Integrating latest 47acbe8
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@@ -688,7 +688,7 @@ bool CShaderMan::mfModifyGenFlags(CShader* efGen, const CShaderResources* pRes,
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{
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// during shader cache gen, disable the special features in non D3D11 mode, and just accept
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// the lines as they come in D3D11 mode
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if (CParserBin::m_nPlatform != SF_D3D11 && CParserBin::m_nPlatform != SF_DURANGO && CParserBin::m_nPlatform != SF_JASPER && CParserBin::m_nPlatform != SF_GL4 && CParserBin::m_nPlatform != SF_ORBIS)
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if (CParserBin::m_nPlatform != SF_D3D11 && CParserBin::m_nPlatform != SF_JASPER && CParserBin::m_nPlatform != SF_GL4 && CParserBin::m_nPlatform != SF_ORBIS)
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{
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if (pBit->m_nDependencySet & SHGD_HW_WATER_TESSELLATION)
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{
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