Integrating latest 47acbe8
This commit is contained in:
@@ -97,7 +97,11 @@ protected:
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};
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#if AZ_TRAIT_DISABLE_FAILED_AP_CONNECTION_TESTS
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TEST_F(APConnectionTest, DISABLED_TestAddRemoveCallbacks)
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#else
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TEST_F(APConnectionTest, TestAddRemoveCallbacks)
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#endif // AZ_TRAIT_DISABLE_FAILED_AP_CONNECTION_TESTS
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{
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using namespace AzFramework;
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@@ -219,7 +223,11 @@ TEST_F(APConnectionTest, TestAddRemoveCallbacks)
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EXPECT_TRUE(WaitForConnectionStateToBeEqual(apConnection, SocketConnection::EConnectionState::Disconnected));
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}
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#if AZ_TRAIT_DISABLE_FAILED_AP_CONNECTION_TESTS
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TEST_F(APConnectionTest, DISABLED_TestAddRemoveCallbacks_RemoveDuringCallback_DoesNotCrash)
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#else
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TEST_F(APConnectionTest, TestAddRemoveCallbacks_RemoveDuringCallback_DoesNotCrash)
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#endif // AZ_TRAIT_DISABLE_FAILED_AP_CONNECTION_TESTS
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{
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using namespace AzFramework;
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@@ -310,7 +318,11 @@ TEST_F(APConnectionTest, TestAddRemoveCallbacks_RemoveDuringCallback_DoesNotCras
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EXPECT_TRUE(WaitForConnectionStateToBeEqual(apConnection, SocketConnection::EConnectionState::Disconnected));
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}
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#if AZ_TRAIT_DISABLE_FAILED_AP_CONNECTION_TESTS
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TEST_F(APConnectionTest, DISABLED_TestAddRemoveCallbacks_AddDuringCallback_DoesNotCrash)
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#else
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TEST_F(APConnectionTest, TestAddRemoveCallbacks_AddDuringCallback_DoesNotCrash)
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#endif // AZ_TRAIT_DISABLE_FAILED_AP_CONNECTION_TESTS
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{
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using namespace AzFramework;
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@@ -444,7 +456,11 @@ TEST_F(APConnectionTest, TestAddRemoveCallbacks_AddDuringCallback_DoesNotCrash)
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EXPECT_TRUE(WaitForConnectionStateToBeEqual(apConnection, SocketConnection::EConnectionState::Disconnected));
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}
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#if AZ_TRAIT_DISABLE_FAILED_AP_CONNECTION_TESTS
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TEST_F(APConnectionTest, DISABLED_TestConnection)
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#else
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TEST_F(APConnectionTest, TestConnection)
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#endif // AZ_TRAIT_DISABLE_FAILED_AP_CONNECTION_TESTS
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{
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using namespace AzFramework;
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@@ -546,7 +562,11 @@ TEST_F(APConnectionTest, TestConnection)
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EXPECT_TRUE(WaitForConnectionStateToBeEqual(apListener, SocketConnection::EConnectionState::Disconnected));
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}
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#if AZ_TRAIT_DISABLE_FAILED_AP_CONNECTION_TESTS
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TEST_F(APConnectionTest, DISABLED_TestReconnect)
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#else
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TEST_F(APConnectionTest, TestReconnect)
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#endif // AZ_TRAIT_DISABLE_FAILED_AP_CONNECTION_TESTS
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{
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using namespace AzFramework;
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@@ -58,6 +58,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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AZ::AzTest
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AZ::AzToolsFramework
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AZ::AzTestShared
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AZ::AzFrameworkTestShared
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RUNTIME_DEPENDENCIES
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AZ::ProcessLaunchTest
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)
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@@ -0,0 +1,59 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
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||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzTest/AzTest.h>
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#include <AzFramework/Engine/Engine.h>
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#include <Utils/Utils.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace EngineTests
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{
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////////////////////////////////////////////////////////////////////////////////////////////////
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class EngineTest : public ::testing::Test
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{
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protected:
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////////////////////////////////////////////////////////////////////////////////////////////
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void SetUp() override
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////
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void TearDown() override
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{
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}
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};
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////////////////////////////////////////////////////////////////////////////////////////////////
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TEST_F(EngineTest, FindEngineRoot_EngineBelowExecutable_Success)
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{
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// We assume in this test that our engine lives above our binaries. If that's not the case we should pass in
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// a valid path to a folder below the engine root to verify this functionality
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auto foundRoot = AzFramework::Engine::FindEngineRoot();
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EXPECT_FALSE(foundRoot.empty());
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}
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#if AZ_TRAIT_DISABLE_FAILED_FRAMEWORK_TESTS
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TEST_F(EngineTest, DISABLED_FindEngineRoot_StartTempFolder_NoRootFound)
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#else
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TEST_F(EngineTest, FindEngineRoot_StartTempFolder_NoRootFound)
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#endif // AZ_TRAIT_DISABLE_FAILED_FRAMEWORK_TESTS
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{
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UnitTest::ScopedTemporaryDirectory tempDir;
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auto foundRoot = AzFramework::Engine::FindEngineRoot(tempDir.GetDirectory());
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EXPECT_TRUE(foundRoot.empty());
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}
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} // namespace EngineTests
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@@ -12,6 +12,7 @@
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#include "EntityOwnershipServiceTestFixture.h"
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzFramework/Components/AzFrameworkConfigurationSystemComponent.h>
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namespace UnitTest
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{
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@@ -45,6 +46,12 @@ namespace UnitTest
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{
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defaultRequiredComponents.erase(findComponentIterator);
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}
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findComponentIterator = AZStd::find(defaultRequiredComponents.begin(), defaultRequiredComponents.end(),
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azrtti_typeid<AzFramework::AzFrameworkConfigurationSystemComponent>());
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if (findComponentIterator != defaultRequiredComponents.end())
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{
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defaultRequiredComponents.erase(findComponentIterator);
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}
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return defaultRequiredComponents;
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}
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@@ -42,7 +42,7 @@ TEST_F(PlatformHelperTest, SpecialAllFlag_PlatformId_Valid)
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AzFramework::PlatformFlags platformFlags = AzFramework::PlatformFlags::Platform_ALL;
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auto platforms = AzFramework::PlatformHelper::GetPlatformsInterpreted(platformFlags);
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EXPECT_EQ(platforms.size(), AzFramework::NumPlatforms);
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EXPECT_THAT(platforms, testing::UnorderedElementsAre("pc", "es3", "ios", "osx_gl", "xenia", "provo", "salem", "jasper", "server"));
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EXPECT_THAT(platforms, testing::UnorderedElementsAre("pc", "es3", "ios", "osx_gl", "provo", "salem", "jasper", "server"));
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}
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TEST_F(PlatformHelperTest, SpecialAllClientFlag_PlatformId_Valid)
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@@ -50,7 +50,7 @@ TEST_F(PlatformHelperTest, SpecialAllClientFlag_PlatformId_Valid)
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AzFramework::PlatformFlags platformFlags = AzFramework::PlatformFlags::Platform_ALL_CLIENT;
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auto platforms = AzFramework::PlatformHelper::GetPlatformsInterpreted(platformFlags);
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EXPECT_EQ(platforms.size(), AzFramework::NumClientPlatforms);
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EXPECT_THAT(platforms, testing::UnorderedElementsAre("pc", "es3", "ios", "osx_gl", "xenia", "provo", "salem", "jasper"));
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EXPECT_THAT(platforms, testing::UnorderedElementsAre("pc", "es3", "ios", "osx_gl", "provo", "salem", "jasper"));
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}
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TEST_F(PlatformHelperTest, InvalidPlatformFlags_PlatformId_Empty)
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@@ -0,0 +1,314 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
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* its licensors.
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||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
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||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzTest/AzTest.h>
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#include <AzFramework/ProjectManager/ProjectManager.h>
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#include <AzCore/IO/SystemFile.h>
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#include <Utils/Utils.h>
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namespace ProjectManagerTests
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{
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////////////////////////////////////////////////////////////////////////////////////////////////
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class ProjectManagerTest : public ::testing::Test
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{
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protected:
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////////////////////////////////////////////////////////////////////////////////////////////
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void SetUp() override
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////
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void TearDown() override
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{
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}
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};
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////////////////////////////////////////////////////////////////////////////////////////////////
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class ProjectManagerBootstrapTest : public ::testing::Test
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{
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protected:
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////////////////////////////////////////////////////////////////////////////////////////////
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void SetUp() override
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{
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AZ::IO::SystemFile engineFile;
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AZ::IO::FixedMaxPath engineFilePath(m_tempDir.GetDirectory());
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m_projectPath = engineFilePath / "TestProject";
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AZ::IO::SystemFile::CreateDir(m_projectPath.c_str());
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engineFilePath = engineFilePath / "engine.json";
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engineFile.Open(engineFilePath.c_str(), AZ::IO::SystemFile::SF_OPEN_CREATE);
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engineFile.Close();
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}
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////////////////////////////////////////////////////////////////////////////////////////////
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void TearDown() override
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{
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}
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AZ::IO::FixedMaxPath m_projectPath;
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UnitTest::ScopedTemporaryDirectory m_tempDir;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////
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TEST_F(ProjectManagerTest, HasProjectNameTest_ProjectNameGivenWithDash_Success)
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{
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constexpr int numArguments = 2;
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static const char* argumentList1[numArguments] = { "C:/somepath/to/exe", "-projectpath" };
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EXPECT_TRUE(AzFramework::ProjectManager::HasCommandLineProjectName(numArguments, const_cast<char**>(argumentList1)));
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static const char* argumentList2[numArguments] = { "C:/somepath/to/exe", "--projectpath" };
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EXPECT_TRUE(AzFramework::ProjectManager::HasCommandLineProjectName(numArguments, const_cast<char**>(argumentList2)));
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static const char* argumentList3[numArguments] = { "C:/somepath/to/exe", "/projectpath" };
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EXPECT_TRUE(AzFramework::ProjectManager::HasCommandLineProjectName(numArguments, const_cast<char**>(argumentList3)));
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}
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TEST_F(ProjectManagerTest, HasProjectNameTest_ProjectNameGivenWithRegSet_Success)
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{
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constexpr int numArguments = 2;
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static const char* argumentList1[numArguments] = { "C:/somepath/to/exe", "-regset=\"/Amazon/AzCore/Bootstrap/sys_game_folder=SomeFolder\"" };
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EXPECT_TRUE(AzFramework::ProjectManager::HasCommandLineProjectName(numArguments, const_cast<char**>(argumentList1)));
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static const char* argumentList2[numArguments] = { "C:/somepath/to/exe", "--regset=\"/Amazon/AzCore/Bootstrap/sys_game_folder=SomeFolder\"" };
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EXPECT_TRUE(AzFramework::ProjectManager::HasCommandLineProjectName(numArguments, const_cast<char**>(argumentList2)));
|
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static const char* argumentList3[numArguments] = { "C:/somepath/to/exe", "/regset=\"/Amazon/AzCore/Bootstrap/sys_game_folder=SomeFolder\"" };
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EXPECT_TRUE(AzFramework::ProjectManager::HasCommandLineProjectName(numArguments, const_cast<char**>(argumentList3)));
|
||||
}
|
||||
|
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TEST_F(ProjectManagerTest, HasProjectNameTest_ProjectNameGivenWithImroperPrefixes_Fails)
|
||||
{
|
||||
constexpr int numArguments = 2;
|
||||
static const char* argumentList1[numArguments] = { "C:/somepath/to/exe", "projectpath" };
|
||||
EXPECT_FALSE(AzFramework::ProjectManager::HasCommandLineProjectName(numArguments, const_cast<char**>(argumentList1)));
|
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|
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static const char* argumentList2[numArguments] = { "C:/somepath/to/exe", "---projectpath" };
|
||||
EXPECT_FALSE(AzFramework::ProjectManager::HasCommandLineProjectName(numArguments, const_cast<char**>(argumentList2)));
|
||||
|
||||
static const char* argumentList3[numArguments] = { "C:/somepath/to/exe", "//projectpath" };
|
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EXPECT_FALSE(AzFramework::ProjectManager::HasCommandLineProjectName(numArguments, const_cast<char**>(argumentList3)));
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static const char* argumentList4[numArguments] = { "C:/somepath/to/exe", "pprojectpath" };
|
||||
EXPECT_FALSE(AzFramework::ProjectManager::HasCommandLineProjectName(numArguments, const_cast<char**>(argumentList4)));
|
||||
}
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
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TEST_F(ProjectManagerTest, HasProjectNameTest_ProjectNameNotGiven_Fails)
|
||||
{
|
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constexpr int numArguments = 2;
|
||||
static const char* argumentList[numArguments] = { "C:/somepath/to/exe", "someotherparam" };
|
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|
||||
EXPECT_FALSE(AzFramework::ProjectManager::HasCommandLineProjectName(numArguments, const_cast<char**>(argumentList)));
|
||||
}
|
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|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
TEST_F(ProjectManagerTest, HasProjectNameTest_NoAdditionalParams_Fails)
|
||||
{
|
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constexpr int numArguments = 1;
|
||||
static const char* argumentList[numArguments] = { "C:/somepath/to/exe" };
|
||||
|
||||
EXPECT_FALSE(AzFramework::ProjectManager::HasCommandLineProjectName(numArguments, const_cast<char**>(argumentList)));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
TEST_F(ProjectManagerTest, ContentTest_HasValidProjectName_Passes)
|
||||
{
|
||||
AZStd::fixed_string<AzFramework::ProjectManager::MaxBootstrapFileSize> testContent =
|
||||
R"(-- When you see an option that does not have a platform preceeding it, that is the default
|
||||
--value for anything not specificly set per platform.So if remote_filesystem = 0 and you have
|
||||
-- ios_remote_file_system = 1 then remote filesystem will be off for all platforms except ios
|
||||
-- Any of the settings in this file can be prefixed with a platform name :
|
||||
--android, ios, mac, linux, windows, etc...
|
||||
-- or left unprefixed, to set all platforms not specified.The rules apply in the order they're declared
|
||||
|
||||
sys_game_folder=SamplesProject
|
||||
|
||||
-- remote_filesystem - enable Virtual File System(VFS)
|
||||
--This feature allows a remote instance of the game to run off assets
|
||||
-- on the asset processor computers cache instead of deploying them the remote device
|
||||
-- By default it is offand can be overridden for any platform)";
|
||||
|
||||
EXPECT_TRUE(AzFramework::ProjectManager::ContentHasProjectName(testContent));
|
||||
}
|
||||
|
||||
TEST_F(ProjectManagerTest, ContentTest_HasValidProjectNameSpaced_Passes)
|
||||
{
|
||||
AZStd::fixed_string<AzFramework::ProjectManager::MaxBootstrapFileSize> testContent =
|
||||
R"(-- When you see an option that does not have a platform preceeding it, that is the default
|
||||
--value for anything not specificly set per platform.So if remote_filesystem = 0 and you have
|
||||
-- ios_remote_file_system = 1 then remote filesystem will be off for all platforms except ios
|
||||
-- Any of the settings in this file can be prefixed with a platform name :
|
||||
--android, ios, mac, linux, windows, etc...
|
||||
-- or left unprefixed, to set all platforms not specified.The rules apply in the order they're declared
|
||||
|
||||
sys_game_folder = SamplesProject
|
||||
|
||||
-- remote_filesystem - enable Virtual File System(VFS)
|
||||
--This feature allows a remote instance of the game to run off assets
|
||||
-- on the asset processor computers cache instead of deploying them the remote device
|
||||
-- By default it is offand can be overridden for any platform)";
|
||||
|
||||
EXPECT_TRUE(AzFramework::ProjectManager::ContentHasProjectName(testContent));
|
||||
}
|
||||
|
||||
TEST_F(ProjectManagerTest, ContentTest_HasNoProjectName_Fails)
|
||||
{
|
||||
AZStd::fixed_string<AzFramework::ProjectManager::MaxBootstrapFileSize> testContent =
|
||||
R"(-- When you see an option that does not have a platform preceeding it, that is the default
|
||||
--value for anything not specificly set per platform.So if remote_filesystem = 0 and you have
|
||||
-- ios_remote_file_system = 1 then remote filesystem will be off for all platforms except ios
|
||||
-- Any of the settings in this file can be prefixed with a platform name :
|
||||
--android, ios, mac, linux, windows, etc...
|
||||
-- or left unprefixed, to set all platforms not specified.The rules apply in the order they're declared
|
||||
|
||||
sys_game_folder=
|
||||
|
||||
-- remote_filesystem - enable Virtual File System(VFS)
|
||||
--This feature allows a remote instance of the game to run off assets
|
||||
-- on the asset processor computers cache instead of deploying them the remote device
|
||||
-- By default it is offand can be overridden for any platform)";
|
||||
|
||||
EXPECT_FALSE(AzFramework::ProjectManager::ContentHasProjectName(testContent));
|
||||
}
|
||||
|
||||
TEST_F(ProjectManagerTest, ContentTest_HasCommentedProjectName_Fails)
|
||||
{
|
||||
AZStd::fixed_string<AzFramework::ProjectManager::MaxBootstrapFileSize> testContent =
|
||||
R"(-- When you see an option that does not have a platform preceeding it, that is the default
|
||||
--value for anything not specificly set per platform.So if remote_filesystem = 0 and you have
|
||||
-- ios_remote_file_system = 1 then remote filesystem will be off for all platforms except ios
|
||||
-- Any of the settings in this file can be prefixed with a platform name :
|
||||
--android, ios, mac, linux, windows, etc...
|
||||
-- or left unprefixed, to set all platforms not specified.The rules apply in the order they're declared
|
||||
|
||||
-sys_game_folder=SamplesProject
|
||||
|
||||
-- remote_filesystem - enable Virtual File System(VFS)
|
||||
--This feature allows a remote instance of the game to run off assets
|
||||
-- on the asset processor computers cache instead of deploying them the remote device
|
||||
-- By default it is offand can be overridden for any platform)";
|
||||
|
||||
EXPECT_FALSE(AzFramework::ProjectManager::ContentHasProjectName(testContent));
|
||||
}
|
||||
|
||||
TEST_F(ProjectManagerTest, ContentTest_HasCommentedThenValidProjectName_Passes)
|
||||
{
|
||||
AZStd::fixed_string<AzFramework::ProjectManager::MaxBootstrapFileSize> testContent =
|
||||
R"(-- When you see an option that does not have a platform preceeding it, that is the default
|
||||
--value for anything not specificly set per platform.So if remote_filesystem = 0 and you have
|
||||
-- ios_remote_file_system = 1 then remote filesystem will be off for all platforms except ios
|
||||
-- Any of the settings in this file can be prefixed with a platform name :
|
||||
--android, ios, mac, linux, windows, etc...
|
||||
-- or left unprefixed, to set all platforms not specified.The rules apply in the order they're declared
|
||||
|
||||
-sys_game_folder=SamplesProject
|
||||
sys_game_folder=SamplesProject
|
||||
|
||||
-- remote_filesystem - enable Virtual File System(VFS)
|
||||
--This feature allows a remote instance of the game to run off assets
|
||||
-- on the asset processor computers cache instead of deploying them the remote device
|
||||
-- By default it is offand can be overridden for any platform)";
|
||||
|
||||
EXPECT_TRUE(AzFramework::ProjectManager::ContentHasProjectName(testContent));
|
||||
}
|
||||
|
||||
TEST_F(ProjectManagerTest, ContentTest_OnlyHasValidKey_Passes)
|
||||
{
|
||||
AZStd::fixed_string<AzFramework::ProjectManager::MaxBootstrapFileSize> testContent =
|
||||
R"(sys_game_folder=SamplesProject)";
|
||||
|
||||
EXPECT_TRUE(AzFramework::ProjectManager::ContentHasProjectName(testContent));
|
||||
}
|
||||
|
||||
TEST_F(ProjectManagerTest, ContentTest_OnlyHasValidKeyNewline_Passes)
|
||||
{
|
||||
AZStd::fixed_string<AzFramework::ProjectManager::MaxBootstrapFileSize> testContent =
|
||||
R"(sys_game_folder=SamplesProject
|
||||
)";
|
||||
|
||||
EXPECT_TRUE(AzFramework::ProjectManager::ContentHasProjectName(testContent));
|
||||
}
|
||||
|
||||
TEST_F(ProjectManagerTest, ContentTest_EmptyContent_Failse)
|
||||
{
|
||||
AZStd::fixed_string<AzFramework::ProjectManager::MaxBootstrapFileSize> testContent;
|
||||
|
||||
EXPECT_FALSE(AzFramework::ProjectManager::ContentHasProjectName(testContent));
|
||||
}
|
||||
#if AZ_TRAIT_DISABLE_FAILED_FRAMEWORK_TESTS
|
||||
TEST_F(ProjectManagerBootstrapTest, DISABLED_BootstrapContentTest_HasValidProjectName_Passes)
|
||||
#else
|
||||
TEST_F(ProjectManagerBootstrapTest, BootstrapContentTest_HasValidProjectName_Passes)
|
||||
#endif // AZ_TRAIT_DISABLE_FAILED_FRAMEWORK_TESTS
|
||||
{
|
||||
AZStd::fixed_string<AzFramework::ProjectManager::MaxBootstrapFileSize> testContent =
|
||||
R"(-- When you see an option that does not have a platform preceeding it, that is the default
|
||||
--value for anything not specificly set per platform.So if remote_filesystem = 0 and you have
|
||||
-- ios_remote_file_system = 1 then remote filesystem will be off for all platforms except ios
|
||||
-- Any of the settings in this file can be prefixed with a platform name :
|
||||
--android, ios, mac, linux, windows, etc...
|
||||
-- or left unprefixed, to set all platforms not specified.The rules apply in the order they're declared
|
||||
|
||||
sys_game_folder=SamplesProject
|
||||
|
||||
-- remote_filesystem - enable Virtual File System(VFS)
|
||||
--This feature allows a remote instance of the game to run off assets
|
||||
-- on the asset processor computers cache instead of deploying them the remote device
|
||||
-- By default it is offand can be overridden for any platform)";
|
||||
|
||||
AZ::IO::SystemFile bootstrapFile;
|
||||
AZ::IO::FixedMaxPath bootstrapPath(m_tempDir.GetDirectory());
|
||||
bootstrapPath /= "bootstrap.cfg";
|
||||
bootstrapFile.Open(bootstrapPath.c_str(), AZ::IO::SystemFile::SF_OPEN_WRITE_ONLY | AZ::IO::SystemFile::SF_OPEN_CREATE);
|
||||
|
||||
bootstrapFile.Write(testContent.data(), testContent.length());
|
||||
bootstrapFile.Close();
|
||||
EXPECT_TRUE(AzFramework::ProjectManager::HasBootstrapProjectName(m_projectPath.c_str()));
|
||||
}
|
||||
|
||||
#if AZ_TRAIT_DISABLE_FAILED_FRAMEWORK_TESTS
|
||||
TEST_F(ProjectManagerBootstrapTest, DISABLED_BootstrapContentTest_HasNoValidProjectName_Fails)
|
||||
#else
|
||||
TEST_F(ProjectManagerBootstrapTest, BootstrapContentTest_HasNoValidProjectName_Fails)
|
||||
#endif // AZ_TRAIT_DISABLE_FAILED_FRAMEWORK_TESTS
|
||||
{
|
||||
AZStd::fixed_string<AzFramework::ProjectManager::MaxBootstrapFileSize> testContent =
|
||||
R"(-- When you see an option that does not have a platform preceeding it, that is the default
|
||||
--value for anything not specificly set per platform.So if remote_filesystem = 0 and you have
|
||||
-- ios_remote_file_system = 1 then remote filesystem will be off for all platforms except ios
|
||||
-- Any of the settings in this file can be prefixed with a platform name :
|
||||
--android, ios, mac, linux, windows, etc...
|
||||
-- or left unprefixed, to set all platforms not specified.The rules apply in the order they're declared
|
||||
|
||||
sys_game_folder=
|
||||
|
||||
-- remote_filesystem - enable Virtual File System(VFS)
|
||||
--This feature allows a remote instance of the game to run off assets
|
||||
-- on the asset processor computers cache instead of deploying them the remote device
|
||||
-- By default it is offand can be overridden for any platform)";
|
||||
|
||||
AZ::IO::SystemFile bootstrapFile;
|
||||
AZ::IO::FixedMaxPath bootstrapPath(m_tempDir.GetDirectory());
|
||||
bootstrapPath /= "bootstrap.cfg";
|
||||
bootstrapFile.Open(bootstrapPath.c_str(), AZ::IO::SystemFile::SF_OPEN_WRITE_ONLY | AZ::IO::SystemFile::SF_OPEN_CREATE);
|
||||
|
||||
bootstrapFile.Write(testContent.data(), testContent.length());
|
||||
bootstrapFile.Close();
|
||||
EXPECT_FALSE(AzFramework::ProjectManager::HasBootstrapProjectName(m_projectPath.c_str()));
|
||||
}
|
||||
} // ProjectManagerTests
|
||||
@@ -986,16 +986,6 @@ namespace UnitTest
|
||||
EXPECT_FALSE(m_transformInterface->IsStaticTransform());
|
||||
}
|
||||
|
||||
TEST_F(TransformComponentConvertFromV2, IsPositionInterpolated_False)
|
||||
{
|
||||
EXPECT_FALSE(m_transformInterface->IsPositionInterpolated());
|
||||
}
|
||||
|
||||
TEST_F(TransformComponentConvertFromV2, IsRotationInterpolated_False)
|
||||
{
|
||||
EXPECT_FALSE(m_transformInterface->IsRotationInterpolated());
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// TransformConfig
|
||||
|
||||
@@ -1003,9 +993,6 @@ namespace UnitTest
|
||||
{
|
||||
return lhs.m_parentId == rhs.m_parentId
|
||||
&& lhs.m_parentActivationTransformMode == rhs.m_parentActivationTransformMode
|
||||
&& lhs.m_netSyncEnabled == rhs.m_netSyncEnabled
|
||||
&& lhs.m_interpolatePosition == rhs.m_interpolatePosition
|
||||
&& lhs.m_interpolateRotation == rhs.m_interpolateRotation
|
||||
&& lhs.m_isStatic == rhs.m_isStatic
|
||||
&& lhs.m_localTransform == rhs.m_localTransform
|
||||
&& lhs.m_worldTransform == rhs.m_worldTransform
|
||||
|
||||
@@ -25,8 +25,8 @@ UnitTest::ScopedTemporaryDirectory::ScopedTemporaryDirectory()
|
||||
|
||||
for (int i = 0; i < MaxAttempts; ++i)
|
||||
{
|
||||
auto randomFolder = AZ::Uuid::CreateRandom().ToString<AZStd::string>(false, false);
|
||||
AZStd::string testPath;
|
||||
auto randomFolder = AZ::Uuid::CreateRandom().ToString<AZStd::fixed_string<512>>(false, false);
|
||||
AZ::IO::FixedMaxPath testPath;
|
||||
#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER
|
||||
auto path = userTempFolder / ("UnitTest-" + randomFolder).c_str();
|
||||
testPath = path.string().c_str();
|
||||
@@ -42,7 +42,7 @@ UnitTest::ScopedTemporaryDirectory::ScopedTemporaryDirectory()
|
||||
#else
|
||||
m_tempDirectory = testPath;
|
||||
#endif
|
||||
m_directoryExists = AZ::IO::LocalFileIO::GetInstance()->CreatePath(m_tempDirectory.c_str());
|
||||
m_directoryExists = AZ::IO::SystemFile::CreateDir(m_tempDirectory.c_str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -54,7 +54,7 @@ UnitTest::ScopedTemporaryDirectory::~ScopedTemporaryDirectory()
|
||||
{
|
||||
if (m_directoryExists)
|
||||
{
|
||||
AZ::IO::LocalFileIO::GetInstance()->DestroyPath(m_tempDirectory.c_str());
|
||||
AZ::IO::SystemFile::DeleteDir(m_tempDirectory.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
#include <AzCore/IO/SystemFile.h>
|
||||
#include <AzCore/Math/Uuid.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <AzCore/IO/Path/Path.h>
|
||||
#include <AzFramework/IO/LocalFileIO.h>
|
||||
#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER
|
||||
#include <filesystem>
|
||||
@@ -40,7 +40,7 @@ namespace UnitTest
|
||||
|
||||
private:
|
||||
bool m_directoryExists{ false };
|
||||
AZStd::string m_tempDirectory;
|
||||
AZ::IO::FixedMaxPath m_tempDirectory;
|
||||
#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER
|
||||
std::filesystem::path m_path;
|
||||
#endif
|
||||
|
||||
@@ -17,6 +17,7 @@ set(FILES
|
||||
BinToTextEncode.cpp
|
||||
ComponentAddRemove.cpp
|
||||
ComponentAdapterTests.cpp
|
||||
EngineTests.cpp
|
||||
EntityContext.cpp
|
||||
EntityTestbed.h
|
||||
FileFunc.cpp
|
||||
@@ -42,6 +43,7 @@ set(FILES
|
||||
InterestManagerComponentTests.cpp
|
||||
SQLiteConnectionTests.cpp
|
||||
ProcessLaunchParseTests.cpp
|
||||
ProjectManagerTests.cpp
|
||||
Application.cpp
|
||||
PlatformHelper.cpp
|
||||
Scene.cpp
|
||||
|
||||
Reference in New Issue
Block a user