Integrating latest 47acbe8
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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# Test case ID : C4976227
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# Test Case Title : Validate that a Collision Group can be added
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# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976227
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# Level has entity with custom collision group added.
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# If level enters game mode, collision group addition is validated.
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# fmt: off
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class Tests:
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_sphere = ("Sphere entity found", "Sphere entity not found")
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collision_group = ("Collision group addition validated", "Collision group addition not valid")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C4976227_Collider_NewGroup():
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"""
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Summary:
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Runs an automated test to ensure that a collision group can be added.
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Level Description:
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Sphere (Entity) - PhysX Collider(shape:sphere): Collision Layer (Default), Collides With (Test_Group)
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Test_Group (Collision Group) - Collision Group that is custom made for this test.
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Requires a custom ".physxconfiguration" file in addition to the level file
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Expected Behavior:
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When game mode is entered the entity id should be valid and position should be found
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Test Steps:
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1) Open Level
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2) Enter game mode
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3) Validate entities
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4) Exit game mode
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5) Close Editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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from utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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helper.init_idle()
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# 1) Open Level
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helper.open_level("Physics", "C4976227_Collider_NewGroup")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Validate entities
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sphere_id = general.find_game_entity("Sphere")
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Report.result(Tests.find_sphere, sphere_id.IsValid())
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sphere_position = None
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sphere_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", sphere_id)
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Report.result(Tests.collision_group, sphere_id.isValid() and sphere_position != None)
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# 4) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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Report.start_test(C4976227_Collider_NewGroup)
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