Integrating latest 47acbe8
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@@ -13,12 +13,9 @@
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#include <AzCore/Math/Vector3.h>
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#include <SceneAPI/FbxSDKWrapper/FbxSceneWrapper.h>
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#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
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#ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT
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#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
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#include <SceneAPI/SDKWrapper/AssImpTypeConverter.h>
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#include <assimp/scene.h>
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#endif
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namespace AZ
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@@ -52,7 +49,6 @@ namespace AZ
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m_adjustTransformInverse.reset(new DataTypes::MatrixType(m_adjustTransform->GetInverseFull()));
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}
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}
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#ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT
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else if (azrtti_istypeof<AssImpSDKWrapper::AssImpSceneWrapper>(fbxScene))
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{
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const AssImpSDKWrapper::AssImpSceneWrapper* assImpScene = azrtti_cast<const AssImpSDKWrapper::AssImpSceneWrapper*>(fbxScene);
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@@ -135,7 +131,6 @@ namespace AZ
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m_adjustTransformInverse.reset(new DataTypes::MatrixType(m_adjustTransform->GetInverseFull()));
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}
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}
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#endif
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}
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void FbxSceneSystem::SwapVec3ForUpAxis(Vector3& swapVector) const
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