Integrating latest 47acbe8
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@@ -65,6 +65,19 @@ namespace AZ
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return m_assImpNode->mNumMeshes != 0;
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}
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bool AssImpNodeWrapper::ContainsBones(const aiScene& scene) const
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{
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for (unsigned meshIndex = 0; meshIndex < m_assImpNode->mNumMeshes; ++meshIndex)
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{
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if (scene.mMeshes[m_assImpNode->mMeshes[meshIndex]]->HasBones())
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{
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return true;
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}
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}
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return false;
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}
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int AssImpNodeWrapper::GetMaterialCount() const
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{
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// one mesh uses only a single material
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