Integrating latest 47acbe8
This commit is contained in:
@@ -0,0 +1,118 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
|
||||
# Test case ID : C15308217
|
||||
# Test Case Title : Verify that the Terrain texture layer doesn't crash when changing
|
||||
# from on a level with a terrain component to another level without a terrain component
|
||||
# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/15308217
|
||||
|
||||
|
||||
# fmt: off
|
||||
class Tests():
|
||||
enter_game_mode_1 = ("Entered game mode for level1", "Failed to enter game mode for level1")
|
||||
enter_game_mode_2 = ("Entered game mode for level2", "Failed to enter game mode for level2")
|
||||
find_terrain = ("Terrain found", "Terrain not found")
|
||||
exit_game_mode_1 = ("Exited game mode for level1", "Couldn't exit game mode for level1")
|
||||
exit_game_mode_2 = ("Exited game mode for level2", "Couldn't exit game mode for level2")
|
||||
# fmt: on
|
||||
|
||||
|
||||
def C15308217_NoCrash_LevelSwitch():
|
||||
|
||||
"""
|
||||
Summary:
|
||||
Verify that the Terrain texture layer doesn't crash when changing from on a level with a
|
||||
terrain component to another level without a terrain component
|
||||
|
||||
Level Description:
|
||||
Level C15308217_NoCrash_LevelSwitchWithOutTerrain:
|
||||
No entities
|
||||
Level C15308217_NoCrash_LevelSwitchWithTerrain:
|
||||
Terrain (entity) - PhysX Terrain entity is created in the level
|
||||
|
||||
Expected Behavior:
|
||||
Editior should not crash.
|
||||
We are switching the levels and validating the entities and checking any crash is happening while
|
||||
switching between levels
|
||||
|
||||
Test Steps:
|
||||
1) Open level with PhysX Terrain component
|
||||
2) Enter game mode
|
||||
3) Retrieve and validate entities
|
||||
4) Exit game mode
|
||||
5) Open level which doesn't have a PhysX Terrain component
|
||||
6) Enter game mode
|
||||
7) Wait for WAIT_TIME to check if any crash happens
|
||||
8) Exit game mode
|
||||
9) Close the editor
|
||||
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
import ImportPathHelper as imports
|
||||
|
||||
imports.init()
|
||||
|
||||
|
||||
from utils import Report
|
||||
from utils import TestHelper as helper
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.bus
|
||||
|
||||
# Constants
|
||||
WAIT_TIME = 1.0
|
||||
|
||||
helper.init_idle()
|
||||
|
||||
# 1) Open level with PhysX Terrain component
|
||||
helper.open_level("Physics", "C15308217_NoCrash_LevelSwitchWithTerrain")
|
||||
|
||||
# 2) Enter game mode
|
||||
helper.enter_game_mode(Tests.enter_game_mode_1)
|
||||
|
||||
# 3) Retrieve and validate entities
|
||||
terrain_id = general.find_game_entity("Terrain")
|
||||
Report.critical_result(Tests.find_terrain, terrain_id.IsValid())
|
||||
|
||||
# 4) Exit game mode
|
||||
helper.exit_game_mode(Tests.exit_game_mode_1)
|
||||
|
||||
# 5) Open level which doesn't have a PhysX Terrain component
|
||||
helper.open_level("Physics", "C15308217_NoCrash_LevelSwitchWithOutTerrain")
|
||||
|
||||
# 6) Enter game mode
|
||||
helper.enter_game_mode(Tests.enter_game_mode_2)
|
||||
|
||||
# 7) Wait for WAIT_TIME to check if any crash happens
|
||||
general.idle_wait(WAIT_TIME)
|
||||
|
||||
# 8) Exit game mode
|
||||
helper.exit_game_mode(Tests.exit_game_mode_2)
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ImportPathHelper as imports
|
||||
imports.init()
|
||||
|
||||
from utils import Report
|
||||
Report.start_test(C15308217_NoCrash_LevelSwitch)
|
||||
Reference in New Issue
Block a user