Integrating latest 47acbe8
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@@ -115,7 +115,8 @@ namespace AZ
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Events::ProcessingResult MeshGroup::BuildDefault(Containers::Scene& scene) const
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{
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if (SceneHasMeshGroup(scene) || !Utilities::DoesSceneGraphContainDataLike<DataTypes::IMeshData>(scene, true) || Utilities::DoesSceneGraphContainDataLike<DataTypes::IBoneData>(scene, true))
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if (SceneHasMeshGroup(scene) ||
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!Utilities::DoesSceneGraphContainDataLike<DataTypes::IMeshData>(scene, true))
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{
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return Events::ProcessingResult::Ignored;
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}
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@@ -21,6 +21,7 @@
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#include <SceneAPI/SceneData/Behaviors/ScriptProcessorRuleBehavior.h>
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#include <SceneAPI/SceneData/Behaviors/SkeletonGroup.h>
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#include <SceneAPI/SceneData/Behaviors/SkinGroup.h>
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#include <SceneAPI/SceneData/Behaviors/SkinRuleBehavior.h>
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namespace AZ
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{
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@@ -40,7 +41,8 @@ namespace AZ
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Behaviors::MeshGroup::CreateDescriptor(),
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Behaviors::ScriptProcessorRuleBehavior::CreateDescriptor(),
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Behaviors::SkeletonGroup::CreateDescriptor(),
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Behaviors::SkinGroup::CreateDescriptor()
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Behaviors::SkinGroup::CreateDescriptor(),
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SkinRuleBehavior::CreateDescriptor()
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});
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}
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} // SceneData
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@@ -29,6 +29,7 @@
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#include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
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#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
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#include <SceneAPI/SceneData/Rules/ScriptProcessorRule.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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namespace AZ
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{
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@@ -36,6 +37,41 @@ namespace AZ
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{
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namespace Behaviors
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{
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class EditorPythonConsoleNotificationHandler final
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: protected AzToolsFramework::EditorPythonConsoleNotificationBus::Handler
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{
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public:
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EditorPythonConsoleNotificationHandler()
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{
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BusConnect();
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}
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~EditorPythonConsoleNotificationHandler()
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{
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BusDisconnect();
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}
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////////////////////////////////////////////////////////////////////////////////////////////
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// AzToolsFramework::EditorPythonConsoleNotifications
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void OnTraceMessage(AZStd::string_view message) override
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{
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using namespace AZ::SceneAPI::Utilities;
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AZ_TracePrintf(LogWindow, "%.*s \n", AZ_STRING_ARG(message));
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}
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void OnErrorMessage(AZStd::string_view message) override
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{
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using namespace AZ::SceneAPI::Utilities;
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AZ_TracePrintf(ErrorWindow, "[ERROR] %.*s \n", AZ_STRING_ARG(message));
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}
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void OnExceptionMessage(AZStd::string_view message) override
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{
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using namespace AZ::SceneAPI::Utilities;
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AZ_TracePrintf(ErrorWindow, "[EXCEPTION] %.*s \n", AZ_STRING_ARG(message));
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}
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};
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// a event bus to signal during scene building
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struct ScriptBuildingNotifications
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: public AZ::EBusTraits
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@@ -182,6 +218,7 @@ namespace AZ
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&ScriptBuildingNotificationBus::Events::OnUpdateManifest,
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scene);
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};
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EditorPythonConsoleNotificationHandler logger;
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m_editorPythonEventsInterface->ExecuteWithLock(executeCallback);
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// attempt to load the manifest string back to a JSON-scene-manifest
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@@ -0,0 +1,65 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/SceneGraphUtilities.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/ISkinWeightData.h>
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#include <SceneAPI/SceneData/Rules/SkinRule.h>
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#include <SceneAPI/SceneData/Behaviors/SkinRuleBehavior.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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void SkinRuleBehavior::Reflect(AZ::ReflectContext* context)
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{
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SkinRule::Reflect(context);
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<SkinRuleBehavior, SceneCore::BehaviorComponent>()->Version(1);
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}
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}
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void SkinRuleBehavior::Activate()
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{
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AZ::SceneAPI::Events::ManifestMetaInfoBus::Handler::BusConnect();
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}
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void SkinRuleBehavior::Deactivate()
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{
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AZ::SceneAPI::Events::ManifestMetaInfoBus::Handler::BusDisconnect();
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}
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void SkinRuleBehavior::InitializeObject([[maybe_unused]] const Containers::Scene& scene, DataTypes::IManifestObject& target)
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{
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if (azrtti_istypeof<DataTypes::IMeshGroup>(target))
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{
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DataTypes::IMeshGroup* meshGroup = azrtti_cast<DataTypes::IMeshGroup*>(&target);
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AZ::SceneAPI::Containers::RuleContainer& rules = meshGroup->GetRuleContainer();
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// Only add the skin rule if the scene contain any skinning data.
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if (!rules.ContainsRuleOfType<SkinRule>() && Utilities::DoesSceneGraphContainDataLike<DataTypes::ISkinWeightData>(scene, true))
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{
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rules.AddRule(AZStd::make_shared<SkinRule>());
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,43 @@
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#pragma once
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Memory/Memory.h>
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#include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
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#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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class SkinRuleBehavior
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: public SceneCore::BehaviorComponent
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, public Events::ManifestMetaInfoBus::Handler
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{
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public:
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AZ_COMPONENT(SkinRuleBehavior, "{B212A863-32DD-4F92-948C-FC0ADAEEAB4A}", SceneCore::BehaviorComponent);
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~SkinRuleBehavior() override = default;
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// From BehaviorComponent
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void Activate() override;
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void Deactivate() override;
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static void Reflect(AZ::ReflectContext* context);
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void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override;
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};
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}
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}
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}
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