Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
@@ -688,7 +688,7 @@ bool CShaderMan::mfModifyGenFlags(CShader* efGen, const CShaderResources* pRes,
{
// during shader cache gen, disable the special features in non D3D11 mode, and just accept
// the lines as they come in D3D11 mode
if (CParserBin::m_nPlatform != SF_D3D11 && CParserBin::m_nPlatform != SF_DURANGO && CParserBin::m_nPlatform != SF_JASPER && CParserBin::m_nPlatform != SF_GL4 && CParserBin::m_nPlatform != SF_ORBIS)
if (CParserBin::m_nPlatform != SF_D3D11 && CParserBin::m_nPlatform != SF_JASPER && CParserBin::m_nPlatform != SF_GL4 && CParserBin::m_nPlatform != SF_ORBIS)
{
if (pBit->m_nDependencySet & SHGD_HW_WATER_TESSELLATION)
{