Integrating latest 47acbe8
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@@ -19,13 +19,18 @@
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#include <SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h>
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#include <SceneAPI/FbxSceneBuilder/FbxImporter.h>
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#ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBitangentStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpColorStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMaterialImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMeshImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpTangentStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpTransformImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpUvMapImporter.h>
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#endif
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpSkinImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpSkinWeightsImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBlendShapeImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxAnimationImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxBlendShapeImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxBoneImporter.h>
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@@ -39,7 +44,6 @@
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxTransformImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxUvMapImporter.h>
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namespace AZ
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{
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namespace SceneAPI
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@@ -86,13 +90,19 @@ namespace AZ
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g_componentDescriptors.push_back(FbxUvMapImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxTangentStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxBitangentStreamImporter::CreateDescriptor());
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#ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT
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g_componentDescriptors.push_back(AssImpBitangentStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpColorStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpMaterialImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpMeshImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpTangentStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpTransformImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpUvMapImporter::CreateDescriptor());
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#endif
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g_componentDescriptors.push_back(AssImpSkinImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpSkinWeightsImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpBoneImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpAnimationImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpBlendShapeImporter::CreateDescriptor());
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for (AZ::ComponentDescriptor* descriptor : g_componentDescriptors)
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{
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AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Handler::RegisterComponentDescriptor, descriptor);
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