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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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# Test case ID : C5689528
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# Test Case Title : Create multiple entities each with one PhysX terrain component and verify that a warning
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# is thrown to the user
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# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5689528
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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warning_message_logged = ("The expected warning was logged", "The expected message was not logged")
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find_terrains = ("All Terrains are found", "All Terrains are not found")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C5689528_Terrain_MultipleTerrainComponents():
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"""
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Summary:
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Create multiple entities each with one PhysX terrain component and verify that a warning is thrown to the user.
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Level Description:
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Terrain1 (entity) - Entity with PhysX Terrain component.
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Terrain2 (entity) - Entity with PhysX Terrain component.
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Terrain3 (entity) - Entity with PhysX Terrain component.
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Expected Behavior:
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We are verifying if the entities are valid.
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Additionally we are checking for the messages in log when 3 entities with terrain components are added.
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The log messages should be as follows:
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[Warning] (EditorTerrainComponent) - Multiple EditorTerrainComponents found in the editor scene on these entities:
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Terrain1
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Terrain2
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Terrain3
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Look for warning
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4) Retrieve and validate entities
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5) Exit game mode
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6) Close the editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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from utils import TestHelper as helper
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from utils import Tracer
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import azlmbr.legacy.general as general
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helper.init_idle()
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with Tracer() as warning_tracer:
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def has_terrain_warning():
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return warning_tracer.has_warnings and any(
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'EditorTerrainComponent' in warningInfo.window for warningInfo in warning_tracer.warnings)
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# 1) Open level
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helper.open_level("Physics", "C5689528_Terrain_MultipleTerrainComponents")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Look for warning
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helper.wait_for_condition(has_terrain_warning, 1.0)
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Report.result(Tests.warning_message_logged, has_terrain_warning())
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# 4) Retrieve and validate entities
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all_terrains_found = True
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for index in range(1, 4):
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entity_name = "Terrain{}".format(index)
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terrain_id = general.find_game_entity(entity_name)
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if not terrain_id.IsValid():
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all_terrains_found = False
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Report.critical_result(Tests.find_terrains, all_terrains_found)
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# 5) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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Report.start_test(C5689528_Terrain_MultipleTerrainComponents)
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