Integrating latest 47acbe8
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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# Test case ID : C13351703
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# Test Case Title : Check that Center of Mass calculations should not include trigger shapes
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# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/13351703
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_entities = ("Entities are found", "Entities are not found")
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com_expected = ("COM value is equal to expected value", "COM value is not equal to expected value")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C13351703_COM_NotIncludeTriggerShapes():
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"""
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Summary:
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Check that Center of Mass calculations should not include trigger shapes.
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Level Description:
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RigidBody (entity) - Entity with 1 Rigid Body component and 2 PhysX Collider components
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Rigid Body Component - Debug Draw Collider, Compute COM are enabled, Gravity is disabled
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1st Collider - Offset(-1.0, 0.0, 0.0) - Trigger enabled
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2nd Collider - Offset(1.0, 0.0, 0.0) - Trigger disabled
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Expected Behavior:
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We are checking if the entity is valid.
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We are verifying if the center of mass is close to the collider whose trigger has been disabled.
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Retrieve and validate entities
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4) Validate if COM is same as expected value
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5) Exit game mode
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6) Close the editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test critical_results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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from utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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import azlmbr.math as lymath
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# Constants
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OFFSET = lymath.Vector3(1.0, 0.0, 0.0) # Offset of the trigger disabled sphere
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CLOSE_THRESHOLD = sys.float_info.epsilon
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "C13351703_COM_NotIncludeTriggerShapes")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Retrieve and validate entities
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rigid_body_id = general.find_game_entity("RigidBody")
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Report.critical_result(Tests.find_entities, rigid_body_id.IsValid())
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# 4) Validate if COM is same as expected value
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entity_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", rigid_body_id)
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com = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetCenterOfMassWorld", rigid_body_id)
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Report.result(Tests.com_expected, entity_position.Add(OFFSET).IsClose(com, CLOSE_THRESHOLD))
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# 5) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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Report.start_test(C13351703_COM_NotIncludeTriggerShapes)
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