Integrating latest 47acbe8
This commit is contained in:
@@ -144,6 +144,96 @@ namespace AZ
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return m_shininess;
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}
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void MaterialData::SetUseColorMap(bool useColorMap)
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{
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m_useColorMap = useColorMap;
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}
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bool MaterialData::GetUseColorMap() const
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{
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return m_useColorMap;
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}
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void MaterialData::SetBaseColor(const AZ::Vector3& baseColor)
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{
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m_baseColor = baseColor;
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}
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const AZ::Vector3& MaterialData::GetBaseColor() const
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{
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return m_baseColor;
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}
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void MaterialData::SetUseMetallicMap(bool useMetallicMap)
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{
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m_useMetallicMap = useMetallicMap;
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}
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bool MaterialData::GetUseMetallicMap() const
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{
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return m_useMetallicMap;
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}
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void MaterialData::SetMetallicFactor(float metallicFactor)
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{
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m_metallicFactor = metallicFactor;
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}
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float MaterialData::GetMetallicFactor() const
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{
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return m_metallicFactor;
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}
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void MaterialData::SetUseRoughnessMap(bool useRoughnessMap)
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{
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m_useRoughnessMap = useRoughnessMap;
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}
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bool MaterialData::GetUseRoughnessMap() const
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{
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return m_useRoughnessMap;
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}
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void MaterialData::SetRoughnessFactor(float roughnessFactor)
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{
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m_roughnessFactor = roughnessFactor;
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}
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float MaterialData::GetRoughnessFactor() const
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{
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return m_roughnessFactor;
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}
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void MaterialData::SetUseEmissiveMap(bool useEmissiveMap)
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{
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m_useEmissiveMap = useEmissiveMap;
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}
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bool MaterialData::GetUseEmissiveMap() const
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{
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return m_useEmissiveMap;
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}
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void MaterialData::SetEmissiveIntensity(float emissiveIntensity)
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{
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m_emissiveIntensity = emissiveIntensity;
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}
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float MaterialData::GetEmissiveIntensity() const
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{
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return m_emissiveIntensity;
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}
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void MaterialData::SetUseAOMap(bool useAOMap)
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{
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m_useAOMap = useAOMap;
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}
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bool MaterialData::GetUseAOMap() const
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{
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return m_useAOMap;
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}
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uint64_t MaterialData::GetUniqueId() const
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{
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return m_uniqueId;
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@@ -154,7 +244,7 @@ namespace AZ
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<MaterialData>()->Version(2)
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serializeContext->Class<MaterialData>()->Version(4)
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->Field("textureMap", &MaterialData::m_textureMap)
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->Field("diffuseColor", &MaterialData::m_diffuseColor)
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->Field("specularColor", &MaterialData::m_specularColor)
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@@ -162,7 +252,16 @@ namespace AZ
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->Field("opacity", &MaterialData::m_opacity)
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->Field("shininess", &MaterialData::m_shininess)
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->Field("noDraw", &MaterialData::m_isNoDraw)
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->Field("uniqueId", &MaterialData::m_uniqueId);
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->Field("uniqueId", &MaterialData::m_uniqueId)
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->Field("useColorMap", &MaterialData::m_useColorMap)
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->Field("baseColor", &MaterialData::m_baseColor)
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->Field("useMetallicMap", &MaterialData::m_useMetallicMap)
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->Field("metallicFactor", &MaterialData::m_metallicFactor)
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->Field("useRoughnessMap", &MaterialData::m_useRoughnessMap)
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->Field("roughnessFactor", &MaterialData::m_roughnessFactor)
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->Field("useEmissiveMap", &MaterialData::m_useEmissiveMap)
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->Field("emissiveIntensity", &MaterialData::m_emissiveIntensity)
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->Field("useAOMap", &MaterialData::m_useAOMap);
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EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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@@ -183,7 +282,16 @@ namespace AZ
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_opacity, "Opacity", "Opacity strength of the material, with 0 fully transparent and 1 fully opaque.")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_shininess, "Shininess", "The shininess strength of the material.")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_isNoDraw, "No draw", "If enabled the mesh with material will not be drawn.")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_textureMap, "Texture map", "List of assigned texture slots.");
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_textureMap, "Texture map", "List of assigned texture slots.")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_useColorMap, "Use Color Map", "True to use a color map, false to ignore it.")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_baseColor, "Base Color", "The base color of the material.")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_useMetallicMap, "Use Metallic Map", "True to use a metallic map, false to ignore it.")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_metallicFactor, "Metallic Factor", "How metallic the material is.")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_useRoughnessMap, "Use Roughness Map", "True to use a roughness map, false to ignore it.")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_roughnessFactor, "Roughness Factor", "How rough the material is.")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_useEmissiveMap, "Use Emissive Map", "True to use an emissive map, false to ignore it.")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_emissiveIntensity, "Emissive Intensity", "The intensity of the emissiveness of the material.")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialData::m_useAOMap, "Use Ambient Occlusion Map", "True to use an ambient occlusion map, false to ignore it.");
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}
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}
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}
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@@ -47,6 +47,16 @@ namespace AZ
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SCENE_DATA_API virtual void SetOpacity(float opacity);
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SCENE_DATA_API virtual void SetShininess(float shininess);
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SCENE_DATA_API virtual void SetUniqueId(uint64_t uid);
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SCENE_DATA_API virtual void SetUseColorMap(bool useColorMap);
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SCENE_DATA_API virtual void SetBaseColor(const AZ::Vector3& baseColor);
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SCENE_DATA_API virtual void SetUseMetallicMap(bool useMetallicMap);
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SCENE_DATA_API virtual void SetMetallicFactor(float metallicFactor);
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SCENE_DATA_API virtual void SetUseRoughnessMap(bool useRoughnessMap);
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SCENE_DATA_API virtual void SetRoughnessFactor(float roughnessFactor);
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SCENE_DATA_API virtual void SetUseEmissiveMap(bool useEmissiveMap);
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SCENE_DATA_API virtual void SetEmissiveIntensity(float emissiveIntensity);
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SCENE_DATA_API virtual void SetUseAOMap(bool useAOMap);
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SCENE_DATA_API const AZStd::string& GetTexture(TextureMapType mapType) const override;
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SCENE_DATA_API bool IsNoDraw() const override;
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@@ -57,6 +67,15 @@ namespace AZ
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SCENE_DATA_API float GetOpacity() const override;
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SCENE_DATA_API float GetShininess() const override;
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SCENE_DATA_API uint64_t GetUniqueId() const override;
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SCENE_DATA_API bool GetUseColorMap() const override;
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SCENE_DATA_API const AZ::Vector3& GetBaseColor() const override;
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SCENE_DATA_API bool GetUseMetallicMap() const override;
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SCENE_DATA_API float GetMetallicFactor() const override;
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SCENE_DATA_API bool GetUseRoughnessMap() const override;
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SCENE_DATA_API float GetRoughnessFactor() const override;
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SCENE_DATA_API bool GetUseEmissiveMap() const override;
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SCENE_DATA_API float GetEmissiveIntensity() const override;
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SCENE_DATA_API bool GetUseAOMap() const override;
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static void Reflect(ReflectContext* context);
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@@ -66,8 +85,18 @@ namespace AZ
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AZ::Vector3 m_diffuseColor;
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AZ::Vector3 m_specularColor;
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AZ::Vector3 m_emissiveColor;
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AZ::Vector3 m_baseColor;
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float m_opacity;
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float m_shininess;
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float m_metallicFactor = 0.0f;
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float m_roughnessFactor = 0.0f;
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float m_emissiveIntensity = 0.0f;
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bool m_useColorMap = false;
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bool m_useMetallicMap = false;
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bool m_useRoughnessMap = false;
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bool m_useEmissiveMap = false;
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bool m_useAOMap = false;
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bool m_isNoDraw;
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@@ -12,15 +12,65 @@
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#include <SceneAPI/SceneData/GraphData/MeshData.h>
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#include <AzCore/Casting/numeric_cast.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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namespace AZ
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{
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AZ_TYPE_INFO_SPECIALIZE(AZ::SceneAPI::DataTypes::IMeshData::Face, "{F9F49C1A-014F-46F5-A46F-B56D8CB46C2B}");
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namespace SceneData
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{
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namespace GraphData
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{
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namespace DataTypes = AZ::SceneAPI::DataTypes;
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void MeshData::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<MeshData>()->Version(1);
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}
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BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context);
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if (behaviorContext)
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{
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behaviorContext->Class<SceneAPI::DataTypes::IMeshData>()
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "scene")
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->Method("GetUnitSizeInMeters", &MeshData::GetUnitSizeInMeters)
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->Method("GetOriginalUnitSizeInMeters", &MeshData::GetOriginalUnitSizeInMeters);
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behaviorContext->Class<MeshData>()
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "scene")
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->Method("GetSdkMeshIndex", &MeshData::GetSdkMeshIndex)
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->Method("GetControlPointIndex", &MeshData::GetControlPointIndex)
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->Method("GetUsedControlPointCount", &MeshData::GetUsedControlPointCount)
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->Method("GetUsedPointIndexForControlPoint", &MeshData::GetUsedPointIndexForControlPoint)
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->Method("GetVertexCount", &MeshData::GetVertexCount)
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->Method("HasNormalData", &MeshData::HasNormalData)
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->Method("GetPosition", &MeshData::GetPosition)
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->Method("GetNormal", &MeshData::GetNormal)
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->Method("GetFaceCount", &MeshData::GetFaceCount)
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->Method("GetFaceInfo", &MeshData::GetFaceInfo)
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->Method("GetFaceMaterialId", &MeshData::GetFaceMaterialId)
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->Method("GetVertexIndex", &MeshData::GetVertexIndex);
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behaviorContext->Class<SceneAPI::DataTypes::IMeshData::Face>()
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "scene")
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->Method("GetVertexIndex", [](const SceneAPI::DataTypes::IMeshData::Face& self, int index)
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{
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if (index >= 0 && index < 3)
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{
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return self.vertexIndex[index];
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}
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return aznumeric_cast<unsigned int>(0);
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});
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}
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}
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MeshData::~MeshData() = default;
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@@ -32,6 +32,8 @@ namespace AZ
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public:
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AZ_RTTI(MeshData, "{a2589bd4-42fb-40ba-a38d-cfcd6e9ea169}", AZ::SceneAPI::DataTypes::IMeshData)
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static void Reflect(ReflectContext* context);
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SCENE_DATA_API ~MeshData() override;
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//assumes 1 to 1 mapping for these position, normal, color, uv
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//positions with more than one normal or uv (seam) will duplicate shared values in multiple verts
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@@ -11,6 +11,8 @@
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*/
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#include <SceneAPI/SceneData/GraphData/MeshVertexBitangentData.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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namespace AZ
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{
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@@ -18,6 +20,29 @@ namespace AZ
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{
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namespace GraphData
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{
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void MeshVertexBitangentData::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<MeshVertexBitangentData>()->Version(1);
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}
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BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context);
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if (behaviorContext)
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{
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behaviorContext->Class<MeshVertexBitangentData>()
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "scene")
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->Method("GetCount", &MeshVertexBitangentData::GetCount)
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->Method("GetBitangent", &MeshVertexBitangentData::GetBitangent)
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->Method("GetBitangentSetIndex", &MeshVertexBitangentData::GetBitangentSetIndex)
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->Method("GetTangentSpace", &MeshVertexBitangentData::GetTangentSpace)
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->Enum<(int)SceneAPI::DataTypes::TangentSpace::EMotionFX>("EMotionFX")
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->Enum<(int)SceneAPI::DataTypes::TangentSpace::FromFbx>("FromFbx")
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->Enum<(int)SceneAPI::DataTypes::TangentSpace::MikkT>("MikkT");
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}
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}
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size_t MeshVertexBitangentData::GetCount() const
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{
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@@ -32,6 +32,8 @@ namespace AZ
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public:
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AZ_RTTI(MeshVertexBitangentData, "{F56FB088-4C92-4453-AFE9-4E820F03FA90}", AZ::SceneAPI::DataTypes::IMeshVertexBitangentData);
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static void Reflect(ReflectContext* context);
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SCENE_DATA_API ~MeshVertexBitangentData() override = default;
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SCENE_DATA_API size_t GetCount() const override;
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@@ -11,13 +11,45 @@
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*/
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#include <SceneAPI/SceneData/GraphData/MeshVertexColorData.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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namespace AZ
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{
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AZ_TYPE_INFO_SPECIALIZE(SceneAPI::DataTypes::Color, "{937E3BF8-5204-4D40-A8DA-C8F083C89F9F}");
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namespace SceneData
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{
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namespace GraphData
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{
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void MeshVertexColorData::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<MeshVertexColorData>()->Version(1);
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}
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BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context);
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if (behaviorContext)
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{
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behaviorContext->Class<MeshVertexColorData>()
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "scene")
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->Method("GetCustomName", [](const MeshVertexColorData& self) { return self.GetCustomName().GetCStr(); })
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->Method("GetCount", &MeshVertexColorData::GetCount )
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->Method("GetColor", &MeshVertexColorData::GetColor);
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behaviorContext->Class<AZ::SceneAPI::DataTypes::Color>("MeshVertexColor")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "scene")
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->Property("red", BehaviorValueGetter(&AZ::SceneAPI::DataTypes::Color::red), nullptr)
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->Property("green", BehaviorValueGetter(&AZ::SceneAPI::DataTypes::Color::green), nullptr)
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->Property("blue", BehaviorValueGetter(&AZ::SceneAPI::DataTypes::Color::blue), nullptr)
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->Property("alpha", BehaviorValueGetter(&AZ::SceneAPI::DataTypes::Color::alpha), nullptr);
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}
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}
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const AZ::Name& MeshVertexColorData::GetCustomName() const
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{
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return m_customName;
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@@ -28,6 +28,8 @@ namespace AZ
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public:
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AZ_RTTI(MeshVertexColorData, "{17477B86-B163-4574-8FB2-4916BC218B3D}", AZ::SceneAPI::DataTypes::IMeshVertexColorData);
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static void Reflect(ReflectContext* context);
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SCENE_DATA_API ~MeshVertexColorData() override = default;
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SCENE_DATA_API const AZ::Name& GetCustomName() const override;
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@@ -11,6 +11,8 @@
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*/
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#include <SceneAPI/SceneData/GraphData/MeshVertexTangentData.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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namespace AZ
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{
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@@ -18,6 +20,29 @@ namespace AZ
|
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{
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namespace GraphData
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{
|
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void MeshVertexTangentData::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
|
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if (serializeContext)
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{
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serializeContext->Class<MeshVertexTangentData>()->Version(1);
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}
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BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context);
|
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if (behaviorContext)
|
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{
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behaviorContext->Class<MeshVertexTangentData>()
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "scene")
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->Method("GetCount", &MeshVertexTangentData::GetCount)
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->Method("GetTangent", &MeshVertexTangentData::GetTangent)
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->Method("GetTangentSetIndex", &MeshVertexTangentData::GetTangentSetIndex)
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->Method("GetTangentSpace", &MeshVertexTangentData::GetTangentSpace)
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->Enum<(int)SceneAPI::DataTypes::TangentSpace::EMotionFX>("EMotionFX")
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->Enum<(int)SceneAPI::DataTypes::TangentSpace::FromFbx>("FromFbx")
|
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->Enum<(int)SceneAPI::DataTypes::TangentSpace::MikkT>("MikkT");
|
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}
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}
|
||||
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||||
size_t MeshVertexTangentData::GetCount() const
|
||||
{
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||||
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||||
@@ -31,6 +31,8 @@ namespace AZ
|
||||
public:
|
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AZ_RTTI(MeshVertexTangentData, "{C16F0F38-8F8F-45A2-A33B-F2758922A7C4}", AZ::SceneAPI::DataTypes::IMeshVertexTangentData);
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|
||||
static void Reflect(ReflectContext* context);
|
||||
|
||||
SCENE_DATA_API ~MeshVertexTangentData() override = default;
|
||||
|
||||
SCENE_DATA_API size_t GetCount() const override;
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
*/
|
||||
|
||||
#include <SceneAPI/SceneData/GraphData/MeshVertexUVData.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
@@ -18,6 +20,26 @@ namespace AZ
|
||||
{
|
||||
namespace GraphData
|
||||
{
|
||||
void MeshVertexUVData::Reflect(ReflectContext* context)
|
||||
{
|
||||
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<MeshVertexUVData>()->Version(1);
|
||||
}
|
||||
|
||||
BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context);
|
||||
if (behaviorContext)
|
||||
{
|
||||
behaviorContext->Class<MeshVertexUVData>()
|
||||
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
|
||||
->Attribute(AZ::Script::Attributes::Module, "scene")
|
||||
->Method("GetCustomName",[](const MeshVertexUVData& self) { return self.GetCustomName().GetCStr(); })
|
||||
->Method("GetCount", &MeshVertexUVData::GetCount)
|
||||
->Method("GetUV", &MeshVertexUVData::GetUV);
|
||||
}
|
||||
}
|
||||
|
||||
const AZ::Name& MeshVertexUVData::GetCustomName() const
|
||||
{
|
||||
return m_customName;
|
||||
@@ -49,7 +71,6 @@ namespace AZ
|
||||
m_uvs.push_back(uv);
|
||||
}
|
||||
|
||||
|
||||
void MeshVertexUVData::GetDebugOutput(AZ::SceneAPI::Utilities::DebugOutput& output) const
|
||||
{
|
||||
output.Write("UVs", m_uvs);
|
||||
|
||||
@@ -30,6 +30,8 @@ namespace AZ
|
||||
public:
|
||||
AZ_RTTI(MeshVertexUVData, "{B435C091-482C-4EB9-B1F4-FA5B480796DA}", AZ::SceneAPI::DataTypes::IMeshVertexUVData);
|
||||
|
||||
static void Reflect(ReflectContext* context);
|
||||
|
||||
SCENE_DATA_API ~MeshVertexUVData() override = default;
|
||||
|
||||
SCENE_DATA_API const AZ::Name& GetCustomName() const override;
|
||||
|
||||
Reference in New Issue
Block a user