Integrating latest 47acbe8
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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Test case ID : C19723164
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Test Case Title : Verify that if we had 512 shape colliders in the level, the level does not crash
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URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/19723164
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"""
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# fmt: off
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class Tests():
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all_entities_created = ("All 512 entities have been created", "Failed to create all 512 entities")
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game_mode_entered = ("Entered Game Mode", "Failed to enter Game Mode")
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game_mode_exited = ("Exited Game Mode", "Failed to exit Game Mode")
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# fmt: on
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def C19723164_ShapeColliders_WontCrashEditor():
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"""
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Summary:
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Create 512 entities with shape colliders and verify stability
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Expected Behavior:
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After 512 Shape Collider entities exist, the editor should not crash or dip in FPS
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Test Steps:
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1) Load the empty level
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2) Create 512 entities with PhysX Shape Collider and Sphere Shape components
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3) Enter/Exit game mode and wait to see if editor crashes
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4) Close the editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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# Helper Files
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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from utils import TestHelper as helper
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from editor_entity_utils import EditorEntity as Entity
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# Lumberyard Imports
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import azlmbr.legacy.general as general
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def idle_editor_for_check():
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"""
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This will be used to verify that the editor has not crashed by increasing the duration the editor is kept open
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"""
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# Enter game mode
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helper.enter_game_mode(Tests.game_mode_entered)
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# Wait 60 frames
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general.idle_wait_frames(60)
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# Exit game mode
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helper.exit_game_mode(Tests.game_mode_exited)
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# Wait 60 frames more
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general.idle_wait_frames(60)
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helper.init_idle()
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# 1) Load the empty level
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helper.open_level("Physics", "Base")
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# 2) Create 512 entities with PhysX Shape Collider and Sphere Shape components
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entity_failure = False
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for i in range(1, 513):
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# Create Entity
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entity = Entity.create_editor_entity(f"Entity_{i}")
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# Add components
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entity.add_component("PhysX Shape Collider")
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if i % 3 == 0:
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shape_component_name = "Capsule Shape"
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elif i % 2 == 0:
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shape_component_name = "Box Shape"
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else:
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shape_component_name = "Sphere Shape"
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entity.add_component(shape_component_name)
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# Verify the entity contains the components
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components_added = entity.has_component("PhysX Shape Collider") and entity.has_component(shape_component_name)
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if not components_added:
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entity_failure = True
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Report.info(f"Entity_{i} failed to add either PhysX Shape Collider or {shape_component_name}")
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Report.result(Tests.all_entities_created, not entity_failure)
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# 3) Enter/Exit game mode and wait to see if editor crashes
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idle_editor_for_check()
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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Report.start_test(C19723164_ShapeColliders_WontCrashEditor)
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