Integrating latest 47acbe8
This commit is contained in:
@@ -11,9 +11,11 @@
|
||||
*/
|
||||
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMaterialImporter.h>
|
||||
#include <AzCore/IO/FileIO.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/std/smart_ptr/make_shared.h>
|
||||
#include <AzCore/std/containers/unordered_map.h>
|
||||
#include <AzCore/StringFunc/StringFunc.h>
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
|
||||
@@ -54,6 +56,8 @@ namespace AZ
|
||||
}
|
||||
|
||||
Events::ProcessingResultCombiner combinedMaterialImportResults;
|
||||
|
||||
AZStd::unordered_map<int, AZStd::shared_ptr<SceneData::GraphData::MaterialData>> materialMap;
|
||||
for (int idx = 0; idx < context.m_sourceNode.m_assImpNode->mNumMeshes; ++idx)
|
||||
{
|
||||
int meshIndex = context.m_sourceNode.m_assImpNode->mMeshes[idx];
|
||||
@@ -62,8 +66,6 @@ namespace AZ
|
||||
int materialIndex = assImpMesh->mMaterialIndex;
|
||||
AZ_TraceContext("Material Index", materialIndex);
|
||||
|
||||
AZStd::unordered_map<int, AZStd::shared_ptr<SceneData::GraphData::MaterialData>> materialMap;
|
||||
|
||||
auto matFound = materialMap.find(materialIndex);
|
||||
|
||||
AZStd::shared_ptr<SceneData::GraphData::MaterialData> material;
|
||||
@@ -82,19 +84,58 @@ namespace AZ
|
||||
|
||||
material->SetMaterialName(assImpMaterial->GetName());
|
||||
material->SetTexture(DataTypes::IMaterialData::TextureMapType::Diffuse,
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Diffuse).c_str());
|
||||
ResolveTexturePath(context.m_sourceScene.GetSceneFileName(),
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Diffuse)).c_str());
|
||||
material->SetTexture(DataTypes::IMaterialData::TextureMapType::Specular,
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Specular).c_str());
|
||||
ResolveTexturePath(context.m_sourceScene.GetSceneFileName(),
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Specular)).c_str());
|
||||
material->SetTexture(DataTypes::IMaterialData::TextureMapType::Bump,
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Bump).c_str());
|
||||
ResolveTexturePath(context.m_sourceScene.GetSceneFileName(),
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Bump)).c_str());
|
||||
material->SetTexture(DataTypes::IMaterialData::TextureMapType::Normal,
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Normal).c_str());
|
||||
ResolveTexturePath(context.m_sourceScene.GetSceneFileName(),
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Normal)).c_str());
|
||||
material->SetUniqueId(assImpMaterial->GetUniqueId());
|
||||
material->SetDiffuseColor(assImpMaterial->GetDiffuseColor());
|
||||
material->SetSpecularColor(assImpMaterial->GetSpecularColor());
|
||||
material->SetEmissiveColor(assImpMaterial->GetEmissiveColor());
|
||||
material->SetShininess(assImpMaterial->GetShininess());
|
||||
|
||||
material->SetUseColorMap(assImpMaterial->GetUseColorMap());
|
||||
material->SetBaseColor(assImpMaterial->GetBaseColor());
|
||||
|
||||
material->SetUseMetallicMap(assImpMaterial->GetUseMetallicMap());
|
||||
material->SetMetallicFactor(assImpMaterial->GetMetallicFactor());
|
||||
material->SetTexture(
|
||||
DataTypes::IMaterialData::TextureMapType::Metallic,
|
||||
ResolveTexturePath(context.m_sourceScene.GetSceneFileName(),
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Metallic).c_str()));
|
||||
|
||||
material->SetUseRoughnessMap(assImpMaterial->GetUseRoughnessMap());
|
||||
material->SetRoughnessFactor(assImpMaterial->GetRoughnessFactor());
|
||||
material->SetTexture(
|
||||
DataTypes::IMaterialData::TextureMapType::Roughness,
|
||||
ResolveTexturePath(context.m_sourceScene.GetSceneFileName(),
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Roughness).c_str()));
|
||||
|
||||
material->SetUseEmissiveMap(assImpMaterial->GetUseEmissiveMap());
|
||||
material->SetEmissiveIntensity(assImpMaterial->GetEmissiveIntensity());
|
||||
|
||||
material->SetUseAOMap(assImpMaterial->GetUseAOMap());
|
||||
material->SetTexture(
|
||||
DataTypes::IMaterialData::TextureMapType::AmbientOcclusion,
|
||||
ResolveTexturePath(context.m_sourceScene.GetSceneFileName(),
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::AmbientOcclusion).c_str()));
|
||||
|
||||
material->SetTexture(
|
||||
DataTypes::IMaterialData::TextureMapType::Emissive,
|
||||
ResolveTexturePath(context.m_sourceScene.GetSceneFileName(),
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::Emissive).c_str()));
|
||||
|
||||
material->SetTexture(
|
||||
DataTypes::IMaterialData::TextureMapType::BaseColor,
|
||||
ResolveTexturePath(context.m_sourceScene.GetSceneFileName(),
|
||||
assImpMaterial->GetTextureFileName(SDKMaterial::MaterialWrapper::MaterialMapType::BaseColor).c_str()));
|
||||
|
||||
AZ_Assert(material, "Failed to allocate scene material data.");
|
||||
if (!material)
|
||||
@@ -135,6 +176,39 @@ namespace AZ
|
||||
|
||||
return combinedMaterialImportResults.GetResult();
|
||||
}
|
||||
|
||||
AZStd::string AssImpMaterialImporter::ResolveTexturePath(const AZStd::string& sceneFilePath, const AZStd::string& textureFilePath) const
|
||||
{
|
||||
if (textureFilePath.empty())
|
||||
{
|
||||
return textureFilePath;
|
||||
}
|
||||
|
||||
|
||||
AZStd::string texturePathRelativeToScene;
|
||||
AZStd::string cleanedUpSceneFilePath(sceneFilePath);
|
||||
AZ::StringFunc::Path::StripFullName(cleanedUpSceneFilePath);
|
||||
AZ::StringFunc::Path::Join(cleanedUpSceneFilePath.c_str(), textureFilePath.c_str(), texturePathRelativeToScene);
|
||||
|
||||
// If the texture did start with marker to change directories upward, then it's relative to the FBX file,
|
||||
// and that path needs to be resolved. It can't be resolved later. This was handled internally by FBX SDK,
|
||||
// but is not handled by AssImp.
|
||||
if (textureFilePath.starts_with(".."))
|
||||
{
|
||||
// Not checking for the file existing because it may not be there yet.
|
||||
return texturePathRelativeToScene;
|
||||
}
|
||||
|
||||
// The engine only supports relative paths to scan folders.
|
||||
// FBX files may have paths to textures, relative to the FBX file. Check for those, first.
|
||||
if (AZ::IO::FileIOBase::GetInstance()->Exists(texturePathRelativeToScene.c_str()))
|
||||
{
|
||||
return texturePathRelativeToScene;
|
||||
}
|
||||
|
||||
|
||||
return textureFilePath;
|
||||
}
|
||||
} // namespace FbxSceneBuilder
|
||||
} // namespace SceneAPI
|
||||
} // namespace AZ
|
||||
|
||||
Reference in New Issue
Block a user