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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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# Test case ID : C4044456
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# Test Case Title : Verify that when two objects with different materials collide, the friction combine works
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# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4044456
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_ramp = ("Ramp entity found", "Ramp entity not found")
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find_box_minimum = ("Box entity 'minimum' found", "Box entity 'minimum' not found")
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find_box_multiply = ("Box entity 'multiply' found", "Box entity 'multiply' not found")
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find_box_average = ("Box entity 'average' found", "Box entity 'average' not found")
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find_box_maximum = ("Box entity 'maximum' found", "Box entity 'maximum' not found")
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box_at_rest_start_minimum = ("Box 'minimum ' began test motionless", "Box 'minimum' did not begin test motionless")
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box_at_rest_start_multiply = ("Box 'multiply' began test motionless", "Box 'multiply' did not begin test motionless")
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box_at_rest_start_average = ("Box 'average' began test motionless", "Box 'average' did not begin test motionless")
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box_at_rest_start_maximum = ("Box 'maximum' began test motionless", "Box 'maximum' did not begin test motionless")
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box_was_pushed_minimum = ("Box 'minimum' moved", "Box 'minimum' did not move before timeout")
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box_was_pushed_multiply = ("Box 'multiply' moved", "Box 'multiply' did not move before timeout")
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box_was_pushed_average = ("Box 'average' moved", "Box 'average' did not move before timeout")
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box_was_pushed_maximum = ("Box 'maximum' moved", "Box 'maximum' did not move before timeout")
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box_at_rest_end_minimum = ("Box 'minimum' came to rest", "Box 'minimum' did not come to rest before timeout")
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box_at_rest_end_multiply = ("Box 'multiply' came to rest", "Box 'multiply' did not come to rest before timeout")
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box_at_rest_end_average = ("Box 'average' came to rest", "Box 'average' did not come to rest before timeout")
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box_at_rest_end_maximum = ("Box 'maximum' came to rest", "Box 'maximum' did not come to rest before timeout")
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minimum_equals_multiply = ("Box 'minimum' and 'multiply' traveled equal distances", "Box 'minimum' and 'multiply' did not travel equal distances")
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distance_ordered = ("Box travel distance was ordered as expected", "Box travel distance was not ordered as expected")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C4044456_Material_FrictionCombine():
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"""
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Summary:
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Level Description:
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Four boxes sit on a horizontal 'ramp'. The boxes are identical, save for their physX material:
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A new material library was created with 4 materials, minimum, multiply, average, and maximum.
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Each material has its 'friction combine' mode assigned as named; as well as the following properties:
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dynamic friction: 0.1
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static friction: 0.1
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restitution: 0.1
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An additional material was created for the ramp entity. It has the following properties:
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dynamic friction: 1.0
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static friction: 1.0
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restitution: 1.0
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friction combine: Average
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Each box is assigned its corresponding friction material
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Each box also has a PhysX box collider with default settings
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The COM of the boxes is placed on the plane (0, 0, -0.5), so as to remove any torque moments and resulting rotations
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Expected Behavior:
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For each box, this script will apply a force impulse in the world X direction
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Boxes with greater friction combine mode results should travel a shorter distance.
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minimum: 0.1 vs 1 -> 0.1
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multiply: 0.1 * 1 -> 0.1
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average: (0.1 + 1) / 2 -> 0.55
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maximum: 0.1 vs 1 -> 1
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Find the ramp
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For each box:
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4) Find the box
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5) Ensure the box is stationary
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6) Push the box and wait for it to come to rest
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7) Special case: assert that minimum and multiply travel the same distance
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8) Assert that greater friction combine modes travel a shorter distance
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9) Exit game mode
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10) Close the editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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from utils import TestHelper as helper
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import azlmbr
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import azlmbr.legacy.general as general
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import azlmbr.bus as bus
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import azlmbr.math as lymath
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FORCE_IMPULSE = lymath.Vector3(5.0, 0.0, 0.0)
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VECTOR_TOLERANCE = 0.001
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DISTANCE_TOLERANCE = 0.002
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TIMEOUT = 5
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class Box:
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def __init__(self, name, valid_test, stationary_start_test, moved_test, stationary_end_test):
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self.name = name
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self.id = general.find_game_entity(name)
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self.start_position = self.get_position()
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self.distance = 0.0
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self.valid_test = valid_test
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self.stationary_start_test = stationary_start_test
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self.moved_test = moved_test
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self.stationary_end_test = stationary_end_test
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def is_stationary(self):
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velocity = azlmbr.physics.RigidBodyRequestBus(bus.Event, "GetLinearVelocity", self.id)
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return vector_is_close_to_zero(velocity)
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def get_position(self):
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return azlmbr.components.TransformBus(bus.Event, "GetWorldTranslation", self.id)
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def vector_is_close_to_zero(vector):
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return (
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abs(vector.x) <= VECTOR_TOLERANCE
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and abs(vector.y) <= VECTOR_TOLERANCE
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and abs(vector.z) <= VECTOR_TOLERANCE
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)
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def push(box):
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azlmbr.physics.RigidBodyRequestBus(bus.Event, "ApplyLinearImpulse", box.id, FORCE_IMPULSE)
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def float_is_close(value, target, tolerance):
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return abs(value - target) <= tolerance
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "C4044456_Material_FrictionCombine")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# fmt: off
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# Set up our boxes
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box_minimum = Box(
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name = "Minimum",
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valid_test = Tests.find_box_minimum,
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stationary_start_test = Tests.box_at_rest_start_minimum,
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moved_test = Tests.box_was_pushed_minimum,
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stationary_end_test = Tests.box_at_rest_end_minimum
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)
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box_multiply = Box(
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name = "Multiply",
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valid_test = Tests.find_box_multiply,
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stationary_start_test = Tests.box_at_rest_start_multiply,
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moved_test = Tests.box_was_pushed_multiply,
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stationary_end_test = Tests.box_at_rest_end_multiply
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)
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box_average = Box(
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name = "Average",
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valid_test = Tests.find_box_average,
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stationary_start_test = Tests.box_at_rest_start_average,
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moved_test = Tests.box_was_pushed_average,
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stationary_end_test = Tests.box_at_rest_end_average
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)
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box_maximum = Box(
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name = "Maximum",
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valid_test = Tests.find_box_maximum,
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stationary_start_test = Tests.box_at_rest_start_maximum,
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moved_test = Tests.box_was_pushed_maximum,
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stationary_end_test = Tests.box_at_rest_end_maximum
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)
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all_boxes = (box_minimum, box_multiply, box_average, box_maximum)
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# fmt: on
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# 3) Find the ramp
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ramp_id = general.find_game_entity("Ramp")
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Report.critical_result(Tests.find_ramp, ramp_id.IsValid())
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for box in all_boxes:
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Report.info("********Pushing Box {}********".format(box.name))
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# 4) Find the box
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Report.critical_result(box.valid_test, box.id.IsValid())
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# 5) Ensure the box is stationary
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Report.result(box.stationary_start_test, box.is_stationary())
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# 6) Push the box
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push(box)
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Report.result(box.moved_test, helper.wait_for_condition(lambda: not box.is_stationary(), TIMEOUT))
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Report.result(box.stationary_end_test, helper.wait_for_condition(lambda: box.is_stationary(), TIMEOUT))
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end_position = box.get_position()
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box.distance = end_position.GetDistance(box.start_position)
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Report.info("Box {} travelled {:.3f} meters".format(box.name, box.distance))
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# 7) Special case: assert that minimum and multiply travel the same distance
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boxes_are_close = float_is_close(box_minimum.distance, box_multiply.distance, DISTANCE_TOLERANCE)
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Report.result(Tests.minimum_equals_multiply, boxes_are_close)
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# 8) Assert that greater coefficients result in shorter travelled distance
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distance_ordered = boxes_are_close and box_minimum.distance > box_average.distance > box_maximum.distance
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Report.result(Tests.distance_ordered, distance_ordered)
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# 9) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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Report.start_test(C4044456_Material_FrictionCombine)
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