Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
@@ -0,0 +1,38 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Prefab/PrefabTestUndoFixture.h>
namespace UnitTest
{
void PrefabTestUndoFixture::SetupInstances(
AZStd::unique_ptr<Instance>& firstInstance,
AZStd::unique_ptr<Instance>& secondInstance,
TemplateId& ownerId,
TemplateId& referenceId)
{
//create two prefabs for test
//create prefab 1
firstInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({ }, {}, "test/path0"));
ASSERT_TRUE(firstInstance);
//get template id
ownerId = firstInstance->GetTemplateId();
//create prefab 2
secondInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({ }, {}, "test/path1"));
ASSERT_TRUE(secondInstance);
//get template id
referenceId = secondInstance->GetTemplateId();
}
}