Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
@@ -13,12 +13,9 @@
#include <AzCore/Math/Vector3.h>
#include <SceneAPI/FbxSDKWrapper/FbxSceneWrapper.h>
#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
#ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT
#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
#include <SceneAPI/SDKWrapper/AssImpTypeConverter.h>
#include <assimp/scene.h>
#endif
namespace AZ
@@ -52,7 +49,6 @@ namespace AZ
m_adjustTransformInverse.reset(new DataTypes::MatrixType(m_adjustTransform->GetInverseFull()));
}
}
#ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT
else if (azrtti_istypeof<AssImpSDKWrapper::AssImpSceneWrapper>(fbxScene))
{
const AssImpSDKWrapper::AssImpSceneWrapper* assImpScene = azrtti_cast<const AssImpSDKWrapper::AssImpSceneWrapper*>(fbxScene);
@@ -135,7 +131,6 @@ namespace AZ
m_adjustTransformInverse.reset(new DataTypes::MatrixType(m_adjustTransform->GetInverseFull()));
}
}
#endif
}
void FbxSceneSystem::SwapVec3ForUpAxis(Vector3& swapVector) const