Integrating latest 47acbe8
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@@ -17,9 +17,9 @@ namespace fbxsdk
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{
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class FbxScene;
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}
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#ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT
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struct aiScene;
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#endif
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namespace AZ
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{
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@@ -32,9 +32,7 @@ namespace AZ
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SceneWrapperBase() = default;
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SceneWrapperBase(fbxsdk::FbxScene* fbxScene);
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virtual ~SceneWrapperBase() = default;
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#ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT
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SceneWrapperBase(aiScene* aiScene);
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#endif
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virtual bool LoadSceneFromFile(const char* fileName);
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virtual bool LoadSceneFromFile(const AZStd::string& fileName);
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@@ -45,14 +43,10 @@ namespace AZ
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virtual void Clear();
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virtual fbxsdk::FbxScene* GetFbxScene() const;
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#ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT
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virtual const aiScene* GetAssImpScene() const;
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#endif
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fbxsdk::FbxScene* m_fbxScene = nullptr;
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#ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT
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const aiScene* m_assImpScene = nullptr;
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#endif
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static const char* s_defaultSceneName;
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};
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