule::GetWeightThreshold() const
|
||||
{
|
||||
return m_weightThreshold;
|
||||
}
|
||||
|
||||
void SkinRule::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
|
||||
if (!serializeContext)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
serializeContext->Class<ISkinRule, AZ::SceneAPI::DataTypes::IRule>()->Version(1);
|
||||
|
||||
serializeContext->Class<SkinRule, ISkinRule>()->Version(2)
|
||||
->Field("maxWeightsPerVertex", &SkinRule::m_maxWeightsPerVertex)
|
||||
->Field("weightThreshold", &SkinRule::m_weightThreshold);
|
||||
|
||||
AZ::EditContext* editContext = serializeContext->GetEditContext();
|
||||
if (editContext)
|
||||
{
|
||||
editContext->Class<SkinRule>("Skin", "")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute("AutoExpand", true)
|
||||
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &SkinRule::m_maxWeightsPerVertex, "Max weights per vertex", "The maximum number of joints that can influence a single vertex.")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 1)
|
||||
->Attribute(AZ::Edit::Attributes::Max, 32)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &SkinRule::m_weightThreshold, "Weight threshold", "Weight value less than this will be ignored during import.")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 0.0f)
|
||||
->Attribute(AZ::Edit::Attributes::Max, 0.01f)
|
||||
->Attribute(AZ::Edit::Attributes::Step, 0.0001f)
|
||||
->Attribute(AZ::Edit::Attributes::Decimals, 6)
|
||||
->Attribute(AZ::Edit::Attributes::DisplayDecimals, 6);
|
||||
}
|
||||
}
|
||||
} // Rule
|
||||
} // Pipeline
|
||||
} // EMotionFX
|
||||
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Memory/Memory.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Rules/ISkinRule.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
class ReflectContext;
|
||||
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace SceneData
|
||||
{
|
||||
class SkinRule
|
||||
: public DataTypes::ISkinRule
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(SkinRule, "{B26E7FC9-86A1-4711-8415-8BE4861C08BA}", ISkinRule);
|
||||
AZ_CLASS_ALLOCATOR_DECL
|
||||
|
||||
SkinRule();
|
||||
~SkinRule() override = default;
|
||||
|
||||
AZ::u32 GetMaxWeightsPerVertex() const override;
|
||||
float GetWeightThreshold() const override;
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
protected:
|
||||
AZ::u32 m_maxWeightsPerVertex;
|
||||
float m_weightThreshold;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user