Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
@@ -19,13 +19,18 @@
#include <SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h>
#include <SceneAPI/FbxSceneBuilder/FbxImporter.h>
#ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBitangentStreamImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpColorStreamImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMaterialImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMeshImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpTangentStreamImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpTransformImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpUvMapImporter.h>
#endif
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpSkinImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpSkinWeightsImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBlendShapeImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/FbxAnimationImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/FbxBlendShapeImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/FbxBoneImporter.h>
@@ -39,7 +44,6 @@
#include <SceneAPI/FbxSceneBuilder/Importers/FbxTransformImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/FbxUvMapImporter.h>
namespace AZ
{
namespace SceneAPI
@@ -86,13 +90,19 @@ namespace AZ
g_componentDescriptors.push_back(FbxUvMapImporter::CreateDescriptor());
g_componentDescriptors.push_back(FbxTangentStreamImporter::CreateDescriptor());
g_componentDescriptors.push_back(FbxBitangentStreamImporter::CreateDescriptor());
#ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT
g_componentDescriptors.push_back(AssImpBitangentStreamImporter::CreateDescriptor());
g_componentDescriptors.push_back(AssImpColorStreamImporter::CreateDescriptor());
g_componentDescriptors.push_back(AssImpMaterialImporter::CreateDescriptor());
g_componentDescriptors.push_back(AssImpMeshImporter::CreateDescriptor());
g_componentDescriptors.push_back(AssImpTangentStreamImporter::CreateDescriptor());
g_componentDescriptors.push_back(AssImpTransformImporter::CreateDescriptor());
g_componentDescriptors.push_back(AssImpUvMapImporter::CreateDescriptor());
#endif
g_componentDescriptors.push_back(AssImpSkinImporter::CreateDescriptor());
g_componentDescriptors.push_back(AssImpSkinWeightsImporter::CreateDescriptor());
g_componentDescriptors.push_back(AssImpBoneImporter::CreateDescriptor());
g_componentDescriptors.push_back(AssImpAnimationImporter::CreateDescriptor());
g_componentDescriptors.push_back(AssImpBlendShapeImporter::CreateDescriptor());
for (AZ::ComponentDescriptor* descriptor : g_componentDescriptors)
{
AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Handler::RegisterComponentDescriptor, descriptor);