Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <gmock/gmock.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IBlendShapeData.h>
namespace AZ::SceneAPI::DataTypes
{
class MockIBlendShapeData
: public IBlendShapeData
{
public:
MOCK_CONST_METHOD0(GetUsedControlPointCount, size_t());
MOCK_CONST_METHOD1(GetControlPointIndex, int(int));
MOCK_CONST_METHOD1(GetUsedPointIndexForControlPoint, int(int));
MOCK_CONST_METHOD0(GetVertexCount, unsigned int());
MOCK_CONST_METHOD0(GetFaceCount, unsigned int());
MOCK_CONST_METHOD1(GetPosition, const AZ::Vector3&(unsigned int index));
MOCK_CONST_METHOD1(GetNormal, const AZ::Vector3&(unsigned int index));
MOCK_CONST_METHOD2(GetFaceVertexIndex, unsigned int(unsigned int face, unsigned int vertexIndex));
};
} // namespace AZ::SceneAPI::DataTypes
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <gmock/gmock.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IBlendShapeRule.h>
namespace AZ::SceneAPI::DataTypes { class IMockSceneNodeSelectionList; }
namespace AZ::SceneAPI::DataTypes
{
class MockIBlendShapeRule
: public IBlendShapeRule
{
public:
ISceneNodeSelectionList& GetSceneNodeSelectionList() override
{
return const_cast<ISceneNodeSelectionList&>(static_cast<const MockIBlendShapeRule*>(this)->GetSceneNodeSelectionList());
}
MOCK_CONST_METHOD0(GetSceneNodeSelectionList, const ISceneNodeSelectionList&());
};
} // namespace AZ::SceneAPI::DataTypes