Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
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"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
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"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C4814463 - Altitude Filter overrides function as expected
C4847477 - Altitude Min/Max can be manually set
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestAltitudeFilterComponentAndOverrides(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="AltitudeFilterComponentAndOverrides", args=["level"])
def run_test(self):
"""
Summary:
A new level is created. A spawner entity is added, along with a planting surface at 32 on Z, and another at 36
on Z. An Altitude Filter is added to the spawner entity, and Altitude Min/Max values are set. Instance counts
are validated. The same test is then performed for Altitude Filter overrides.
Expected Behavior:
Instances are only spawned within the specified altitude ranges.
Test Steps:
1) Create a new level
2) Create an instance spawner entity
3) Create surfaces to plant on, one at 32 on Z and another at 36 on Z.
4) Initial instance counts pre-filter are verified.
5) Altitude Min/Max is set on the Vegetation Altitude Filter component.
6) Instance counts post-filter are verified.
7) Altitude Min/Max is set on descriptor overrides.
8) Instance counts post-filter are verified.
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
general.set_current_view_rotation(-20.0, 0.0, 0.0)
# 2) Create a new entity with required vegetation area components
center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", center_point, 32.0, 32.0, 32.0, asset_path)
# Add a Vegetation Altitude Filter
spawner_entity.add_component("Vegetation Altitude Filter")
# 3) Add surfaces to plant on
dynveg.create_surface_entity("Planting Surface", center_point, 32.0, 32.0, 1.0)
elevated_surface_center_point = math.Vector3(512.0, 512.0, 36.0)
dynveg.create_surface_entity("Planting Surface Elevated", elevated_surface_center_point, 32.0, 32.0, 1.0)
# Set instances to spawn on a center snap point to avoid unexpected instances around the edges of the box shape
veg_system_settings_component = hydra.add_level_component("Vegetation System Settings")
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
'Configuration|Area System Settings|Sector Point Snap Mode', 1)
# 4) Verify initial instance counts pre-filter
num_expected = (40 * 40) * 2 # 20 instances per 16m per side x 2 surfaces
spawner_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
self.test_success = self.test_success and spawner_success
# 5) Set min/max vegetation altitude, instances should now only appear between 35-37m on the Z-axis
spawner_entity.get_set_test(3, "Configuration|Altitude Min", 35)
spawner_entity.get_set_test(3, "Configuration|Altitude Max", 37)
# 6) Validate expected instance counts
num_expected = 40 * 40 # Instances should now only plant on the elevated surface
altitude_min_max_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
self.test_success = self.test_success and altitude_min_max_success
# Resize Spawner Entity's Box Shape component to allow monitoring for a different instance count
box_size = math.Vector3(16.0, 16.0, 16.0)
spawner_entity.get_set_test(1, "Box Shape|Box Configuration|Dimensions", box_size)
# 7) Allow overrides on Altitude Filter and set Altitude Filter Min/Max overrides on descriptor
spawner_entity.get_set_test(3, "Configuration|Allow Per-Item Overrides", True)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Altitude Filter|Override Enabled", True)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Altitude Filter|Min", 35)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Altitude Filter|Max", 37)
# 8) Validate expected instances at specified elevations
num_expected = 20 * 20 # 20 instances per 16m per side
overrides_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
self.test_success = self.test_success and overrides_success
test = TestAltitudeFilterComponentAndOverrides()
test.run()
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"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestAltitudeFilterFilterStageToggle(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="AltitudeFilter_FilterStageToggle", args=["level"])
def run_test(self):
"""
Summary:
Filter Stage toggle affects final vegetation position
Expected Result:
Vegetation instances plant differently depending on the Filter Stage setting.
PostProcess should cause some number of plants that appear above and below the desired altitude range to disappear.
:return: None
"""
PREPROCESS_INSTANCE_COUNT = 16
POSTPROCESS_INSTANCE_COUNT = 13
# Create empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Create basic vegetation entity
position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
vegetation = dynveg.create_vegetation_area("vegetation", position, 16.0, 16.0, 16.0, asset_path)
# Add a Vegetation Altitude Filter to the vegetation area entity
vegetation.add_component("Vegetation Altitude Filter")
# Create Surface for instances to plant on
dynveg.create_surface_entity("Surface_Entity_Parent", position, 16.0, 16.0, 1.0)
# Add entity with Mesh to replicate creation of hills
dynveg.create_mesh_surface_entity_with_slopes("hill", position, 40.0, 40.0, 40.0)
# Increase Box Shape size to encompass the hills
vegetation.get_set_test(1, "Box Shape|Box Configuration|Dimensions", math.Vector3(100.0, 100.0, 100.0))
# Set a Min Altitude of 38 and Max of 40 in Vegetation Altitude Filter
vegetation.get_set_test(3, "Configuration|Altitude Min", 38.0)
vegetation.get_set_test(3, "Configuration|Altitude Max", 40.0)
# Create a new entity as a child of the vegetation area entity with Random Noise Gradient Generator, Gradient Transform Modifier,
# and Box Shape component
random_noise = hydra.Entity("random_noise")
random_noise.create_entity(position, ["Random Noise Gradient", "Gradient Transform Modifier", "Box Shape"])
random_noise.set_test_parent_entity(vegetation)
# Add a Vegetation Position Modifier to the vegetation area entity.
vegetation.add_component("Vegetation Position Modifier")
# Pin the Random Noise entity to the Gradient Entity Id field of the Position Modifier's Gradient X
vegetation.get_set_test(4, "Configuration|Position X|Gradient|Gradient Entity Id", random_noise.id)
# Toggle between PreProcess and PostProcess in Vegetation Altitude Filter
vegetation.get_set_test(3, "Configuration|Filter Stage", 1)
result = self.wait_for_condition(lambda: dynveg.validate_instance_count(position, 30.0, PREPROCESS_INSTANCE_COUNT), 2.0)
self.log(f"Vegetation instances count equal to expected value for PREPROCESS filter stage: {result}")
vegetation.get_set_test(3, "Configuration|Filter Stage", 2)
result = self.wait_for_condition(lambda: dynveg.validate_instance_count(position, 30.0, POSTPROCESS_INSTANCE_COUNT), 2.0)
self.log(f"Vegetation instances count equal to expected value for POSTPROCESS filter stage: {result}")
test = TestAltitudeFilterFilterStageToggle()
test.run()
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"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestAltitudeFilterShapeSample(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="AltitudeFilterShapeSample", args=["level"])
def run_test(self):
"""
Summary:
A new level is created. A spawner entity is added, along with a planting surface at 32 on Z, and another at 36
on Z. An Altitude Filter is added to the spawner entity, and set to sample a shape entity. Instance counts are
validated.
Expected Behavior:
Instances are only spawned within the altitude range specified by the sampled shape.
Test Steps:
1) Create a new level
2) Create an instance spawner entity
3) Create surfaces to plant on, one at 32 on Z and another at 36 on Z.
4) Initial instance counts pre-filter are verified.
5) A new entity with shape is created, an sampled on the Vegetation Altitude Filter.
6) Instance counts post-filter are verified.
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
general.set_current_view_rotation(-20.0, 0.0, 0.0)
# 2) Create a new entity with required vegetation area components
center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 16.0, asset_path)
# Add a Vegetation Altitude Filter
spawner_entity.add_component("Vegetation Altitude Filter")
# 3) Add surfaces to plant on
dynveg.create_surface_entity("Planting Surface", center_point, 32.0, 32.0, 1.0)
elevated_surface_center_point = math.Vector3(512.0, 512.0, 36.0)
dynveg.create_surface_entity("Planting Surface Elevated", elevated_surface_center_point, 32.0, 32.0, 1.0)
# Set instances to spawn on a center snap point to avoid unexpected instances around the edges of the box shape
veg_system_settings_component = hydra.add_level_component("Vegetation System Settings")
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
'Configuration|Area System Settings|Sector Point Snap Mode', 1)
# 4) Verify initial instance counts pre-filter
num_expected = (20 * 20) * 2 # 20 instances per 16m per side x 2 surfaces
spawner_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
self.test_success = self.test_success and spawner_success
# 5) Create a new entity with a shape at 36 on the Z-axis, and pin the entity to the Vegetation Altitude Filter
shape_sampler_center_point = math.Vector3(512.0, 512.0, 36.0)
shape_sampler = hydra.Entity("Shape Sampler")
shape_sampler.create_entity(
shape_sampler_center_point,
["Box Shape"]
)
if shape_sampler.id.IsValid():
print(f"'{shape_sampler.name}' created")
spawner_entity.get_set_test(3, 'Configuration|Pin To Shape Entity Id', shape_sampler.id)
# 6) Validate expected instance counts
num_expected = 20 * 20 # Instances should now only plant on the elevated surface
sampler_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
self.test_success = self.test_success and sampler_success
test = TestAltitudeFilterShapeSample()
test.run()
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"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.math as math
import azlmbr.legacy.general as general
import azlmbr.slice as slice
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.asset as asset
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestAreaComponentsSliceCreationAndVisibilityToggle(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(
self, log_prefix="AreaComponentSlices_SliceCreationAndVisibilityToggle", args=["level"]
)
def run_test(self):
"""
Summary:
C2627900 Verifies if a slice containing the component can be created.
C2627905 A slice containing the Vegetation Layer Blender component can be created.
C2627904: Hiding a slice containing the component clears any visuals from the Viewport.
Expected Result:
C2627900, C2627905: Slice is created, and is properly processed in the Asset Processor.
C2627904: Vegetation area visuals are hidden from the Viewport.
:return: None
"""
def path_is_valid_asset(asset_path):
asset_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", asset_path, math.Uuid(), False)
return asset_id.invoke("IsValid")
# 1) Create empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) C2627900 Verifies if a slice containing the Vegetation Layer Spawner component can be created.
# 2.1) Create basic vegetation entity
position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
veg_1 = dynveg.create_vegetation_area("vegetation_1", position, 16.0, 16.0, 16.0, asset_path)
# 2.2) Create slice from the entity
slice_path = os.path.join("slices", "TestSlice_1.slice")
slice.SliceRequestBus(bus.Broadcast, "CreateNewSlice", veg_1.id, slice_path)
# 2.3) Verify if the slice has been created successfully
self.wait_for_condition(lambda: path_is_valid_asset(slice_path), 5.0)
self.log(
f"Slice has been created successfully (entity with spawner component): {path_is_valid_asset(slice_path)}"
)
# 3) C2627904: Hiding a slice containing the component clears any visuals from the Viewport
# 3.1) Create Surface for instances to plant on
dynveg.create_surface_entity("Surface_Entity", position, 16.0, 16.0, 1.0)
# 3.2) Initially verify instance count before hiding slice
self.wait_for_condition(lambda: dynveg.validate_instance_count(position, 16.0, 400))
self.log(
f"Vegetation plants initially when slice is shown: {dynveg.validate_instance_count(position, 16.0, 400)}"
)
# 3.3) Hide the slice and verify instance count
editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", veg_1.id, False)
self.wait_for_condition(lambda: dynveg.validate_instance_count(position, 16.0, 0))
self.log(f"Vegetation is cleared when slice is hidden: {dynveg.validate_instance_count(position, 16.0, 0)}")
# 3.4) Unhide the slice
editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", veg_1.id, True)
# 4) C2627905 A slice containing the Vegetation Layer Blender component can be created.
# 4.1) Create another vegetation entity to add to blender component
veg_2 = dynveg.create_vegetation_area("vegetation_2", position, 1.0, 1.0, 1.0, "")
# 4.2) Create entity with Vegetation Layer Blender
components_to_add = ["Box Shape", "Vegetation Layer Blender"]
blender_entity = hydra.Entity("blender_entity")
blender_entity.create_entity(position, components_to_add)
# 4.3) Pin both the vegetation areas to the blender entity
pte = hydra.get_property_tree(blender_entity.components[1])
path = "Configuration|Vegetation Areas"
pte.update_container_item(path, 0, veg_1.id)
pte.add_container_item(path, 1, veg_2.id)
# 4.4) Drag the simple vegetation areas under the Vegetation Layer Blender entity to create an entity hierarchy.
veg_1.set_test_parent_entity(blender_entity)
veg_2.set_test_parent_entity(blender_entity)
# 4.5) Create slice from blender entity
slice_path = os.path.join("slices", "TestSlice_2.slice")
slice.SliceRequestBus(bus.Broadcast, "CreateNewSlice", blender_entity.id, slice_path)
# 4.6) Verify if the slice has been created successfully
self.wait_for_condition(lambda: path_is_valid_asset(slice_path), 5.0)
self.log(
f"Slice has been created successfully (entity with blender component): {path_is_valid_asset(slice_path)}"
)
test = TestAreaComponentsSliceCreationAndVisibilityToggle()
test.run()
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"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
import azlmbr.vegetation as vegetation
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestAssetListCombiner(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="AssetListCombiner_CombinedDescriptors", args=["level"])
def run_test(self):
"""
Summary:
Combined descriptors appear as expected in a vegetation area. Also verifies remove/replace of assigned Asset
Lists.
Expected Behavior:
Vegetation fills in the area using the assets assigned to both Vegetation Asset Lists.
Test Steps:
1) Create a new, temporary level
2) Create 3 entities with Vegetation Asset List components set to spawn different descriptors
3) Create a planting surface and add a Vegetation System Settings level component with instances set to spawn
on center instead of corner
4) Create a spawner using a Vegetation Asset List Combiner component and a Weight Selector, and disallow
spawning empty assets
5) Add 2 of the Asset List entities to the Vegetation Asset List Combiner component (PinkFlower and Empty)
6) Create a Constant Gradient entity as a child of the spawner entity, and a Dither Gradient Modifier entity
as a child of the Constant Gradient entity, and configure for a checkerboard pattern
7) Pin the Dither Gradient Entity to the Asset Weight Selector of the spawner entity
8) Validate instance count with configured Asset List Combiner
9) Replace the reference to the 2nd asset list on the Vegetation Asset List Combiner component and validate
instance count
10) Remove the referenced Asset Lists on the Asset List Combiner, Disable/Re-enable the Asset List
Combiner component to force a refresh, and validate instance count
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def create_asset_list_entity(name, center, dynamic_slice_asset_path):
asset_list_entity = hydra.Entity(name)
asset_list_entity.create_entity(
center,
["Vegetation Asset List"]
)
if asset_list_entity.id.IsValid():
print(f"'{asset_list_entity.name}' created")
# Set the Asset List to a Dynamic Slice spawner with a specific slice asset selected
dynamic_slice_spawner = vegetation.DynamicSliceInstanceSpawner()
dynamic_slice_spawner.SetSliceAssetPath(dynamic_slice_asset_path)
descriptor = hydra.get_component_property_value(asset_list_entity.components[0],
"Configuration|Embedded Assets|[0]")
descriptor.spawner = dynamic_slice_spawner
asset_list_entity.get_set_test(0, "Configuration|Embedded Assets|[0]", descriptor)
return asset_list_entity
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
general.set_current_view_rotation(-20.0, 0.0, 0.0)
# 2) Create 3 entities with Vegetation Asset List components set to spawn different descriptors
center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
asset_path2 = os.path.join("Slices", "PurpleFlower.dynamicslice")
asset_list_entity = create_asset_list_entity("Asset List 1", center_point, asset_path)
asset_list_entity2 = create_asset_list_entity("Asset List 2", center_point, None)
asset_list_entity3 = create_asset_list_entity("Asset List 3", center_point, asset_path2)
# 3) Create a planting surface and add a Vegetation System Settings level component with instances set to spawn
# on center instead of corner
dynveg.create_surface_entity("Surface Entity", center_point, 32.0, 32.0, 1.0)
veg_system_settings_component = hydra.add_level_component("Vegetation System Settings")
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
'Configuration|Area System Settings|Sector Point Snap Mode', 1)
# 4) Create a spawner using a Vegetation Asset List Combiner component and a Weight Selector, and disallow
# spawning empty assets
spawner_entity = dynveg.create_vegetation_area("Spawner Entity", center_point, 16.0, 16.0, 16.0, None)
spawner_entity.remove_component("Vegetation Asset List")
spawner_entity.add_component("Vegetation Asset List Combiner")
spawner_entity.add_component("Vegetation Asset Weight Selector")
spawner_entity.get_set_test(0, "Configuration|Allow Empty Assets", False)
# 5) Add the Asset List entities to the Vegetation Asset List Combiner component
asset_list_entities = [asset_list_entity.id, asset_list_entity2.id]
spawner_entity.get_set_test(2, "Configuration|Descriptor Providers", asset_list_entities)
# 6) Create a Constant Gradient entity as a child of the spawner entity, and a Dither Gradient Modifier entity
# as a child of the Constant Gradient entity, and configure for a checkerboard pattern
components_to_add = ["Constant Gradient"]
constant_gradient_entity = hydra.Entity("Constant Gradient Entity")
constant_gradient_entity.create_entity(center_point, components_to_add, parent_id=spawner_entity.id)
constant_gradient_entity.get_set_test(0, "Configuration|Value", 0.5)
components_to_add = ["Dither Gradient Modifier"]
dither_gradient_entity = hydra.Entity("Dither Gradient Entity")
dither_gradient_entity.create_entity(center_point, components_to_add, parent_id=constant_gradient_entity.id)
dither_gradient_entity.get_set_test(0, "Configuration|Gradient|Gradient Entity Id", constant_gradient_entity.id)
# 7) Pin the Dither Gradient Entity to the Asset Weight Selector of the spawner entity
spawner_entity.get_set_test(3, "Configuration|Gradient|Gradient Entity Id", dither_gradient_entity.id)
# 8) Validate instance count. We should now have 200 instances in the spawner area as every other instance
# should be an empty asset which the spawner is set to disallow
num_expected = 20 * 20 / 2
success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 5.0)
self.test_success = success and self.test_success
# 9) Replace the reference to the 2nd asset list on the Vegetation Asset List Combiner component and validate
# instance count. Should now be 400 instances as the empty spaces can now be claimed by the new descriptor
spawner_entity.get_set_test(2, "Configuration|Descriptor Providers|[1]", asset_list_entity3.id)
num_expected = 20 * 20
success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 5.0)
self.test_success = success and self.test_success
# 10) Remove the referenced Asset Lists on the Asset List Combiner, Disable/Re-enable the Asset List
# Combiner component to force a refresh, and validate instance count. We should now have 0 instances.
pte = hydra.get_property_tree(spawner_entity.components[2])
path = "Configuration|Descriptor Providers"
pte.reset_container(path)
# Component refresh is currently necessary due to container operations not causing a refresh (LY-120947)
editor.EditorComponentAPIBus(bus.Broadcast, "DisableComponents", [spawner_entity.components[2]])
editor.EditorComponentAPIBus(bus.Broadcast, "EnableComponents", [spawner_entity.components[2]])
num_expected = 0
success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 5.0)
self.test_success = success and self.test_success
test = TestAssetListCombiner()
test.run()
@@ -0,0 +1,120 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C6269654: Vegetation areas using weight selectors properly distribute instances according to Sort By Weight setting
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestAssetWeightSelectorSortByWeight(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="AssetWeightSelector_SortByWeight", args=["level"])
def run_test(self):
"""
Summary:
Vegetation areas using weight selectors properly distribute instances according to Sort By Weight setting
Expected Behavior:
Vegetation is planted in the area according to the generated gradient pattern.
Higher weight assets are more likely to express when "Descending (highest first)" is selected.
Lower weight assets are more likely to express when "Ascending (lowest first)" is selected.
Test Steps:
1) Create new level
2) Create instance spawner with 2 descriptors, one with an Empty Asset
3) Create a planting surface
4) Create a child entity of the instance spawner with a Constant Gradient component with default values (1.0)
5) Pin the child entity to Vegetation Asset Weight Selector of the instance spawner entity
6) Set first descriptor to a higher weight, and toggle off Allow Empty Assets
7) Validate instance count with initial setup/sort values
8) Change sort values and validate instance count
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
general.set_current_view_rotation(-20.0, 0.0, 0.0)
# 2) Create a new instance spawner entity with multiple Dynamic Slice Instance Spawner descriptors, one set to a
# valid slice entity, and one set to None
spawner_center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
asset_path)
desc_asset = hydra.get_component_property_value(spawner_entity.components[2],
"Configuration|Embedded Assets")[0]
desc_list = [desc_asset, desc_asset]
spawner_entity.get_set_test(2, "Configuration|Embedded Assets", desc_list)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[1]|Instance|Slice Asset", None)
# Add an Asset Weight Selector component to the spawner entity
spawner_entity.add_component("Vegetation Asset Weight Selector")
# 3) Create a planting surface
dynveg.create_surface_entity("Planting Surface", spawner_center_point, 32.0, 32.0, 1.0)
# 4) Create a child entity of the spawner entity with a Constant Gradient component
components_to_add = ["Constant Gradient"]
gradient_entity = hydra.Entity("Gradient Entity")
gradient_entity.create_entity(spawner_center_point, components_to_add, parent_id=spawner_entity.id)
# 5) Pin the Constant Gradient to the Vegetation Asset Weight Selector
spawner_entity.get_set_test(3, 'Configuration|Gradient|Gradient Entity Id', gradient_entity.id)
# 6) Set the first descriptor weight to a higher value and toggle off Allow Empty Assets on the Layer Spawner
# component
spawner_entity.get_set_test(2, 'Configuration|Embedded Assets|[0]|Weight', 50)
spawner_entity.get_set_test(0, 'Configuration|Allow Empty Assets', False)
# 7) Query for expected instances with default settings. We should have 0 instances with default Constant
# Gradient setup sorting by higher weight first
num_expected = 0
initial_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
self.test_success = initial_success and self.test_success
# 8) Sort by lowest weight first, and verify instance counts. We should now have 400 instances as the highest
# priority instance won't be allowed to claim space due to "Allow Empty Assets" being False
spawner_entity.get_set_test(3, 'Configuration|Sort By Weight', 1)
num_expected = 20 * 20
final_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
self.test_success = final_success and self.test_success
test = TestAssetWeightSelectorSortByWeight()
test.run()
@@ -0,0 +1,60 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.legacy.general as general
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestDebuggerDebugCVarsWorks(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="Debugger_DebugCVarsWorks", args=["level"])
def run_test(self):
"""
Summary:
C2789148 Vegetation Debug CVars are enabled when the Debugger component is present
Expected Result:
The following commands are available in the Editor only when the Vegetation Debugger Level component is present:
veg_debugDumpReport (Command)
veg_debugRefreshAllAreas (Command)
:return: None
"""
# Create empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Initially run the command in console without Debugger component
general.run_console("veg_debugDumpReport")
# Add the Vegetation Debugger component to the Level Inspector
hydra.add_level_component("Vegetation Debugger")
# Run a command again after adding the Vegetation debugger
general.run_console("veg_debugRefreshAllAreas")
test = TestDebuggerDebugCVarsWorks()
test.run()
@@ -0,0 +1,122 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestDistanceBetweenFilterComponentOverrides(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="DistanceBetweenFilterComponentOverrides", args=["level"])
def run_test(self):
"""
Summary: Creates a level with a simple vegetation area. A Vegetation Distance Between Filter is
added and the min radius is changed as an override on the descriptor. Instance counts at specific points are
validated.
Test Steps:
1) Create a new level
2) Create a vegetation area
3) Create a surface for planting
4) Add the Vegetation System Settings component and setup for the test
5-8) Add the Distance Between Filter, setup overrides on both the component and descriptor, and validate
expected instance counts with a few different Radius values
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
instance_query_point_a = math.Vector3(512.5, 512.5, 32.0)
instance_query_point_b = math.Vector3(514.0, 512.5, 32.0)
instance_query_point_c = math.Vector3(515.0, 512.5, 32.0)
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create a new entity with required vegetation area components
spawner_center_point = math.Vector3(520.0, 520.0, 32.0)
asset_path = os.path.join("Slices", "1m_cube.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
asset_path)
# 3) Create a surface to plant on
surface_center_point = math.Vector3(512.0, 512.0, 32.0)
dynveg.create_surface_entity("Planting Surface", surface_center_point, 128.0, 128.0, 1.0)
# 4) Add a Vegetation System Settings Level component and set Sector Point Snap Mode to Center
veg_system_settings_component = hydra.add_level_component("Vegetation System Settings")
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
'Configuration|Area System Settings|Sector Point Snap Mode', 1)
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
'Configuration|Area System Settings|Sector Point Density', 16)
# Add a Vegetation Debugger component to allow area refreshes
hydra.add_level_component("Vegetation Debugger")
# 5) Add a Vegetation Distance Between Filter, toggle overrides on both the component and descriptor,
# and verify initial instance counts are accurate
spawner_entity.add_component("Vegetation Distance Between Filter")
spawner_entity.get_set_test(3, "Configuration|Allow Per-Item Overrides", True)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Override Enabled", True)
general.run_console('veg_debugClearAllAreas')
self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 2), 5.0) and \
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 2), 5.0) and \
self.test_success
# 6) Change Radius Min to 1.0, refresh, and verify instance counts are accurate
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Radius Min", 1.0)
general.run_console('veg_debugClearAllAreas')
self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) and \
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 1), 5.0) and \
self.test_success
# 7) Change Radius Min to 2.0, refresh, and verify instance counts are accurate
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Radius Min", 2.0)
general.run_console('veg_debugClearAllAreas')
self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) and \
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 0), 5.0) and \
self.test_success
# 8) Change Radius Min to 16.0, refresh, and verify instance counts are accurate, only a single instance should plant
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Radius Min", 16.0)
general.run_console('veg_debugClearAllAreas')
num_expected_instances = 1
final_check_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0)
self.test_success = final_check_success and self.test_success
test = TestDistanceBetweenFilterComponentOverrides()
test.run()
@@ -0,0 +1,116 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestDistanceBetweenFilterComponent(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="DistanceBetweenFilterComponent", args=["level"])
def run_test(self):
"""
Summary: Creates a level with a simple vegetation area. A Vegetation Distance Between Filter is
added and the min radius is changed. Instance counts at specific points are validated.
Test Steps:
1) Create a new level
2) Create a vegetation area
3) Create a surface for planting
4) Add the Vegetation System Settings component and setup for the test
5-8) Add the Distance Between Filter, and validate expected instance counts with a few different Radius values
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
instance_query_point_a = math.Vector3(512.5, 512.5, 32.0)
instance_query_point_b = math.Vector3(514.0, 512.5, 32.0)
instance_query_point_c = math.Vector3(515.0, 512.5, 32.0)
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create a new entity with required vegetation area components
spawner_center_point = math.Vector3(520.0, 520.0, 32.0)
asset_path = os.path.join("Slices", "1m_cube.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
asset_path)
# 3) Create a surface to plant on
surface_center_point = math.Vector3(512.0, 512.0, 32.0)
dynveg.create_surface_entity("Planting Surface", surface_center_point, 128.0, 128.0, 1.0)
# 4) Add a Vegetation System Settings Level component and set Sector Point Snap Mode to Center
veg_system_settings_component = hydra.add_level_component("Vegetation System Settings")
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
'Configuration|Area System Settings|Sector Point Snap Mode', 1)
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
'Configuration|Area System Settings|Sector Point Density', 16)
# Add a Vegetation Debugger component to allow area refreshes
hydra.add_level_component("Vegetation Debugger")
# 5) Add a Vegetation Distance Between Filter and verify initial instance counts are accurate
spawner_entity.add_component("Vegetation Distance Between Filter")
self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 2), 5.0) and \
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 2), 5.0) and \
self.test_success
# 6) Change Radius Min to 1.0, refresh, and verify instance counts are accurate
spawner_entity.get_set_test(3, "Configuration|Radius Min", 1.0)
general.run_console('veg_debugClearAllAreas')
self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) and \
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 1), 5.0) and \
self.test_success
# 7) Change Radius Min to 2.0, refresh, and verify instance counts are accurate
spawner_entity.get_set_test(3, "Configuration|Radius Min", 2.0)
general.run_console('veg_debugClearAllAreas')
self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) and \
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 0), 5.0) and \
self.test_success
# 8) Change Radius Min to 16.0, refresh, and verify instance counts are accurate
spawner_entity.get_set_test(3, "Configuration|Radius Min", 16.0)
general.run_console('veg_debugClearAllAreas')
num_expected_instances = 1
final_check_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0)
self.test_success = final_check_success and self.test_success
test = TestDistanceBetweenFilterComponent()
test.run()
@@ -0,0 +1,154 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestDynamicSliceInstanceSpawner(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="DynamicSliceInstanceSpawner", args=["level"])
def run_test(self):
"""
Summary:
Test aspects of the DynamicSliceInstanceSpawner through the BehaviorContext and the Property Tree.
:return: None
"""
# 1) Open an empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
general.idle_wait(1.0)
# Grab the UUID that we need for creating an Dynamic Slice Instance Spawner
dynamic_slice_spawner_uuid = azlmbr.math.Uuid_CreateString('{BBA5CC1E-B4CA-4792-89F7-93711E98FBD1}', 0)
# Grab a path to a test dynamic slice asset
test_slice_asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
# 2) Test DynamicSliceInstanceSpawner BehaviorContext
behavior_context_test_success = True
dynamic_slice_spawner = azlmbr.vegetation.DynamicSliceInstanceSpawner()
behavior_context_test_success = behavior_context_test_success and (dynamic_slice_spawner is not None)
behavior_context_test_success = behavior_context_test_success and (dynamic_slice_spawner.typename == 'DynamicSliceInstanceSpawner')
# Try to get/set the slice asset path with a valid asset
dynamic_slice_spawner.SetSliceAssetPath(test_slice_asset_path)
validate_path = dynamic_slice_spawner.GetSliceAssetPath()
# We expect the path to get lowercased and normalized with a forward slash, so we compare our result
# vs that instead of directly against test_slice_asset_path.
behavior_context_test_success = behavior_context_test_success and hydra.compare_values('slices/pinkflower.dynamicslice', validate_path, 'GetSliceAssetPath - valid')
# Try to get/set the slice asset path with an empty path
dynamic_slice_spawner.SetSliceAssetPath('')
validate_path = dynamic_slice_spawner.GetSliceAssetPath()
behavior_context_test_success = behavior_context_test_success and hydra.compare_values('', validate_path, 'GetSliceAssetPath - empty')
self.test_success = self.test_success and behavior_context_test_success
self.log(f'DynamicSliceInstanceSpawner() BehaviorContext test: {behavior_context_test_success}')
# 3) Test Descriptor BehaviorContext - setting spawnerType sets spawner too
spawner_type_test_success = True
descriptor = azlmbr.vegetation.Descriptor()
spawner_type_test_success = spawner_type_test_success and hydra.get_set_property_test(descriptor, 'spawnerType', dynamic_slice_spawner_uuid)
spawner_type_test_success = spawner_type_test_success and (descriptor.spawner.typename == 'DynamicSliceInstanceSpawner')
self.test_success = self.test_success and spawner_type_test_success
self.log(f'Descriptor() BehaviorContext spawnerType test: {spawner_type_test_success}')
# 4) Test Descriptor BehaviorContext - setting spawner sets spawnerType too
spawner_test_success = True
descriptor = azlmbr.vegetation.Descriptor()
descriptor.spawner = dynamic_slice_spawner
spawner_test_success = spawner_test_success and (descriptor.spawnerType.Equal(dynamic_slice_spawner_uuid))
spawner_test_success = spawner_test_success and (descriptor.spawner.typename == 'DynamicSliceInstanceSpawner')
self.test_success = self.test_success and spawner_test_success
self.log(f'Descriptor() BehaviorContext spawner test: {spawner_test_success}')
### Setup for Property Tree set of tests
# Create a new entity with required vegetation area components
spawner_entity = hydra.Entity("Veg Area")
spawner_entity.create_entity(
math.Vector3(512.0, 512.0, 32.0),
["Vegetation Layer Spawner", "Box Shape", "Vegetation Asset List"]
)
if (spawner_entity.id.IsValid()):
self.log(f"'{spawner_entity.name}' created")
# Resize the Box Shape component
new_box_dimensions = math.Vector3(16.0, 16.0, 16.0)
box_dimensions_path = "Box Shape|Box Configuration|Dimensions"
spawner_entity.get_set_test(1, box_dimensions_path, new_box_dimensions)
# Create a surface to plant on
dynveg.create_surface_entity("Surface Entity", math.Vector3(512.0, 512.0, 32.0), 1024.0, 1024.0, 1.0)
# 5) Descriptor Property Tree test: spawner type can be set
# - Validate the dynamic slice spawner type can be set correctly.
property_tree_success = True
property_tree_success = property_tree_success and spawner_entity.get_set_test(2, 'Configuration|Embedded Assets|[0]|Instance Spawner', dynamic_slice_spawner_uuid)
# This should result in 400 instances, since our box is 16 m x 16 m and by default the veg system plants
# 20 instances per 16 meters
spawner_entity.get_set_test(0, 'Configuration|Allow Empty Assets', True)
general.idle_wait(1.0)
num_expected_instances = 20 * 20
box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id)
num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
property_tree_success = property_tree_success and (num_found == num_expected_instances)
self.test_success = self.test_success and property_tree_success
self.log(f'Property Tree spawner type test: {property_tree_success}')
# 6) Validate that the "Allow Empty Assets" setting affects the DynamicSliceInstanceSpawner
allow_empty_assets_success = True
# Since we have an empty slice path, we should have 0 instances once we disable 'Allow Empty Assets'
num_expected_instances = 0
allow_empty_assets_success = allow_empty_assets_success and spawner_entity.get_set_test(0, 'Configuration|Allow Empty Assets', False)
general.idle_wait(1.0)
num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
self.log(f'Allow Empty Assets test: Found {num_found} instances -- Expected {num_expected_instances} instances')
allow_empty_assets_success = allow_empty_assets_success and (num_found == num_expected_instances)
self.test_success = self.test_success and allow_empty_assets_success
self.log(f'Allow Empty Assets test: {allow_empty_assets_success}')
# 7) Validate that with 'Allow Empty Assets' set to False, a non-empty slice asset gives us the number
# of instances we expect.
spawns_slices_success = True
num_expected_instances = 20 * 20
dynamic_slice_spawner.SetSliceAssetPath(test_slice_asset_path)
spawns_slices_success = spawns_slices_success and spawner_entity.get_set_test(0, 'Configuration|Allow Empty Assets', False)
descriptor = hydra.get_component_property_value(spawner_entity.components[2], 'Configuration|Embedded Assets|[0]')
descriptor.spawner = dynamic_slice_spawner
spawns_slices_success = spawns_slices_success and spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]", descriptor)
general.idle_wait(1.0)
num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
self.log(f'Spawn dynamic slices test: Found {num_found} instances -- Expected {num_expected_instances} instances')
spawns_slices_success = spawns_slices_success and (num_found == num_expected_instances)
self.test_success = self.test_success and spawns_slices_success
self.log(f'Spawn dynamic slices test: {spawns_slices_success}')
test = TestDynamicSliceInstanceSpawner()
test.run()
@@ -0,0 +1,110 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.asset as asset
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.entity as EntityId
import azlmbr.editor as editor
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestDynamicSliceInstanceSpawnerEmbeddedEditor(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="DynamicSliceInstanceSpawnerEmbeddedEditor", args=["level"])
def run_test(self):
"""
Summary:
A new temporary level is created. Surface for planting is created. Simple vegetation area is created using
Dynamic Slice Instance Spawner type.
Expected Behavior:
Instances plant as expected in the assigned area.
Test Steps:
1) Create level
2) Create a Vegetation Layer Spawner setup using Dynamic Slice Instance Spawner type assets
3) Create a surface to plant on
4) Verify expected instance counts
5) Add a camera component looking at the planting area for visual debugging
6) Save and export to engine
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create a new entity with required vegetation area components and Script Canvas component for launcher test
center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 1.0, asset_path)
spawner_entity.add_component("Script Canvas")
instance_counter_path = os.path.join("scriptcanvas", "instance_counter.scriptcanvas")
instance_counter_script = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", instance_counter_path,
math.Uuid(), False)
spawner_entity.get_set_test(3, "Script Canvas Asset|Script Canvas Asset", instance_counter_script)
# 3) Create a surface to plant on
dynveg.create_surface_entity("Planting Surface", center_point, 128.0, 128.0, 1.0)
# 4) Verify instance counts are accurate
general.idle_wait(3.0) # Allow a few seconds for instances to spawn
num_expected_instances = 20 * 20
box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id)
num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
self.log(f"Expected {num_expected_instances} instances - Found {num_found} instances")
self.test_success = self.test_success and num_found == num_expected_instances
# 5) Create a new entity with a Camera component for testing in the launcher
cam_position = math.Vector3(512.0, 500.0, 35.0)
camera_component = ["Camera"]
new_entity_id2 = editor.ToolsApplicationRequestBus(
bus.Broadcast, "CreateNewEntityAtPosition", cam_position, EntityId.EntityId()
)
if new_entity_id2.IsValid():
self.log("Camera entity created")
camera_entity = hydra.Entity("Camera Entity", new_entity_id2)
camera_entity.components = []
for component in camera_component:
camera_entity.components.append(hydra.add_component(component, new_entity_id2))
# 6) Save and export to engine
general.save_level()
general.idle_wait(1.0)
general.export_to_engine()
general.idle_wait(1.0)
test = TestDynamicSliceInstanceSpawnerEmbeddedEditor()
test.run()
@@ -0,0 +1,133 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.legacy.general as general
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.entity as EntityId
import azlmbr.editor as editor
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestDynamicSliceInstanceSpawnerExternalEditor(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="DynamicSliceInstanceSpawnerExternalEditor", args=["level"])
def run_test(self):
"""
Summary:
A new temporary level is created. Surface for planting is created. Simple vegetation area is created using
Dynamic Slice Instance Spawner type using external assets.
Expected Behavior:
Instances plant as expected in the assigned area.
Test Steps:
1) Create level
2) Create a Vegetation Layer Spawner setup using Dynamic Slice Instance Spawner type assets
3) Create a surface to plant on
4) Verify expected instance counts
5) Add a camera component looking at the planting area for visual debugging
6) Save and export to engine
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create a new entity with required vegetation area components and switch the Vegetation Asset List Source
# Type to External
entity_position = math.Vector3(512.0, 512.0, 32.0)
veg_area_required_components = ["Vegetation Layer Spawner", "Box Shape", "Vegetation Asset List",
"Script Canvas"]
new_entity_id = editor.ToolsApplicationRequestBus(
bus.Broadcast, "CreateNewEntityAtPosition", entity_position, EntityId.EntityId()
)
if new_entity_id.IsValid():
self.log("Spawner entity created")
spawner_entity = hydra.Entity("Spawner Entity", new_entity_id)
spawner_entity.components = []
for component in veg_area_required_components:
spawner_entity.components.append(hydra.add_component(component, new_entity_id))
hydra.get_set_test(spawner_entity, 2, "Configuration|Source Type", 1)
# Add a Script Canvas component with instance_counter script for launcher tests
instance_counter_path = os.path.join("scriptcanvas", "instance_counter.scriptcanvas")
instance_counter_script = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", instance_counter_path,
math.Uuid(), False)
spawner_entity.get_set_test(3, "Script Canvas Asset|Script Canvas Asset", instance_counter_script)
# Assign a Vegetation Descriptor List asset to the Vegetation Asset List component
descriptor_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", os.path.join("Assets", "VegDescriptorLists", "flower_pink.vegdescriptorlist"), math.Uuid(),
False)
hydra.get_set_test(spawner_entity, 2, "Configuration|External Assets", descriptor_asset)
# Resize the Box Shape component
new_box_dimensions = math.Vector3(16.0, 16.0, 16.0)
box_dimensions_path = "Box Shape|Box Configuration|Dimensions"
hydra.get_set_test(spawner_entity, 1, box_dimensions_path, new_box_dimensions)
# 3) Create a surface to plant on
dynveg.create_surface_entity("Planting Surface", entity_position, 128.0, 128.0, 1.0)
# 4) Verify instance counts are accurate
general.idle_wait(3.0) # Allow a few seconds for instances to spawn
num_expected_instances = 20 * 20
box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id)
num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
self.log(f"Expected {num_expected_instances} instances - Found {num_found} instances")
self.test_success = self.test_success and num_found == num_expected_instances
# 5) Create a new entity with a Camera component for testing in the launcher
entity_position = math.Vector3(512.0, 500.0, 35.0)
camera_component = ["Camera"]
new_entity_id2 = editor.ToolsApplicationRequestBus(
bus.Broadcast, "CreateNewEntityAtPosition", entity_position, EntityId.EntityId()
)
if new_entity_id2.IsValid():
self.log("Camera entity created")
camera_entity = hydra.Entity("Camera Entity", new_entity_id2)
camera_entity.components = []
for component in camera_component:
camera_entity.components.append(hydra.add_component(component, new_entity_id2))
# 6) Save and export to engine
general.save_level()
general.idle_wait(1.0)
general.export_to_engine()
general.idle_wait(1.0)
test = TestDynamicSliceInstanceSpawnerExternalEditor()
test.run()
@@ -0,0 +1,122 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestEmptyInstanceSpawner(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="EmptyInstanceSpawner", args=["level"])
def run_test(self):
"""
Summary:
Test aspects of the EmptyInstanceSpawner through the BehaviorContext and the Property Tree.
:return: None
"""
# 1) Open an empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
general.idle_wait(1.0)
# Grab the UUID that we need for creating an Empty Spawner
empty_spawner_uuid = azlmbr.math.Uuid_CreateString('{23C40FD4-A55F-4BD3-BE5B-DC5423F217C2}', 0)
# 2) Test EmptyInstanceSpawner BehaviorContext
behavior_context_test_success = True
empty_spawner = azlmbr.vegetation.EmptyInstanceSpawner()
behavior_context_test_success = behavior_context_test_success and (empty_spawner is not None)
behavior_context_test_success = behavior_context_test_success and (empty_spawner.typename == 'EmptyInstanceSpawner')
self.test_success = self.test_success and behavior_context_test_success
self.log(f'EmptyInstanceSpawner() BehaviorContext test: {behavior_context_test_success}')
# 3) Test Descriptor BehaviorContext - setting spawnerType sets spawner too
spawner_type_test_success = True
descriptor = azlmbr.vegetation.Descriptor()
spawner_type_test_success = spawner_type_test_success and hydra.get_set_property_test(descriptor, 'spawnerType', empty_spawner_uuid)
spawner_type_test_success = spawner_type_test_success and (descriptor.spawner.typename == 'EmptyInstanceSpawner')
self.test_success = self.test_success and spawner_type_test_success
self.log(f'Descriptor() BehaviorContext spawnerType test: {spawner_type_test_success}')
# 4) Test Descriptor BehaviorContext - setting spawner sets spawnerType too
spawner_test_success = True
descriptor = azlmbr.vegetation.Descriptor()
descriptor.spawner = empty_spawner
spawner_test_success = spawner_test_success and (descriptor.spawnerType.Equal(empty_spawner_uuid))
spawner_test_success = spawner_test_success and (descriptor.spawner.typename == 'EmptyInstanceSpawner')
self.test_success = self.test_success and spawner_test_success
self.log(f'Descriptor() BehaviorContext spawner test: {spawner_test_success}')
### Setup for Property Tree set of tests
# Create a new entity with required vegetation area components
spawner_entity = hydra.Entity("Veg Area")
spawner_entity.create_entity(
math.Vector3(512.0, 512.0, 32.0),
["Vegetation Layer Spawner", "Box Shape", "Vegetation Asset List"]
)
if spawner_entity.id.IsValid():
self.log(f"'{spawner_entity.name}' created")
# Resize the Box Shape component
new_box_dimensions = math.Vector3(16.0, 16.0, 16.0)
box_dimensions_path = "Box Shape|Box Configuration|Dimensions"
spawner_entity.get_set_test(1, box_dimensions_path, new_box_dimensions)
# Create a surface to plant on
dynveg.create_surface_entity("Surface Entity", math.Vector3(512.0, 512.0, 32.0), 1024.0, 1024.0, 1.0)
# 5) Descriptor Property Tree test: spawner type can be set
# - Validate the empty spawner type can be set correctly.
property_tree_success = True
property_tree_success = property_tree_success and spawner_entity.get_set_test(2, 'Configuration|Embedded Assets|[0]|Instance Spawner', empty_spawner_uuid)
# This should result in 400 instances, since our box is 16 m x 16 m and by default the veg system plants
# 20 instances per 16 meters
general.idle_wait(2.0)
num_expected_instances = 20 * 20
box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id)
num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
property_tree_success = property_tree_success and (num_found == num_expected_instances)
self.test_success = self.test_success and property_tree_success
self.log(f'Found {num_found} instances -- Expected {num_expected_instances} instances')
self.log(f'Property Tree spawner type test: {property_tree_success}')
# 6) Validate that the "Allow Empty Assets" setting doesn't affect the EmptyInstanceSpawner
allow_empty_assets_success = True
spawner_entity.get_set_test(0, 'Configuration|Allow Empty Assets', False)
general.idle_wait(2.0)
num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
allow_empty_assets_success = allow_empty_assets_success and (num_found == num_expected_instances)
self.test_success = self.test_success and allow_empty_assets_success
self.log(f'Allow Empty Assets test: {allow_empty_assets_success}')
test = TestEmptyInstanceSpawner()
test.run()
@@ -0,0 +1,119 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.paths
import azlmbr.vegetation as vegetation
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestInstanceSpawnerPriority(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="InstanceSpawnerPriority", args=["level"])
def run_test(self):
"""
Summary:
A new level is created. An instance spawner area and blocker area are setup to overlap. Instance counts are
verified with the initial setup. Layer priority on the blocker area is set to lower than the instance spawner
area, and instance counts are re-verified.
Expected Behavior:
Vegetation areas with a higher Layer Priority plant over those with a lower Layer Priority
Test Steps:
1) Create a new level
2) Create overlapping instance spawner and blocker areas
3) Create a surface to plant on
4) Validate initial instance counts in the spawner area
5) Reduce the Layer Priority of the blocker area
6) Validate instance counts in the spawner area
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
general.set_current_view_rotation(-20.0, 0.0, 0.0)
# 2) Create overlapping areas: 1 instance spawner area, and 1 blocker area
spawner_center_point = math.Vector3(508.0, 508.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 1.0,
asset_path)
blocker_center_point = math.Vector3(516.0, 516.0, 32.0)
blocker_entity = dynveg.create_blocker_area("Instance Blocker", blocker_center_point, 16.0, 16.0, 1.0)
# 3) Create a surface for planting
planting_surface_center_point = math.Vector3(512.0, 512.0, 32.0)
dynveg.create_surface_entity("Planting Surface", planting_surface_center_point, 64.0, 64.0, 1.0)
# Set instances to spawn on a center snap point to avoid unexpected instances around the edges of the box shape
veg_system_settings_component = hydra.add_level_component("Vegetation System Settings")
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
'Configuration|Area System Settings|Sector Point Snap Mode', 1)
# 4) Validate the expected instance count with initial setup. GetAreaProductCount is used as
# GetInstanceCountInAabb does not filter out blocked instances
num_expected = (20 * 20) - (10 * 10) # 20 instances per 16m per side minus 1 blocked quadrant
result = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 5.0)
self.test_success = self.test_success and result
# 5) Change the Instance Spawner area to a higher layer priority than the Instance Blocker
blocker_entity.get_set_test(0, 'Configuration|Layer Priority', 0)
# 6) Validate the expected instance count with changed area priorities
num_expected = 20 * 20 # 20 instances per 16m per side, no instances should be blocked at this point
result = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 5.0)
self.test_success = self.test_success and result
# 7) Revert Layer Priority changes so both areas are equal, and change Sub Priority to a higher value on the
# Instance Spawner area
blocker_entity.get_set_test(0, 'Configuration|Layer Priority', 1)
spawner_entity.get_set_test(0, 'Configuration|Sub Priority', 100)
blocker_entity.get_set_test(0, 'Configuration|Sub Priority', 1)
# 8) Validate the expected instance count with changed area priorities
num_expected = 20 * 20 # 20 instances per 16m per side, no instances should be blocked at this point
result = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 5.0)
self.test_success = self.test_success and result
test = TestInstanceSpawnerPriority()
test.run()
@@ -0,0 +1,165 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C2627906: A simple Vegetation Layer Blender area can be created
"""
import os
from math import radians
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.asset as asset
import azlmbr.areasystem as areasystem
import azlmbr.legacy.general as general
import azlmbr
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.math as math
import azlmbr.entity as EntityId
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestVegLayerBlenderCreated(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="LayerBlender_E2E_Editor", args=["level"])
self.screenshot_count = 0
def run_test(self):
"""
Summary:
A temporary level is loaded. Two vegetation areas with different meshes are added and then
pinned to a vegetation blender. Screenshots are taken in the editor normal mode and in game mode.
Expected Behavior:
The specified assets plant in the specified blend area and are visible in the Viewport in
Edit Mode, Game Mode.
Test Steps:
1) Create level
2) Create 2 vegetation areas with different meshes
3) Create Blender entity and pin the vegetation areas
4) Take screenshot in normal mode
5) Create a new entity with a Camera component for testing in the launcher
6) Save level and take screenshot in game mode
7) Export to engine
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Create/prepare a new level and set an appropriate view of blender area
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
general.set_current_view_position(500.49, 498.69, 46.66)
general.set_current_view_rotation(-42.05, 0.00, -36.33)
# 2) Create 2 vegetation areas with different meshes
purple_position = math.Vector3(504.0, 512.0, 32.0)
purple_asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity_1 = dynveg.create_vegetation_area("Purple Spawner",
purple_position,
16.0, 16.0, 1.0,
purple_asset_path)
pink_position = math.Vector3(520.0, 512.0, 32.0)
pink_asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity_2 = dynveg.create_vegetation_area("Pink Spawner",
pink_position,
16.0, 16.0, 1.0,
pink_asset_path)
base_position = math.Vector3(512.0, 512.0, 32.0)
dynveg.create_surface_entity("Surface Entity",
base_position,
16.0, 16.0, 1.0)
hydra.add_level_component("Vegetation Debugger")
# 3) Create Blender entity and pin the vegetation areas. We also add and attach a Lua script to validate in the
# launcher for the follow-up test
blender_entity = hydra.Entity("Blender")
blender_entity.create_entity(
base_position,
["Box Shape", "Vegetation Layer Blender", "Lua Script"]
)
if blender_entity.id.IsValid():
print(f"'{blender_entity.name}' created")
blender_entity.get_set_test(0, "Box Shape|Box Configuration|Dimensions", math.Vector3(16.0, 16.0, 1.0))
blender_entity.get_set_test(1, "Configuration|Vegetation Areas", [spawner_entity_1.id, spawner_entity_2.id])
instance_counter_path = os.path.join("luascripts", "instance_counter_blender.lua")
instance_counter_script = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", instance_counter_path,
math.Uuid(), False)
blender_entity.get_set_test(2, "Script properties|Asset", instance_counter_script)
# 4) Verify instances in blender area are equally represented by both descriptors
# Wait for instances to spawn
general.run_console('veg_debugClearAllAreas')
num_expected = 20 * 20
self.test_success = self.test_success and self.wait_for_condition(
lambda: dynveg.validate_instance_count(base_position, 8.0, num_expected), 5.0)
if self.test_success:
box = math.Aabb_CreateCenterRadius(base_position, 8.0)
instances = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstancesInAabb', box)
pink_count = 0
purple_count = 0
for instance in instances:
purple_asset_path = purple_asset_path.replace("\\", "/").lower()
pink_asset_path = pink_asset_path.replace("\\", "/").lower()
if instance.descriptor.spawner.GetSliceAssetPath() == pink_asset_path:
pink_count += 1
elif instance.descriptor.spawner.GetSliceAssetPath() == purple_asset_path:
purple_count += 1
self.test_success = pink_count == purple_count and (pink_count + purple_count == num_expected) and self.test_success
# 5) Create a new entity with a Camera component for testing in the launcher
entity_position = math.Vector3(500.0, 500.0, 47.0)
rot_degrees_vector = math.Vector3(radians(-55.0), radians(28.5), radians(-17.0))
camera_component = ["Camera"]
camera_id = editor.ToolsApplicationRequestBus(
bus.Broadcast, "CreateNewEntityAtPosition", entity_position, EntityId.EntityId()
)
if camera_id.IsValid():
self.log("Camera entity created")
camera_entity = hydra.Entity("Camera Entity", camera_id)
camera_entity.components = []
for component in camera_component:
camera_entity.components.append(hydra.add_component(component, camera_id))
azlmbr.components.TransformBus(bus.Event, "SetLocalRotation", camera_id, rot_degrees_vector)
# 6) Save and export level
general.save_level()
general.idle_wait(1.0)
general.export_to_engine()
general.idle_wait(1.0)
test = TestVegLayerBlenderCreated()
test.run()
@@ -0,0 +1,110 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.math as math
import azlmbr.legacy.general as general
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestLayerBlocker(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="LayerBlocker_InstancesBlocked", args=["level"])
def run_test(self):
"""
Summary:
An empty level is created. A Vegetation Layer Spawner area is configured. A Vegetation Layer Blocker area is
configured to block instances in the spawner area.
Expected Behavior:
Vegetation is blocked by the configured Blocker area.
Test Steps:
1. A new level is created
2. Vegetation Layer Spawner area is created
3. Planting surface is created
4. Vegetation System Settings level component is added, and Snap Mode set to center to ensure expected instance
counts are accurate in the configured vegetation area
5. Initial instance counts pre-blocker are validated
6. A Vegetation Layer Blocker area is created, overlapping the spawner area
7. Post-blocker instance counts are validated
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
general.set_current_view_rotation(-20.0, 0.0, 0.0)
# 2) Create a new instance spawner entity
spawner_center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
asset_path)
# 3) Create surface for planting on
dynveg.create_surface_entity("Surface Entity", spawner_center_point, 32.0, 32.0, 1.0)
# 4) Add a Vegetation System Settings Level component and set Sector Point Snap Mode to Center
veg_system_settings_component = hydra.add_level_component("Vegetation System Settings")
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
'Configuration|Area System Settings|Sector Point Snap Mode', 1)
# 5) Verify initial instance counts
num_expected = 20 * 20
success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 5.0)
self.test_success = success and self.test_success
# 6) Create a new Vegetation Layer Blocker area overlapping the spawner area
blocker_entity = hydra.Entity("Blocker Area")
blocker_entity.create_entity(
spawner_center_point,
["Vegetation Layer Blocker", "Box Shape"]
)
if blocker_entity.id.IsValid():
print(f"'{blocker_entity.name}' created")
blocker_entity.get_set_test(1, "Box Shape|Box Configuration|Dimensions",
math.Vector3(3.0, 3.0, 3.0))
# 7) Validate instance counts post-blocker. 16 instances should now be blocked in the center of the spawner area
num_expected = (20 * 20) - 16
success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 5.0)
self.test_success = success and self.test_success
test = TestLayerBlocker()
test.run()
@@ -0,0 +1,86 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestLayerSpawnerFilterStageToggle(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="LayerSpawner_FilterStageToggle", args=["level"])
def run_test(self):
"""
Summary:
C4765973 Filter Stage toggle affects final vegetation position.
Expected Result:
Vegetation instances plant differently depending on the Filter Stage setting.
:return: None
"""
PREPROCESS_INSTANCE_COUNT = 16
POSTPROCESS_INSTANCE_COUNT = 19
# Create empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Create a vegetation area with all needed components
position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
vegetation_entity = dynveg.create_vegetation_area("vegetation", position, 16.0, 16.0, 10.0, asset_path)
vegetation_entity.add_component("Vegetation Slope Filter")
vegetation_entity.add_component("Vegetation Position Modifier")
# Create a child entity under vegetation area
child_entity = hydra.Entity("child_entity")
components_to_add = ["Random Noise Gradient", "Gradient Transform Modifier", "Box Shape"]
child_entity.create_entity(position, components_to_add, vegetation_entity.id)
# Set the Gradient Id in X and Y direction
vegetation_entity.get_set_test(4, "Configuration|Position X|Gradient|Gradient Entity Id", child_entity.id)
vegetation_entity.get_set_test(4, "Configuration|Position Y|Gradient|Gradient Entity Id", child_entity.id)
# Set the min and max values for Slope Filter
vegetation_entity.get_set_test(3, "Configuration|Slope Min", 25)
vegetation_entity.get_set_test(3, "Configuration|Slope Max", 35)
# Add entity with Mesh to replicate creation of hills
dynveg.create_mesh_surface_entity_with_slopes("hill", position, 5.0, 5.0, 5.0)
# Set the filter stage to preprocess and postprocess respectively and verify instance count
vegetation_entity.get_set_test(0, "Configuration|Filter Stage", 1)
self.wait_for_condition(lambda: dynveg.validate_instance_count(position, 16.0, PREPROCESS_INSTANCE_COUNT), 3.0)
result = dynveg.validate_instance_count(position, 16.0, PREPROCESS_INSTANCE_COUNT)
self.log(f"Preprocess filter stage vegetation instance count is as expected: {result}")
vegetation_entity.get_set_test(0, "Configuration|Filter Stage", 2)
self.wait_for_condition(lambda: dynveg.validate_instance_count(position, 16.0, POSTPROCESS_INSTANCE_COUNT), 3.0)
result = dynveg.validate_instance_count(position, 16.0, POSTPROCESS_INSTANCE_COUNT)
self.log(f"Postprocess filter vegetation instance stage count is as expected: {result}")
test = TestLayerSpawnerFilterStageToggle()
test.run()
@@ -0,0 +1,124 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.math as math
import azlmbr.legacy.general as general
import azlmbr.paths
import azlmbr.surface_data as surface_data
import azlmbr.vegetation as vegetation
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestLayerSpawnerInheritBehavior(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="LayerSpawner_InheritBehavior", args=["level"])
def run_test(self):
"""
Summary:
C4762381 Verifies if Inherit Behavior Flag works as expected.
Expected Result:
The spawner with Inherit Behavior toggled off no longer obeys
Vegetation Surface Mask Filter of the Vegetation Layer Blender entity and plants on the surface.
:return: None
"""
SURFACE_TAG = "test_tag"
def set_dynamic_slice_asset(entity_obj, component_index, dynamic_slice_asset_path):
dynamic_slice_spawner = vegetation.DynamicSliceInstanceSpawner()
dynamic_slice_spawner.SetSliceAssetPath(dynamic_slice_asset_path)
descriptor = hydra.get_component_property_value(
entity_obj.components[component_index], "Configuration|Embedded Assets|[0]"
)
descriptor.spawner = dynamic_slice_spawner
entity_obj.get_set_test(2, "Configuration|Embedded Assets|[0]", descriptor)
# Create empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Create Emitter entity and add the required components
position = math.Vector3(512.0, 512.0, 32.0)
emitter_entity = dynveg.create_surface_entity("emitter_entity", position, 16.0, 16.0, 1.0)
# Add surface tag to the Surface Tag Emitter
tag = surface_data.SurfaceTag()
tag.SetTag(SURFACE_TAG)
pte = hydra.get_property_tree(emitter_entity.components[1])
path = "Configuration|Generated Tags"
pte.add_container_item(path, 0, tag)
emitter_entity.get_set_test(1, "Configuration|Generated Tags|[0]", tag)
# Create Blender entity and add required components
components_to_add = ["Box Shape", "Vegetation Layer Blender"]
blender_entity = hydra.Entity("blender_entity")
blender_entity.create_entity(position, components_to_add)
blender_entity.get_set_test(0, "Box Shape|Box Configuration|Dimensions", math.Vector3(16.0, 16.0, 1.0))
# Create Vegetation area and assign a valid asset
veg_1 = hydra.Entity("veg_1")
veg_1.create_entity(
position, ["Vegetation Layer Spawner", "Vegetation Reference Shape", "Vegetation Asset List"]
)
set_dynamic_slice_asset(veg_1, 2, os.path.join("Slices", "PinkFlower.dynamicslice"))
veg_1.get_set_test(1, "Configuration|Shape Entity Id", blender_entity.id)
# Create second vegetation area and assign a valid asset
veg_2 = hydra.Entity("veg_2")
veg_2.create_entity(
position, ["Vegetation Layer Spawner", "Vegetation Reference Shape", "Vegetation Asset List"]
)
set_dynamic_slice_asset(veg_2, 2, os.path.join("Slices", "PurpleFlower.dynamicslice"))
veg_2.get_set_test(1, "Configuration|Shape Entity Id", blender_entity.id)
# Assign the vegetation areas to the Blender entity
pte = hydra.get_property_tree(blender_entity.components[1])
path = "Configuration|Vegetation Areas"
pte.update_container_item(path, 0, veg_1.id)
pte.add_container_item(path, 1, veg_2.id)
# Add Vegetation Surface Mask Filter to the blender entity and add a Exclusion tag
tag = surface_data.SurfaceTag()
tag.SetTag(SURFACE_TAG)
blender_entity.add_component("Vegetation Surface Mask Filter")
pte = hydra.get_property_tree(blender_entity.components[2])
path = "Configuration|Exclusion|Surface Tags"
pte.add_container_item(path, 0, tag)
blender_entity.get_set_test(2, "Configuration|Exclusion|Surface Tags|[0]", tag)
# Toggle Inherit Behavior flag and verify vegetation instances
self.log(
f"Vegetation is not planted when Inherit Behavior flag is checked: {dynveg.validate_instance_count(position, 16.0, 0)}"
)
veg_1.get_set_test(0, "Configuration|Inherit Behavior", False)
self.wait_for_condition(lambda: dynveg.validate_instance_count(position, 16.0, 400), 2.0)
self.log(
f"Vegetation plant when Inherit Behavior flag is unchecked: {dynveg.validate_instance_count(position, 16.0, 400)}"
)
test = TestLayerSpawnerInheritBehavior()
test.run()
@@ -0,0 +1,142 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr
import azlmbr.legacy.general as general
import azlmbr.entity as EntityId
import azlmbr.math as math
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestLayerSpawner_AllShapesPlant(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="TestLayerSpawner_AllShapesPlant", args=["level"])
def run_test(self):
"""
Summary:
The level is loaded and vegetation area is created. Then the Vegetation Reference Shape
component of vegetation area is pinned with entities of different shape components to check
if the vegetation plants in different shaped areas.
Expected Behavior:
Vegetation properly plants in areas of any shape.
Test Steps:
1) Create level
2) Create basic vegetation area entity and set the properties
3) Box Shape Entity: create, set properties and pin to vegetation
4) Capsule Shape Entity: create, set properties and pin to vegetation
5) Tube Shape Entity: create, set properties and pin to vegetation
6) Sphere Shape Entity: create, set properties and pin to vegetation
7) Cylinder Shape Entity: create, set properties and pin to vegetation
8) Prism Shape Entity: create, set properties and pin to vegetation
9) Compound Shape Entity: create, set properties and pin to vegetation
Note:
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def pin_shape_and_check_count(entity_id, count):
hydra.get_set_test(vegetation, 2, "Configuration|Shape Entity Id", entity_id)
result = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(vegetation.id,
count), 2.0)
self.test_success = self.test_success and result
# 1) Create level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create basic vegetation area entity and set the properties
entity_position = math.Vector3(125.0, 136.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
vegetation = dynveg.create_vegetation_area("Instance Spawner",
entity_position,
10.0, 10.0, 10.0,
asset_path)
vegetation.remove_component("Box Shape")
vegetation.add_component("Vegetation Reference Shape")
# Create surface for planting on
dynveg.create_surface_entity("Surface Entity", entity_position, 60.0, 60.0, 1.0)
# Adjust camera to be close to the vegetation entity
general.set_current_view_position(135.0, 102.0, 39.0)
general.set_current_view_rotation(-15.0, 0, 0)
# 3) Box Shape Entity: create, set properties and pin to vegetation
box = hydra.Entity("box")
box.create_entity(math.Vector3(124.0, 126.0, 32.0), ["Box Shape"])
new_box_dimension = math.Vector3(10.0, 10.0, 1.0)
hydra.get_set_test(box, 0, "Box Shape|Box Configuration|Dimensions", new_box_dimension)
# This and subsequent counts are the number of "PurpleFlower" that spawn in the shape with given dimensions
pin_shape_and_check_count(box.id, 156)
# 4) Capsule Shape Entity: create, set properties and pin to vegetation
capsule = hydra.Entity("capsule")
capsule.create_entity(math.Vector3(120.0, 142.0, 32.0), ["Capsule Shape"])
hydra.get_set_test(capsule, 0, "Capsule Shape|Capsule Configuration|Height", 10.0)
hydra.get_set_test(capsule, 0, "Capsule Shape|Capsule Configuration|Radius", 2.0)
pin_shape_and_check_count(capsule.id, 20)
# 5) Tube Shape Entity: create, set properties and pin to vegetation
tube = hydra.Entity("tube")
tube.create_entity(math.Vector3(124.0, 136.0, 32.0), ["Tube Shape", "Spline"])
pin_shape_and_check_count(tube.id, 27)
# 6) Sphere Shape Entity: create, set properties and pin to vegetation
sphere = hydra.Entity("sphere")
sphere.create_entity(math.Vector3(112.0, 143.0, 32.0), ["Sphere Shape"])
hydra.get_set_test(sphere, 0, "Sphere Shape|Sphere Configuration|Radius", 5.0)
pin_shape_and_check_count(sphere.id, 122)
# 7) Cylinder Shape Entity: create, set properties and pin to vegetation
cylinder = hydra.Entity("cylinder")
cylinder.create_entity(math.Vector3(136.0, 143.0, 32.0), ["Cylinder Shape"])
hydra.get_set_test(cylinder, 0, "Cylinder Shape|Cylinder Configuration|Radius", 5.0)
hydra.get_set_test(cylinder, 0, "Cylinder Shape|Cylinder Configuration|Height", 5.0)
pin_shape_and_check_count(cylinder.id, 124)
# 8) Prism Shape Entity: create, set properties and pin to vegetation
polygon_prism = hydra.Entity("polygonprism")
polygon_prism.create_entity(math.Vector3(127.0, 142.0, 32.0), ["Polygon Prism Shape"])
pin_shape_and_check_count(polygon_prism.id, 20)
# 9) Compound Shape Entity: create, set properties and pin to vegetation
compound = hydra.Entity("Compound")
compound.create_entity(math.Vector3(125.0, 136.0, 32.0), ["Compound Shape"])
pte = hydra.get_property_tree(compound.components[0])
shapes = [box.id, capsule.id, tube.id, sphere.id, cylinder.id, polygon_prism.id]
for index in range(6):
pte.add_container_item("Configuration|Child Shape Entities", index, EntityId.EntityId())
for index, element in enumerate(shapes):
hydra.get_set_test(compound, 0, f"Configuration|Child Shape Entities|[{index}]", element)
pin_shape_and_check_count(compound.id, 469)
test = TestLayerSpawner_AllShapesPlant()
test.run()
@@ -0,0 +1,123 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr
import azlmbr.legacy.general as general
import azlmbr.math as math
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestLayerSpawnerInstanceCameraRefresh(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="LayerSpawner_InstanceCameraRefresh", args=["level"])
def run_test(self):
"""
Summary:
Test that the Dynamic Vegetation System is using the current Editor viewport camera as the center
of the spawn area for vegetation. To verify this, we create two separate Editor viewports pointed
at two different vegetation areas, and verify that as we switch between active viewports, only the
area directly underneath that viewport's camera has vegetation.
"""
# Create an empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=128,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Set up a test environment to validate that switching viewports correctly changes which camera
# the vegetation system uses.
# The test environment consists of the following:
# - two 32 x 32 x 1 box shapes located far apart that emit a surface with no tags
# - two 32 x 32 x 32 vegetation areas that place vegetation on the boxes
# Initialize some constants for our test.
# The boxes are intentionally shifted by 0.5 meters to ensure that we get a predictable number
# of vegetation points. By default, vegetation plants on grid corners, so if our boxes are aligned
# with grid corner points, the right/bottom edges will include more points than we might intuitively expect.
# By shifting by 0.5 meters, the vegetation grid points don't fall on the box edges, making the total count
# more predictable.
first_entity_center_point = math.Vector3(0.5, 0.5, 100.0)
# The second box needs to be far enough away from the first that the vegetation system will never spawn instances
# in both at the same time.
second_entity_center_point = math.Vector3(1024.5, 1024.5, 100.0)
box_size = 32.0
surface_height = 1.0
# By default, vegetation spawns 20 instances per 16 meters, so for our box of 32 meters, we should have
# ((20 instances / 16 m) * 32 m) ^ 2 instances.
filled_vegetation_area_instance_count = (20 * 2) * (20 * 2)
# Change the Editor view to contain two viewports
general.set_view_pane_layout(1)
get_view_pane_layout_success = self.wait_for_condition(lambda: (general.get_view_pane_layout() == 1), 2)
get_viewport_count_success = self.wait_for_condition(lambda: (general.get_viewport_count() == 2), 2)
self.test_success = get_view_pane_layout_success and self.test_success
self.test_success = get_viewport_count_success and self.test_success
# Set the view in the first viewport to point down at the first box
general.set_active_viewport(0)
self.wait_for_condition(lambda: general.get_active_viewport() == 0, 2)
general.set_current_view_position(first_entity_center_point.x, first_entity_center_point.y,
first_entity_center_point.z + 30.0)
general.set_current_view_rotation(-85.0, 0.0, 0.0)
# Set the view in the second viewport to point down at the second box
general.set_active_viewport(1)
self.wait_for_condition(lambda: general.get_active_viewport() == 1, 2)
general.set_current_view_position(second_entity_center_point.x, second_entity_center_point.y,
second_entity_center_point.z + 30.0)
general.set_current_view_rotation(-85.0, 0.0, 0.0)
# Create the "flat surface" entities to use as our vegetation surfaces
first_surface_entity = dynveg.create_surface_entity("Surface 1", first_entity_center_point, box_size, box_size,
surface_height)
second_surface_entity = dynveg.create_surface_entity("Surface 2", second_entity_center_point, box_size, box_size,
surface_height)
# Create the two vegetation areas
test_slice_asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
first_veg_entity = dynveg.create_vegetation_area("Veg Area 1", first_entity_center_point, box_size, box_size,
box_size, test_slice_asset_path)
second_veg_entity = dynveg.create_vegetation_area("Veg Area 2", second_entity_center_point, box_size, box_size,
box_size, test_slice_asset_path)
# When the first viewport is active, the first area should be full of instances, and the second should be empty
general.set_active_viewport(0)
viewport_0_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(first_entity_center_point,
box_size / 2.0,
filled_vegetation_area_instance_count), 5)
self.test_success = viewport_0_success and self.test_success
viewport_1_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(second_entity_center_point,
box_size / 2.0, 0), 5)
self.test_success = viewport_1_success and self.test_success
# When the second viewport is active, the second area should be full of instances, and the first should be empty
general.set_active_viewport(1)
viewport_0_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(first_entity_center_point,
box_size / 2.0, 0), 5)
self.test_success = viewport_0_success and self.test_success
viewport_1_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(second_entity_center_point,
box_size / 2.0,
filled_vegetation_area_instance_count), 5)
self.test_success = viewport_1_success and self.test_success
test = TestLayerSpawnerInstanceCameraRefresh()
test.run()
@@ -0,0 +1,92 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os, sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.math as math
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class test_MeshBlocker_InstancesBlockedByMesh(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="MeshBlocker_InstancesBlockedByMesh", args=["level"])
def run_test(self):
"""
Summary:
Level is created. An entity with a vegetation spawner and entity with vegetation blocker (Mesh) component are
added. Finally, the instance counts are checked to verify expected numbers after blocker is applied.
Expected Behavior:
The vegetation planted in the Spawner area is blocked by the Mesh of the Vegetation Blocker Mesh component.
Test Steps:
--> Create level
--> Create Spawner Entity
--> Create Surface Entity to spawn vegetation instances on
--> Create Blocker Entity with cube mesh
--> Verify spawned vegetation instance counts
Note:
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Create entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
entity_position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner",
entity_position,
10.0, 10.0, 10.0,
asset_path)
# Create surface entity to plant on
dynveg.create_surface_entity("Surface Entity", entity_position, 10.0, 10.0, 1.0)
# Create blocker entity with cube mesh
blocker_entity = hydra.Entity("Blocker Entity")
blocker_entity.create_entity(entity_position,
["Mesh", "Vegetation Layer Blocker (Mesh)"])
if blocker_entity.id.IsValid():
print(f"'{blocker_entity.name}' created")
cubeId = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", os.path.join("objects", "default", "primitive_cube.cgf"), math.Uuid(),
False)
blocker_entity.get_set_test(0, "MeshComponentRenderNode|Mesh asset", cubeId)
# Verify spawned instance counts are accurate after addition of Blocker Entity
num_expected = 160 # Number of "PurpleFlower"s that plant on a 10 x 10 surface minus 1m blocker cube
result = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 2.0)
self.test_success = self.test_success and result
test = test_MeshBlocker_InstancesBlockedByMesh()
test.run()
@@ -0,0 +1,104 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.components as components
import azlmbr.math as math
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class test_MeshBlocker_InstancesBlockedByMeshHeightTuning(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="MeshBlocker_InstancesBlockedByMeshHeightTuning", args=["level"])
def run_test(self):
"""
Summary:
A temporary level is created, then a simple vegetation area is created. A blocker area is created and it is
verified that the tuning of the height percent blocker setting works as expected.
Expected Behavior:
Vegetation is blocked only around the trunk of the tree, while it still plants under the areas covered by branches.
Test Steps:
1) Create level
2) Create entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
3) Create surface entity
4) Create blocker entity with sphere mesh
5) Adjust the height Min/Max percentage values of blocker
6) Verify spawned instance counts are accurate after adjusting height Max percentage of Blocker Entity
Note:
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Create level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
entity_position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner",
entity_position,
10.0, 10.0, 10.0,
asset_path)
# 3) Create surface entity to plant on
dynveg.create_surface_entity("Surface Entity", entity_position, 10.0, 10.0, 1.0)
# 4) Create blocker entity with cube mesh
entity_position = math.Vector3(512.0, 512.0, 36.0)
blocker_entity = hydra.Entity("Blocker Entity")
blocker_entity.create_entity(entity_position,
["Mesh", "Vegetation Layer Blocker (Mesh)"])
if blocker_entity.id.IsValid():
print(f"'{blocker_entity.name}' created")
sphereId = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", os.path.join("objects", "default", "primitive_sphere.cgf"), math.Uuid(),
False)
blocker_entity.get_set_test(0, "MeshComponentRenderNode|Mesh asset", sphereId)
components.TransformBus(bus.Event, "SetLocalScale", blocker_entity.id, math.Vector3(5.0, 5.0, 5.0))
# 5) Adjust the height Max percentage values of blocker
blocker_entity.get_set_test(1, "Configuration|Mesh Height Percent Max", 0.8)
# 6) Verify spawned instance counts are accurate after adjusting height Max percentage of Blocker Entity
# The number of "PurpleFlower" instances that plant on a 10 x 10 surface minus those blocked by the sphere at
# 80% max height factored in.
num_expected = 117
result = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 2.0)
self.test_success = self.test_success and result
test = test_MeshBlocker_InstancesBlockedByMeshHeightTuning()
test.run()
@@ -0,0 +1,101 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as EntityId
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestMeshSurfaceTagEmitter(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="MeshSurfaceTagEmitter_DependentOnMeshComponent", args=["level"])
def run_test(self):
"""
Summary:
A New level is loaded. A New entity is created with component "Mesh Surface Tag Emitter". Adding a component
"Mesh" to the same entity.
Expected Behavior:
Mesh Surface Tag Emitter is disabled until the required Mesh component is added to the entity.
Test Steps:
1) Open level
2) Create a new entity with component "Mesh Surface Tag Emitter"
3) Make sure Mesh Surface Tag Emitter is disabled
4) Add Mesh to the same entity
5) Make sure Mesh Surface Tag Emitter is enabled after adding Mesh
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def is_component_enabled(EntityComponentIdPair):
return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", EntityComponentIdPair)
# 1) Open level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create a new entity with component "Mesh Surface Tag Emitter"
entity_position = math.Vector3(125.0, 136.0, 32.0)
component_to_add = "Mesh Surface Tag Emitter"
entity_id = editor.ToolsApplicationRequestBus(
bus.Broadcast, "CreateNewEntityAtPosition", entity_position, EntityId.EntityId()
)
meshentity = hydra.Entity("meshentity", entity_id)
meshentity.components = []
meshentity.components.append(hydra.add_component(component_to_add, entity_id))
if entity_id.IsValid():
print("New Entity Created")
# 3) Make sure Mesh Surface Tag Emitter is disabled
is_enabled = is_component_enabled(meshentity.components[0])
self.test_success = self.test_success and not is_enabled
if not is_enabled:
print(f"{component_to_add} is Disabled")
elif is_enabled:
print(f"{component_to_add} is Enabled. But It should be disabled before adding Mesh")
# 4) Add Mesh to the same entity
component = "Mesh"
meshentity.components.append(hydra.add_component(component, entity_id))
# 5) Make sure Mesh Surface Tag Emitter is enabled after adding Mesh
is_enabled = is_component_enabled(meshentity.components[0])
self.test_success = self.test_success and is_enabled
if is_enabled:
print(f"{component_to_add} is Enabled")
elif not is_enabled:
print(f"{component_to_add} is Disabled. But It should be enabled after adding Mesh")
test = TestMeshSurfaceTagEmitter()
test.run()
@@ -0,0 +1,83 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.math as math
import azlmbr.paths
import azlmbr.surface_data as surface_data
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestMeshSurfaceTagEmitter(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="MeshSurfaceTagEmitter_SurfaceTagsAddRemoveSucessfully",
args=["level"])
def run_test(self):
"""
Summary:
An enity with Mesh Tag Emitter and a Mesh is added to the viewport to verify if we are able to
add/remove surface tags.
Expected Behavior:
A new Surface Tag can be added and removed from the component.
Test Steps:
1) Open level
2) Create a new entity with components "Mesh Surface Tag Emitter", "Mesh"
3) Add/ remove Surface Tags
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Open level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create a new entity with components "Mesh Surface Tag Emitter", "Mesh"
entity_position = math.Vector3(125.0, 136.0, 32.0)
components_to_add = ["Mesh Surface Tag Emitter", "Mesh"]
entity = hydra.Entity("entity")
entity.create_entity(entity_position, components_to_add)
# 3) Add/ remove Surface Tags
tag = surface_data.SurfaceTag()
tag.SetTag("water")
pte = hydra.get_property_tree(entity.components[0])
path = "Configuration|Generated Tags"
pte.add_container_item(path, 0, tag)
success = self.wait_for_condition(lambda: pte.get_container_count(path).GetValue() == 1, 5.0)
self.test_success = self.test_success and success
print(f"Added SurfaceTag: container count is {pte.get_container_count(path).GetValue()}")
pte.remove_container_item(path, 0)
success = self.wait_for_condition(lambda: pte.get_container_count(path).GetValue() == 0, 5.0)
self.test_success = self.test_success and success
print(f"Removed SurfaceTag: container count is {pte.get_container_count(path).GetValue()}")
test = TestMeshSurfaceTagEmitter()
test.run()
@@ -0,0 +1,197 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.asset as asset
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestPhysXColliderSurfaceTagEmitter(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="PhysXColliderSurfaceTagEmitter_E2E_Editor", args=["level"])
def validate_behavior_context(self):
# Verify that we can create the component through the BehaviorContext
behavior_context_test_success = True
test_component = azlmbr.surface_data.SurfaceDataColliderComponent()
behavior_context_test_success = behavior_context_test_success and (test_component is not None)
behavior_context_test_success = behavior_context_test_success and (test_component.typename ==
'SurfaceDataColliderComponent')
# Verify that we can get/set the tags through the BehaviorContext
provider_tag1 = azlmbr.surface_data.SurfaceTag('provider_tag1')
provider_tag2 = azlmbr.surface_data.SurfaceTag('provider_tag2')
modifier_tag1 = azlmbr.surface_data.SurfaceTag('modifier_tag1')
modifier_tag2 = azlmbr.surface_data.SurfaceTag('modifier_tag2')
behavior_context_test_success = behavior_context_test_success and hydra.get_set_property_test(test_component,
'providerTags',
[provider_tag1,
provider_tag2])
behavior_context_test_success = behavior_context_test_success and hydra.get_set_property_test(test_component,
'modifierTags',
[modifier_tag1,
modifier_tag2])
self.log(f'SurfaceDataColliderComponent() BehaviorContext test: {behavior_context_test_success}')
return behavior_context_test_success
def run_test(self):
"""
Summary:
Test aspects of the PhysX Collider Surface Tag Emitter Component through the BehaviorContext and the Property Tree.
:return: None
"""
# Create an empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Verify all of the BehaviorContext API:
self.test_success = self.test_success and self.validate_behavior_context()
# Set up a test environment to validate the PhysX Collider Surface Tag Emitter Component.
# The test environment will consist of the following:
# - a 32 x 32 x 1 box shape that emits a surface with no tags
# - a 32 x 32 x 32 vegetation area that will only place vegetation on surfaces with the 'test' tag
# With this setup, no vegetation will appear until a Surface Tag Emitter either emits new points with
# the correct tag, or modifies points on our box shape to emit the correct tag.
# Initialize some arbitrary constants for our test
entity_center_point = math.Vector3(512.0, 512.0, 100.0)
invalid_tag = azlmbr.surface_data.SurfaceTag('invalid')
surface_tag = azlmbr.surface_data.SurfaceTag('test')
test_box_size = 32.0
baseline_surface_height = 1.0
collider_radius = 4.0
collider_diameter = collider_radius * 2.0
# Set viewport view of area under test, and toggle helpers back on
general.set_current_view_position(512.0, 485.0, 110.0)
general.set_current_view_rotation(-35.0, 0.0, 0.0)
general.toggle_helpers()
# Create the "flat surface" entity to use as our baseline surface
dynveg.create_surface_entity("Baseline Surface", entity_center_point, 32.0, 32.0, 1.0)
# Create a new entity with required vegetation area components
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Veg Area", entity_center_point, 32.0, 32.0, 32.0, asset_path)
# Add a Vegetation Surface Mask Filter component to the spawner entity and set it to include the "test" tag
spawner_entity.add_component("Vegetation Surface Mask Filter")
spawner_entity.get_set_test(3, "Configuration|Inclusion|Surface Tags", [surface_tag])
# At this point, there should be 0 instances within our entire veg area
initial_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(entity_center_point, 16.0, 0),
5.0)
self.test_success = self.test_success and initial_success
# Create an entity with a PhysX Collider and our PhysX Collider Surface Tag Emitter
collider_entity = hydra.Entity("Collider Surface")
collider_entity.create_entity(
entity_center_point,
["PhysX Collider", "PhysX Collider Surface Tag Emitter"]
)
if collider_entity.id.IsValid():
self.log(f"'{collider_entity.name}' created")
# Set up the PhysX Collider so that each shape type (sphere, box, capsule) has the same test height.
hydra.get_set_test(collider_entity, 0, "Shape Configuration|Sphere|Radius", collider_radius)
hydra.get_set_test(collider_entity, 0, "Shape Configuration|Box|Dimensions", math.Vector3(collider_diameter,
collider_diameter,
collider_diameter))
hydra.get_set_test(collider_entity, 0, "Shape Configuration|Capsule|Height", collider_diameter)
# Run through each collider shape type (sphere, box, capsule) and verify the surface generation
# and surface modification of the PhysX Collision Surface Tag Emitter Component.
for collider_shape in range(0, 3):
hydra.get_set_test(collider_entity, 0, "Shape Configuration|Shape", collider_shape)
# Test: Generate a new surface on the collider.
# There should be one instance at the very top of the collider sphere, and none on the baseline surface
# (We use a small query box to only check for one placed instance point)
hydra.get_set_test(collider_entity, 1, "Configuration|Generated Tags", [surface_tag])
hydra.get_set_test(collider_entity, 1, "Configuration|Extended Tags", [invalid_tag])
top_point = math.Vector3(entity_center_point.x, entity_center_point.y, entity_center_point.z +
collider_radius)
baseline_surface_point = math.Vector3(entity_center_point.x, entity_center_point.y, entity_center_point.z +
(baseline_surface_height / 2.0))
top_point_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(top_point, 0.25, 1), 5.0)
self.test_success = self.test_success and top_point_success
baseline_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(baseline_surface_point,
0.25, 0), 5.0)
self.test_success = self.test_success and baseline_success
# Test: Modify an existing surface inside the collider.
# There should be no instances at the very top of the collider sphere, and one on the baseline surface
# within our query box.
# (We use a small query box to only check for one placed instance point)
hydra.get_set_test(collider_entity, 1, "Configuration|Generated Tags", [invalid_tag])
hydra.get_set_test(collider_entity, 1, "Configuration|Extended Tags", [surface_tag])
top_point_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(top_point, 0.25, 0), 5.0)
self.test_success = self.test_success and top_point_success
baseline_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(baseline_surface_point,
0.25, 1), 5.0)
self.test_success = self.test_success and baseline_success
# Setup collider entity with a PhysX Mesh
test_physx_mesh_asset_path = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", os.path.join("levels", "physics",
"c4044697_material_perfacematerialvalidation",
"test.pxmesh"), math.Uuid(), False)
hydra.get_set_test(collider_entity, 0, "Shape Configuration|Shape", 7)
hydra.get_set_test(collider_entity, 0, "Shape Configuration|Asset|PhysX Mesh", test_physx_mesh_asset_path)
# Set the asset scale to match the test heights of the shapes tested
asset_scale = math.Vector3(1.0, 1.0, 9.0)
collider_entity.get_set_test(0, "Shape Configuration|Asset|Configuration|Asset Scale", asset_scale)
# Test: Generate a new surface on the collider.
# There should be one instance at the very top of the collider mesh, and none on the baseline surface
# (We use a small query box to only check for one placed instance point)
self.log("Starting PhysX Mesh Collider Test")
hydra.get_set_test(collider_entity, 1, "Configuration|Generated Tags", [surface_tag])
hydra.get_set_test(collider_entity, 1, "Configuration|Extended Tags", [invalid_tag])
top_point_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(top_point, 0.25, 1), 5.0)
self.test_success = self.test_success and top_point_success
baseline_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(baseline_surface_point,
0.25, 0), 5.0)
self.test_success = self.test_success and baseline_success
# Test: Modify an existing surface inside the collider.
# There should be no instances at the very top of the collider mesh, and none on the baseline surface within
# our query box as PhysX meshes are treated as hollow shells, not solid volumes.
# (We use a small query box to only check for one placed instance point)
hydra.get_set_test(collider_entity, 1, "Configuration|Generated Tags", [invalid_tag])
hydra.get_set_test(collider_entity, 1, "Configuration|Extended Tags", [surface_tag])
top_point_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(top_point, 0.25, 0), 5.0)
self.test_success = self.test_success and top_point_success
baseline_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(baseline_surface_point,
0.25, 0), 5.0)
self.test_success = self.test_success and baseline_success
test = TestPhysXColliderSurfaceTagEmitter()
test.run()
@@ -0,0 +1,137 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestPositionModifierAutoSnapToSurface(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="PositionModifier_AutoSnapToSurface", args=["level"])
def run_test(self):
"""
Summary:
Instance spawner is setup to plant on a spherical mesh. Offsets are set on the x-axis, and checks are performed
to ensure instances plant where expected depending on the toggle setting.
Expected Behavior:
Offset instances snap to the expected surface when Auto Snap to Surface is enabled, and offset away from surface
when it is disabled.
Test Steps:
1) Create a new, temporary level
2) Create a new entity with required vegetation area components and a Position Modifier
3) Create a spherical planting surface
4) Verify initial instance counts pre-filter
5) Create a child entity of the spawner entity with a Constant Gradient component and pin to spawner
6) Set the Position Modifier offset to 5 on the x-axis
7) Validate instance counts on top of and inside the sphere mesh with Auto Snap to Surface enabled
8) Validate instance counts on top of and inside the sphere mesh with Auto Snap to Surface disabled
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
position_modifier_paths = ['Configuration|Position X|Range Min', 'Configuration|Position X|Range Max',
'Configuration|Position Y|Range Min', 'Configuration|Position Y|Range Max',
'Configuration|Position Z|Range Min', 'Configuration|Position Z|Range Max']
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
general.set_current_view_rotation(-20.0, 0.0, 0.0)
# 2) Create a new entity with required vegetation area components and a Position Modifier
spawner_center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
asset_path)
# Add a Vegetation Position Modifier and set offset values to 0
spawner_entity.add_component("Vegetation Position Modifier")
for path in position_modifier_paths:
spawner_entity.get_set_test(3, path, 0)
# 3) Create a spherical planting surface
dynveg.create_mesh_surface_entity_with_slopes("Planting Surface", spawner_center_point, 5.0, 5.0, 5.0)
# 4) Verify initial instance counts pre-filter
num_expected = 121 # Single instance planted
spawner_success = self.wait_for_condition(
lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
self.test_success = self.test_success and spawner_success
# 5) Create a child entity of the spawner entity with a Constant Gradient component and pin to spawner
components_to_add = ["Constant Gradient"]
gradient_entity = hydra.Entity("Gradient Entity")
gradient_entity.create_entity(spawner_center_point, components_to_add, parent_id=spawner_entity.id)
# Pin the Constant Gradient to the X axis of the spawner's Position Modifier component
spawner_entity.get_set_test(3, 'Configuration|Position X|Gradient|Gradient Entity Id', gradient_entity.id)
# 6) Set the Position Modifier offset to 5 on the x-axis
spawner_entity.get_set_test(3, position_modifier_paths[0], 5)
spawner_entity.get_set_test(3, position_modifier_paths[1], 5)
# 7) Validate instance count at the top of the sphere mesh and inside the sphere mesh while Auto Snap to Surface
# is enabled
top_point = math.Vector3(512.0, 512.0, 37.0)
inside_point = math.Vector3(512.0, 512.0, 33.0)
radius = 0.5
num_expected = 1
self.log(f"Checking for instances in a {radius * 2}m area at {top_point.ToString()}")
top_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(top_point, radius, num_expected),
5.0)
self.test_success = top_success and self.test_success
num_expected = 0
self.log(f"Checking for instances in a {radius * 2}m area at {inside_point.ToString()}")
inside_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(inside_point, radius,
num_expected), 5.0)
self.test_success = inside_success and self.test_success
# 8) Toggle off Auto Snap to Surface. Instances should now plant inside the sphere and no longer on top
spawner_entity.get_set_test(3, "Configuration|Auto Snap To Surface", False)
num_expected = 0
self.log(f"Checking for instances in a {radius * 2}m area at {top_point.ToString()}")
top_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(top_point, radius, num_expected),
5.0)
self.test_success = top_success and self.test_success
num_expected = 1
self.log(f"Checking for instances in a {radius * 2}m area at {inside_point.ToString()}")
inside_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(inside_point, radius,
num_expected), 5.0)
self.test_success = inside_success and self.test_success
test = TestPositionModifierAutoSnapToSurface()
test.run()
@@ -0,0 +1,167 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import random
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestPositionModifierComponentAndOverrides(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="PositionModifierComponentAndOverrides_InstanceOffset", args=["level"])
def run_test(self):
"""
Summary: Range Min/Max in the Vegetation Position Modifier component and component overrides can be set for all
axes, and functions as expected when fed a gradient signal.
Expected Behavior: Instances are offset by the specified amount.
Test Steps:
1) New test level is created
2) Spawner area is setup with all necessary components
3) Surface for planting is created
4) Initial instance count validation pre-filter is performed
5) An entity with a Constant Gradient of 1 is added as a child to the spawner entity, and pinned to the Position
Modifier Gradient Entity Id fields
6) Sector size is adjusted on a Vegetation System Settings component to allow for offset instances to not fall
outside of the queried sector
7) Random offsets are set for each axis of the Position Modifier component, and instance counts are validated
8) Overrides are enabled on the Position Modifier component
9) Random offsets are set for each axis of the descriptor's Position Modifier overrides, and instance counts
are validated
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
position_modifier_paths = ['Configuration|Position X|Range Min', 'Configuration|Position X|Range Max',
'Configuration|Position Y|Range Min', 'Configuration|Position Y|Range Max',
'Configuration|Position Z|Range Min', 'Configuration|Position Z|Range Max']
override_position_modifier_paths = ['Configuration|Embedded Assets|[0]|Position Modifier|Min X',
'Configuration|Embedded Assets|[0]|Position Modifier|Max X',
'Configuration|Embedded Assets|[0]|Position Modifier|Min Y',
'Configuration|Embedded Assets|[0]|Position Modifier|Max Y',
'Configuration|Embedded Assets|[0]|Position Modifier|Min Z',
'Configuration|Embedded Assets|[0]|Position Modifier|Max Z']
def generate_random_offset_list():
offset_list = []
while len(offset_list) < 10:
offset = round(random.uniform(-8.0, 8.0), 2)
if not -1.0 <= offset <= 1.0:
offset_list.append(offset)
print("List of values to test against = " + str(offset_list))
return offset_list
def set_offset_and_verify_instance_counts(offset_to_test, center, is_override=False):
print(f"Starting test with an offset of {offset_to_test}")
# Set min/max values to the offset value
if not is_override:
for path in position_modifier_paths:
spawner_entity.get_set_test(3, path, offset_to_test)
else:
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Position Modifier|Override Enabled",
True)
for path in override_position_modifier_paths:
spawner_entity.get_set_test(2, path, offset_to_test)
center_point = math.Vector3(center.x + offset_to_test, center.y + offset_to_test, center.z + offset_to_test)
radius = 0.5
print(f"Querying for instances in a {radius * 2}m area around {center_point.ToString()}")
offset_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(center_point, radius, 1), 5.0)
offset_success2 = self.wait_for_condition(lambda: dynveg.validate_instance_count(center, radius, 0), 5.0)
self.test_success = offset_success and offset_success2 and self.test_success
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Set view of planting area for visual debugging
general.set_current_view_position(16.0, -5.0, 32.0)
# 2) Create a new entity with required vegetation area components
spawner_center_point = math.Vector3(16.0, 16.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", spawner_center_point, 1.0, 1.0, 1.0, asset_path)
# Add a Vegetation Position Modifier and set offset values to 0
spawner_entity.add_component("Vegetation Position Modifier")
for path in position_modifier_paths:
spawner_entity.get_set_test(3, path, 0)
# 3) Add flat surface to plant on
dynveg.create_surface_entity("Planting Surface", spawner_center_point, 32.0, 32.0, 0.0)
# 4) Verify initial instance counts pre-filter
num_expected = 1 # Single instance planted
spawner_success = self.wait_for_condition(
lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
self.test_success = self.test_success and spawner_success
# 5) Create a child entity of the spawner entity with a Constant Gradient component
components_to_add = ["Constant Gradient"]
gradient_entity = hydra.Entity("Gradient Entity")
gradient_entity.create_entity(spawner_center_point, components_to_add, parent_id=spawner_entity.id)
# Pin the Constant Gradient to each axis of the Position Modifier
position_modifier_gradient_paths = ['Configuration|Position X|Gradient|Gradient Entity Id',
'Configuration|Position Y|Gradient|Gradient Entity Id',
'Configuration|Position Z|Gradient|Gradient Entity Id']
for path in position_modifier_gradient_paths:
spawner_entity.get_set_test(3, path, gradient_entity.id)
# 6) Add a Vegetation System Settings Level component and change sector size to 32 sq meters so instances can
# offset to a greater range and still be validated
veg_system_settings_component = hydra.add_level_component("Vegetation System Settings")
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
"Configuration|Area System Settings|Sector Size In Meters", 32)
sector_size = hydra.get_component_property_value(veg_system_settings_component,
"Configuration|Area System Settings|Sector Size In Meters")
self.test_success = (sector_size == 32) and self.test_success
# 7) Set offsets on all axes and verify instance counts
offsets_to_test = generate_random_offset_list()
for offset in offsets_to_test:
if self.test_success:
set_offset_and_verify_instance_counts(offset, spawner_center_point)
# 8) Toggle on allow overrides on the Position Modifier Component
spawner_entity.get_set_test(3, "Configuration|Allow Per-Item Overrides", True)
# 9) Set offsets on all axes on descriptor overrides and verify instance counts
for offset in offsets_to_test:
if self.test_success:
set_offset_and_verify_instance_counts(offset, spawner_center_point, is_override=True)
test = TestPositionModifierComponentAndOverrides()
test.run()
@@ -0,0 +1,147 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C4814460: A level with simple vegetation is created. A child entity with required components is then created,
and pinned to the gradient entity id in Z direction for vegetation entity. The changes in vegetation area are observed.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.bus as bus
import azlmbr.areasystem as areasystem
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestRotationModifierOverrides_InstancesRotateWithinRange(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="RotationModifierOverrides_InstancesRotateWithinRange", args=["level"])
def run_test(self):
"""
Summary:
A level with simple vegetation is created. A child entity with required components is then created,
and pinned to the gradient entity id in Z direction for vegetation entity. The changes in vegetation
area are observed.
Expected Behavior:
Vegetation instances all rotate randomly between 0-360 degrees on the Z-axis.
Test Steps:
1) Create level
2) Create vegetation entity and add components
3) Set properties for vegetation entity
4) Create new child entity
5) Pin the child entity to vegetation entity as gradient entity id
6) Verify rotation without per-item overrides
7) Verify rotation with per-item overrides
Note:
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def get_expected_rotation(min, max, gradient_value):
return min + ((max - min) * gradient_value)
def validate_rotation(center, radius, num_expected, rot_degrees_vector):
# Verify that every instance in the given area has the expected rotation.
box = math.Aabb_CreateCenterRadius(center, radius)
instances = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstancesInAabb', box)
num_found = len(instances)
num_validated = 0
result = (num_found == num_expected)
print(f'instance count validation: {result} (found={num_found}, expected={num_expected})')
expected_rotation = math.Quaternion()
expected_rotation.SetFromEulerDegrees(rot_degrees_vector)
for instance in instances:
is_close = instance.rotation.IsClose(expected_rotation)
result = result and is_close
if is_close:
num_validated = num_validated + 1
#else:
# print(f'instance rotation validation: {is_close} (rotation={instance.rotation} expected={expected_rotation})')
print(f'instance rotation validation: {result} (num_validated={num_validated})')
return result
# 1) Create level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
general.run_console("e_WaterOcean=0")
# 2) Create vegetation entity and add components
entity_position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Spawner Entity", entity_position, 16.0, 16.0, 16.0, asset_path)
spawner_entity.add_component("Vegetation Rotation Modifier")
# Our default vegetation settings places 20 instances per 16 meters, so we expect 20 * 20 total instances.
num_expected = 20 * 20
# This is technically twice as big as we need, but we want to make sure our query radius is large enough to discover every
# instance we've created.
area_radius = 16.0
# Create surface to spawn on
dynveg.create_surface_entity("Surface Entity", entity_position, 16.0, 16.0, 1.0)
# 3) Set properties for the rotation override on the descriptor, but don't set "allow overrides" on the rotation modifier yet.
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Rotation Modifier|Override Enabled", True)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Rotation Modifier|Min Z", -70.0)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Rotation Modifier|Max Z", 30.0)
# 4) Create new child entity with a constant gradient
constant_gradient_value = 0.25
gradient_entity = hydra.Entity("Gradient Entity")
gradient_entity.create_entity(
entity_position,
["Constant Gradient"],
parent_id=spawner_entity.id
)
if gradient_entity.id.IsValid():
self.log(f"'{gradient_entity.name}' created")
gradient_entity.get_set_test(0, "Configuration|Value", constant_gradient_value)
# 5) Pin the child entity to vegetation entity as gradient entity id
spawner_entity.get_set_test(3, "Configuration|Rotation Z|Gradient|Gradient Entity Id", gradient_entity.id)
# 6) Verify that without per-item overrides, the rotation matches the one calculated from the default rotation range.
general.idle_wait(1.0)
rotation_degrees = get_expected_rotation(-180.0, 180.0, constant_gradient_value)
rotation_success = self.wait_for_condition(
lambda: validate_rotation(entity_position, area_radius, num_expected, math.Vector3(0.0, 0.0, rotation_degrees)),
5.0)
self.test_success = self.test_success and rotation_success
# 7) Verify that with per-item overrides enabled, the rotation matches the one calculated from the override range.
spawner_entity.get_set_test(3, "Configuration|Allow Per-Item Overrides", True)
rotation_degrees = get_expected_rotation(-70.0, 30.0, constant_gradient_value)
rotation_success = self.wait_for_condition(
lambda: validate_rotation(entity_position, area_radius, num_expected, math.Vector3(0.0, 0.0, rotation_degrees)),
5.0)
self.test_success = self.test_success and rotation_success
test = TestRotationModifierOverrides_InstancesRotateWithinRange()
test.run()
@@ -0,0 +1,215 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.math as math
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.areasystem as areasystem
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestRotationModifier_InstancesRotateWithinRange(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="RotationModifier_InstancesRotateWithinRange", args=["level"])
def run_test(self):
"""
Summary: Range Min/Max in the Vegetation Rotation Modifier component can be set for all axes,
and functions as expected when fed a gradient signal
Vegetation Entity: Set in the middle of the level it holds a child entity and the following components:
Vegetation Asset List
Box Shape (size: <10, 10, 10>)
Vegetation Layer Spawner
Vegetation Rotation Modifier
Rotation X (gradient: child, Range Min: Variable, Range Max: Variable)
Rotation Y (gradient: child, Range Min: Variable, Range Max: Variable)
Rotation Z (gradient: child, Range Min: Variable, Range Max: Variable)
Child Entity: Child to Vegetation Entity has the following components:
Box Shape (size: <10, 10, 10>)
Gradient Transform Modifier
Constant Gradient
Expected Behavior: The vegetation area adjusts rotation based on the Constant Gradient component
and the min and max values for each component. Min max of each axis is checked
Test Steps:
1) Create level
2) Set up vegetation entities
3) X-axis Check
4) Y-axis Check
5) Z-axis Check
Note:
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Test Constants
LEVEL_CENTER = math.Vector3(512.0, 512.0, 32.0)
constant_gradient_value = 0.15
# Helper Functions
def change_range_max(axis, value):
spawner_entity.get_set_test(3, f"Configuration|Rotation {axis}|Range Max", value)
def change_range_min(axis, value):
spawner_entity.get_set_test(3, f"Configuration|Rotation {axis}|Range Min", value)
def get_expected_rotation(min, max, gradient_value):
return min + ((max - min) * gradient_value)
def validate_rotation(center, radius, num_expected, rot_degrees_vector):
# Verify that every instance in the given area has the expected rotation.
box = math.Aabb_CreateCenterRadius(center, radius)
instances = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstancesInAabb', box)
num_found = len(instances)
result = (num_found == num_expected)
print(f'instance count validation: {result} (found={num_found}, expected={num_expected})')
expected_rotation = math.Quaternion()
expected_rotation.SetFromEulerDegrees(rot_degrees_vector)
for instance in instances:
result = result and instance.rotation.IsClose(expected_rotation)
print(f'instance rotation validation: {result} (rotation={instance.rotation} expected={expected_rotation})')
return result
# Main Script
# 1) Create Level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
general.run_console("e_WaterOcean=0")
# 2) Set up vegetation entities
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Spawner Entity", LEVEL_CENTER, 2.0, 2.0, 2.0, asset_path)
additional_components = [
"Vegetation Rotation Modifier"
]
for component in additional_components:
spawner_entity.add_component(component)
# Create surface to spawn vegetation on
dynveg.create_surface_entity("Surface Entity", LEVEL_CENTER, 10.0, 10.0, 1.0)
# Create Gradient Entity
gradient_entity = hydra.Entity("Gradient Entity")
gradient_entity.create_entity(
LEVEL_CENTER,
["Constant Gradient"],
parent_id=spawner_entity.id
)
if gradient_entity.id.IsValid():
self.log(f"'{gradient_entity.name}' created")
gradient_entity.get_set_test(0, "Configuration|Value", constant_gradient_value)
# Vegetation Rotation Modifier
for axis in ["X", "Y", "Z"]:
spawner_entity.get_set_test(
3, f"Configuration|Rotation {axis}|Gradient|Gradient Entity Id", gradient_entity.id
)
# Set up constants used across all the rotation checks
# Choose an area large enough to contain all of the instances we spawned.
area_center = LEVEL_CENTER
area_radius = 20.0
# We're spawning a 2x2 area, which will have 3 rows of 3 instances due to default vegetation system spacing, so
# we should have a total of 9 instances.
num_expected = 9
# 3) X-axis check
general.idle_wait(3.0) # Allow mesh to load
# baseline, verify that we initially have no rotation
change_range_min("Z", 0.0)
change_range_max("Z", 0.0)
rotation_success = self.wait_for_condition(
lambda: validate_rotation(area_center, area_radius, num_expected, math.Vector3(0.0, 0.0, 0.0)),
5.0)
self.test_success = self.test_success and rotation_success
# Adjust x-axis range min / max to (-180, 0).
# Because we have a constant gradient of 0.25, our actual rotation should be (min + (max - min) * gradient),
# or (-180 + (0 - -180) * 0.25)
change_range_min("X", -180.0)
rotation_degrees = get_expected_rotation(-180.0, 0.0, constant_gradient_value)
rotation_success = self.wait_for_condition(
lambda: validate_rotation(area_center, area_radius, num_expected, math.Vector3(rotation_degrees, 0.0, 0.0)),
5.0)
self.test_success = self.test_success and rotation_success
# Set the min / max to (0, 90), with an expected result of (0 + (90 - 0) * 0.25)
change_range_min("X", 0.0)
change_range_max("X", 90.0)
rotation_degrees = get_expected_rotation(0.0, 90.0, constant_gradient_value)
rotation_success = self.wait_for_condition(
lambda: validate_rotation(area_center, area_radius, num_expected, math.Vector3(rotation_degrees, 0.0, 0.0)),
5.0)
self.test_success = self.test_success and rotation_success
change_range_max("X", 0.0)
# 4) Y-axis check
change_range_min("Y", -180.0)
rotation_degrees = get_expected_rotation(-180.0, 0.0, constant_gradient_value)
rotation_success = self.wait_for_condition(
lambda: validate_rotation(area_center, area_radius, num_expected, math.Vector3(0.0, rotation_degrees, 0.0)),
5.0)
self.test_success = self.test_success and rotation_success
change_range_min("Y", 0.0)
change_range_max("Y", 90.0)
rotation_degrees = get_expected_rotation(0.0, 90.0, constant_gradient_value)
rotation_success = self.wait_for_condition(
lambda: validate_rotation(area_center, area_radius, num_expected, math.Vector3(0.0, rotation_degrees, 0.0)),
5.0)
self.test_success = self.test_success and rotation_success
change_range_max("Y", 0.0)
# 5) Z-axis check
change_range_min("Z", -180.0)
rotation_degrees = get_expected_rotation(-180.0, 0.0, constant_gradient_value)
rotation_success = self.wait_for_condition(
lambda: validate_rotation(area_center, area_radius, num_expected, math.Vector3(0.0, 0.0, rotation_degrees)),
5.0)
self.test_success = self.test_success and rotation_success
change_range_min("Z", 0.0)
change_range_max("Z", 90.0)
rotation_degrees = get_expected_rotation(0.0, 90.0, constant_gradient_value)
rotation_success = self.wait_for_condition(
lambda: validate_rotation(area_center, area_radius, num_expected, math.Vector3(0.0, 0.0, rotation_degrees)),
5.0)
self.test_success = self.test_success and rotation_success
test = TestRotationModifier_InstancesRotateWithinRange()
test.run()
@@ -0,0 +1,161 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.areasystem as areasystem
import azlmbr.bus as bus
import azlmbr.legacy.general as general
import azlmbr.math as math
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
# Constants
CLOSE_ENOUGH_THRESHOLD = 0.01
class TestScaleModifierOverrides_InstancesProperlyScale(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="ScaleModifierOverrides_InstancesProperlyScale", args=["level"])
def run_test(self):
"""
Summary:
A level is created, then as simple vegetation area is created. Vegetation Scale Modifier component is
added to the vegetation area. A new child entity is created with Random Noise Gradient Generator,
Gradient Transform Modifier, and Box Shape. Child entity is set as gradient entity id in Vegetation
Scale Modifier, and scale of instances is validated to fall within expected range.
Expected Behavior:
Vegetation instances have random scale between Range Min and Range Max applied.
Test Steps:
1) Create level
2) Create a new entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
3) Set a valid mesh asset on the Vegetation Asset List
4) Add Vegetation Scale Modifier component to the vegetation and set the values
5) Toggle on Scale Modifier Override and verify Scale Min and Scale Max are set 0.1 and 1.0
6) Create a new child entity and add components
7) Add child entity as gradient entity id in Vegetation Scale Modifier
8) Validate scale of instances with a few different min/max override values
Note:
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def set_and_validate_scale(entity, min_scale, max_scale):
# Set Range Min/Max
entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Scale Modifier|Min", min_scale)
entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Scale Modifier|Max", max_scale)
# Clear all areas to force a refresh
general.run_console('veg_debugClearAllAreas')
# Wait for instances to spawn
num_expected = 20 * 20
self.test_success = self.test_success and self.wait_for_condition(
lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
# Validate scale values of instances
box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', entity.id)
instances = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstancesInAabb', box)
if len(instances) == num_expected:
for instance in instances:
if min_scale <= instance.scale <= max_scale:
self.log("All instances scaled within appropriate range")
return True
self.log(f"Instance at {instance.position} scale is {instance.scale}. Expected between "
f"{min_scale}/{max_scale}")
return False
self.log(f"Failed to find all instances! Found {len(instances)}, expected {num_expected}.")
return False
# 1) Create level and set an appropriate view of spawner area
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
general.set_current_view_position(500.49, 498.69, 46.66)
general.set_current_view_rotation(-42.05, 0.00, -36.33)
# 2) Create a new entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
entity_position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Spawner Entity", entity_position, 16.0, 16.0, 10.0, asset_path)
# Create a surface to plant on and add a Vegetation Debugger Level component to allow refreshes
dynveg.create_surface_entity("Surface Entity", entity_position, 20.0, 20.0, 1.0)
hydra.add_level_component("Vegetation Debugger")
# 4) Add Vegetation Scale Modifier component to the vegetation and set the values
spawner_entity.add_component("Vegetation Scale Modifier")
spawner_entity.get_set_test(3, "Configuration|Allow Per-Item Overrides", True)
# 5) Toggle on Scale Modifier Override and verify Scale Min and Scale Max are set 0.1 and 1.0
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Scale Modifier|Override Enabled", True)
scale_min = float(
format(
(
hydra.get_component_property_value(
spawner_entity.components[2], "Configuration|Embedded Assets|[0]|Scale Modifier|Min"
)
),
".1f",
)
)
scale_max = float(
format(
(
hydra.get_component_property_value(
spawner_entity.components[2], "Configuration|Embedded Assets|[0]|Scale Modifier|Max"
)
),
".1f",
)
)
if ((scale_max - 1.0) < CLOSE_ENOUGH_THRESHOLD) and ((scale_min - 0.1) < CLOSE_ENOUGH_THRESHOLD):
self.log("Scale Min and Scale Max are set to 0.1 and 1.0 in Vegetation Asset List")
else:
self.log("Scale Min and Scale Max are not set to 0.1 and 1.0 in Vegetation Asset List")
# 6) Create a new child entity and add components
gradient_entity = hydra.Entity("Gradient Entity")
gradient_entity.create_entity(
entity_position,
["Random Noise Gradient", "Gradient Transform Modifier", "Box Shape"],
parent_id=spawner_entity.id
)
if gradient_entity.id.IsValid():
self.log(f"'{gradient_entity.name}' created")
# 7) Add child entity as gradient entity id in Vegetation Scale Modifier
spawner_entity.get_set_test(3, "Configuration|Gradient|Gradient Entity Id", gradient_entity.id)
# 8) Validate instances are scaled properly via a few different Range Min/Max settings on the override
self.test_success = set_and_validate_scale(spawner_entity, 0.1, 1.0) and self.test_success
self.test_success = set_and_validate_scale(spawner_entity, 2.0, 2.5) and self.test_success
self.test_success = set_and_validate_scale(spawner_entity, 1.0, 5.0) and self.test_success
test = TestScaleModifierOverrides_InstancesProperlyScale()
test.run()
@@ -0,0 +1,131 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.areasystem as areasystem
import azlmbr.bus as bus
import azlmbr.legacy.general as general
import azlmbr.math as math
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestScaleModifier_InstancesProperlyScale(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="ScaleModifier_InstancesProperlyScale", args=["level"])
def run_test(self):
"""
Summary:
A New level is created. A New entity is created with components Vegetation Layer Spawner, Vegetation Asset List,
Box Shape and Vegetation Scale Modifier. A New child entity is created with components Random Noise Gradient,
Gradient Transform Modifier, and Box Shape. Pin the Random Noise entity to the Gradient Entity Id field for
the Gradient group. Range Min and Range Max are set to few values and values are validated. Range Min and Range
Max are set to few other values and values are validated.
Expected Behavior:
Vegetation instances are scaled within Range Min/Range Max.
Test Steps:
1) Create level
2) Create a new entity with components Vegetation Layer Spawner, Vegetation Asset List, Box Shape and
Vegetation Scale Modifier
3) Create child entity with components Random Noise Gradient, Gradient Transform Modifier and Box Shape
4) Pin the Random Noise entity to the Gradient Entity Id field for the Gradient group.
5) Range Min/Max is set to few different values on the Vegetation Scale Modifier component and
scale of instances is validated
Note:
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def set_and_validate_scale(entity, min_scale, max_scale):
# Set Range Min/Max
entity.get_set_test(3, "Configuration|Range Min", min_scale)
entity.get_set_test(3, "Configuration|Range Max", max_scale)
# Clear all areas to force a refresh
general.run_console('veg_debugClearAllAreas')
# Wait for instances to spawn
num_expected = 20 * 20
self.test_success = self.test_success and self.wait_for_condition(
lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
# Validate scale values of instances
box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', entity.id)
instances = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstancesInAabb', box)
if len(instances) == num_expected:
for instance in instances:
if min_scale <= instance.scale <= max_scale:
self.log("All instances scaled within appropriate range")
return True
self.log(f"Instance at {instance.position} scale is {instance.scale}. Expected between "
f"{min_scale}/{max_scale}")
return False
self.log(f"Failed to find all instances! Found {len(instances)}, expected {num_expected}.")
return False
# 1) Create level and set an appropriate view of spawner area
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
general.set_current_view_position(500.49, 498.69, 46.66)
general.set_current_view_rotation(-42.05, 0.00, -36.33)
# 2) Create a new entity with components Vegetation Layer Spawner, Vegetation Asset List, Box Shape and
# Vegetation Scale Modifier
entity_position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Spawner Entity", entity_position, 16.0, 16.0, 16.0,
asset_path)
spawner_entity.add_component("Vegetation Scale Modifier")
# Create a surface to plant on and add a Vegetation Debugger Level component to allow refreshes
dynveg.create_surface_entity("Surface Entity", entity_position, 20.0, 20.0, 1.0)
hydra.add_level_component("Vegetation Debugger")
# 3) Create child entity with components Random Noise Gradient, Gradient Transform Modifier and Box Shape
gradient_entity = hydra.Entity("Gradient Entity")
gradient_entity.create_entity(
entity_position,
["Random Noise Gradient", "Gradient Transform Modifier", "Box Shape"],
parent_id=spawner_entity.id
)
if gradient_entity.id.IsValid():
self.log(f"'{gradient_entity.name}' created")
# 4) Pin the Random Noise entity to the Gradient Entity Id field for the Gradient group.
spawner_entity.get_set_test(3, "Configuration|Gradient|Gradient Entity Id", gradient_entity.id)
# 5) Set Range Min/Max on the Vegetation Scale Modifier component to diff values, and verify instance scale is
# within bounds
self.test_success = set_and_validate_scale(spawner_entity, 2.0, 4.0) and self.test_success
self.test_success = set_and_validate_scale(spawner_entity, 12.0, 40.0) and self.test_success
self.test_success = set_and_validate_scale(spawner_entity, 0.5, 2.5) and self.test_success
test = TestScaleModifier_InstancesProperlyScale()
test.run()
@@ -0,0 +1,132 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C4874094: Shape reference can be replaced/removed
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestShapeIntersectionFilter(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="ShapeIntersectionFilter_InstancePlanting", args=["level"])
def run_test(self):
"""
Summary:
A spawner area is created with a Vegetation Shape Intersection Filter. 2 different shape entities are created,
pinned to the Shape Intersection Filter, and instance counts are verified.
Expected Behavior:
The Shape Entity Id reference can be successfully set/updated. Instances spawn only in the specified shape area.
Test Steps:
1) Create a new level, and set view for visual debugging
2) Create an instance spawner and planting surface
3) Create child entity with Box Shape
4) Create child entity with Cylinder Shape
5) Assign the Intersection Filter to the Box Shape and validate instance counts
6) Assign the Intersection Filter to the Cylinder Shape and validate instance counts
7) Remove the shape reference on the Intersection Filter and validate instance counts
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
general.set_current_view_rotation(-20.0, 0.0, 0.0)
# 2) Create a new entity with required vegetation area components and Vegetation Shape Intersection Filter
center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 1.0,
asset_path)
spawner_entity.add_component("Vegetation Shape Intersection Filter")
# Create a planting surface
dynveg.create_surface_entity("Planting Surface", center_point, 32.0, 32.0, 1.0)
# 3) Create a child entity with Box Shape
components_to_add = ["Box Shape"]
box_id = editor.ToolsApplicationRequestBus(bus.Broadcast, "CreateNewEntity", spawner_entity.id)
box = hydra.Entity("Box", box_id)
box.components = []
for component in components_to_add:
box.components.append(hydra.add_component(component, box_id))
new_box_dimension = math.Vector3(5.0, 5.0, 5.0)
hydra.get_set_test(box, 0, "Box Shape|Box Configuration|Dimensions", new_box_dimension)
# 4) Create a child entity with Cylinder Shape
components_to_add = ["Cylinder Shape"]
cylinder_id = editor.ToolsApplicationRequestBus(bus.Broadcast, "CreateNewEntity", spawner_entity.id)
cylinder = hydra.Entity("Cylinder", cylinder_id)
cylinder.components = []
for component in components_to_add:
cylinder.components.append(hydra.add_component(component, cylinder_id))
hydra.get_set_test(cylinder, 0, "Cylinder Shape|Cylinder Configuration|Radius", 5.0)
# 5) Set the Intersection Filter's Shape Entity Id to the Box Shape entity
spawner_entity.get_set_test(3, "Configuration|Shape Entity Id", box_id)
# Validate instance counts. Instances should only plant in the Box Shape area
num_expected = 49
success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 5.0)
self.test_success = success and self.test_success
# 6) Set the Intersection Filter's Shape Entity Id to the Cylinder Shape entity
spawner_entity.get_set_test(3, "Configuration|Shape Entity Id", cylinder_id)
# Validate instance counts. Instances should only plant in the Cylinder Shape area
num_expected = 121
success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 5.0)
self.test_success = success and self.test_success
# 7) Clear the Intersection Filter's Shape Entity Id reference
spawner_entity.get_set_test(3, "Configuration|Shape Entity Id", None)
# Validate instance counts. Instances should now fill the entire spawner_entity's area
num_expected = 20 * 20
success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 5.0)
self.test_success = success and self.test_success
test = TestShapeIntersectionFilter()
test.run()
@@ -0,0 +1,127 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
from math import radians
import sys
import azlmbr.areasystem as areasystem
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.components as components
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestSlopeAlignmentModifierOverrides(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="SlopeAlignmentModifierOverrides", args=["level"])
def run_test(self):
"""
Summary:
C4814459 Verifies instances properly align to surfaces based on configuration of descriptor overrides of the
Vegetation Slope Alignment Modifier component.
:return: None
"""
def verify_proper_alignment(instance, rot_degrees_vec):
expected_rotation = math.Quaternion()
expected_rotation.SetFromEulerDegrees(rot_degrees_vec)
if instance.alignment.IsClose(expected_rotation):
return True
self.log(f"Expected rotation of {expected_rotation}, Found {instance.alignment}")
return False
# Create empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Create a spawner entity setup with all needed components
center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 32.0, asset_path)
# Create a sloped mesh surface for the instances to plant on
mesh_asset_path = os.path.join("Objects", "default", "primitive_plane.cgf")
mesh_asset = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", mesh_asset_path, math.Uuid(),
False)
rotation = math.Vector3(0.0, radians(45.0), 0.0)
scale = math.Vector3(30.0, 30.0, 30.0)
surface_entity = hydra.Entity("Surface Entity")
surface_entity.create_entity(
center_point,
["Mesh", "Mesh Surface Tag Emitter"]
)
if surface_entity.id.IsValid():
print(f"'{surface_entity.name}' created")
hydra.get_set_test(surface_entity, 0, "MeshComponentRenderNode|Mesh asset", mesh_asset)
components.TransformBus(bus.Event, "SetLocalRotation", surface_entity.id, rotation)
components.TransformBus(bus.Event, "SetLocalScale", surface_entity.id, scale)
# Add a Vegetation Debugger component to allow refreshing instances
hydra.add_level_component("Vegetation Debugger")
# Add Vegetation Slope Alignment Modifier to the spawner entity and toggle on Allow Per-Item Overrides
spawner_entity.add_component("Vegetation Slope Alignment Modifier")
spawner_entity.get_set_test(3, "Configuration|Allow Per-Item Overrides", True)
# Toggle on Surface Slope Alignment Override Enabled on the Vegetation Asset List component
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Surface Slope Alignment|Override Enabled",
True)
# Set Surface Slope Alignment Override Min and Max to 0 and validate instance alignment
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Surface Slope Alignment|Max", 0.0)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Surface Slope Alignment|Max", 0.0)
# Verify instances are have planted and are aligned to slope as expected
num_expected = 20 * 20
self.test_success = self.test_success and self.wait_for_condition(
lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id)
instances = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstancesInAabb', box)
if self.test_success and num_expected == len(instances):
for instance in instances:
self.test_success = verify_proper_alignment(instance,
math.Vector3(0.0, 0.0, 0.0)) and self.test_success
# Set Surface Slope Alignment Min and Max to 1 and validate instance alignment
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Surface Slope Alignment|Min", 1.0)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Surface Slope Alignment|Max", 1.0)
general.run_console('veg_debugClearAllAreas')
self.test_success = self.test_success and self.wait_for_condition(
lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id)
instances = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstancesInAabb', box)
if self.test_success and num_expected == len(instances):
for instance in instances:
self.test_success = verify_proper_alignment(instance, math.Vector3(0.0, 45.0, 0.0)) and \
self.test_success
test = TestSlopeAlignmentModifierOverrides()
test.run()
@@ -0,0 +1,135 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
from math import radians
import sys
import azlmbr.areasystem as areasystem
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.components as components
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestSlopeAlignmentModifier(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="SlopeAlignmentModifier", args=["level"])
def run_test(self):
"""
Summary:
C4896941 Verifies instances properly align to surfaces based on configuration of the Vegetation Slope Alignment
Modifier.
:return: None
"""
def verify_proper_alignment(instance, rot_degrees_vec):
expected_rotation = math.Quaternion()
expected_rotation.SetFromEulerDegrees(rot_degrees_vec)
if instance.alignment.IsClose(expected_rotation):
return True
self.log(f"Expected rotation of {expected_rotation}, Found {instance.alignment}")
return False
# Create empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
general.set_current_view_position(512.0, 480.0, 38.0)
# Create a spawner entity setup with all needed components
center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 32.0, asset_path)
# Create a sloped mesh surface for the instances to plant on
mesh_asset_path = os.path.join("Objects", "default", "primitive_plane.cgf")
mesh_asset = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", mesh_asset_path, math.Uuid(),
False)
rotation = math.Vector3(0.0, radians(45.0), 0.0)
scale = math.Vector3(30.0, 30.0, 30.0)
surface_entity = hydra.Entity("Surface Entity")
surface_entity.create_entity(
center_point,
["Mesh", "Mesh Surface Tag Emitter"]
)
if surface_entity.id.IsValid():
print(f"'{surface_entity.name}' created")
hydra.get_set_test(surface_entity, 0, "MeshComponentRenderNode|Mesh asset", mesh_asset)
components.TransformBus(bus.Event, "SetLocalRotation", surface_entity.id, rotation)
components.TransformBus(bus.Event, "SetLocalScale", surface_entity.id, scale)
# Add a Vegetation Debugger component to allow refreshing instances
hydra.add_level_component("Vegetation Debugger")
# Add Vegetation Slope Alignment Modifier to the spawner entity
spawner_entity.add_component("Vegetation Slope Alignment Modifier")
# Set Alignment Coefficient Min/Max to 1 on the Slope Alignment Modifier
spawner_entity.get_set_test(3, "Configuration|Alignment Coefficient Min", 1.0)
spawner_entity.get_set_test(3, "Configuration|Alignment Coefficient Max", 1.0)
# Create new child entity with a Constant Gradient
child_vegetation_id = editor.ToolsApplicationRequestBus(bus.Broadcast, "CreateNewEntity", spawner_entity.id)
child_vegetation = hydra.Entity("Child Vegetation Entity", child_vegetation_id)
components_to_add = ["Constant Gradient"]
child_vegetation.components = []
for component in components_to_add:
child_vegetation.components.append(hydra.add_component(component, child_vegetation_id))
# Reference the Constant Gradient on the Slope Alignment Modifier component
spawner_entity.get_set_test(3, "Configuration|Gradient|Gradient Entity Id", child_vegetation_id)
# Verify instances are have planted and are aligned to slope as expected
num_expected = 20 * 20
self.test_success = self.test_success and self.wait_for_condition(
lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id)
instances = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstancesInAabb', box)
if self.test_success and num_expected == len(instances):
for instance in instances:
self.test_success = verify_proper_alignment(instance, math.Vector3(0.0, 45.0, 0.0)) and \
self.test_success
# Change Min/Max to 0.0 and verify proper alignment
spawner_entity.get_set_test(3, "Configuration|Alignment Coefficient Min", 0.0)
spawner_entity.get_set_test(3, "Configuration|Alignment Coefficient Max", 0.0)
general.run_console('veg_debugClearAllAreas')
self.test_success = self.test_success and self.wait_for_condition(
lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id)
instances = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstancesInAabb', box)
if self.test_success and num_expected == len(instances):
for instance in instances:
self.test_success = verify_proper_alignment(instance, math.Vector3(0.0, 0.0, 0.0)) and self.test_success
test = TestSlopeAlignmentModifier()
test.run()
@@ -0,0 +1,129 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C4874096 - Slope Min/Max properties can be set, and properly affect planted vegetation
C4814464 - Slope Filter overrides function as expected
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestSlopeFilterComponentAndOverrides(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="SlopeFilter_InstancesPlantOnValidSlope", args=["level"])
def run_test(self):
"""
Summary:
A new level is created. A spawner entity is added, along with a flat planting surface at 32 on Z, and sphere
mesh at 38 on Z to provide a sloped surface. A Slope Filter is added to the spawner entity, and Slope Min/Max
values are set. Instance counts are validated. The same test is then performed for Slope Filter overrides.
Expected Behavior:
Instances plant only on surfaces that fall between the Slope Filter Min/Max settings
Test Steps:
1) Create a new level
2) Create an instance spawner entity
3) Create surfaces to plant on, one at 32 on Z and another sloped surface at 38 on Z.
4) Initial instance counts pre-filter are verified.
5) Slope Min/Max values are set on the Slope Filter component
6) Instance counts are validated
7) Setup for overrides tests
8) Slope Min/Max values are set on the descriptor overrides
9) Instance counts are validated
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 475.0, 38.0)
# 2) Create a new entity with required vegetation area components
center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", center_point, 32.0, 32.0, 32.0, asset_path)
# Add a Vegetation Slope Filter
spawner_entity.add_component("Vegetation Slope Filter")
# 3) Add surfaces to plant on. This will include a flat surface and a sphere mesh to provide a sloped surface
dynveg.create_surface_entity("Planting Surface", center_point, 32.0, 32.0, 1.0)
sloped_surface_center = math.Vector3(512.0, 512.0, 38.0)
dynveg.create_mesh_surface_entity_with_slopes("Sloped Planting Surface", sloped_surface_center, 5.0, 5.0, 5.0)
# Set instances to spawn on a center snap point to avoid unexpected instances around the edges of the box shape
veg_system_settings_component = hydra.add_level_component("Vegetation System Settings")
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
'Configuration|Area System Settings|Sector Point Snap Mode', 1)
# 4) Validate instance counts pre-filter
num_expected_flat_surface = 40 * 40 # 20x20 instances per 16m
num_expected_slopes_pre_filter = 120 # Unfiltered planting on the top of the sphere mesh
num_expected = num_expected_flat_surface + num_expected_slopes_pre_filter
initial_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(
spawner_entity.id, num_expected), 5.0)
self.test_success = initial_success and self.test_success
# 5) Change Slope Min/Max on the Vegetation Slope Filter component
spawner_entity.get_set_test(3, "Configuration|Slope Min", 20)
spawner_entity.get_set_test(3, "Configuration|Slope Max", 45)
# 6) Validate instance counts post-filter: instances should only plant on slopes between 20-45 degrees
num_expected_slopes_post_filter = 44
slope_min_max_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(
spawner_entity.id, num_expected_slopes_post_filter), 5.0)
self.test_success = slope_min_max_success and self.test_success
# 7) Setup for overrides on the Slope Filter component and the spawner entity's descriptor
spawner_entity.get_set_test(3, "Configuration|Allow Per-Item Overrides", True)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Slope Filter|Override Enabled", True)
# 8) Set Slope Filter Min/Max overrides on the spawner entity's descriptor
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Slope Filter|Min", 5)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Slope Filter|Max", 20)
# 9) Validate instance counts post-filter: instances should only plant on slopes between 5-20 degrees
num_expected_slopes_post_filter_overrides = 16
overrides_min_max_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(
spawner_entity.id, num_expected_slopes_post_filter_overrides), 5.0)
self.test_success = overrides_min_max_success and self.test_success
test = TestSlopeFilterComponentAndOverrides()
test.run()
@@ -0,0 +1,104 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.math as math
import azlmbr.bus as bus
import azlmbr.paths
import azlmbr.editor as editor
import azlmbr.entity as EntityId
import azlmbr.components as components
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestSlopeFilterFilterStageToggle(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="SlopeFilter_FilterStageToggle", args=["level"])
def run_test(self):
"""
Summary:
Filter Stage toggle affects final vegetation position
Expected Result:
Vegetation instances plant differently depending on the Filter Stage setting. With PreProcess, some vegetation instances can
appear on slopes outside the filtered values. With PostProcess, vegetation instances only appear on the correct slope values.
:return: None
"""
# Create empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Create basic vegetation entity
position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
vegetation = dynveg.create_vegetation_area("vegetation", position, 16.0, 16.0, 16.0, asset_path)
# Create Surface for instances to plant on
dynveg.create_surface_entity("Surface_Entity_Parent", position, 16.0, 16.0, 1.0)
# Add a Vegetation Shape Intersection Filter to the vegetation area entity
vegetation.add_component("Vegetation Shape Intersection Filter")
# Create a new entity as a child of the vegetation area entity with Box Shape
box = hydra.Entity("box")
box.create_entity(position, ["Box Shape"])
box.get_set_test(0, "Box Shape|Box Configuration|Dimensions", math.Vector3(8.0, 8.0, 1.0))
# Create a new entity as a child of the vegetation area entity with Cylinder Shape.
cylinder = hydra.Entity("cylinder")
cylinder.create_entity(position, ["Cylinder Shape"])
cylinder.get_set_test(0, "Cylinder Shape|Cylinder Configuration|Radius", 5.0)
cylinder.get_set_test(0, "Cylinder Shape|Cylinder Configuration|Height", 5.0)
box.set_test_parent_entity(vegetation)
cylinder.set_test_parent_entity(vegetation)
# # On the Vegetation Shape Intersection Filter component, click the crosshair button, and add child entities one by one
vegetation.get_set_test(3, "Configuration|Shape Entity Id", box.id)
result = self.wait_for_condition(lambda: dynveg.validate_instance_count(position, 8.0, 100), 2.0)
self.log(f"Vegetation plant only in the areas where the Box overlaps with the vegetation area's boundaries: {result}")
vegetation.get_set_test(3, "Configuration|Shape Entity Id", cylinder.id)
result = self.wait_for_condition(lambda: dynveg.validate_instance_count(position, 5.0, 100), 2.0)
self.log(f"Vegetation plant only in the areas where the Cylinder overlaps with the vegetation area's boundaries: {result}")
# Create a new entity as a child of the vegetation area entity with Random Noise Gradient Generator, Gradient Transform Modifier,
# and Box Shape component
random_noise = hydra.Entity("random_noise")
random_noise.create_entity(position, ["Random Noise Gradient", "Gradient Transform Modifier", "Box Shape"])
random_noise.set_test_parent_entity(vegetation)
# Add a Vegetation Position Modifier to the vegetation area entity
vegetation.add_component("Vegetation Position Modifier")
# Pin the Random Noise entity to the Gradient Entity Id field of the Position Modifier's Gradient X
vegetation.get_set_test(4, "Configuration|Position X|Gradient|Gradient Entity Id", random_noise.id)
# Toggle between PreProcess and PostProcess
vegetation.get_set_test(3, "Configuration|Filter Stage", 1)
result = self.wait_for_condition(lambda: dynveg.validate_instance_count(position, 5.0, 117), 2.0)
self.log(f"Vegetation instances count equal to expected value for PREPROCESS filter stage: {result}")
vegetation.get_set_test(3, "Configuration|Filter Stage", 2)
result = self.wait_for_condition(lambda: dynveg.validate_instance_count(position, 5.0, 122), 2.0)
self.log(f"Vegetation instances count equal to expected value for POSTPROCESS filter stage: {result}")
test = TestSlopeFilterFilterStageToggle()
test.run()
@@ -0,0 +1,107 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.legacy.general as general
import azlmbr.math as math
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestSurfaceDataRefreshes_RemainsStable(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="SurfaceDataRefreshes_RemainsStable", args=["level"])
def run_test(self):
"""
Summary:
The Vegetation Area System can intermittently crash when updating surface data and moving the camera
around rapidly. The situation occurs across multiple frames - the surface data updates, which triggers a bunch
of sector updates getting added to the update queue. Then in a subsequent frame, there is no active vegetation
area or surface data updates, which triggers "delete all sectors". The "delete all" wasn't deleting entries from
the update queue, so any unprocessed updates would continue to get processed. If any of those updates referenced
a sector that no longer exists, because the camera changed position, then it would assert and crash.
To repro this bug, this test creates an empty level with a large box shape emitting a surface, and then runs a tight
loop of camera movements and "surface changed" events that invalidate all surface points. Because this is a timing
issue, there's no guarantee that the test below will successfully cause the condition to occur, but it successfully
crashed every time it was tested locally prior to the bugfix.
:return: None
"""
# 1) Create a test level with the needed test setup
self.test_success = self.create_level(
self.get_arg('level'),
heightmap_resolution=128,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=128,
use_terrain=False)
world_center = math.Vector3(512.0, 512.0, 32.0)
# Add an entity with a 1024 x 1024 box centered at 512,512.
surface_entity = dynveg.create_surface_entity("Surface Data", world_center, 1024.0, 1024.0, 1.0)
# Move the camera to the world center
general.set_current_view_position(world_center.x, world_center.y, world_center.z)
# 2) Perform the test. Since the conditions are extremely timing related, and every machine
# running the test can have different timing conditions, we run through a set of different
# combinations to try and cause the crash under as many scenarios as possible
loops_per_surface_changed = [3, 5, 5]
loops_per_camera_reset = [20, 20, 20]
camera_speed_per_loop = [10.0, 10.0, 15.0]
# Setting test success to false to make sure the toggle at the end accurately conveys the loop being successful
self.test_success = False
# Loop through all our attempted timing test cases to cause the crash pretty consistently.
for test_case in range(0,3):
self.log(f'Starting test case {test_case}')
self.log(f'Loops per surface changed: {loops_per_surface_changed[test_case]}')
self.log(f'Loops per camera reset: {loops_per_camera_reset[test_case]}')
self.log(f'Camera speed per loop: {camera_speed_per_loop[test_case]}')
for test_counter in range (0,100):
# Every N loops, invalidate the entire set of surface data. It's mostly just important for this
# not to happen *every* iteration, since we need the vegetation system to bounce between having
# dirty surface points that cause sectors to be refreshed, and having no dirty surface points or
# active surface areas to trigger a "delete all sectors" condition.
if (test_counter % loops_per_surface_changed[test_case]) == 0:
azlmbr.surface_data.SurfaceDataSystemNotificationBus(azlmbr.bus.Broadcast,
'OnSurfaceChanged',
surface_entity.id,
azlmbr.math.Aabb(),
azlmbr.math.Aabb())
# Move the camera back and forth along the X axis at just the right speed to invalidate sectors that are
# queued for updating but haven't updated yet, so that when they try to update they crash.
x_pos = world_center.x + ((test_counter % loops_per_camera_reset[test_case]) * camera_speed_per_loop[test_case])
general.set_current_view_position(x_pos, world_center.y, world_center.z)
self.log(f'{test_counter}: {x_pos}')
# Give a little processing time each iteration.
general.idle_wait(0.01)
# If we haven't crashed, then we've succeeded.
self.test_success = True
test = TestSurfaceDataRefreshes_RemainsStable()
test.run()
@@ -0,0 +1,161 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C3711666: Multiple Descriptors with different Surface Mask Filter overrides plant as expected.
"""
import os
import sys
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
import azlmbr.surface_data as surface_data
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestSurfaceMaskFilterMultipleOverrides(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="SurfaceMaskFilter_MultipleDescriptorOverrides", args=["level"])
def run_test(self):
"""
Summary:
A new level is created. An instance spawner with 3 descriptors is created. 3 planting surfaces of different
sizes are created and different surface tags are applied to each. Descriptor surface mask filter overrides are
set and instance counts are validated.
Expected Behavior:
Instances plant on surfaces based on surface mask filter overrides.
Test Steps:
1) A new level is created
2) An instance spawner with 3 descriptors is created, and a Surface Mask Filter is added to the entity
3) 3 surfaces of different sizes are created, and set to emit different tags
4) Pre-test validation of instances
5) Test 1 setup and validation: Inclusion tag matching surface a is set on a single descriptor
6) Test 2 setup and validation: Inclusion tag matching surface b is set on a single descriptor
7) Test 3 setup and validation: Inclusion tag matching surface c is set on a single descriptor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
surface_tag_list = [surface_data.SurfaceTag("test_tag"), surface_data.SurfaceTag("test_tag2"),
surface_data.SurfaceTag("test_tag3")]
# 1) Create a new, temporary level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
general.set_current_view_rotation(-20.0, 0.0, 0.0)
# 2) Create a new instance spawner entity with multiple Dynamic Slice Instance Spawner descriptors
spawner_center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
asset_path)
asset_list_component = spawner_entity.components[2]
desc_asset = hydra.get_component_property_value(asset_list_component,
"Configuration|Embedded Assets")[0]
desc_list = [desc_asset, desc_asset, desc_asset]
spawner_entity.get_set_test(2, "Configuration|Embedded Assets", desc_list)
# Add a Surface Mask Filter component to the spawner entity and toggle on Allow Overrides
spawner_entity.add_component("Vegetation Surface Mask Filter")
spawner_entity.get_set_test(3, "Configuration|Allow Per-Item Overrides", True)
# 3) Create 3 surfaces for planting, spaced out vertically, and set expected instance counts for each surface
surface_entity_a = dynveg.create_surface_entity("Surface Entity A", math.Vector3(512.0, 512.0, 32.0),
16.0, 16.0, 1.0)
num_expected_surface_a = 20 * 20 # 20x20 instances on a 16x16 meter surface
surface_entity_b = dynveg.create_surface_entity("Surface Entity B", math.Vector3(512.0, 512.0, 35.0),
12.0, 12.0, 1.0)
num_expected_surface_b = 15 * 15 # 15x15 instances on a 12x12 meter surface
surface_entity_c = dynveg.create_surface_entity("Surface Entity C", math.Vector3(512.0, 512.0, 38.0),
8.0, 8.0, 1.0)
num_expected_surface_c = 10 * 10 # 10x10 instances on a 8x8 meter surface
# Set each surface to emit a different tag
surface_entity_a.get_set_test(1, "Configuration|Generated Tags", [surface_tag_list[0]])
surface_entity_b.get_set_test(1, "Configuration|Generated Tags", [surface_tag_list[1]])
surface_entity_c.get_set_test(1, "Configuration|Generated Tags", [surface_tag_list[2]])
# 4) Initial Validation: Validate instance count in the spawner area. Instances should plant on all surfaces
num_expected = num_expected_surface_a + num_expected_surface_b + num_expected_surface_c
initial_success = self.wait_for_condition(
lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
self.test_success = initial_success and self.test_success
# 5)
# Test #1 Setup: Set test_tag to inclusion list for descriptor 1. Set other descriptors to exclude all surfaces
# Toggle on Display Per-Item Overrides and Surface Mask Filter Override for each descriptor
for index in range(3):
spawner_entity.get_set_test(2, f"Configuration|Embedded Assets|[{index}]|Display Per-Item Overrides", True)
spawner_entity.get_set_test(2,
f"Configuration|Embedded Assets|[{index}]|Surface Mask Filter|Override Mode", 1)
spawner_entity.get_set_test(2,
"Configuration|Embedded Assets|[0]|Surface Mask Filter|Inclusion Tags",
[surface_tag_list[0]])
spawner_entity.get_set_test(2,
"Configuration|Embedded Assets|[1]|Surface Mask Filter|Exclusion Tags",
surface_tag_list)
spawner_entity.get_set_test(2,
"Configuration|Embedded Assets|[2]|Surface Mask Filter|Exclusion Tags",
surface_tag_list)
# Test #1 Validation: Validate instance count. Should only plant on a single surface for 400 instances
test_1_success = self.wait_for_condition(
lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_surface_a), 5.0)
self.test_success = test_1_success and self.test_success
# 6)
# Test #2 Setup: Set test_tag2 to inclusion for descriptor 1.
spawner_entity.get_set_test(2,
"Configuration|Embedded Assets|[0]|Surface Mask Filter|Inclusion Tags",
[surface_tag_list[1]])
# Test #2 Validation: Validate instance count. Should only plant on a single surface for 225 instances
test_2_success = self.wait_for_condition(
lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_surface_b), 5.0)
self.test_success = test_2_success and self.test_success
# 7)
# Test #3 Setup: Set test_tag3 to inclusion for descriptor 1.
spawner_entity.get_set_test(2,
"Configuration|Embedded Assets|[0]|Surface Mask Filter|Inclusion Tags",
[surface_tag_list[2]])
# Test #3 Validation: Validate instance count. Should only plant on a single surface for 100 instances
test_3_success = self.wait_for_condition(
lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_surface_c), 5.0)
self.test_success = test_3_success and self.test_success
test = TestSurfaceMaskFilterMultipleOverrides()
test.run()
@@ -0,0 +1,55 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.surface_data as surface_data
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestSurfaceMaskFilter_BasicSurfaceTagCreation(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="TestSurfaceMaskFilter_BasicSurfaceTagCreation", args=["level"])
def run_test(self):
self.log("SurfaceTag test started")
# Create a level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
tag1 = surface_data.SurfaceTag()
tag2 = surface_data.SurfaceTag()
# Test 1: Verify that two tags with the same value are equal
tag1.SetTag('equal_test')
tag2.SetTag('equal_test')
self.log("SurfaceTag equal tag comparison is {} expected True".format(tag1.Equal(tag2)))
self.test_success = self.test_success and tag1.Equal(tag2)
# Test 2: Verify that two tags with different values are not equal
tag2.SetTag('not_equal_test')
self.log("SurfaceTag not equal tag comparison is {} expected False".format(tag1.Equal(tag2)))
self.test_success = self.test_success and not tag1.Equal(tag2)
self.log("SurfaceTag test finished")
test = TestSurfaceMaskFilter_BasicSurfaceTagCreation()
test.run()
@@ -0,0 +1,152 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C2561342: Exclusive Surface Masks tags function
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.areasystem as areasystem
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.shape as shape
import azlmbr.surface_data as surface_data
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestExclusiveSurfaceMasksTag(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="SurfaceMaskFilter_ExclusionList", args=["level"])
def run_test(self):
"""
Summary:
New level is created and set up with surface shapes with varying surface tags. A simple vegetation area has been
created and Vegetation Surface Mask Filter component is added to entity with terrain hole exclusion tag.
Expected Behavior:
With default Exclusion settings, vegetation does not plant over the terrain holes.
With Exclusion Weight Max below 1.0, vegetation plants over the terrain holes.
Test Steps:
1) Create a new level.
2) Create entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
3) Add a Vegetation Surface Mask Filter component to the entity.
4) Create 2 surface entities to represent terrain and terrain hole surfaces
5) Add an Exclusion List tag to the component, and set it to terrainHole.
6) Check spawn count with default Exclusion Weights
7) Check spawn count with Exclusion Weight Max set below 1.0
Note:
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def update_surface_tag_exclusion_list(Entity, component_index, surface_tag):
tag_list = [surface_data.SurfaceTag()]
# assign list with one surface tag to exclusion list
hydra.get_set_test(Entity, component_index, "Configuration|Exclusion|Surface Tags", tag_list)
# set that one surface tag element to required surface tag
component = Entity.components[component_index]
path = "Configuration|Exclusion|Surface Tags|[0]|Surface Tag"
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", component, path, surface_tag)
new_value = hydra.get_component_property_value(component, path)
if new_value == surface_tag:
self.log(f"Exclusive surface mask filter of {surface_tag} is added successfully")
else:
self.log(f"Failed to add an Exclusive surface mask filter of {surface_tag}")
def update_generated_surface_tag(Entity, component_index, surface_tag):
tag_list = [surface_data.SurfaceTag()]
# assign list with one surface tag to Generated Tags list
hydra.get_set_test(Entity, component_index, "Configuration|Generated Tags", tag_list)
# set that one surface tag element to required surface tag
component = Entity.components[component_index]
path = "Configuration|Generated Tags|[0]|Surface Tag"
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", component, path, surface_tag)
new_value = hydra.get_component_property_value(component, path)
if new_value == surface_tag:
self.log(f"Generated surface tag of {surface_tag} is added successfully")
else:
self.log(f"Failed to add Generated surface tag of {surface_tag}")
# 1) Create a new level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
entity_position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner",
entity_position,
10.0, 10.0, 10.0,
asset_path)
# 3) Add a Vegetation Surface Mask Filter component to the entity.
spawner_entity.add_component("Vegetation Surface Mask Filter")
# 4) Create 2 surface entities to represent terrain and terrain hole surfaces
surface_tags: dict = {"terrainHole": 1327698037, "terrain": 3363197873}
entity_position = math.Vector3(510.0, 512.0, 32.0)
surface_entity_1 = dynveg.create_surface_entity("Surface Entity 1",
entity_position,
10.0, 10.0, 1.0)
update_generated_surface_tag(surface_entity_1, 1, surface_tags["terrainHole"])
entity_position = math.Vector3(520.0, 512.0, 32.0)
surface_entity_2 = dynveg.create_surface_entity("Surface Entity 2",
entity_position,
10.0, 10.0, 1.0)
update_generated_surface_tag(surface_entity_2, 1, surface_tags["terrain"])
# 5) Add an Exclusion List tag to the component, and set it to "terrainHole".
update_surface_tag_exclusion_list(spawner_entity, 3, surface_tags["terrainHole"])
# 6) Check spawn count with default Exclusion Weights
general.idle_wait(2.0) # Allow a few seconds for instances to spawn
num_expected_instances = 39
box = shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id)
num_found = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
self.log(f"Expected {num_expected_instances} instances - Found {num_found} instances")
self.test_success = self.test_success and num_found == num_expected_instances
# 7) Check spawn count with Exclusion Weight Max set below 1.0
hydra.get_set_test(spawner_entity, 3, "Configuration|Exclusion|Weight Max", 0.9)
general.idle_wait(2.0) # Allow a few seconds for instances to spawn
num_expected_instances = 169
num_found = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
self.log(f"Expected {num_expected_instances} instances - Found {num_found} instances")
self.test_success = self.test_success and num_found == num_expected_instances
test = TestExclusiveSurfaceMasksTag()
test.run()
@@ -0,0 +1,153 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C2561341: Inclusive Surface Masks tags function
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.areasystem as areasystem
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.shape as shape
import azlmbr.surface_data as surface_data
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestInclusiveSurfaceMasksTag(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="SurfaceMaskFilter_InclusionList", args=["level"])
def run_test(self):
"""
Summary:
New level is created and set up with surface shapes with varying surface tags. A simple vegetation area has been
created and Vegetation Surface Mask Filter component is added to entity with terrain hole inclusion tag.
Expected Behavior:
With default Inclusion Weights, vegetation draws over the terrain holes.
With Inclusion Weight Max set below 1.0, vegetation stops drawing over the terrain holes.
Test Steps:
1) Create a new level
2) Create entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
3) Add a Vegetation Surface Mask Filter component to the entity.
4) Create 2 surface entities to represent terrain and terrain hole surfaces
5) Add an Inclusion List tag to the component, and set it to "terrainHole".
6) Check spawn count with default Inclusion Weights
7) Check spawn count with Inclusion Weight Max set below 1.0
Note:
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def update_surface_tag_inclusion_list(Entity, component_index, surface_tag):
tag_list = [surface_data.SurfaceTag()]
# assign list with one surface tag to inclusion list
hydra.get_set_test(Entity, component_index, "Configuration|Inclusion|Surface Tags", tag_list)
# set that one surface tag element to required surface tag
component = Entity.components[component_index]
path = "Configuration|Inclusion|Surface Tags|[0]|Surface Tag"
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", component, path, surface_tag)
new_value = hydra.get_component_property_value(component, path)
if new_value == surface_tag:
print("Inclusive surface mask filter of terrainHole is added successfully")
else:
print("Failed to add an Inclusive surface mask filter of terrainHole")
general.idle_wait(2.0)
def update_generated_surface_tag(Entity, component_index, surface_tag):
tag_list = [surface_data.SurfaceTag()]
# assign list with one surface tag to Generated Tags list
hydra.get_set_test(Entity, component_index, "Configuration|Generated Tags", tag_list)
# set that one surface tag element to required surface tag
component = Entity.components[component_index]
path = "Configuration|Generated Tags|[0]|Surface Tag"
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", component, path, surface_tag)
new_value = hydra.get_component_property_value(component, path)
if new_value == surface_tag:
self.log(f"Generated surface tag of {surface_tag} is added successfully")
else:
self.log(f"Failed to add Generated surface tag of {surface_tag}")
# 1) Create a new level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
entity_position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Instance Spawner",
entity_position,
10.0, 10.0, 10.0,
asset_path)
# 3) Add a Vegetation Surface Mask Filter component to the entity.
spawner_entity.add_component("Vegetation Surface Mask Filter")
# 4) Create 2 surface entities to represent terrain and terrain hole surfaces
surface_tags: dict = {"terrainHole": 1327698037, "terrain": 3363197873}
entity_position = math.Vector3(510.0, 512.0, 32.0)
surface_entity_1 = dynveg.create_surface_entity("Surface Entity 1",
entity_position,
10.0, 10.0, 1.0)
update_generated_surface_tag(surface_entity_1, 1, surface_tags["terrainHole"])
entity_position = math.Vector3(520.0, 512.0, 32.0)
surface_entity_2 = dynveg.create_surface_entity("Surface Entity 2",
entity_position,
10.0, 10.0, 1.0)
update_generated_surface_tag(surface_entity_2, 1, surface_tags["terrain"])
# 5) Add an Inclusion List tag to the component, and set it to "terrainHole".
update_surface_tag_inclusion_list(spawner_entity, 3, surface_tags["terrainHole"])
# 6) Check spawn count with default Inclusion Weights
general.idle_wait(2.0) # Allow a few seconds for instances to spawn
num_expected_instances = 130
box = shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id)
num_found = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
self.log(f"Expected {num_expected_instances} instances - Found {num_found} instances")
self.test_success = self.test_success and num_found == num_expected_instances
# 7) Check spawn count with Inclusion Weight Max set below 1.0
hydra.get_set_test(spawner_entity, 3, "Configuration|Inclusion|Weight Max", 0.9)
general.idle_wait(2.0) # Allow a few seconds for instances to update
num_expected_instances = 0
num_found = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
self.log(f"Expected {num_expected_instances} instances - Found {num_found} instances")
self.test_success = self.test_success and num_found == num_expected_instances
test = TestInclusiveSurfaceMasksTag()
test.run()
@@ -0,0 +1,94 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.math as math
import azlmbr.paths
import azlmbr.editor as editor
import azlmbr.bus as bus
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestSystemSettingsSectorPointDensity(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="SystemSettings_SectorPointDensity", args=["level"])
def run_test(self):
"""
Summary:
Sector Point Density increases/reduces the number of vegetation points within a sector
Expected Result:
Default value for Sector Point Density is 20.
20 vegetation meshes appear on each side of the established vegetation area with the default value.
When altered, the specified number of vegetation meshes along a side of a vegetation area matches the value set
in Sector Point Density.
:return: None
"""
INSTANCE_COUNT_BEFORE_DENSITY_CHANGE = 400
INSTANCE_COUNT_AFTER_DENSITY_CHANGE = 100
# Create empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Create basic vegetation entity
position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
dynveg.create_vegetation_area("vegetation", position, 16.0, 16.0, 1.0, asset_path)
dynveg.create_surface_entity("Surface_Entity", position, 16.0, 16.0, 1.0)
# Count the number of vegetation meshes along one side of the new vegetation area. #
result = self.wait_for_condition(
lambda: dynveg.validate_instance_count(position, 8.0, INSTANCE_COUNT_BEFORE_DENSITY_CHANGE), 2.0
)
self.log(f"Vegetation instances count equal to expected value before changing sector point density: {result}")
# Add the Vegetation Debugger component to the Level Inspector
veg_system_settings_component = hydra.add_level_component("Vegetation System Settings")
# Change Sector Point Density to 10
editor.EditorComponentAPIBus(
bus.Broadcast,
"SetComponentProperty",
veg_system_settings_component,
"Configuration|Area System Settings|Sector Point Snap Mode",
1,
)
editor.EditorComponentAPIBus(
bus.Broadcast,
"SetComponentProperty",
veg_system_settings_component,
"Configuration|Area System Settings|Sector Point Density",
10,
)
# Count the number of vegetation meshes along one side of the new vegetation area.
result = self.wait_for_condition(
lambda: dynveg.validate_instance_count(position, 8.0, INSTANCE_COUNT_AFTER_DENSITY_CHANGE), 2.0
)
self.log(f"Vegetation instances count equal to expected value after changing sector point density: {result}")
test = TestSystemSettingsSectorPointDensity()
test.run()
@@ -0,0 +1,93 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.math as math
import azlmbr.paths
import azlmbr.editor as editor
import azlmbr.bus as bus
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestSystemSettingsSectorSize(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="SystemSettings_SectorSize", args=["level"])
def run_test(self):
"""
Summary:
Sector Size In Meters increases/reduces the size of a sector
Expected Result:
The number of spawned vegetation meshes inside the vegetation area is identical after updating the Sector Size
:return: None
"""
VEGETATION_INSTANCE_COUNT = 400
# Create empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Create basic vegetation entity
position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
vegetation = dynveg.create_vegetation_area("vegetation", position, 16.0, 16.0, 1.0, asset_path)
dynveg.create_surface_entity("Surface_Entity", position, 16.0, 16.0, 1.0)
# Add the Vegetation Debugger component to the Level Inspector
veg_system_settings_component = hydra.add_level_component("Vegetation System Settings")
# Count the number of vegetation meshes along one side of the new vegetation area.
result = self.wait_for_condition(
lambda: dynveg.validate_instance_count(position, 8.0, VEGETATION_INSTANCE_COUNT), 2.0
)
self.log(f"Vegetation instances count equal to expected value before changing sector size: {result}")
# Change Sector Size in Meters to 10.
editor.EditorComponentAPIBus(
bus.Broadcast,
"SetComponentProperty",
veg_system_settings_component,
"Configuration|Area System Settings|Sector Point Snap Mode",
1,
)
editor.EditorComponentAPIBus(
bus.Broadcast,
"SetComponentProperty",
veg_system_settings_component,
"Configuration|Area System Settings|Sector Size In Meters",
10,
)
# Alter the Box Shape to be 10,10,1
vegetation.get_set_test(1, "Box Shape|Box Configuration|Dimensions", math.Vector3(10.0, 10.0, 1.0))
# Count the number of vegetation meshes along one side of the new vegetation area.
result = self.wait_for_condition(
lambda: dynveg.validate_instance_count(position, 5.0, VEGETATION_INSTANCE_COUNT), 2.0
)
self.log(f"Vegetation instances count equal to expected value after changing sector size: {result}")
test = TestSystemSettingsSectorSize()
test.run()
@@ -0,0 +1,78 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
This script tests for regressions of "vegetation instances don't despawn correctly
when the camera moves beyond the range of all active vegetation areas".
This creates a new level and a vegetation area with 400 instances.
The expectation is that we will have 400 instances in that area when the camera is centered on it,
and 0 instances when the camera is moved sufficiently far away.
"""
import sys, os
import azlmbr.legacy.general as general
import azlmbr.math as math
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
class TestVegetationInstances_DespawnWhenOutOfRange(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix='VegetationInstances_DespawnWhenOutOfRange', args=['level'])
def run_test(self):
# Create a new level
self.test_success = self.create_level(
self.get_arg('level'),
heightmap_resolution=128,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=128,
use_terrain=False)
# Create vegetation layer spawner
world_center = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_vegetation_area("Spawner Instance", world_center, 16.0, 16.0, 16.0, asset_path)
# Create a surface to spawn on
dynveg.create_surface_entity("Spawner Entity", world_center, 16.0, 16.0, 1.0)
# Get the root position of our veg area and use it to position our camera.
# This is useful both to ensure that vegetation is spawned where we're querying and to
# visually verify the number of instances in each box
position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", spawner_entity.id)
general.set_current_view_position(position.x, position.y, position.z + 30.0)
general.set_current_view_rotation(-90.0, 0.0, 0.0)
# When centered over the veg area, we expect to find 400 instances.
# (16x16 area, 20 points per 16 meters)
num_expected = 400
result = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 2.0)
self.test_success = self.test_success and result
# Move sufficiently far away from the veg area that it should all despawn.
general.set_current_view_position(position.x - 1000.0, position.y - 1000.0, position.z + 30.0)
# We now expect to find 0 instances. If the bug exists, we will find 400 still.
num_expected = 0
result = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id,
num_expected), 2.0)
self.test_success = self.test_success and result
test = TestVegetationInstances_DespawnWhenOutOfRange()
test.run()
@@ -0,0 +1,10 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
@@ -0,0 +1,10 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
@@ -0,0 +1,111 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAltitudeFilter(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id('C4814463', 'C4847477')
@pytest.mark.SUITE_main
def test_AltitudeFilter_ComponentAndOverrides_InstancesPlantAtSpecifiedAltitude(self, request, editor, level,
launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"'Planting Surface' created",
"'Planting Surface Elevated' created",
"instance count validation: True (found=3200, expected=3200)",
"instance count validation: True (found=1600, expected=1600)",
"instance count validation: True (found=400, expected=400)",
"AltitudeFilterComponentAndOverrides: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"AltitudeFilter_ComponentAndOverrides_InstancesPlantAtSpecifiedAltitude.py",
expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C4847476")
@pytest.mark.SUITE_main
def test_AltitudeFilter_ShapeSample_InstancesPlantAtSpecifiedAltitude(self, request, editor, level,
launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"'Planting Surface' created",
"'Planting Surface Elevated' created",
"instance count validation: True (found=800, expected=800)",
"'Shape Sampler' created",
"instance count validation: True (found=400, expected=400)",
"AltitudeFilterShapeSample: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"AltitudeFilter_ShapeSample_InstancesPlantAtSpecifiedAltitude.py",
expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C4847478")
@pytest.mark.SUITE_main
def test_AltitudeFilterFilterStageToggle(self, request, editor, level, workspace, launcher_platform):
cfg_args = [level]
expected_lines = [
"AltitudeFilter_FilterStageToggle: test started",
"AltitudeFilter_FilterStageToggle: Vegetation instances count equal to expected value for PREPROCESS filter stage: True",
"AltitudeFilter_FilterStageToggle: Vegetation instances count equal to expected value for POSTPROCESS filter stage: True",
"AltitudeFilter_FilterStageToggle: result=SUCCESS",
]
unexpected_lines = [
"AltitudeFilter_FilterStageToggle: Vegetation instances count equal to expected value for PREPROCESS filter stage: False",
"AltitudeFilter_FilterStageToggle: Vegetation instances count equal to expected value for POSTPROCESS filter stage: False",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"AltitudeFilter_FilterStageToggle.py",
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
cfg_args=cfg_args
)
@@ -0,0 +1,75 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAreaComponents(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
# Cleanup our temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
# Cleanup the test slices
file_system.delete([os.path.join(workspace.paths.dev(), project, "slices", "TestSlice_1.slice")], True, True)
file_system.delete([os.path.join(workspace.paths.dev(), project, "slices", "TestSlice_2.slice")], True, True)
def teardown():
# Cleanup our temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
# Cleanup the test slices
file_system.delete(
[os.path.join(workspace.paths.dev(), project, "slices", "TestSlice_1.slice")], True, True
)
file_system.delete(
[os.path.join(workspace.paths.dev(), project, "slices", "TestSlice_2.slice")], True, True
)
request.addfinalizer(teardown)
@pytest.mark.test_case_id("C2627900", "C2627905", "C2627904")
@pytest.mark.SUITE_main
def test_AreaComponents_SliceCreationVisibilityToggleWorks(self, request, editor, level, workspace,
launcher_platform):
cfg_args = [level]
expected_lines = [
"AreaComponentSlices_SliceCreationAndVisibilityToggle: test started",
"AreaComponentSlices_SliceCreationAndVisibilityToggle: Slice has been created successfully (entity with spawner component): True",
"AreaComponentSlices_SliceCreationAndVisibilityToggle: Vegetation plants initially when slice is shown: True",
"AreaComponentSlices_SliceCreationAndVisibilityToggle: Vegetation is cleared when slice is hidden: True",
"AreaComponentSlices_SliceCreationAndVisibilityToggle: Slice has been created successfully (entity with blender component): True",
"AreaComponentSlices_SliceCreationAndVisibilityToggle: result=SUCCESS",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"AreaComponentSlices_SliceCreationAndVisibilityToggle.py",
expected_lines=expected_lines,
cfg_args=cfg_args
)
@@ -0,0 +1,66 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAssetListCombiner(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C4762374", "C4762373")
@pytest.mark.SUITE_main
def test_AssetListCombiner_CombinedDescriptorsExpressInConfiguredArea(self, request, editor, level,
launcher_platform):
expected_lines = [
"'Asset List 1' created",
"'Asset List 2' created",
"'Asset List 3' created",
"'Surface Entity' created",
"'Spawner Entity' created",
"Spawner Entity Configuration|Descriptor Providers: SUCCESS",
"Spawner Entity Configuration|Gradient|Gradient Entity Id: SUCCESS",
"instance count validation: True (found=200, expected=200.0)",
"Spawner Entity Configuration|Descriptor Providers|[1]: SUCCESS",
"instance count validation: True (found=400, expected=400)",
"instance count validation: True (found=0, expected=0)",
"AssetListCombiner_CombinedDescriptors: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"AssetListCombiner_CombinedDescriptorsExpressInConfiguredArea.py",
expected_lines=expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,63 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C6269654: Vegetation areas using weight selectors properly distribute instances according to Sort By Weight setting
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAssetWeightSelector(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C6269654", "C4762368")
@pytest.mark.SUITE_sandbox
def test_AssetWeightSelector_InstancesExpressBasedOnWeight(self, request, editor, level, launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"Instance Spawner Configuration|Embedded Assets|[1]|Instance|Slice Asset: SUCCESS",
"'Planting Surface' created",
"Configuration|Embedded Assets|[0]|Weight set to 50.0",
"Instance Spawner Configuration|Allow Empty Assets: SUCCESS",
"AssetWeightSelector_SortByWeight: result=SUCCESS",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"AssetWeightSelector_InstancesExpressBasedOnWeight.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,60 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestDebugger(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
# Cleanup our temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
def teardown():
# Cleanup our temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
@pytest.mark.test_case_id("C2789148")
@pytest.mark.SUITE_main
def test_Debugger_DebugCVarsWork(self, request, editor, level, workspace, launcher_platform):
cfg_args = [level]
expected_lines = [
"Debugger_DebugCVarsWorks: test started",
"[Warning] Unknown command: veg_debugDumpReport",
"[CONSOLE] Executing console command 'veg_debugRefreshAllAreas'",
"Debugger_DebugCVarsWorks: result=SUCCESS",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"Debugger_DebugCVarsWorks.py",
expected_lines=expected_lines,
cfg_args=cfg_args
)
@@ -0,0 +1,78 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestDistanceBetweenFilter(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C4851066")
@pytest.mark.SUITE_periodic
def test_DistanceBetweenFilter_InstancesPlantAtSpecifiedRadius(self, request, editor, level, launcher_platform):
expected_lines = [
"Configuration|Radius Min set to 1.0",
"Configuration|Radius Min set to 2.0",
"Configuration|Radius Min set to 16.0",
"DistanceBetweenFilterComponent: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"DistanceBetweenFilter_InstancesPlantAtSpecifiedRadius.py",
expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C4814458")
@pytest.mark.SUITE_periodic
def test_DistanceBetweenFilterOverrides_InstancesPlantAtSpecifiedRadius(self, request, editor, level,
launcher_platform):
expected_lines = [
"Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Radius Min set to 1.0",
"Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Radius Min set to 2.0",
"Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Radius Min set to 16.0",
"DistanceBetweenFilterComponentOverrides: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"DistanceBetweenFilterOverrides_InstancesPlantAtSpecifiedRadius.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,81 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import automatedtesting_shared.hydra_test_utils as hydra
import ly_test_tools.environment.file_system as file_system
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class Test_DynVeg_Regressions(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
# delete temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
# Setup - add the teardown finalizer
request.addfinalizer(teardown)
# Make sure the temp level doesn't already exist
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C29470845")
@pytest.mark.SUITE_periodic
def test_SurfaceDataRefreshes_RemainsStable(self, request, editor, level, launcher_platform):
expected_lines = [
"SurfaceDataRefreshes_RemainsStable: test started",
"SurfaceDataRefreshes_RemainsStable: test finished",
"SurfaceDataRefreshes_RemainsStable: result=SUCCESS"
]
unexpected_lines = [
"Sector update mode is 'RebuildSurfaceCache' but sector doesn't exist"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
'SurfaceDataRefreshes_RemainsStable.py',
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
cfg_args=[level]
)
@pytest.mark.SUITE_periodic
def test_VegetationInstances_DespawnWhenOutOfRange(self, request, editor, level, launcher_platform):
expected_lines = [
"VegetationInstances_DespawnWhenOutOfRange: test started",
"VegetationInstances_DespawnWhenOutOfRange: test finished",
"VegetationInstances_DespawnWhenOutOfRange: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
'VegetationInstances_DespawnWhenOutOfRange.py',
expected_lines=expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,133 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
class TestDynamicSliceInstanceSpawner(object):
@pytest.fixture
def remote_console_instance(self, request):
console = RemoteConsole()
def teardown():
if console.connected:
console.stop()
request.addfinalizer(teardown)
return console
@pytest.mark.test_case_id("C28851763")
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
def test_DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks(self, request, editor, level, workspace, project,
launcher_platform):
# Ensure temp level does not already exist
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
cfg_args = [level]
expected_lines = [
"DynamicSliceInstanceSpawner: test started",
"DynamicSliceInstanceSpawner: test finished",
"DynamicSliceInstanceSpawner: result=SUCCESS"
]
hydra.launch_and_validate_results(request, test_directory, editor,
'DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks.py',
expected_lines=expected_lines, cfg_args=cfg_args)
# Cleanup our temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id('C2574330')
@pytest.mark.BAT
@pytest.mark.SUITE_periodic
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
def test_DynamicSliceInstanceSpawner_Embedded_E2E_Editor(self, workspace, request, editor, level, project,
launcher_platform):
# Ensure temp level does not already exist
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
expected_lines = [
"'Instance Spawner' created",
"'Planting Surface' created",
"DynamicSliceInstanceSpawnerEmbeddedEditor: Expected 400 instances - Found 400 instances",
"DynamicSliceInstanceSpawnerEmbeddedEditor: result=SUCCESS"
]
hydra.launch_and_validate_results(request, test_directory, editor, "DynamicSliceInstanceSpawner_Embedded_E2E.py",
expected_lines, cfg_args=[level])
@pytest.mark.test_case_id('C2574330')
@pytest.mark.BAT
@pytest.mark.SUITE_periodic
@pytest.mark.parametrize("launcher_platform", ['windows'])
def test_DynamicSliceInstanceSpawner_Embedded_E2E_Launcher(self, workspace, launcher, level,
remote_console_instance, project, launcher_platform):
expected_lines = [
"Instances found in area = 400"
]
hydra.launch_and_validate_results_launcher(launcher, level, remote_console_instance, expected_lines)
# Cleanup our temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id('C4762367')
@pytest.mark.SUITE_periodic
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
def test_DynamicSliceInstanceSpawner_External_E2E_Editor(self, workspace, request, editor, level, project,
launcher_platform):
# Ensure temp level does not already exist
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
expected_lines = [
"Spawner entity created",
"'Planting Surface' created",
"DynamicSliceInstanceSpawnerExternalEditor: Expected 400 instances - Found 400 instances",
"DynamicSliceInstanceSpawnerExternalEditor: result=SUCCESS"
]
hydra.launch_and_validate_results(request, test_directory, editor, "DynamicSliceInstanceSpawner_External_E2E.py",
expected_lines, cfg_args=[level])
@pytest.mark.test_case_id('C4762367')
@pytest.mark.SUITE_periodic
@pytest.mark.parametrize("launcher_platform", ['windows'])
def test_DynamicSliceInstanceSpawner_External_E2E_Launcher(self, workspace, launcher, level,
remote_console_instance, project, launcher_platform):
expected_lines = [
"Instances found in area = 400"
]
hydra.launch_and_validate_results_launcher(launcher, level, remote_console_instance, expected_lines)
# Cleanup our temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@@ -0,0 +1,50 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestEmptyInstanceSpawner(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C28851762")
@pytest.mark.SUITE_main
def test_EmptyInstanceSpawner_EmptySpawnerWorks(self, request, editor, level, launcher_platform):
cfg_args = [level]
expected_lines = [
"EmptyInstanceSpawner: test started",
"EmptyInstanceSpawner: test finished",
"EmptyInstanceSpawner: result=SUCCESS"
]
hydra.launch_and_validate_results(request, test_directory, editor, 'EmptyInstanceSpawner_EmptySpawnerWorks.py',
expected_lines=expected_lines, cfg_args=cfg_args)
@@ -0,0 +1,66 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C5747383: Vegetation areas with a higher Layer Priority plant over those with a lower Layer Priority
C4762382: Vegetation areas with a higher Sub Priority plant over those with a lower Sub Priority
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestInstanceSpawnerPriority(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C5747383", "C4762382")
@pytest.mark.SUITE_main
def test_InstanceSpawnerPriority_LayerAndSubPriority_HigherValuesPlantOverLower(self, request, editor, level,
launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"'Instance Blocker' created",
"'Planting Surface' created",
"Instance Blocker Configuration|Layer Priority: SUCCESS",
"Instance Spawner Configuration|Sub Priority: SUCCESS",
"Instance Blocker Configuration|Sub Priority: SUCCESS",
"InstanceSpawnerPriority: result=SUCCESS",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"InstanceSpawnerPriority_LayerAndSubPriority.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,115 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C2627906: A simple Vegetation Layer Blender area can be created.
The specified assets plant in the specified blend area and are visible in the Viewport in
Edit Mode, Game Mode.
"""
import os
import pytest
pytest.importorskip("ly_test_tools")
import time as time
import ly_test_tools.launchers.launcher_helper as launcher_helper
import ly_remote_console.remote_console_commands as remote_console_commands
from ly_remote_console.remote_console_commands import send_command_and_expect_response as send_command_and_expect_response
import ly_test_tools.environment.waiter as waiter
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
import automatedtesting_shared.screenshot_utils as screenshot_utils
from automatedtesting_shared.network_utils import check_for_listening_port
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
remote_console_port = 4600
listener_timeout = 120
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
class TestLayerBlender(object):
@pytest.fixture
def remote_console_instance(self, request):
console = remote_console_commands.RemoteConsole()
def teardown():
if console.connected:
console.stop()
request.addfinalizer(teardown)
return console
@pytest.mark.test_case_id("C2627906")
@pytest.mark.BAT
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
def test_LayerBlender_E2E_Editor(self, workspace, request, editor, project, level, launcher_platform):
# Make sure temp level doesn't already exist
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
expected_lines = [
"'Purple Spawner' created",
"'Pink Spawner' created",
"'Surface Entity' created",
"Entity has a Vegetation Layer Spawner component",
"Entity has a Vegetation Asset List component",
"Entity has a Box Shape component",
"Purple Spawner Box Shape|Box Configuration|Dimensions: SUCCESS",
"Pink Spawner Box Shape|Box Configuration|Dimensions: SUCCESS",
"Purple Spawner Configuration|Embedded Assets|[0]: SUCCESS",
"Pink Spawner Configuration|Embedded Assets|[0]: SUCCESS",
"'Blender' created",
"Entity has a Vegetation Layer Blender component",
"Entity has a Box Shape component",
"Blender Configuration|Vegetation Areas: SUCCESS",
"Blender Box Shape|Box Configuration|Dimensions: SUCCESS",
"Camera entity created",
"LayerBlender_E2E_Editor: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"LayerBlender_E2E_Editor.py",
expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C2627906")
@pytest.mark.BAT
@pytest.mark.SUITE_main
@pytest.mark.xfail
@pytest.mark.parametrize("launcher_platform", ['windows'])
def test_LayerBlender_E2E_Launcher(self, workspace, project, launcher, level, remote_console_instance,
launcher_platform):
launcher.args.extend(["-NullRenderer"])
launcher.start()
assert launcher.is_alive(), "Launcher failed to start"
# Wait for test script to quit the launcher. If wait_for returns exc, test was not successful
waiter.wait_for(lambda: not launcher.is_alive(), timeout=300)
# Verify launcher quit successfully and did not crash
ret_code = launcher.get_returncode()
assert ret_code == 0, "Test failed. See Game.log for details"
# Cleanup our temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@@ -0,0 +1,59 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestLayerBlocker(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C2793772")
@pytest.mark.SUITE_main
def test_LayerBlocker_InstancesBlockedInConfiguredArea(self, request, editor, level, launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"'Surface Entity' created",
"instance count validation: True (found=400, expected=400)",
"'Blocker Area' created",
"instance count validation: True (found=384, expected=384)",
"LayerBlocker_InstancesBlocked: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"LayerBlocker_InstancesBlockedInConfiguredArea.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,139 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestLayerSpawner(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
# Cleanup our temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
def teardown():
# Cleanup our temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
@pytest.mark.test_case_id("C4762381")
@pytest.mark.SUITE_main
def test_LayerSpawner_InheritBehaviorFlag(self, request, editor, level, workspace, launcher_platform):
expected_lines = [
"LayerSpawner_InheritBehavior: test started",
"LayerSpawner_InheritBehavior: Vegetation is not planted when Inherit Behavior flag is checked: True",
"LayerSpawner_InheritBehavior: Vegetation plant when Inherit Behavior flag is unchecked: True",
"LayerSpawner_InheritBehavior: result=SUCCESS",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"LayerSpawner_InheritBehaviorFlag.py",
expected_lines=expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C2802020")
@pytest.mark.SUITE_main
def test_LayerSpawner_InstancesPlantInAllSupportedShapes(self, request, editor, level, launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"'Surface Entity' created",
"Entity has a Vegetation Reference Shape component",
"Entity has a Box Shape component",
"box Box Shape|Box Configuration|Dimensions: SUCCESS",
"Entity has a Capsule Shape component",
"capsule Capsule Shape|Capsule Configuration|Height: SUCCESS",
"capsule Capsule Shape|Capsule Configuration|Radius: SUCCESS",
"Entity has a Tube Shape component",
"Entity has a Spline component",
"Entity has a Sphere Shape component",
"sphere Sphere Shape|Sphere Configuration|Radius: SUCCESS",
"Entity has a Cylinder Shape component",
"cylinder Cylinder Shape|Cylinder Configuration|Radius: SUCCESS",
"cylinder Cylinder Shape|Cylinder Configuration|Height: SUCCESS",
"Entity has a Polygon Prism Shape component",
"Entity has a Compound Shape component",
"Compound Configuration|Child Shape Entities|[0]: SUCCESS",
"Compound Configuration|Child Shape Entities|[1]: SUCCESS",
"Compound Configuration|Child Shape Entities|[2]: SUCCESS",
"Compound Configuration|Child Shape Entities|[3]: SUCCESS",
"Compound Configuration|Child Shape Entities|[4]: SUCCESS",
"Compound Configuration|Child Shape Entities|[5]: SUCCESS",
"Instance Spawner Configuration|Shape Entity Id: SUCCESS",
"TestLayerSpawner_AllShapesPlant: result=SUCCESS",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"LayerSpawner_InstancesPlantInAllSupportedShapes.py",
expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C4765973")
@pytest.mark.SUITE_main
def test_LayerSpawner_FilterStageToggle(self, request, editor, level, workspace, launcher_platform):
expected_lines = [
"LayerSpawner_FilterStageToggle: test started",
"LayerSpawner_FilterStageToggle: Preprocess filter stage vegetation instance count is as expected: True",
"LayerSpawner_FilterStageToggle: Postprocess filter vegetation instance stage count is as expected: True",
"LayerSpawner_FilterStageToggle: result=SUCCESS",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"LayerSpawner_FilterStageToggle.py",
expected_lines=expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C30000751")
@pytest.mark.SUITE_periodic
def test_LayerSpawner_InstancesRefreshUsingCorrectViewportCamera(self, request, editor, level, launcher_platform):
expected_lines = [
"LayerSpawner_InstanceCameraRefresh: test started",
"LayerSpawner_InstanceCameraRefresh: test finished",
"LayerSpawner_InstanceCameraRefresh: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"LayerSpawner_InstancesRefreshUsingCorrectViewportCamera.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,89 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import logging
import os
import pytest
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import automatedtesting_shared.hydra_test_utils as hydra
import ly_test_tools.environment.file_system as file_system
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
logger = logging.getLogger(__name__)
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestMeshBlocker(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, editor, project, level):
pass
def teardown():
# delete temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
# Setup - add the teardown finalizer
request.addfinalizer(teardown)
# Make sure the temp level doesn't already exist
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
"""
C3980834: A simple Vegetation Blocker Mesh can be created
"""
@pytest.mark.test_case_id("C3980834")
@pytest.mark.SUITE_main
def test_MeshBlocker_InstancesBlockedByMesh(self, request, editor, level, launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"'Surface Entity' created",
"'Blocker Entity' created",
"instance count validation: True (found=160, expected=160)",
"MeshBlocker_InstancesBlockedByMesh: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"MeshBlocker_InstancesBlockedByMesh.py",
expected_lines,
cfg_args=[level]
)
"""
C4766030: Mesh Height Percent Min/Max values can be set to fine tune the blocked area
"""
@pytest.mark.test_case_id("C4766030")
@pytest.mark.SUITE_main
def test_MeshBlocker_InstancesBlockedByMeshHeightTuning(self, request, editor, level, launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"'Surface Entity' created",
"'Blocker Entity' created",
"Blocker Entity Configuration|Mesh Height Percent Max: SUCCESS",
"instance count validation: True (found=117, expected=117)",
"MeshBlocker_InstancesBlockedByMeshHeightTuning: result=SUCCESS",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"MeshBlocker_InstancesBlockedByMeshHeightTuning.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,84 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestMeshSurfaceTagEmitter(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C2908172")
@pytest.mark.SUITE_periodic
def test_MeshSurfaceTagEmitter_DependentOnMeshComponent(self, request, editor, level, launcher_platform):
expected_lines = [
"Entity has a Mesh Surface Tag Emitter component",
"New Entity Created",
"Mesh Surface Tag Emitter is Disabled",
"Entity has a Mesh component",
"Mesh Surface Tag Emitter is Enabled",
"MeshSurfaceTagEmitter_DependentOnMeshComponent: result=SUCCESS"
]
unexpected_lines = [
"Mesh Surface Tag Emitter is Enabled. But It should be disabled before adding Mesh",
"Mesh Surface Tag Emitter is Disabled. But It should be enabled after adding Mesh",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"MeshSurfaceTagEmitter_DependentOnMeshComponent.py",
expected_lines,
unexpected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C2908174")
@pytest.mark.SUITE_periodic
def test_MeshSurfaceTagEmitter_SurfaceTagsAddRemoveSuccessfully(self, request, editor, level, launcher_platform):
expected_lines = [
"Added SurfaceTag: container count is 1",
"Removed SurfaceTag: container count is 0",
"MeshSurfaceTagEmitter_SurfaceTagsAddRemoveSucessfully: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"MeshSurfaceTagEmitter_SurfaceTagsAddRemoveSuccessfully.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,56 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestPhysXColliderSurfaceTagEmitter(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C29053640")
@pytest.mark.SUITE_main
def test_PhysXColliderSurfaceTagEmitter_E2E_Editor(self, request, editor, level, launcher_platform):
expected_lines = [
"PhysXColliderSurfaceTagEmitter_E2E_Editor: test started",
"PhysXColliderSurfaceTagEmitter_E2E_Editor: test finished",
"PhysXColliderSurfaceTagEmitter_E2E_Editor: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"PhysXColliderSurfaceTagEmitter_E2E_Editor.py",
expected_lines=expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,80 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestPositionModifier(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C4874099", "C4814461")
@pytest.mark.SUITE_main
def test_PositionModifier_ComponentAndOverrides_InstancesPlantAtSpecifiedOffsets(self, request, editor, level,
launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"Vegetation Position Modifier component was added to entity",
"'Planting Surface' created",
"Entity has a Constant Gradient component",
"PositionModifierComponentAndOverrides_InstanceOffset: result=SUCCESS",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"PositionModifier_ComponentAndOverrides_InstancesPlantAtSpecifiedOffsets.py",
expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C4874100")
@pytest.mark.SUITE_main
def test_PositionModifier_AutoSnapToSurfaceWorks(self, request, editor, level, launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"'Planting Surface' created",
"instance count validation: True (found=121, expected=121)",
"Instance Spawner Configuration|Position X|Range Min: SUCCESS",
"Instance Spawner Configuration|Position X|Range Max: SUCCESS",
"PositionModifier_AutoSnapToSurface: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"PositionModifier_AutoSnapToSurfaceWorks.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,99 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import logging
import os
import pytest
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import automatedtesting_shared.hydra_test_utils as hydra
import ly_test_tools.environment.file_system as file_system
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestRotationModifier(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
# delete temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
# Setup - add the teardown finalizer
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C4896922")
@pytest.mark.SUITE_main
def test_RotationModifier_InstancesRotateWithinRange(self, request, editor, level, launcher_platform) -> None:
"""
Launches editor and run test script to test that rotation modifier works for all axis.
Manual test case: C4896922
"""
expected_lines = [
"'Spawner Entity' created",
"'Surface Entity' created",
"'Gradient Entity' created",
"Entity has a Vegetation Asset List component",
"Entity has a Vegetation Layer Spawner component",
"Entity has a Vegetation Rotation Modifier component",
"Entity has a Box Shape component",
"Entity has a Constant Gradient component",
"RotationModifier_InstancesRotateWithinRange: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"RotationModifier_InstancesRotateWithinRange.py",
expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C4814460")
@pytest.mark.SUITE_main
def test_RotationModifierOverrides_InstancesRotateWithinRange(self, request, editor, level, launcher_platform) -> None:
expected_lines = [
"'Spawner Entity' created",
"'Surface Entity' created",
"'Gradient Entity' created",
"Entity has a Vegetation Layer Spawner component",
"Entity has a Vegetation Asset List component",
"Spawner Entity Box Shape|Box Configuration|Dimensions: SUCCESS",
"Entity has a Vegetation Rotation Modifier component",
"Spawner Entity Configuration|Embedded Assets|[0]|Rotation Modifier|Override Enabled: SUCCESS",
"Spawner Entity Configuration|Allow Per-Item Overrides: SUCCESS",
"Entity has a Constant Gradient component",
"Entity has a Box Shape component",
"Spawner Entity Configuration|Rotation Z|Gradient|Gradient Entity Id: SUCCESS",
"RotationModifierOverrides_InstancesRotateWithinRange: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"RotationModifierOverrides_InstancesRotateWithinRange.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,93 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C4814462: Vegetation instances have random scale between 0.1 and 1.0 applied.
"""
import os
import pytest
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import automatedtesting_shared.hydra_test_utils as hydra
import ly_test_tools.environment.file_system as file_system
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestScaleOverrideWorksSuccessfully(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C4814462")
@pytest.mark.SUITE_main
def test_ScaleModifierOverrides_InstancesProperlyScale(self, request, editor, level, launcher_platform):
expected_lines = [
"'Spawner Entity' created",
"'Surface Entity' created",
"Entity has a Vegetation Scale Modifier component",
"'Gradient Entity' created",
"Scale Min and Scale Max are set to 0.1 and 1.0 in Vegetation Asset List",
"Entity has a Random Noise Gradient component",
"Entity has a Gradient Transform Modifier component",
"Entity has a Box Shape component",
"Spawner Entity Configuration|Gradient|Gradient Entity Id: SUCCESS",
"ScaleModifierOverrides_InstancesProperlyScale: result=SUCCESS"
]
unexpected_lines = ["Scale Min and Scale Max are not set to 0.1 and 1.0 in Vegetation Asset List"]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"ScaleModifierOverrides_InstancesProperlyScale.py",
expected_lines,
unexpected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C4896937")
@pytest.mark.SUITE_main
def test_ScaleModifier_InstancesProperlyScale(self, request, editor, level, launcher_platform):
expected_lines = [
"'Spawner Entity' created",
"Entity has a Vegetation Scale Modifier component",
"'Surface Entity' created",
"'Gradient Entity' created",
"Spawner Entity Configuration|Gradient|Gradient Entity Id: SUCCESS",
"Spawner Entity Configuration|Range Min: SUCCESS",
"Spawner Entity Configuration|Range Max: SUCCESS",
"ScaleModifier_InstancesProperlyScale: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"ScaleModifier_InstancesProperlyScale.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,58 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestShapeIntersectionFilter(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C4874094")
@pytest.mark.SUITE_main
def test_ShapeIntersectionFilter_InstancesPlantInAssignedShape(self, request, editor, level, launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"'Planting Surface' created",
"instance count validation: True (found=49, expected=49)",
"instance count validation: True (found=121, expected=121)",
"instance count validation: True (found=400, expected=400)",
"ShapeIntersectionFilter_InstancePlanting: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"ShapeIntersectionFilter_InstancesPlantInAssignedShape.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,81 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C4896941 - Surface Alignment functions as expected
C4814459 - Surface Alignment overrides function as expected
"""
import os
import pytest
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import automatedtesting_shared.hydra_test_utils as hydra
import ly_test_tools.environment.file_system as file_system
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestSlopeAlignmentModifier(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C4896941")
@pytest.mark.SUITE_main
def test_SlopeAlignmentModifier_InstanceSurfaceAlignment(self, request, editor, level, launcher_platform):
expected_lines = [
"Vegetation Slope Alignment Modifier component was added to entity",
"Instance Spawner Configuration|Alignment Coefficient Min: SUCCESS",
"Constant Gradient component was added to entity",
"Instance Spawner Configuration|Gradient|Gradient Entity Id: SUCCESS",
"SlopeAlignmentModifier: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"SlopeAlignmentModifier_InstanceSurfaceAlignment.py",
expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C4814459")
@pytest.mark.SUITE_main
def test_SlopeAlignmentModifierOverrides_InstanceSurfaceAlignment(self, request, editor, level, launcher_platform):
expected_lines = [
"Instance Spawner Configuration|Allow Per-Item Overrides: SUCCESS",
"Instance Spawner Configuration|Embedded Assets|[0]|Surface Slope Alignment|Override Enabled: SUCCESS",
"Instance Spawner Configuration|Embedded Assets|[0]|Surface Slope Alignment|Max: SUCCESS",
"Instance Spawner Configuration|Embedded Assets|[0]|Surface Slope Alignment|Min: SUCCESS",
"SlopeAlignmentModifierOverrides: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"SlopeAlignmentModifierOverrides_InstanceSurfaceAlignment.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,97 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestSlopeFilter(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
# Cleanup our temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
def teardown():
# Cleanup our temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
@pytest.mark.test_case_id("C4874097")
@pytest.mark.SUITE_main
def test_SlopeFilter_FilterStageToggle(self, request, editor, level, workspace, launcher_platform):
cfg_args = [level]
expected_lines = [
"SlopeFilter_FilterStageToggle: test started",
"SlopeFilter_FilterStageToggle: Vegetation plant only in the areas where the Box overlaps with the vegetation area's boundaries: True",
"SlopeFilter_FilterStageToggle: Vegetation plant only in the areas where the Cylinder overlaps with the vegetation area's boundaries: True",
"SlopeFilter_FilterStageToggle: Vegetation instances count equal to expected value for PREPROCESS filter stage: True",
"SlopeFilter_FilterStageToggle: Vegetation instances count equal to expected value for POSTPROCESS filter stage: True",
"SlopeFilter_FilterStageToggle: result=SUCCESS",
]
unexpected_lines = [
"SlopeFilter_FilterStageToggle: Vegetation plant only in the areas where the Box overlaps with the vegetation area's boundaries: False",
"SlopeFilter_FilterStageToggle: Vegetation plant only in the areas where the Cylinder overlaps with the vegetation area's boundaries: False",
"SlopeFilter_FilterStageToggle: Vegetation instances count equal to expected value for PREPROCESS filter stage: False",
"SlopeFilter_FilterStageToggle: Vegetation instances count equal to expected value for POSTPROCESS filter stage: False",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"SlopeFilter_FilterStageToggle.py",
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
cfg_args=cfg_args
)
@pytest.mark.test_case_id("C4814464", "C4874096")
@pytest.mark.SUITE_main
def test_SlopeFilter_ComponentAndOverrides_InstancesPlantOnValidSlopes(self, request, editor, level,
launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"'Planting Surface' created",
"'Sloped Planting Surface' created",
"instance count validation: True (found=1720, expected=1720)",
"Instance Spawner Configuration|Slope Min: SUCCESS",
"Instance Spawner Configuration|Slope Max: SUCCESS",
"instance count validation: True (found=44, expected=44)",
"Instance Spawner Configuration|Embedded Assets|[0]|Slope Filter|Min: SUCCESS",
"Instance Spawner Configuration|Embedded Assets|[0]|Slope Filter|Max: SUCCESS",
"instance count validation: True (found=16, expected=16)",
"SlopeFilter_InstancesPlantOnValidSlope: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"SlopeFilter_ComponentAndOverrides_InstancesPlantOnValidSlope.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,150 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import automatedtesting_shared.hydra_test_utils as hydra
import ly_test_tools.environment.file_system as file_system
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestSurfaceMaskFilter(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
# delete temp level
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
# Setup - add the teardown finalizer
request.addfinalizer(teardown)
# Make sure the temp level doesn't already exist
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
# Simple validation test to ensure that SurfaceTag can be created, set to a value, and compared to another SurfaceTag.
@pytest.mark.SUITE_periodic
def test_SurfaceMaskFilter_BasicSurfaceTagCreation(self, request, level, editor, launcher_platform):
expected_lines = [
"SurfaceTag test started",
"SurfaceTag equal tag comparison is True expected True",
"SurfaceTag not equal tag comparison is False expected False",
"SurfaceTag test finished",
"TestSurfaceMaskFilter_BasicSurfaceTagCreation: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
'SurfaceMaskFilter_BasicSurfaceTagCreation.py',
expected_lines=expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C2561342")
@pytest.mark.SUITE_main
def test_SurfaceMaskFilter_ExclusiveSurfaceTags_Function(self, request, editor, level, launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"Instance Spawner Box Shape|Box Configuration|Dimensions: SUCCESS",
"Instance Spawner Configuration|Embedded Assets|[0]: SUCCESS",
"'Surface Entity 1' created",
"Surface Entity 1 Box Shape|Box Configuration|Dimensions: SUCCESS",
"Surface Entity 1 Configuration|Generated Tags: SUCCESS",
"'Surface Entity 2' created",
"Surface Entity 2 Box Shape|Box Configuration|Dimensions: SUCCESS",
"Surface Entity 2 Configuration|Generated Tags: SUCCESS",
"SurfaceMaskFilter_ExclusionList: Expected 39 instances - Found 39 instances",
"Instance Spawner Configuration|Exclusion|Weight Max: SUCCESS",
"SurfaceMaskFilter_ExclusionList: Expected 169 instances - Found 169 instances",
"SurfaceMaskFilter_ExclusionList: result=SUCCESS"
]
unexpected_lines = ["Failed to add an Exclusive surface mask filter of terrainHole"]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"SurfaceMaskFilter_ExclusionList.py",
expected_lines,
unexpected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C2561341")
@pytest.mark.SUITE_main
def test_SurfaceMaskFilter_InclusiveSurfaceTags_Function(self, request, editor, level, launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"Instance Spawner Box Shape|Box Configuration|Dimensions: SUCCESS",
"Instance Spawner Configuration|Embedded Assets|[0]: SUCCESS",
"'Surface Entity 1' created",
"Surface Entity 1 Box Shape|Box Configuration|Dimensions: SUCCESS",
"Surface Entity 1 Configuration|Generated Tags: SUCCESS",
"'Surface Entity 2' created",
"Surface Entity 2 Box Shape|Box Configuration|Dimensions: SUCCESS",
"Surface Entity 2 Configuration|Generated Tags: SUCCESS",
"SurfaceMaskFilter_InclusionList: Expected 130 instances - Found 130 instances",
"Instance Spawner Configuration|Inclusion|Weight Max: SUCCESS",
"SurfaceMaskFilter_InclusionList: Expected 0 instances - Found 0 instances",
"SurfaceMaskFilter_InclusionList: result=SUCCESS"
]
unexpected_lines = ["Failed to add an Inclusive surface mask filter of terrainHole"]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"SurfaceMaskFilter_InclusionList.py",
expected_lines,
unexpected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C3711666")
@pytest.mark.SUITE_main
def test_SurfaceMaskFilterOverrides_MultipleDescriptorOverridesPlantAsExpected(self, request, editor, level,
launcher_platform):
expected_lines = [
"'Instance Spawner' created",
"'Surface Entity A' created",
"'Surface Entity B' created",
"'Surface Entity C' created",
"instance count validation: True (found=725, expected=725)",
"instance count validation: True (found=400, expected=400)",
"instance count validation: True (found=225, expected=225)",
"instance count validation: True (found=100, expected=100)",
"SurfaceMaskFilter_MultipleDescriptorOverrides: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"SurfaceMaskFilterOverrides_MultipleDescriptorOverridesPlantAsExpected.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,89 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestSystemSettings(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C2646869")
@pytest.mark.SUITE_main
def test_SystemSettings_SectorPointDensity(self, request, editor, level, launcher_platform):
expected_lines = [
"SystemSettings_SectorPointDensity: test started",
"SystemSettings_SectorPointDensity: Vegetation instances count equal to expected value before changing sector point density: True",
"SystemSettings_SectorPointDensity: Vegetation instances count equal to expected value after changing sector point density: True",
"SystemSettings_SectorPointDensity: result=SUCCESS",
]
unexpected_lines = [
"SystemSettings_SectorPointDensity: Vegetation instances count equal to expected value before changing sector point density: False",
"SystemSettings_SectorPointDensity: Vegetation instances count equal to expected value after changing sector point density: False",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"SystemSettings_SectorPointDensity.py",
expected_lines,
unexpected_lines=unexpected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C2646870")
@pytest.mark.SUITE_main
def test_SystemSettings_SectorSize(self, request, editor, level, launcher_platform):
expected_lines = [
"SystemSettings_SectorSize: test started",
"SystemSettings_SectorSize: Vegetation instances count equal to expected value before changing sector size: True",
"SystemSettings_SectorSize: Vegetation instances count equal to expected value after changing sector size: True",
"SystemSettings_SectorSize: result=SUCCESS",
]
unexpected_lines = [
"SystemSettings_SectorSize: Vegetation instances count equal to expected value before changing sector size: False",
"SystemSettings_SectorSize: Vegetation instances count equal to expected value after changing sector size: False",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"SystemSettings_SectorSize.py",
expected_lines,
unexpected_lines=unexpected_lines,
cfg_args=[level]
)
@@ -0,0 +1,118 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as entity
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestGradientGeneratorIncompatibilities(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="GradientGeneratorIncompatibilities", args=["level"])
def run_test(self):
"""
Summary:
Verify that Entities are not active when a Gradient Generator and incompatible component are both present
on the same Entity.
:return: None
"""
gradient_generators = [
'Altitude Gradient',
'Constant Gradient',
'FastNoise Gradient',
'Image Gradient',
'Perlin Noise Gradient',
'Random Noise Gradient',
'Shape Falloff Gradient',
'Slope Gradient',
'Surface Mask Gradient'
]
require_transform_modifiers = [
'FastNoise Gradient',
'Image Gradient',
'Perlin Noise Gradient',
'Random Noise Gradient'
]
vegetation_areas = [
'Vegetation Layer Spawner',
'Vegetation Layer Blender',
'Vegetation Layer Blocker',
'Vegetation Layer Blocker (Mesh)'
]
area_dependencies = {
'Vegetation Layer Spawner': 'Vegetation Asset List',
'Vegetation Layer Blocker (Mesh)': 'Mesh'
}
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# For every gradient generator component, verify that they are incompatible
# which each vegetation area component
for component_name in gradient_generators:
for vegetation_area_name in vegetation_areas:
# Create a new Entity in the level
entity_id = editor.ToolsApplicationRequestBus(bus.Broadcast, 'CreateNewEntity', entity.EntityId())
# Most of these need a shape, so use a Box Shape
hydra.add_component('Box Shape', entity_id)
# Add the specific vegetation area dependencies (if necessary)
if vegetation_area_name in area_dependencies:
hydra.add_component(area_dependencies[vegetation_area_name], entity_id)
# Add the vegetation area component we are validating against, then add the
# gradient generator afterwards, so that the gradient generator will actually
# be disabled (if it was present before, it would only get deactivated instead of disabled
# by the vegetation area)
area_component = hydra.add_component(vegetation_area_name, entity_id)
gradient_component = hydra.add_component(component_name, entity_id)
# Verify the gradient generator component is disabled since the vegetation area is incompatible
active = editor.EditorComponentAPIBus(bus.Broadcast, 'IsComponentEnabled', gradient_component)
self.test_success = self.test_success and not active
if not active:
self.log(f"{component_name} is disabled before removing {vegetation_area_name} component")
# Remove the vegetation area component
editor.EditorComponentAPIBus(bus.Broadcast, 'RemoveComponents', [area_component])
# Add required dependencies for our gradient generators after the vegetation
# area has been removed, because the transform modifier is also incompatible
# with the vegetation areas
if component_name in require_transform_modifiers:
hydra.add_component('Gradient Transform Modifier', entity_id)
# Verify the gradient generator component is enabled now that the vegetation area is gone
active = editor.EditorComponentAPIBus(bus.Broadcast, 'IsComponentEnabled', gradient_component)
self.test_success = self.test_success and active
if active:
self.log(f"{component_name} is enabled after removing {vegetation_area_name} component")
test = TestGradientGeneratorIncompatibilities()
test.run()
@@ -0,0 +1,158 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as entity
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestGradientModifiersIncompatibilities(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="GradientModifiersIncompatibilities", args=["level"])
def run_test(self):
"""
Summary:
Verify that Entities are not active when a Gradient Modifier and incompatible component are both present
on the same Entity.
:return: None
"""
gradient_generators = [
'Altitude Gradient',
'Constant Gradient',
'FastNoise Gradient',
'Image Gradient',
'Perlin Noise Gradient',
'Random Noise Gradient',
'Shape Falloff Gradient',
'Slope Gradient',
'Surface Mask Gradient'
]
require_transform_modifiers = [
'FastNoise Gradient',
'Image Gradient',
'Perlin Noise Gradient',
'Random Noise Gradient'
]
gradient_modifiers = [
'Dither Gradient Modifier',
'Gradient Mixer',
'Invert Gradient Modifier',
'Levels Gradient Modifier',
'Posterize Gradient Modifier',
'Smooth-Step Gradient Modifier',
'Threshold Gradient Modifier'
]
vegetation_areas = [
'Vegetation Layer Spawner',
'Vegetation Layer Blender',
'Vegetation Layer Blocker',
'Vegetation Layer Blocker (Mesh)'
]
area_dependencies = {
'Vegetation Layer Spawner': 'Vegetation Asset List',
'Vegetation Layer Blocker (Mesh)': 'Mesh'
}
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# For every gradient modifier component, verify that they are incompatible
# which each vegetation area and gradient generator/modifier component
all_gradients = gradient_modifiers + gradient_generators
for component_name in gradient_modifiers:
for vegetation_area_name in vegetation_areas:
# Create a new Entity in the level
entity_id = editor.ToolsApplicationRequestBus(bus.Broadcast, 'CreateNewEntity', entity.EntityId())
# Most of these need a shape, so use a Box Shape
hydra.add_component('Box Shape', entity_id)
# Add the specific vegetation area dependencies (if necessary)
if vegetation_area_name in area_dependencies:
hydra.add_component(area_dependencies[vegetation_area_name], entity_id)
# Add the vegetation area component we are validating against, then add the
# gradient modifier afterwards, so that the gradient modifier will actually
# be disabled (if it was present before, it would only get deactivated instead of disabled
# by the vegetation area)
area_component = hydra.add_component(vegetation_area_name, entity_id)
gradient_component = hydra.add_component(component_name, entity_id)
# Verify the gradient modifier component is disabled since the vegetation area is incompatible
active = editor.EditorComponentAPIBus(bus.Broadcast, 'IsComponentEnabled', gradient_component)
self.test_success = self.test_success and not active
if not active:
self.log("{gradient} is disabled before removing {vegetation_area} component".format(gradient=component_name, vegetation_area=vegetation_area_name))
# Remove the vegetation area component
editor.EditorComponentAPIBus(bus.Broadcast, 'RemoveComponents', [area_component])
# Verify the gradient modifier component is enabled now that the vegetation area is gone
active = editor.EditorComponentAPIBus(bus.Broadcast, 'IsComponentEnabled', gradient_component)
self.test_success = self.test_success and active
if active:
self.log("{gradient} is enabled after removing {vegetation_area} component".format(gradient=component_name, vegetation_area=vegetation_area_name))
for gradient_name in all_gradients:
# Create a new Entity in the level
entity_id = editor.ToolsApplicationRequestBus(bus.Broadcast, 'CreateNewEntity', entity.EntityId())
# Most of these need a shape, so use a Box Shape
hydra.add_component('Box Shape', entity_id)
# Add the specific gradient generator dependencies (if necessary)
conflicting_components = []
if gradient_name in require_transform_modifiers:
component = hydra.add_component('Gradient Transform Modifier', entity_id)
conflicting_components.append(component)
# Add the gradient component we are validating against, then add the
# gradient modifier afterwards, so that the gradient modifier will actually
# be disabled (if it was present before, it would only get deactivated instead of disabled
# by the other gradient)
component = hydra.add_component(gradient_name, entity_id)
conflicting_components.append(component)
gradient_component = hydra.add_component(component_name, entity_id)
# Verify the gradient modifier component is disabled since the other gradient is incompatible
active = editor.EditorComponentAPIBus(bus.Broadcast, 'IsComponentEnabled', gradient_component)
self.test_success = self.test_success and not active
if not active:
self.log("{gradient} is disabled before removing {conflicting_gradient} component".format(gradient=component_name, conflicting_gradient=gradient_name))
# Remove the conflicting gradient component (and transform modifier if it was added)
editor.EditorComponentAPIBus(bus.Broadcast, 'RemoveComponents', conflicting_components)
# Verify the gradient modifier component is enabled now that the other gradient is gone
active = editor.EditorComponentAPIBus(bus.Broadcast, 'IsComponentEnabled', gradient_component)
self.test_success = self.test_success and active
if active:
self.log("{gradient} is enabled after removing {conflicting_gradient} component".format(gradient=component_name, conflicting_gradient=gradient_name))
test = TestGradientModifiersIncompatibilities()
test.run()
@@ -0,0 +1,150 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
The below cases are combined in this script
C2676829
C3961326
C3980659
C3980664
C3980669
C3416548
C2676823
C3961321
C2676826
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.math as math
import azlmbr.paths
import azlmbr.entity as EntityId
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestGradientPreviewSettings(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="GradientPreviewSettings_ClearPinnedEntity", args=["level"])
def run_test(self):
"""
Summary:
A temporary level is created. An entity for each test case is created and added with the corresponding
components to verify if the gradient transform is set to the world origin.
Expected Behavior:
1) Preview image updates to reflect change in transform of the gradient sampler.
2) New Preview Position property is exposed, and set to 0,0,0 (world origin).
3) Preview Size is set to 1,1,1 by default.
Test Steps:
1) Open level
2) Create entity with Random Noise gradient and verify gradient position after clearing pinned entity
3) Create entity with Levels Gradient Modifier and verify gradient position after clearing pinned entity
4) Create entity with Posterize Gradient Modifier and verify gradient position after clearing pinned entity
5) Create entity with Smooth-Step Gradient Modifier and verify gradient position after clearing pinned entity
6) Create entity with Threshold Gradient Modifier and verify gradient position after clearing pinned entity
7) Create entity with FastNoise Gradient and verify gradient position after clearing pinned entity
8) Create entity with Dither Gradient Modifier and verify gradient position after clearing pinned entity
9) Create entity with Invert Gradient Modifier and verify gradient position after clearing pinned entity
10) Create entity with Perlin Noise Gradient and verify gradient position after clearing pinned entity
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
WORLD_ORIGIN = math.Vector3(0.0, 0.0, 0.0)
EXPECTED_SIZE = math.Vector3(1.0, 1.0, 1.0)
CLOSE_THRESHOLD = sys.float_info.min
def create_entity(enity_name, components_to_add):
entity_position = math.Vector3(125.0, 136.0, 32.0)
entity_id = editor.ToolsApplicationRequestBus(
bus.Broadcast, "CreateNewEntityAtPosition", entity_position, EntityId.EntityId()
)
entity = hydra.Entity(enity_name, entity_id)
if entity_id.IsValid():
print(f"{enity_name} entity Created")
entity.components = []
for component in components_to_add:
entity.components.append(hydra.add_component(component, entity_id))
return entity
def clear_entityid_check_position(entity_name, components_to_add, check_preview_size=False):
entity = create_entity(entity_name, components_to_add)
hydra.get_set_test(entity, 0, "Preview Settings|Pin Preview to Shape", EntityId.EntityId())
preview_position = hydra.get_component_property_value(
entity.components[0], "Preview Settings|Preview Position"
)
if preview_position.IsClose(WORLD_ORIGIN, CLOSE_THRESHOLD):
print(f"{entity_name} --- Preview Position set to world origin")
if check_preview_size:
preview_size = hydra.get_component_property_value(entity.components[0], "Preview Settings|Preview Size")
if preview_size.IsClose(EXPECTED_SIZE, CLOSE_THRESHOLD):
print(f"{entity_name} --- Preview Size set to (1, 1, 1)")
return entity
# 1) Open level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create entity with Random Noise gradient and verify gradient position after clearing pinned entity
clear_entityid_check_position(
"Random Noise Gradient", ["Random Noise Gradient", "Gradient Transform Modifier", "Box Shape"], True
)
# 3) Create entity with Levels Gradient Modifier and verify gradient position after clearing pinned entity
clear_entityid_check_position("Levels Gradient Modifier", ["Levels Gradient Modifier"])
# 4) Create entity with Posterize Gradient Modifier and verify gradient position after clearing pinned entity
clear_entityid_check_position("Posterize Gradient Modifier", ["Posterize Gradient Modifier"])
# 5) Create entity with Smooth-Step Gradient Modifier and verify gradient position after clearing pinned entity
clear_entityid_check_position("Smooth-Step Gradient Modifier", ["Smooth-Step Gradient Modifier"])
# 6) Create entity with Threshold Gradient Modifier and verify gradient position after clearing pinned entity
clear_entityid_check_position("Threshold Gradient Modifier", ["Threshold Gradient Modifier"])
# 7) Create entity with FastNoise Gradient and verify gradient position after clearing pinned entity
clear_entityid_check_position(
"FastNoise Gradient", ["FastNoise Gradient", "Gradient Transform Modifier", "Box Shape"], True
)
# 8) Create entity with Dither Gradient Modifier and verify gradient position after clearing pinned entity
clear_entityid_check_position("Dither Gradient Modifier", ["Dither Gradient Modifier"], True)
# 9) Create entity with Invert Gradient Modifier and verify gradient position after clearing pinned entity
clear_entityid_check_position("Invert Gradient Modifier", ["Invert Gradient Modifier"])
# 10) Create entity with Perlin Noise Gradient and verify gradient position after clearing pinned entity
clear_entityid_check_position(
"Perlin Noise Gradient", ["Perlin Noise Gradient", "Gradient Transform Modifier", "Box Shape"], True
)
test = TestGradientPreviewSettings()
test.run()
@@ -0,0 +1,103 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as entity
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class Scoped:
def __init__(self, constructor, destructor, *args):
self.data = constructor(*args)
self.destructor = destructor
def __del__(self):
self.destructor(self.data)
class TestParams:
def __init__(self, required_components, accessed_component):
self.required_components = required_components
self.accessed_component = accessed_component
class TestGradientPreviewSettings(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="GradientPreviewSettings_DefaultPinnedEntity", args=["level"])
def run_test(self):
"""
Summary:
Verify if the current entity is set to the pin preview to shape entity by default for several components.
:return: None
"""
def execute_test(test_id, function, *args):
if function(*args):
self.log(test_id + ' has Preview pinned to own Entity result: SUCCESS')
def create_entity():
return editor.ToolsApplicationRequestBus(bus.Broadcast, 'CreateNewEntity', entity.EntityId())
def delete_entity(entity_id):
editor.ToolsApplicationRequestBus(bus.Broadcast, 'DeleteEntityAndAllDescendants', entity_id)
def attach_components(component_list, entity_id):
components = []
for i in component_list:
components.append(hydra.add_component(i, entity_id))
return components
def validate_id_is_current(param):
entity_ptr = Scoped(create_entity, delete_entity)
added_components = attach_components(param.required_components, entity_ptr.data)
value = hydra.get_component_property_value(added_components[param.accessed_component],
'Preview Settings|Pin Preview to Shape')
self.test_success = self.test_success and entity_ptr.data.Equal(value)
return entity_ptr.data.Equal(value)
param_list = [
TestParams(['Gradient Transform Modifier', 'Box Shape', 'Perlin Noise Gradient'], 2),
TestParams(['Random Noise Gradient', 'Gradient Transform Modifier', 'Box Shape'], 0),
TestParams(['FastNoise Gradient', 'Gradient Transform Modifier', 'Box Shape'], 0),
TestParams(['Dither Gradient Modifier'], 0),
TestParams(['Invert Gradient Modifier'], 0),
TestParams(['Levels Gradient Modifier'], 0),
TestParams(['Posterize Gradient Modifier'], 0),
TestParams(['Smooth-Step Gradient Modifier'], 0),
TestParams(['Threshold Gradient Modifier'], 0)
]
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
for param in param_list:
execute_test(param.required_components[param.accessed_component],
validate_id_is_current, param)
test = TestGradientPreviewSettings()
test.run()
@@ -0,0 +1,100 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.math as math
import azlmbr.paths
import azlmbr.entity as EntityId
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestGradientSampling(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="GradientSampling_GradientReferences", args=["level"])
def run_test(self):
"""
Summary:
An existing gradient generator can be pinned and cleared to/from the Gradient Entity Id field
Expected Behavior:
Gradient generator is assigned to the Gradient Entity Id field.
Gradient generator is removed from the field.
Test Steps:
1) Open level
2) Create a new entity with components "Random Noise Gradient", "Gradient Transform Modifier" and "Box Shape"
3) Create a new entity with Gradient Modifier's, pin and clear the random noise entity id to the Gradient Id
field in Gradient Modifier
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def modifier_pin_clear_to_gradiententityid(modifier):
entity_position = math.Vector3(125.0, 136.0, 32.0)
component_to_add = [modifier]
gradient_modifier = hydra.Entity(modifier)
gradient_modifier.create_entity(entity_position, component_to_add)
gradient_modifier.get_set_test(0, "Configuration|Gradient|Gradient Entity Id", random_noise.id)
entity = hydra.get_component_property_value(
gradient_modifier.components[0], "Configuration|Gradient|Gradient Entity Id"
)
if entity.Equal(random_noise.id):
print(f"Gradient Generator is pinned to the {modifier} successfully")
else:
print(f"Failed to pin Gradient Generator to the {modifier}")
hydra.get_set_test(gradient_modifier, 0, "Configuration|Gradient|Gradient Entity Id", EntityId.EntityId())
entity = hydra.get_component_property_value(
gradient_modifier.components[0], "Configuration|Gradient|Gradient Entity Id"
)
if entity.Equal(EntityId.EntityId()):
print(f"Gradient Generator is cleared from the {modifier} successfully")
else:
print(f"Failed to clear Gradient Generator from the {modifier}")
# 1) Open level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create a new entity with components "Random Noise Gradient", "Gradient Transform Modifier" and "Box Shape"
entity_position = math.Vector3(125.0, 136.0, 32.0)
components_to_add = ["Random Noise Gradient", "Gradient Transform Modifier", "Box Shape"]
random_noise = hydra.Entity("Random_Noise")
random_noise.create_entity(entity_position, components_to_add)
# 3) Create a new entity with Gradient Modifier's, pin and clear the random noise entity id to the Gradient Id
# field in Gradient Modifier
modifier_pin_clear_to_gradiententityid("Dither Gradient Modifier")
modifier_pin_clear_to_gradiententityid("Invert Gradient Modifier")
modifier_pin_clear_to_gradiententityid("Levels Gradient Modifier")
modifier_pin_clear_to_gradiententityid("Posterize Gradient Modifier")
modifier_pin_clear_to_gradiententityid("Smooth-Step Gradient Modifier")
modifier_pin_clear_to_gradiententityid("Threshold Gradient Modifier")
test = TestGradientSampling()
test.run()
@@ -0,0 +1,111 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.math as math
import azlmbr.bus as bus
import azlmbr.entity as entity
import azlmbr.paths
import azlmbr.editor as editor
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestGradientSurfaceTagEmitterDependencies(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(
self, log_prefix="GradientSurfaceTagEmitter_ComponentDependencies", args=["level"]
)
def run_test(self):
"""
Summary:
Component has a dependency on a Gradient component
Expected Result:
Component is disabled until a Gradient Generator, Modifier or Gradient Reference component
(and any sub-dependencies) is added to the entity.
:return: None
"""
def is_enabled(EntityComponentIdPair):
return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", EntityComponentIdPair)
# Create empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Create an entity with Gradient Surface Tag Emitter component
position = math.Vector3(512.0, 512.0, 32.0)
gradient = hydra.Entity("gradient")
gradient.create_entity(position, ["Gradient Surface Tag Emitter"])
# Make sure Gradient Surface Tag Emitter is disabled
is_enable = is_enabled(gradient.components[0])
if not is_enable:
self.log("Gradient Surface Tag Emitter is Disabled")
elif not is_enable:
self.log("Gradient Surface Tag Emitter is Enabled, but should be Disabled without dependencies met")
# Verify Gradient Surface Tag Emitter component is enabled after adding Gradient, Generator, Modifier
# or Reference component
new_components_to_add = [
"Dither Gradient Modifier",
"Gradient Mixer",
"Invert Gradient Modifier",
"Levels Gradient Modifier",
"Posterize Gradient Modifier",
"Smooth-Step Gradient Modifier",
"Threshold Gradient Modifier",
"Altitude Gradient",
"Constant Gradient",
"FastNoise Gradient",
"Image Gradient",
"Perlin Noise Gradient",
"Random Noise Gradient",
"Reference Gradient",
"Shape Falloff Gradient",
"Slope Gradient",
"Surface Mask Gradient",
]
for component in new_components_to_add:
component_list = ["FastNoise Gradient", "Image Gradient", "Perlin Noise Gradient", "Random Noise Gradient"]
if component in component_list:
for Component in ["Gradient Transform Modifier", "Box Shape"]:
hydra.add_component(Component, gradient.id)
typeIdsList = editor.EditorComponentAPIBus(bus.Broadcast, 'FindComponentTypeIdsByEntityType', [component],
entity.EntityType().Game)
ComponentOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'AddComponentsOfType', gradient.id, [typeIdsList[0]])
Components = ComponentOutcome.GetValue()
ComponentIdPair = Components[0]
gradient_enabled = new_components_enabled = False
gradient_enabled = is_enabled(gradient.components[0])
new_components_enabled = is_enabled(ComponentIdPair)
if new_components_enabled and gradient_enabled:
self.log(f"{component} and Gradient Surface Tag Emitter are enabled")
else:
self.log(f"{component} and Gradient Surface Tag Emitter are disabled")
if component in component_list:
hydra.remove_component("Gradient Transform Modifier", gradient.id)
hydra.remove_component("Box Shape", gradient.id)
hydra.remove_component(component, gradient.id)
test = TestGradientSurfaceTagEmitterDependencies()
test.run()
@@ -0,0 +1,83 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.math as math
import azlmbr.paths
import azlmbr.surface_data as surface_data
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestGradientSurfaceTagEmitter(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="GradientSurfaceTagEmitter_SurfaceTagsAddRemoveSucessfully",
args=["level"])
def run_test(self):
"""
Summary:
Entity with Gradient Surface Tag Emitter and Reference Gradient components is created.
And new surface tag has been added and removed.
Expected Behavior:
A new Surface Tag can be added and removed from the component
Test Steps:
1) Open level
2) Create an entity with Gradient Surface Tag Emitter and Reference Gradient components.
3) Add/ remove Surface Tags
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Open level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create an entity with Gradient Surface Tag Emitter and Reference Gradient components.
entity_position = math.Vector3(125.0, 136.0, 32.0)
components_to_add = ["Gradient Surface Tag Emitter", "Reference Gradient"]
entity = hydra.Entity("entity")
entity.create_entity(entity_position, components_to_add)
# 3) Add/ remove Surface Tags
tag = surface_data.SurfaceTag()
tag.SetTag("water")
pte = hydra.get_property_tree(entity.components[0])
path = "Configuration|Extended Tags"
pte.add_container_item(path, 0, tag)
success = self.wait_for_condition(lambda: pte.get_container_count(path).GetValue() == 1)
self.test_success = self.test_success and success
print(f"Added SurfaceTag: container count is {pte.get_container_count(path).GetValue()}")
pte.remove_container_item(path, 0)
success = self.wait_for_condition(lambda: pte.get_container_count(path).GetValue() == 0)
self.test_success = self.test_success and success
print(f"Removed SurfaceTag: container count is {pte.get_container_count(path).GetValue()}")
test = TestGradientSurfaceTagEmitter()
test.run()
@@ -0,0 +1,126 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.math as math
import azlmbr.entity as EntityId
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestGradientTransform_ComponentIncompatibleWithExpectedGradients(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="GradientTransform_ComponentIncompatibleWithExpectedGradients",
args=["level"])
def run_test(self):
"""
Summary:
A New level is created. A New entity is created with components Gradient Transform Modifier and Box Shape.
Adding components Constant Gradient, Altitude Gradient, Gradient Mixer, Reference Gradient, Shape
Falloff Gradient, Slope Gradient and Surface Mask Gradient to the same entity.
Expected Behavior:
All added components are disabled and inform the user that they are incompatible with the Gradient Transform
Modifier
Test Steps:
1) Create level
2) Create a new entity with components Gradient Transform Modifier and Box Shape
3) Make sure all components are enabled in Entity
4) Add Constant Gradient, Altitude Gradient, Gradient Mixer, Reference Gradient, Shape
Falloff Gradient, Slope Gradient and Surface Mask Gradient to the same entity
5) Make sure all newly added components are disabled
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def is_enabled(EntityComponentIdPair):
return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", EntityComponentIdPair)
# 1) Create level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create a new entity with components Gradient Transform Modifier and Box Shape
entity_position = math.Vector3(125.0, 136.0, 32.0)
components_to_add = ["Gradient Transform Modifier", "Box Shape"]
gradient_id = editor.ToolsApplicationRequestBus(
bus.Broadcast, "CreateNewEntityAtPosition", entity_position, EntityId.EntityId()
)
gradient = hydra.Entity("gradient", gradient_id)
gradient.components = []
for component in components_to_add:
gradient.components.append(hydra.add_component(component, gradient_id))
if gradient_id.isValid():
self.log("New Entity Created")
# 3) Make sure all components are enabled in Entity
index = 0
for component in components_to_add:
is_enable = is_enabled(gradient.components[index])
if is_enable:
self.log(f"{component} is Enabled")
self.test_success = self.test_success and is_enable
elif not is_enable:
self.log(f"{component} is disabled, but it should be enabled")
self.test_success = self.test_success and is_enable
break
index += 1
# 4) Add Constant Gradient, Altitude Gradient, Gradient Mixer, Reference Gradient, Shape
# Falloff Gradient, Slope Gradient and Surface Mask Gradient to the same entity
new_components_to_add = [
"Constant Gradient",
"Altitude Gradient",
"Gradient Mixer",
"Reference Gradient",
"Shape Falloff Gradient",
"Slope Gradient",
"Surface Mask Gradient",
]
index = 2
new_components_enabled = False
for component in new_components_to_add:
gradient.components.append(hydra.add_component(component, gradient_id))
new_components_enabled = is_enabled(gradient.components[index])
if new_components_enabled:
self.log(f"{component} is enabled, but should be disabled")
break
editor.EditorComponentAPIBus(bus.Broadcast, "RemoveComponents", component)
# 5) Make sure all newly added components are disabled
if not new_components_enabled:
self.log("All newly added components are incompatible and disabled")
self.test_success = self.test_success and not new_components_enabled
test = TestGradientTransform_ComponentIncompatibleWithExpectedGradients()
test.run()
@@ -0,0 +1,112 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.math as math
import azlmbr.entity as EntityId
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestGradientTransform_ComponentIncompatibleWithSpawners(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="GradientTransform_ComponentIncompatibleWithSpawners",
args=["level"])
def run_test(self):
"""
Summary:
A New level is created. A New entity is created with components Gradient Transform Modifier and Box Shape.
Adding a component Vegetation Layer Spawner to the same entity.
Expected Behavior:
The Vegetation Layer Spawner is deactivated and it is communicated that it is incompatible with Gradient
Transform Modifier
Test Steps:
1) Create level
2) Create a new entity with components Gradient Transform Modifier and Box Shape
3) Make sure all components are enabled in Entity
4) Add Vegetation Layer Spawner to the same entity
5) Make sure newly added component is disabled
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def is_enabled(EntityComponentIdPair):
return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", EntityComponentIdPair)
# 1) Create level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create a new entity with components Gradient Transform Modifier and Box Shape
entity_position = math.Vector3(125.0, 136.0, 32.0)
components_to_add = ["Gradient Transform Modifier", "Box Shape"]
gradient_id = editor.ToolsApplicationRequestBus(
bus.Broadcast, "CreateNewEntityAtPosition", entity_position, EntityId.EntityId()
)
gradient = hydra.Entity("gradient", gradient_id)
gradient.components = []
for component in components_to_add:
gradient.components.append(hydra.add_component(component, gradient_id))
if gradient_id.isValid():
self.log("New Entity Created")
# 3) Make sure all components are enabled in Entity
index = 0
for component in components_to_add:
is_enable = is_enabled(gradient.components[index])
if is_enable:
self.log(f"{component} is Enabled")
self.test_success = self.test_success and is_enable
elif not is_enable:
self.log(f"{component} is Disabled. But It should be Enabled in an Entity")
self.test_success = self.test_success and is_enable
break
index += 1
# 4) Add Vegetation Layer Spawner to the same entity
new_component_to_add = "Vegetation Layer Spawner"
index = 2
gradient.components.append(hydra.add_component(new_component_to_add, gradient_id))
new_component_enabled = is_enabled(gradient.components[index])
# 5) Make sure newly added component is disabled
if not new_component_enabled:
self.log(f"{new_component_to_add} is incompatible and disabled")
self.test_success = self.test_success and not new_component_enabled
elif new_component_enabled:
self.log(f"{new_component_to_add} is compatible and enabled. But It should be Incompatible and disabled")
self.test_success = self.test_success and new_component_enabled
test = TestGradientTransform_ComponentIncompatibleWithSpawners()
test.run()
@@ -0,0 +1,95 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C3430292: Frequency Zoom can manually be set higher than 8.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.math as math
import azlmbr.paths
import azlmbr.entity as EntityId
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestGradientTransformFrequencyZoom(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="GradientTransform_FrequencyZoomBeyondSliders", args=["level"])
def run_test(self):
"""
Summary:
Frequency Zoom can manually be set higher than 8 in a random noise gradient
Expected Behavior:
The value properly changes, despite the value being outside of the slider limit
Test Steps:
1) Open level
2) Create entity
3) Add components to the entity
4) Set the frequency value of the component
5) Verify if the frequency value is set to higher value
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Open level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create entity
entity_position = math.Vector3(125.0, 136.0, 32.0)
entity_id = editor.ToolsApplicationRequestBus(
bus.Broadcast, "CreateNewEntityAtPosition", entity_position, EntityId.EntityId()
)
if entity_id.IsValid():
print("Entity Created")
# 3) Add components to the entity
components_to_add = ["Random Noise Gradient", "Gradient Transform Modifier", "Box Shape"]
entity = hydra.Entity("entity", entity_id)
entity.components = []
for component in components_to_add:
entity.components.append(hydra.add_component(component, entity_id))
print("Components added to the entity")
# 4) Set the frequency value of the component
hydra.get_set_test(entity, 1, "Configuration|Frequency Zoom", 10)
# 5) Verify if the frequency value is set to higher value
curr_value = hydra.get_component_property_value(entity.components[1], "Configuration|Frequency Zoom")
if curr_value == 10.0:
print("Frequency Zoom is equal to expected value")
else:
print("Frequency Zoom is not equal to expected value")
test = TestGradientTransformFrequencyZoom()
test.run()
@@ -0,0 +1,68 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as entity
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestGradientTransformRequiresShape(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="GradientTransformRequiresShape", args=["level"])
def run_test(self):
"""
Summary:
Verify that Gradient Transform Modifier component requires a
Shape component before the Entity can become active.
:return: None
"""
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Create a new Entity in the level
entity_id = editor.ToolsApplicationRequestBus(bus.Broadcast, 'CreateNewEntity', entity.EntityId())
# Add a Gradient Transform Component (that will be disabled since there is no shape on the Entity)
gradient_transform_component = hydra.add_component('Gradient Transform Modifier', entity_id)
# Verify the Gradient Transform Component is not active before adding the Shape
active = editor.EditorComponentAPIBus(bus.Broadcast, 'IsComponentEnabled', gradient_transform_component)
self.test_success = self.test_success and not active
if not active:
self.log("Gradient Transform component is not active without a Shape component on the Entity")
# Add a Shape component to the same Entity
hydra.add_component('Box Shape', entity_id)
# Check if the Gradient Transform Component is active now after adding the Shape
active = editor.EditorComponentAPIBus(bus.Broadcast, 'IsComponentEnabled', gradient_transform_component)
self.test_success = self.test_success and active
if active:
self.log("Gradient Transform Modifier component is active now that the Entity has a Shape")
test = TestGradientTransformRequiresShape()
test.run()
@@ -0,0 +1,97 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.entity as EntityId
import azlmbr.editor as editor
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestImageGradient(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="ImageGradient_ProcessedImageAssignedSucessfully",
args=["level"])
def run_test(self):
"""
Summary:
Level created with Entity having Image Gradient and Gradient Transform Modifier components.
Save any new image to your workspace with the suffix "_gsi" and assign as image asset.
Expected Behavior:
Image can be assigned as the Image Asset for the Image as Gradient component.
Test Steps:
1) Create level
2) Create an entity with Image Gradient and Gradient Transform Modifier components.
3) Assign the newly processed gradient image as Image asset.
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# 1) Create level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create an entity with Image Gradient and Gradient Transform Modifier components
components_to_add = ["Image Gradient", "Gradient Transform Modifier", "Box Shape"]
entity_position = math.Vector3(512.0, 512.0, 32.0)
new_entity_id = editor.ToolsApplicationRequestBus(
bus.Broadcast, "CreateNewEntityAtPosition", entity_position, EntityId.EntityId()
)
if new_entity_id.IsValid():
print("Image Gradient Entity created")
image_gradient_entity = hydra.Entity("Image Gradient Entity", new_entity_id)
image_gradient_entity.components = []
for component in components_to_add:
image_gradient_entity.add_component(component)
# 3) Assign the processed gradient signal image as the Image Gradient's image asset and verify success
# First, check for the base image in the workspace
base_image = "lumberyard_gsi.png"
base_image_path = os.path.join("AutomatedTesting", "Assets", "ImageGradients", base_image)
if os.path.isfile(base_image_path):
print(f"{base_image} was found in the workspace")
# Next, assign the processed image to the Image Gradient's Image Asset property
processed_image_path = os.path.join("Assets", "ImageGradients", "lumberyard_gsi.gradimage")
asset_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", processed_image_path, math.Uuid(),
False)
hydra.get_set_test(image_gradient_entity, 0, "Configuration|Image Asset", asset_id)
# Finally, verify if the gradient image is assigned as the Image Asset
success = hydra.get_component_property_value(image_gradient_entity.components[0], "Configuration|Image Asset") == asset_id
self.test_success = self.test_success and success
test = TestImageGradient()
test.run()
@@ -0,0 +1,69 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as entity
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestImageGradientRequiresShape(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="ImageGradientRequiresShape", args=["level"])
def run_test(self):
"""
Summary:
Verify that Image Gradient component requires a
Shape component before the Entity can become active.
:return: None
"""
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Create a new Entity in the level
entity_id = editor.ToolsApplicationRequestBus(bus.Broadcast, 'CreateNewEntity', entity.EntityId())
# Add an Image Gradient and Gradient Transform Component (should be disabled until a Shape exists on the Entity)
image_gradient_component = hydra.add_component('Image Gradient', entity_id)
hydra.add_component('Gradient Transform Modifier', entity_id)
# Verify the Image Gradient Component is not active before adding the Shape
active = editor.EditorComponentAPIBus(bus.Broadcast, 'IsComponentEnabled', image_gradient_component)
self.test_success = self.test_success and not active
if not active:
self.log("Image Gradient component is not active without a Shape component on the Entity")
# Add a Shape component to the same Entity
hydra.add_component('Box Shape', entity_id)
# Check if the Image Gradient Component is active now after adding the Shape
active = editor.EditorComponentAPIBus(bus.Broadcast, 'IsComponentEnabled', image_gradient_component)
self.test_success = self.test_success and active
if active:
self.log("Image Gradient component is active now that the Entity has a Shape")
test = TestImageGradientRequiresShape()
test.run()
@@ -0,0 +1,10 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
@@ -0,0 +1,107 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
Tests that the Gradient Generator components are incompatible with Vegetation Area components
"""
import os
import pytest
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
gradient_generators = [
'Altitude Gradient',
'Constant Gradient',
'FastNoise Gradient',
'Image Gradient',
'Perlin Noise Gradient',
'Random Noise Gradient',
'Shape Falloff Gradient',
'Slope Gradient',
'Surface Mask Gradient'
]
gradient_modifiers = [
'Dither Gradient Modifier',
'Gradient Mixer',
'Invert Gradient Modifier',
'Levels Gradient Modifier',
'Posterize Gradient Modifier',
'Smooth-Step Gradient Modifier',
'Threshold Gradient Modifier'
]
vegetation_areas = [
'Vegetation Layer Spawner',
'Vegetation Layer Blender',
'Vegetation Layer Blocker',
'Vegetation Layer Blocker (Mesh)'
]
all_gradients = gradient_modifiers + gradient_generators
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestGradientIncompatibilities(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
@pytest.mark.test_case_id('C2691648', 'C2691649', 'C2691650', 'C2691651',
'C2691653', 'C2691656', 'C2691657', 'C2691658',
'C2691647', 'C2691655')
@pytest.mark.SUITE_periodic
def test_GradientGenerators_Incompatibilities(self, request, editor, level, launcher_platform):
cfg_args = [level]
expected_lines = []
for gradient_generator in gradient_generators:
for vegetation_area in vegetation_areas:
expected_lines.append(f"{gradient_generator} is disabled before removing {vegetation_area} component")
expected_lines.append(f"{gradient_generator} is enabled after removing {vegetation_area} component")
expected_lines.append("GradientGeneratorIncompatibilities: result=SUCCESS")
hydra.launch_and_validate_results(request, test_directory, editor,
'GradientGenerators_Incompatibilities.py',
expected_lines=expected_lines, cfg_args=cfg_args)
@pytest.mark.test_case_id('C3416464', 'C3416546', 'C3961318', 'C3961319',
'C3961323', 'C3961324', 'C3980656', 'C3980657',
'C3980661', 'C3980662', 'C3980666', 'C3980667',
'C2691652')
@pytest.mark.SUITE_periodic
def test_GradientModifiers_Incompatibilities(self, request, editor, level, launcher_platform):
cfg_args = [level]
expected_lines = []
for gradient_modifier in gradient_modifiers:
for vegetation_area in vegetation_areas:
expected_lines.append(f"{gradient_modifier} is disabled before removing {vegetation_area} component")
expected_lines.append(f"{gradient_modifier} is enabled after removing {vegetation_area} component")
for conflicting_gradient in all_gradients:
expected_lines.append(f"{gradient_modifier} is disabled before removing {conflicting_gradient} component")
expected_lines.append(f"{gradient_modifier} is enabled after removing {conflicting_gradient} component")
expected_lines.append("GradientModifiersIncompatibilities: result=SUCCESS")
hydra.launch_and_validate_results(request, test_directory, editor,
'GradientModifiers_Incompatibilities.py',
expected_lines=expected_lines, cfg_args=cfg_args)
@@ -0,0 +1,121 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestGradientPreviewSettings(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id('C3980668', 'C2676825', 'C2676828', 'C2676822', 'C3416547', 'C3961320', 'C3961325',
'C3980658', 'C3980663')
@pytest.mark.SUITE_periodic
def test_GradientPreviewSettings_DefaultPinnedEntityIsSelf(self, request, editor, level, launcher_platform):
expected_lines = [
"Perlin Noise Gradient has Preview pinned to own Entity result: SUCCESS",
"Random Noise Gradient has Preview pinned to own Entity result: SUCCESS",
"FastNoise Gradient has Preview pinned to own Entity result: SUCCESS",
"Dither Gradient Modifier has Preview pinned to own Entity result: SUCCESS",
"Invert Gradient Modifier has Preview pinned to own Entity result: SUCCESS",
"Levels Gradient Modifier has Preview pinned to own Entity result: SUCCESS",
"Posterize Gradient Modifier has Preview pinned to own Entity result: SUCCESS",
"Smooth-Step Gradient Modifier has Preview pinned to own Entity result: SUCCESS",
"Threshold Gradient Modifier has Preview pinned to own Entity result: SUCCESS",
"GradientPreviewSettings_DefaultPinnedEntity: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"GradientPreviewSettings_DefaultPinnedEntityIsSelf.py",
expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C2676829", "C3961326", "C3980659", "C3980664", "C3980669", "C3416548", "C2676823",
"C3961321", "C2676826")
@pytest.mark.SUITE_periodic
def test_GradientPreviewSettings_ClearingPinnedEntitySetsPreviewToOrigin(self, request, editor, level,
launcher_platform):
expected_lines = [
"Random Noise Gradient entity Created",
"Entity has a Random Noise Gradient component",
"Entity has a Gradient Transform Modifier component",
"Entity has a Box Shape component",
"Random Noise Gradient Preview Settings|Pin Preview to Shape: SUCCESS",
"Random Noise Gradient --- Preview Position set to world origin",
"Random Noise Gradient --- Preview Size set to (1, 1, 1)",
"Levels Gradient Modifier entity Created",
"Entity has a Levels Gradient Modifier component",
"Levels Gradient Modifier Preview Settings|Pin Preview to Shape: SUCCESS",
"Levels Gradient Modifier --- Preview Position set to world origin",
"Posterize Gradient Modifier entity Created",
"Entity has a Posterize Gradient Modifier component",
"Posterize Gradient Modifier Preview Settings|Pin Preview to Shape: SUCCESS",
"Posterize Gradient Modifier --- Preview Position set to world origin",
"Smooth-Step Gradient Modifier entity Created",
"Entity has a Smooth-Step Gradient Modifier component",
"Smooth-Step Gradient Modifier Preview Settings|Pin Preview to Shape: SUCCESS",
"Smooth-Step Gradient Modifier --- Preview Position set to world origin",
"Threshold Gradient Modifier entity Created",
"Entity has a Threshold Gradient Modifier component",
"Threshold Gradient Modifier Preview Settings|Pin Preview to Shape: SUCCESS",
"Threshold Gradient Modifier --- Preview Position set to world origin",
"FastNoise Gradient entity Created",
"Entity has a FastNoise Gradient component",
"FastNoise Gradient Preview Settings|Pin Preview to Shape: SUCCESS",
"FastNoise Gradient --- Preview Position set to world origin",
"FastNoise Gradient --- Preview Size set to (1, 1, 1)",
"Dither Gradient Modifier entity Created",
"Entity has a Dither Gradient Modifier component",
"Dither Gradient Modifier Preview Settings|Pin Preview to Shape: SUCCESS",
"Dither Gradient Modifier --- Preview Position set to world origin",
"Dither Gradient Modifier --- Preview Size set to (1, 1, 1)",
"Invert Gradient Modifier entity Created",
"Entity has a Invert Gradient Modifier component",
"Invert Gradient Modifier Preview Settings|Pin Preview to Shape: SUCCESS",
"Invert Gradient Modifier --- Preview Position set to world origin",
"Perlin Noise Gradient entity Created",
"Entity has a Perlin Noise Gradient component",
"Perlin Noise Gradient Preview Settings|Pin Preview to Shape: SUCCESS",
"Perlin Noise Gradient --- Preview Position set to world origin",
"Perlin Noise Gradient --- Preview Size set to (1, 1, 1)",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"GradientPreviewSettings_ClearingPinnedEntitySetsPreviewToOrigin.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,90 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestGradientSampling(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C3526311")
@pytest.mark.SUITE_periodic
def test_GradientSampling_GradientReferencesAddRemoveSuccessfully(self, request, editor, level, launcher_platform):
expected_lines = [
"Entity has a Random Noise Gradient component",
"Entity has a Gradient Transform Modifier component",
"Entity has a Box Shape component",
"Entity has a Dither Gradient Modifier component",
"Gradient Generator is pinned to the Dither Gradient Modifier successfully",
"Gradient Generator is cleared from the Dither Gradient Modifier successfully",
"Entity has a Invert Gradient Modifier component",
"Gradient Generator is pinned to the Invert Gradient Modifier successfully",
"Gradient Generator is cleared from the Invert Gradient Modifier successfully",
"Entity has a Levels Gradient Modifier component",
"Gradient Generator is pinned to the Levels Gradient Modifier successfully",
"Gradient Generator is cleared from the Levels Gradient Modifier successfully",
"Entity has a Posterize Gradient Modifier component",
"Gradient Generator is pinned to the Posterize Gradient Modifier successfully",
"Gradient Generator is cleared from the Posterize Gradient Modifier successfully",
"Entity has a Smooth-Step Gradient Modifier component",
"Gradient Generator is pinned to the Smooth-Step Gradient Modifier successfully",
"Gradient Generator is cleared from the Smooth-Step Gradient Modifier successfully",
"Entity has a Threshold Gradient Modifier component",
"Gradient Generator is pinned to the Threshold Gradient Modifier successfully",
"Gradient Generator is cleared from the Threshold Gradient Modifier successfully",
]
unexpected_lines = [
"Failed to pin Gradient Generator to the Dither Gradient Modifier",
"Failed to clear Gradient Generator from the Dither Gradient Modifier",
"Failed to pin Gradient Generator to the Invert Gradient Modifier",
"Failed to clear Gradient Generator from the Invert Gradient Modifier",
"Failed to pin Gradient Generator to the Levels Gradient Modifier",
"Failed to clear Gradient Generator from the Levels Gradient Modifier",
"Failed to pin Gradient Generator to the Posterize Gradient Modifier",
"Failed to clear Gradient Generator from the Posterize Gradient Modifier",
"Failed to pin Gradient Generator to the Smooth-Step Gradient Modifier",
"Failed to clear Gradient Generator from the Smooth-Step Gradient Modifier",
"Failed to pin Gradient Generator to the Threshold Gradient Modifier",
"Failed to clear Gradient Generator from the Threshold Gradient Modifier",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"GradientSampling_GradientReferencesAddRemoveSuccessfully.py",
expected_lines,
unexpected_lines,
cfg_args=[level]
)
@@ -0,0 +1,120 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
import logging
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip("ly_test_tools")
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["tmp_level"])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestGradientSurfaceTagEmitter(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
# Cleanup temp level before and after test runs
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C3297302")
@pytest.mark.SUITE_main
def test_GradientSurfaceTagEmitter_ComponentDependencies(self, request, editor, level, workspace,
launcher_platform):
cfg_args = [level]
expected_lines = [
"GradientSurfaceTagEmitter_ComponentDependencies: test started",
"GradientSurfaceTagEmitter_ComponentDependencies: Gradient Surface Tag Emitter is Disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Dither Gradient Modifier and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Gradient Mixer and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Invert Gradient Modifier and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Levels Gradient Modifier and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Posterize Gradient Modifier and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Smooth-Step Gradient Modifier and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Threshold Gradient Modifier and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Altitude Gradient and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Constant Gradient and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: FastNoise Gradient and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Image Gradient and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Perlin Noise Gradient and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Random Noise Gradient and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Reference Gradient and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Shape Falloff Gradient and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Slope Gradient and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Surface Mask Gradient and Gradient Surface Tag Emitter are enabled",
"GradientSurfaceTagEmitter_ComponentDependencies: result=SUCCESS",
]
unexpected_lines = [
"GradientSurfaceTagEmitter_ComponentDependencies: Gradient Surface Tag Emitter is Enabled, but should be Disabled without dependencies met",
"GradientSurfaceTagEmitter_ComponentDependencies: Dither Gradient Modifier and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Gradient Mixer and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Invert Gradient Modifier and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Levels Gradient Modifier and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Posterize Gradient Modifier and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Smooth-Step Gradient Modifier and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Threshold Gradient Modifier and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Altitude Gradient and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Constant Gradient and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: FastNoise Gradient and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Image Gradient and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Perlin Noise Gradient and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Random Noise Gradient and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Reference Gradient and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Shape Falloff Gradient and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Slope Gradient and Gradient Surface Tag Emitter are disabled",
"GradientSurfaceTagEmitter_ComponentDependencies: Surface Mask Gradient and Gradient Surface Tag Emitter are disabled",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"GradientSurfaceTagEmitter_ComponentDependencies.py",
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
cfg_args=cfg_args
)
@pytest.mark.test_case_id("C3297303")
@pytest.mark.SUITE_main
def test_GradientSurfaceTagEmitter_SurfaceTagsAddRemoveSuccessfully(self, request, editor, level,
launcher_platform):
expected_lines = [
"Entity has a Gradient Surface Tag Emitter component",
"Entity has a Reference Gradient component",
"Added SurfaceTag: container count is 1",
"Removed SurfaceTag: container count is 0",
"GradientSurfaceTagEmitter_SurfaceTagsAddRemoveSucessfully: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"GradientSurfaceTagEmitter_SurfaceTagsAddRemoveSuccessfully.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,160 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
Tests that the Gradient Transform Modifier component isn't enabled unless it has a component on
the same Entity that provides the ShapeService (e.g. box shape, or reference shape)
"""
import os
import pytest
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestGradientTransformRequiresShape(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id('C3430289')
@pytest.mark.SUITE_periodic
def test_GradientTransform_RequiresShape(self, request, editor, level, launcher_platform):
expected_lines = [
"Gradient Transform Modifier component was added to entity, but the component is disabled",
"Gradient Transform component is not active without a Shape component on the Entity",
"Box Shape component was added to entity",
"Gradient Transform Modifier component is active now that the Entity has a Shape",
"GradientTransformRequiresShape: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"GradientTransform_RequiresShape.py",
expected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C3430292")
@pytest.mark.SUITE_periodic
def test_GradientTransform_FrequencyZoomCanBeSetBeyondSliderRange(self, request, editor, level, launcher_platform):
expected_lines = [
"Entity Created",
"Entity has a Random Noise Gradient component",
"Entity has a Gradient Transform Modifier component",
"Entity has a Box Shape component",
"Components added to the entity",
"entity Configuration|Frequency Zoom: SUCCESS",
"Frequency Zoom is equal to expected value",
]
unexpected_lines = ["Frequency Zoom is not equal to expected value"]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"GradientTransform_FrequencyZoomCanBeSetBeyondSliderRange.py",
expected_lines,
unexpected_lines=unexpected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C3430297")
@pytest.mark.SUITE_periodic
def test_GradientTransform_ComponentIncompatibleWithSpawners(self, request, editor, launcher_platform, level):
# C3430297: Component cannot be active on the same Entity as an active Vegetation Layer Spawner
expected_lines = [
"Entity has a Gradient Transform Modifier component",
"Entity has a Box Shape component",
"New Entity Created",
"Gradient Transform Modifier is Enabled",
"Box Shape is Enabled",
"Entity has a Vegetation Layer Spawner component",
"Vegetation Layer Spawner is incompatible and disabled",
"GradientTransform_ComponentIncompatibleWithSpawners: result=SUCCESS"
]
unexpected_lines = [
"Gradient Transform Modifier is Disabled. But It should be Enabled in an Entity",
"Box Shape is Disabled. But It should be Enabled in an Entity",
"Vegetation Layer Spawner is compatible and enabled. But It should be Incompatible and disabled",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"GradientTransform_ComponentIncompatibleWithSpawners.py",
expected_lines,
unexpected_lines,
cfg_args=[level]
)
@pytest.mark.test_case_id("C4753767")
@pytest.mark.SUITE_periodic
def test_GradientTransform_ComponentIncompatibleWithExpectedGradients(self, request, editor, launcher_platform, level):
expected_lines = [
"Entity has a Gradient Transform Modifier component",
"Entity has a Box Shape component",
"New Entity Created",
"Gradient Transform Modifier is Enabled",
"Box Shape is Enabled",
"Entity has a Constant Gradient component",
"Entity has a Altitude Gradient component",
"Entity has a Gradient Mixer component",
"Entity has a Reference Gradient component",
"Entity has a Shape Falloff Gradient component",
"Entity has a Slope Gradient component",
"Entity has a Surface Mask Gradient component",
"All newly added components are incompatible and disabled",
"GradientTransform_ComponentIncompatibleWithExpectedGradients: result=SUCCESS"
]
unexpected_lines = [
"Gradient Transform Modifier is disabled, but it should be enabled",
"Box Shape is disabled, but it should be enabled",
"Constant Gradient is enabled, but should be disabled",
"Altitude Gradient is enabled, but should be disabled",
"Gradient Mixer is enabled, but should be disabled",
"Reference Gradient is enabled, but should be disabled",
"Shape Falloff Gradient is enabled, but should be disabled",
"Slope Gradient is enabled, but should be disabled",
"Surface Mask Gradient component is enabled, but should be disabled",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"GradientTransform_ComponentIncompatibleWithExpectedGradients.py",
expected_lines,
unexpected_lines,
cfg_args=[level]
)
@@ -0,0 +1,72 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import pytest
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automatedtesting_shared.hydra_test_utils as hydra
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestImageGradientRequiresShape(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.dev(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
@pytest.mark.test_case_id('C2707570')
@pytest.mark.SUITE_periodic
def test_ImageGradient_RequiresShape(self, request, editor, level, launcher_platform):
cfg_args = [level]
expected_lines = [
"Image Gradient component was added to entity, but the component is disabled",
"Gradient Transform Modifier component was added to entity, but the component is disabled",
"Image Gradient component is not active without a Shape component on the Entity",
"Box Shape component was added to entity",
"Image Gradient component is active now that the Entity has a Shape",
"ImageGradientRequiresShape: result=SUCCESS"
]
hydra.launch_and_validate_results(request, test_directory, editor,
'ImageGradient_RequiresShape.py',
expected_lines=expected_lines, cfg_args=cfg_args)
@pytest.mark.test_case_id("C3829430")
@pytest.mark.SUITE_periodic
def test_ImageGradient_ProcessedImageAssignedSuccessfully(self, request, editor, level, launcher_platform):
expected_lines = [
"Image Gradient Entity created",
"Entity has a Image Gradient component",
"Entity has a Gradient Transform Modifier component",
"Entity has a Box Shape component",
"lumberyard_gsi.png was found in the workspace",
"Entity Configuration|Image Asset: SUCCESS",
"ImageGradient_ProcessedImageAssignedSucessfully: result=SUCCESS",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"ImageGradient_ProcessedImageAssignedSuccessfully.py",
expected_lines,
cfg_args=[level]
)
@@ -0,0 +1,132 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.editor.graph as graph
import azlmbr.landscapecanvas as landscapecanvas
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
editorId = azlmbr.globals.property.LANDSCAPE_CANVAS_EDITOR_ID
newEntityId = None
class TestAreaNodeComponentDependency(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="AreaNodeComponentDependency", args=["level"])
def run_test(self):
def onEntityCreated(parameters):
global newEntityId
newEntityId = parameters[0]
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=128,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=128,
use_terrain=False,
)
# Open Landscape Canvas tool and verify
general.open_pane('Landscape Canvas')
self.test_success = self.test_success and general.is_pane_visible('Landscape Canvas')
if general.is_pane_visible('Landscape Canvas'):
self.log('Landscape Canvas pane is open')
# Create a new graph in Landscape Canvas
newGraphId = graph.AssetEditorRequestBus(bus.Event, 'CreateNewGraph', editorId)
self.test_success = self.test_success and newGraphId
if newGraphId:
self.log("New graph created")
# Make sure the graph we created is in Landscape Canvas
success = graph.AssetEditorRequestBus(bus.Event, 'ContainsGraph', editorId, newGraphId)
self.test_success = self.test_success and success
if success:
self.log("Graph registered with Landscape Canvas")
# Listen for entity creation notifications so we can check if the entity created
# from adding these vegetation area nodes has the main target Vegetation Layer Component
# as well as automatically adding all required dependency components
handler = editor.EditorEntityContextNotificationBusHandler()
handler.connect()
handler.add_callback('OnEditorEntityCreated', onEntityCreated)
# Vegetation area mapping with the key being the node name and the value is the
# expected Components that should be added to the Entity created for the node
areas = {
'SpawnerAreaNode': [
'Vegetation Layer Spawner',
'Vegetation Asset List',
'Vegetation Reference Shape'
],
'MeshBlockerAreaNode': [
'Vegetation Layer Blocker (Mesh)',
'Mesh'
],
'BlockerAreaNode': [
'Vegetation Layer Blocker',
'Vegetation Reference Shape'
]
}
# Retrieve a mapping of the TypeIds for all the components
# we will be checking for
componentNames = []
for name in areas:
componentNames.extend(areas[name])
componentTypeIds = hydra.get_component_type_id_map(componentNames)
# Create nodes for the vegetation areas that have additional required dependencies and check if
# the Entity created by adding the node has the appropriate component and required
# additional components added automatically to it
newGraph = graph.GraphManagerRequestBus(bus.Broadcast, 'GetGraph', newGraphId)
x = 10.0
y = 10.0
for nodeName in areas:
nodePosition = math.Vector2(x, y)
node = landscapecanvas.LandscapeCanvasNodeFactoryRequestBus(bus.Broadcast, 'CreateNodeForTypeName',
newGraph, nodeName)
graph.GraphControllerRequestBus(bus.Event, 'AddNode', newGraphId, node, nodePosition)
components = areas[nodeName]
success = False
for component in components:
componentTypeId = componentTypeIds[component]
success = editor.EditorComponentAPIBus(bus.Broadcast, 'HasComponentOfType', newEntityId,
componentTypeId)
if not success:
break
self.test_success = self.test_success and success
if success:
self.log("{node} created new Entity with all required components".format(node=nodeName))
x += 40.0
y += 40.0
# Stop listening for entity creation notifications
handler.disconnect()
test = TestAreaNodeComponentDependency()
test.run()
@@ -0,0 +1,115 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.editor.graph as graph
import azlmbr.landscapecanvas as landscapecanvas
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
editorId = azlmbr.globals.property.LANDSCAPE_CANVAS_EDITOR_ID
newEntityId = None
class TestGradientNodeEntityCreate(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="AreaNodeEntityCreate", args=["level"])
def run_test(self):
def onEntityCreated(parameters):
global newEntityId
newEntityId = parameters[0]
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=128,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=128,
use_terrain=False,
)
# Open Landscape Canvas tool and verify
general.open_pane('Landscape Canvas')
self.test_success = self.test_success and general.is_pane_visible('Landscape Canvas')
if general.is_pane_visible('Landscape Canvas'):
self.log('Landscape Canvas pane is open')
# Create a new graph in Landscape Canvas
newGraphId = graph.AssetEditorRequestBus(bus.Event, 'CreateNewGraph', editorId)
self.test_success = self.test_success and newGraphId
if newGraphId:
self.log("New graph created")
# Make sure the graph we created is in Landscape Canvas
success = graph.AssetEditorRequestBus(bus.Event, 'ContainsGraph', editorId, newGraphId)
self.test_success = self.test_success and success
if success:
self.log("Graph registered with Landscape Canvas")
# Listen for entity creation notifications so we can check if the entity created
# from adding vegetation area nodes has the appropriate Vegetation Layer Component
handler = editor.EditorEntityContextNotificationBusHandler()
handler.connect()
handler.add_callback('OnEditorEntityCreated', onEntityCreated)
# Vegetation Area mapping with the key being the node name and the value is the
# expected Component that should be added to the Entity created for the node
areas = {
'AreaBlenderNode': 'Vegetation Layer Blender',
'BlockerAreaNode': 'Vegetation Layer Blocker',
'MeshBlockerAreaNode': 'Vegetation Layer Blocker (Mesh)',
'SpawnerAreaNode': 'Vegetation Layer Spawner'
}
# Retrieve a mapping of the TypeIds for all the components
# we will be checking for
componentNames = []
for name in areas:
componentNames.append(areas[name])
componentTypeIds = hydra.get_component_type_id_map(componentNames)
# Create nodes for all the vegetation areas we support and check if the Entity created by
# adding the node has the appropriate Component added automatically to it
newGraph = graph.GraphManagerRequestBus(bus.Broadcast, 'GetGraph', newGraphId)
x = 10.0
y = 10.0
for nodeName in areas:
nodePosition = math.Vector2(x, y)
node = landscapecanvas.LandscapeCanvasNodeFactoryRequestBus(bus.Broadcast, 'CreateNodeForTypeName', newGraph, nodeName)
graph.GraphControllerRequestBus(bus.Event, 'AddNode', newGraphId, node, nodePosition)
areaComponent = areas[nodeName]
componentTypeId = componentTypeIds[areaComponent]
hasComponent = editor.EditorComponentAPIBus(bus.Broadcast, 'HasComponentOfType', newEntityId, componentTypeId)
self.test_success = self.test_success and hasComponent
if hasComponent:
self.log("{node} created new Entity with {component} Component".format(node=nodeName, component=areaComponent))
x += 40.0
y += 40.0
# Stop listening for entity creation notifications
handler.disconnect()
test = TestGradientNodeEntityCreate()
test.run()
@@ -0,0 +1,112 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.editor.graph as graph
import azlmbr.landscapecanvas as landscapecanvas
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
editorId = azlmbr.globals.property.LANDSCAPE_CANVAS_EDITOR_ID
createdEntityId = None
deletedEntityId = None
class TestAreaNodeEntityDelete(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="AreaNodeEntityDelete", args=["level"])
def run_test(self):
def onEntityCreated(parameters):
global createdEntityId
createdEntityId = parameters[0]
def onEntityDeleted(parameters):
global deletedEntityId
deletedEntityId = parameters[0]
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=128,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=128,
use_terrain=False,
)
# Open Landscape Canvas tool and verify
general.open_pane('Landscape Canvas')
self.test_success = self.test_success and general.is_pane_visible('Landscape Canvas')
if general.is_pane_visible('Landscape Canvas'):
self.log('Landscape Canvas pane is open')
# Create a new graph in Landscape Canvas
newGraphId = graph.AssetEditorRequestBus(bus.Event, 'CreateNewGraph', editorId)
self.test_success = self.test_success and newGraphId
if newGraphId:
self.log("New graph created")
# Make sure the graph we created is in Landscape Canvas
success = graph.AssetEditorRequestBus(bus.Event, 'ContainsGraph', editorId, newGraphId)
self.test_success = self.test_success and success
if success:
self.log("Graph registered with Landscape Canvas")
# Listen for entity creation notifications so we can check if the entity created
# from adding gradient nodes has the appropriate Gradient Component
handler = editor.EditorEntityContextNotificationBusHandler()
handler.connect()
handler.add_callback('OnEditorEntityCreated', onEntityCreated)
handler.add_callback('OnEditorEntityDeleted', onEntityDeleted)
# Vegetation Area mapping with the key being the node name and the value is the
# expected Component that should be added to the Entity created for the node
areas = [
'AreaBlenderNode',
'BlockerAreaNode',
'MeshBlockerAreaNode',
'SpawnerAreaNode',
]
# Create nodes for all the gradients we support and check if the Entity created by
# adding the node has the appropriate Component added automatically to it
newGraph = graph.GraphManagerRequestBus(bus.Broadcast, 'GetGraph', newGraphId)
x = 10.0
y = 10.0
for nodeName in areas:
nodePosition = math.Vector2(x, y)
node = landscapecanvas.LandscapeCanvasNodeFactoryRequestBus(bus.Broadcast, 'CreateNodeForTypeName', newGraph, nodeName)
graph.GraphControllerRequestBus(bus.Event, 'AddNode', newGraphId, node, nodePosition)
removed = graph.GraphControllerRequestBus(bus.Event, 'RemoveNode', newGraphId, node)
# Verify that the created Entity for this node matches the Entity that gets
# deleted when the node is removed
self.test_success = self.test_success and removed and createdEntityId.invoke("Equal", deletedEntityId)
if removed and createdEntityId.invoke("Equal", deletedEntityId):
self.log("{node} corresponding Entity was deleted when node is removed".format(node=nodeName))
# Stop listening for entity creation notifications
handler.disconnect()
test = TestAreaNodeEntityDelete()
test.run()
@@ -0,0 +1,193 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C22602072 - Graph is updated when underlying components are added/removed
1. Open Level.
2. Find LandscapeCanvas named entity.
3. Ensure Vegetation Distribution Component is present on the BushSpawner entity.
4. Open graph and ensure Distribution Filter wrapped node is present.
5. Delete the Vegetation Distribution Filter component from the BushSpawner entity via Entity Inspector.
6. Ensure the Vegetation Distribution Filter component was deleted from the BushSpawner entity and node is no longer
present in the graph.
7. Add Vegetation Altitude Filter to the BushSpawner entity through Entity Inspector.
8. Ensure Altitude Filter was added to the BushSpawner node in the open graph.
9. Add a new entity with unique name as a child of the Landscape Canvas entity.
10. Add a Box Shape component to the new child entity.
11. Ensure Box Shape node is present on the open graph.
"""
import os
import sys
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as entity
import azlmbr.legacy.general as general
import azlmbr.landscapecanvas as landscapecanvas
import azlmbr.math as math
import azlmbr.slice as slice
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestComponentUpdatesUpdateGraph(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="ComponentUpdatesUpdateGraph", args=["level"])
def run_test(self):
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=128,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=128,
use_terrain=False,
)
transform = math.Transform_CreateIdentity()
position = math.Vector3(64.0, 64.0, 32.0)
transform.invoke('SetPosition', position)
test_slice_path = os.path.join("Slices", "LC_BushFlowerBlender.slice")
test_slice_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", test_slice_path, math.Uuid(),
False)
test_slice = slice.SliceRequestBus(bus.Broadcast, 'InstantiateSliceFromAssetId', test_slice_id, transform)
self.test_success = self.test_success and test_slice.IsValid()
if test_slice.IsValid():
self.log("Slice spawned!")
# Find root entity in the loaded level
search_filter = entity.SearchFilter()
search_filter.names = ["LandscapeCanvas"]
# Allow a few seconds for matching entity to be found
self.wait_for_condition(lambda: len(entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)) > 0, 5.0)
lc_matching_entities = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)
slice_root_id = lc_matching_entities[0] #Entity with Landscape Canvas component
self.test_success = self.test_success and slice_root_id.IsValid()
if slice_root_id.IsValid():
self.log("LandscapeCanvas entity found")
# Find the BushSpawner entity
search_filter.names = ["BushSpawner"]
spawner_matching_entities = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)
spawner_id = spawner_matching_entities[0] #Entity with Vegetation Layer Spawner component
self.test_success = self.test_success and spawner_id.IsValid()
if spawner_id.IsValid():
self.log("BushSpawner entity found")
# Get needed component type ids
distribution_filter_type_id = hydra.get_component_type_id("Vegetation Distribution Filter")
altitude_filter_type_id = hydra.get_component_type_id("Vegetation Altitude Filter")
box_shape_type_id = hydra.get_component_type_id("Box Shape")
# Verify the BushSpawner entity has a Distribution Filter
has_distribution_filter = editor.EditorComponentAPIBus(bus.Broadcast, 'HasComponentOfType', spawner_id,
distribution_filter_type_id)
self.test_success = self.test_success and has_distribution_filter
if has_distribution_filter:
self.log("Vegetation Distribution Filter on BushSpawner entity found")
# Open Landscape Canvas and the existing graph
general.open_pane('Landscape Canvas')
open_graph = landscapecanvas.LandscapeCanvasRequestBus(bus.Broadcast, 'OnGraphEntity', slice_root_id)
self.test_success = self.test_success and open_graph.IsValid()
if open_graph.IsValid():
self.log("Graph opened")
# Verify that Distribution Filter node is present on the graph
spawner_distribution_filter_component = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', spawner_id,
distribution_filter_type_id)
spawner_distribution_filter_component_id = spawner_distribution_filter_component.GetValue()
distribution_filter_node = landscapecanvas.LandscapeCanvasRequestBus(bus.Broadcast,
'GetNodeMatchingEntityComponentInGraph',
open_graph,
spawner_distribution_filter_component_id)
self.test_success = self.test_success and distribution_filter_node is not None
if distribution_filter_node is not None:
self.log("Distribution Filter node found on graph")
else:
self.log("Distribution Filter node not found on graph")
# Add a Vegetation Altitude Filter component to the BushSpawner entity, and verify the node is added to the graph
spawner_altitude_filter_component = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', spawner_id,
altitude_filter_type_id)
spawner_altitude_filter_component_id = spawner_altitude_filter_component.GetValue()
editor.EditorComponentAPIBus(bus.Broadcast, 'AddComponentOfType', spawner_id, altitude_filter_type_id)
has_altitude_filter = editor.EditorComponentAPIBus(bus.Broadcast, 'HasComponentOfType', spawner_id,
altitude_filter_type_id)
altitude_filter_node = landscapecanvas.LandscapeCanvasRequestBus(bus.Broadcast, 'GetNodeMatchingEntityComponentInGraph',
open_graph, spawner_altitude_filter_component_id)
self.test_success = self.test_success and has_altitude_filter and altitude_filter_node is not None
if has_altitude_filter:
self.log("Vegetation Altitude Filter on BushSpawner entity found")
if altitude_filter_node is not None:
self.log("Altitude Filter node found on graph")
else:
self.log("Altitude Filter node not found on graph")
# Remove the Distribution Filter
editor.EditorComponentAPIBus(bus.Broadcast, 'RemoveComponents', [spawner_distribution_filter_component_id])
general.idle_wait(1.0)
# Verify the Distribution Filter was successfully removed from entity and the node was likewise removed
has_distribution_filter = editor.EditorComponentAPIBus(bus.Broadcast, 'HasComponentOfType', spawner_id,
distribution_filter_type_id)
self.test_success = self.test_success and not has_distribution_filter
if not has_distribution_filter:
self.log("Vegetation Distribution Filter removed from BushSpawner entity")
distribution_filter_node = landscapecanvas.LandscapeCanvasRequestBus(bus.Broadcast,
'GetAllNodesMatchingEntityComponent',
spawner_distribution_filter_component_id)
self.test_success = self.test_success and not distribution_filter_node
if distribution_filter_node:
self.log("Distribution Filter node is still present on the graph")
else:
self.log("Distribution Filter node was removed from the graph")
# Add a new child entity of BushSpawner entity
box_id = editor.ToolsApplicationRequestBus(bus.Broadcast, 'CreateNewEntity', spawner_id)
if editor.EditorEntityInfoRequestBus(bus.Event, 'GetParent', box_id) == spawner_id:
self.log("New entity successfully added as a child of the BushSpawner entity")
else:
self.log("New entity added with an unexpected parent")
# Add a Box Shape component to the new entity and verify it was properly added
editor.EditorComponentAPIBus(bus.Broadcast, 'AddComponentOfType', box_id, box_shape_type_id)
has_box_shape = editor.EditorComponentAPIBus(bus.Broadcast, 'HasComponentOfType', box_id,
box_shape_type_id)
self.test_success = self.test_success and has_box_shape
if has_box_shape:
self.log("Box Shape on Box entity found")
# Verify the Box Shape node appear on the graph
box_shape_component = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', box_id,
box_shape_type_id)
box_shape_component_id = box_shape_component.GetValue()
box_shape_node = landscapecanvas.LandscapeCanvasRequestBus(bus.Broadcast, 'GetAllNodesMatchingEntityComponent',
box_shape_component_id)
self.test_success = self.test_success and box_shape_node is not None
if box_shape_node is not None:
self.log("Box Shape node found on graph")
else:
self.log("Box Shape node not found on graph")
test = TestComponentUpdatesUpdateGraph()
test.run()
@@ -0,0 +1,91 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.editor.graph as graph
import azlmbr.legacy.general as general
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
editorId = azlmbr.globals.property.LANDSCAPE_CANVAS_EDITOR_ID
new_root_entity_id = None
class TestCreateNewGraph(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="CreateNewGraph", args=["level"])
def on_entity_created(self, parameters):
global new_root_entity_id
new_root_entity_id = parameters[0]
print("New root entity created")
def run_test(self):
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=128,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=128,
use_terrain=False,
)
# Open Landscape Canvas tool and verify
general.open_pane("Landscape Canvas")
self.test_success = self.test_success and general.is_pane_visible("Landscape Canvas")
if general.is_pane_visible("Landscape Canvas"):
self.log("Landscape Canvas pane is open")
# Listen for entity creation notifications so we can check if the entity created
# with the new graph has our Landscape Canvas component automatically added
handler = editor.EditorEntityContextNotificationBusHandler()
handler.connect()
handler.add_callback("OnEditorEntityCreated", self.on_entity_created)
# Create a new graph in Landscape Canvas
newGraphId = graph.AssetEditorRequestBus(bus.Event, "CreateNewGraph", editorId)
self.test_success = self.test_success and newGraphId
if newGraphId:
self.log("New graph created")
# Make sure the graph we created is in Landscape Canvas
success = graph.AssetEditorRequestBus(bus.Event, "ContainsGraph", editorId, newGraphId)
self.test_success = self.test_success and success
if success:
self.log("Graph registered with Landscape Canvas")
# Check if the entity created when we create a new graph has the
# Landscape Canvas component already added to it
landscape_canvas_type_id = hydra.get_component_type_id("Landscape Canvas")
success = editor.EditorComponentAPIBus(bus.Broadcast, "HasComponentOfType", new_root_entity_id,
landscape_canvas_type_id)
self.test_success = self.test_success and success
if success:
self.log("Root entity has Landscape Canvas component")
# Close Landscape Canvas tool and verify
general.close_pane("Landscape Canvas")
self.test_success = self.test_success and not general.is_pane_visible("Landscape Canvas")
if not general.is_pane_visible("Landscape Canvas"):
self.log("Landscape Canvas pane is closed")
# Stop listening for entity creation notifications
handler.disconnect()
test = TestCreateNewGraph()
test.run()
@@ -0,0 +1,121 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.editor.graph as graph
import azlmbr.landscapecanvas as landscapecanvas
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
editorId = azlmbr.globals.property.LANDSCAPE_CANVAS_EDITOR_ID
newEntityId = None
class TestDisabledNodeDuplication(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="DisabledNodeDuplication", args=["level"])
def run_test(self):
def onEntityCreated(parameters):
global newEntityId
newEntityId = parameters[0]
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=128,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=128,
use_terrain=False,
)
# Open Landscape Canvas tool and verify
general.open_pane('Landscape Canvas')
self.test_success = self.test_success and general.is_pane_visible('Landscape Canvas')
if general.is_pane_visible('Landscape Canvas'):
self.log('Landscape Canvas pane is open')
# Create a new graph in Landscape Canvas
newGraphId = graph.AssetEditorRequestBus(bus.Event, 'CreateNewGraph', editorId)
self.test_success = self.test_success and newGraphId
if newGraphId:
self.log("New graph created")
# Listen for entity creation notifications so when we add a new node
# we can access the corresponding Entity that was created so that we
# can disable/remove components on that Entity
handler = editor.EditorEntityContextNotificationBusHandler()
handler.connect()
handler.add_callback('OnEditorEntityCreated', onEntityCreated)
# Mapping of our Landscape Canvas nodes with corresponding dependent components
# that we can disable/remove to reproduce the crash
nodes = {
'SpawnerAreaNode': 'Vegetation Asset List',
'MeshBlockerAreaNode': 'Mesh',
'BlockerAreaNode': 'Vegetation Reference Shape',
'FastNoiseGradientNode': 'Gradient Transform Modifier',
'ImageGradientNode': 'Gradient Transform Modifier',
'PerlinNoiseGradientNode': 'Gradient Transform Modifier',
'RandomNoiseGradientNode': 'Gradient Transform Modifier'
}
# Retrieve a mapping of the TypeIds for all the components
# we will be checking for
componentNames = list(set(nodes.values())) # Convert to set then back to list to remove any duplicates
componentTypeIds = hydra.get_component_type_id_map(componentNames)
# Iterate through creating our nodes and then disabling/deleting required components
# and then duplicating the node to reproduce the crash
newGraph = graph.GraphManagerRequestBus(bus.Broadcast, 'GetGraph', newGraphId)
x = 10.0
y = 10.0
for nodeName in nodes:
nodePosition = math.Vector2(x, y)
node = landscapecanvas.LandscapeCanvasNodeFactoryRequestBus(bus.Broadcast, 'CreateNodeForTypeName', newGraph, nodeName)
graph.GraphControllerRequestBus(bus.Event, 'AddNode', newGraphId, node, nodePosition)
dependentComponentName = nodes[nodeName]
componentTypeId = componentTypeIds[dependentComponentName]
componentOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', newEntityId, componentTypeId)
component = componentOutcome.GetValue()
# First make sure we can duplicate a node with a dependent component that is disabled
editor.EditorComponentAPIBus(bus.Broadcast, 'DisableComponents', [component])
general.idle_wait(1.0)
graph.SceneRequestBus(bus.Event, 'DuplicateSelection', newGraphId) # This duplication would cause a crash without the fix
self.log("{node} duplicated with disabled component".format(node=nodeName))
# Then, make sure we can duplicate the node with a dependent component that is deleted
editor.EditorComponentAPIBus(bus.Broadcast, 'RemoveComponents', [component])
general.idle_wait(1.0)
graph.SceneRequestBus(bus.Event, 'DuplicateSelection', newGraphId) # This duplication would cause a crash without the fix
self.log("{node} duplicated with deleted component".format(node=nodeName))
x += 40.0
y += 40.0
# Stop listening for entity creation notifications
handler.disconnect()
test = TestDisabledNodeDuplication()
test.run()
@@ -0,0 +1,133 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C30813586 - Editor remains stable after Undoing deletion of a node on a slice entity
1. Open level with instantiated slice.
2. Open the graph.
3. Find the BushSpawner's Vegetation Layer Spawner node.
4. Delete the node.
5. Undo to restore the node.
"""
import os
import sys
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as entity
import azlmbr.legacy.general as general
import azlmbr.editor.graph as graph
import azlmbr.landscapecanvas as landscapecanvas
import azlmbr.math as math
import azlmbr.slice as slice
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
class TestUndoNodeDeleteSlice(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="UndoNodeDeleteSlice", args=["level"])
def run_test(self):
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=128,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=128,
use_terrain=False,
)
transform = math.Transform_CreateIdentity()
position = math.Vector3(64.0, 64.0, 32.0)
transform.invoke('SetPosition', position)
test_slice_path = os.path.join("Slices", "LC_BushFlowerBlender.slice")
test_slice_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", test_slice_path, math.Uuid(),
False)
test_slice = slice.SliceRequestBus(bus.Broadcast, 'InstantiateSliceFromAssetId', test_slice_id, transform)
self.test_success = self.test_success and test_slice.IsValid()
if test_slice.IsValid():
self.log("Slice spawned!")
# Find root entity in the loaded level
search_filter = entity.SearchFilter()
search_filter.names = ["LandscapeCanvas"]
# Allow a few seconds for matching entity to be found
self.wait_for_condition(lambda: len(entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)) > 0,
5.0)
lc_matching_entities = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)
slice_root_id = lc_matching_entities[0] # Entity with Landscape Canvas component
self.test_success = self.test_success and slice_root_id.IsValid()
if slice_root_id.IsValid():
self.log("LandscapeCanvas entity found")
# Find the BushSpawner entity
search_filter.names = ["BushSpawner"]
spawner_matching_entities = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)
spawner_id = spawner_matching_entities[0] # Entity with Vegetation Layer Spawner component
self.test_success = self.test_success and spawner_id.IsValid()
if spawner_id.IsValid():
self.log("BushSpawner entity found")
# Open Landscape Canvas and the existing graph
general.open_pane('Landscape Canvas')
open_graph = landscapecanvas.LandscapeCanvasRequestBus(bus.Broadcast, 'OnGraphEntity', slice_root_id)
self.test_success = self.test_success and open_graph.IsValid()
if open_graph.IsValid():
self.log("Graph opened")
# Get needed component type ids
layer_spawner_type_id = hydra.get_component_type_id("Vegetation Layer Spawner")
# Find the Vegetation Layer Spawner node on the BushSpawner entity
layer_spawner_component = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', spawner_id,
layer_spawner_type_id)
layer_spawner_component_component_id = layer_spawner_component.GetValue()
layer_spawner_node = landscapecanvas.LandscapeCanvasRequestBus(bus.Broadcast, 'GetAllNodesMatchingEntityComponent',
layer_spawner_component_component_id)
self.test_success = self.test_success and layer_spawner_node
if layer_spawner_node:
self.log("Vegetation Layer Spawner node found on graph")
else:
self.log("Vegetation Layer Spawner node not found")
# Remove the Layer Spawner node
graph.GraphControllerRequestBus(bus.Event, "RemoveNode", open_graph, layer_spawner_node[0])
# Verify node was removed
layer_spawner_node = landscapecanvas.LandscapeCanvasRequestBus(bus.Broadcast, 'GetAllNodesMatchingEntityComponent',
layer_spawner_component_component_id)
self.test_success = self.test_success and not layer_spawner_node
if not layer_spawner_node:
self.log("Vegetation Layer Spawner node was removed")
else:
self.log("Vegetation Layer Spawner node was not removed")
# Undo the Node deletion. This is required to be executed twice to hit the node removal.
general.undo()
general.undo()
# self.log a line to the Console to verify the Editor is still active
self.log("Editor is still responsive")
test = TestUndoNodeDeleteSlice()
test.run()
@@ -0,0 +1,177 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.editor.graph as graph
import azlmbr.entity as entity
import azlmbr.landscapecanvas as landscapecanvas
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
editorId = azlmbr.globals.property.LANDSCAPE_CANVAS_EDITOR_ID
newEntityId = None
class TestGradientMixerNodeConstruction(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="GradientMixerNodeConstruction", args=["level"])
def run_test(self):
def onEntityCreated(parameters):
global newEntityId
newEntityId = parameters[0]
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Open Landscape Canvas tool and verify
general.open_pane('Landscape Canvas')
self.test_success = self.test_success and general.is_pane_visible('Landscape Canvas')
if general.is_pane_visible('Landscape Canvas'):
self.log('Landscape Canvas pane is open')
# Create a new graph in Landscape Canvas
newGraphId = graph.AssetEditorRequestBus(bus.Event, 'CreateNewGraph', editorId)
self.test_success = self.test_success and newGraphId
if newGraphId:
self.log("New graph created")
# Make sure the graph we created is in Landscape Canvas
success = graph.AssetEditorRequestBus(bus.Event, 'ContainsGraph', editorId, newGraphId)
self.test_success = self.test_success and success
if success:
self.log("Graph registered with Landscape Canvas")
# Listen for entity creation notifications so we can verify the component EntityId
# references are set correctly when connecting slots on the nodes
handler = editor.EditorEntityContextNotificationBusHandler()
handler.connect()
handler.add_callback('OnEditorEntityCreated', onEntityCreated)
positionX = 10.0
positionY = 10.0
offsetX = 340.0
offsetY = 100.0
# Add a Box Shape node to the graph
newGraph = graph.GraphManagerRequestBus(bus.Broadcast, 'GetGraph', newGraphId)
boxShapeNode = landscapecanvas.LandscapeCanvasNodeFactoryRequestBus(bus.Broadcast, 'CreateNodeForTypeName', newGraph,
'BoxShapeNode')
graph.GraphControllerRequestBus(bus.Event, 'AddNode', newGraphId, boxShapeNode, math.Vector2(positionX, positionY))
boxShapeEntityId = newEntityId
positionX += offsetX
positionY += offsetY
# Add a Random Noise Gradient node to the graph
perlinNoiseNode = landscapecanvas.LandscapeCanvasNodeFactoryRequestBus(bus.Broadcast, 'CreateNodeForTypeName', newGraph,
'PerlinNoiseGradientNode')
graph.GraphControllerRequestBus(bus.Event, 'AddNode', newGraphId, perlinNoiseNode, math.Vector2(positionX, positionY))
perlinNoiseEntityId = newEntityId
positionX += offsetX
positionY += offsetY
# Add a FastNoise Gradient node to the graph
fastNoiseNode = landscapecanvas.LandscapeCanvasNodeFactoryRequestBus(bus.Broadcast, 'CreateNodeForTypeName', newGraph,
'FastNoiseGradientNode')
graph.GraphControllerRequestBus(bus.Event, 'AddNode', newGraphId, fastNoiseNode, math.Vector2(positionX, positionY))
fastNoiseEntityId = newEntityId
positionX += offsetX
positionY += offsetY
# Add a Gradient Mixer node to the graph
gradientMixerNode = landscapecanvas.LandscapeCanvasNodeFactoryRequestBus(bus.Broadcast, 'CreateNodeForTypeName', newGraph,
'GradientMixerNode')
graph.GraphControllerRequestBus(bus.Event, 'AddNode', newGraphId, gradientMixerNode, math.Vector2(positionX, positionY))
gradientMixerEntityId = newEntityId
boundsSlotId = graph.GraphModelSlotId('Bounds')
previewBoundsSlotId = graph.GraphModelSlotId('PreviewBounds')
inboundGradientSlotId = graph.GraphModelSlotId('InboundGradient')
outboundGradientSlotId = graph.GraphModelSlotId('OutboundGradient')
inboundGradientSlotId2 = graph.GraphControllerRequestBus(bus.Event, 'ExtendSlot', newGraphId, gradientMixerNode,
'InboundGradient')
# Connect slots on our nodes to construct a Gradient Mixer hierarchy
graph.GraphControllerRequestBus(bus.Event, 'AddConnectionBySlotId', newGraphId, boxShapeNode, boundsSlotId,
perlinNoiseNode, previewBoundsSlotId)
graph.GraphControllerRequestBus(bus.Event, 'AddConnectionBySlotId', newGraphId, boxShapeNode, boundsSlotId,
fastNoiseNode, previewBoundsSlotId)
graph.GraphControllerRequestBus(bus.Event, 'AddConnectionBySlotId', newGraphId, boxShapeNode, boundsSlotId,
gradientMixerNode, previewBoundsSlotId)
graph.GraphControllerRequestBus(bus.Event, 'AddConnectionBySlotId', newGraphId, perlinNoiseNode, outboundGradientSlotId,
gradientMixerNode, inboundGradientSlotId)
graph.GraphControllerRequestBus(bus.Event, 'AddConnectionBySlotId', newGraphId, fastNoiseNode, outboundGradientSlotId,
gradientMixerNode, inboundGradientSlotId2)
# Delay to allow all the underlying component properties to be updated after the slot connections are made
general.idle_wait(1.0)
# Get component info
gradientMixerTypeId = hydra.get_component_type_id("Gradient Mixer")
perlinNoiseTypeId = hydra.get_component_type_id("Perlin Noise Gradient")
gradientMixerOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', gradientMixerEntityId,
gradientMixerTypeId)
gradientMixerComponent = gradientMixerOutcome.GetValue()
perlinNoiseOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', perlinNoiseEntityId,
perlinNoiseTypeId)
perlinNoiseComponent = perlinNoiseOutcome.GetValue()
# Verify the Preview EntityId property on our Perlin Noise Gradient component has been set to our Box Shape's EntityId
previewEntityId = hydra.get_component_property_value(perlinNoiseComponent, 'Preview Settings|Pin Preview to Shape')
self.test_success = self.test_success and previewEntityId and boxShapeEntityId.invoke("Equal", previewEntityId)
if previewEntityId and boxShapeEntityId.invoke("Equal", previewEntityId):
self.log("Perlin Noise Gradient component Preview Entity property set to Box Shape EntityId")
# Verify the 1st Inbound Gradient EntityId property on our Gradient Mixer component has been set to our Perlin Noise
# Gradient's EntityId
inboundGradientEntityId = hydra.get_component_property_value(gradientMixerComponent,
'Configuration|Layers|[0]|Gradient|Gradient Entity Id')
self.test_success = self.test_success and inboundGradientEntityId and perlinNoiseEntityId.invoke("Equal", inboundGradientEntityId)
if inboundGradientEntityId and perlinNoiseEntityId.invoke("Equal", inboundGradientEntityId):
self.log("Gradient Mixer component Inbound Gradient extendable property set to Perlin Noise Gradient EntityId")
# Verify the 2nd Inbound Gradient EntityId property on our Gradient Mixer component has been set to our FastNoise
# Gradient Modifier's EntityId
inboundGradientEntityId2 = hydra.get_component_property_value(gradientMixerComponent,
'Configuration|Layers|[1]|Gradient|Gradient Entity Id')
self.test_success = self.test_success and inboundGradientEntityId2 and fastNoiseEntityId.invoke("Equal", inboundGradientEntityId2)
if inboundGradientEntityId2 and fastNoiseEntityId.invoke("Equal", inboundGradientEntityId2):
self.log("Gradient Mixer component Inbound Gradient extendable property set to FastNoise Gradient EntityId")
# Verify that Gradient Mixer Layer Operations are properly set
hydra.get_component_property_value(gradientMixerComponent, 'Configuration|Layers|[0]|Operation')
hydra.get_component_property_value(gradientMixerComponent, 'Configuration|Layers|[1]|Operation')
# Stop listening for entity creation notifications
handler.disconnect()
test = TestGradientMixerNodeConstruction()
test.run()
@@ -0,0 +1,121 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.editor.graph as graph
import azlmbr.landscapecanvas as landscapecanvas
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
editorId = azlmbr.globals.property.LANDSCAPE_CANVAS_EDITOR_ID
newEntityId = None
class TestGradientModifierNodeEntityCreate(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="GradientModifierNodeEntityCreate", args=["level"])
def run_test(self):
def onEntityCreated(parameters):
global newEntityId
newEntityId = parameters[0]
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=128,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=128,
use_terrain=False,
)
# Open Landscape Canvas tool and verify
general.open_pane('Landscape Canvas')
self.test_success = self.test_success and general.is_pane_visible('Landscape Canvas')
if general.is_pane_visible('Landscape Canvas'):
self.log('Landscape Canvas pane is open')
# Create a new graph in Landscape Canvas
newGraphId = graph.AssetEditorRequestBus(bus.Event, 'CreateNewGraph', editorId)
self.test_success = self.test_success and newGraphId
if newGraphId:
self.log("New graph created")
# Make sure the graph we created is in Landscape Canvas
success = graph.AssetEditorRequestBus(bus.Event, 'ContainsGraph', editorId, newGraphId)
self.test_success = self.test_success and success
if success:
self.log("Graph registered with Landscape Canvas")
# Listen for entity creation notifications so we can check if the entity created
# from adding gradient modifier nodes has the appropriate Gradient Modifier Component
handler = editor.EditorEntityContextNotificationBusHandler()
handler.connect()
handler.add_callback('OnEditorEntityCreated', onEntityCreated)
# Gradient modifier mapping with the key being the node name and the value is the
# expected Component that should be added to the Entity created for the node
gradientModifiers = {
'DitherGradientModifierNode': 'Dither Gradient Modifier',
'GradientMixerNode': 'Gradient Mixer',
'InvertGradientModifierNode': 'Invert Gradient Modifier',
'LevelsGradientModifierNode': 'Levels Gradient Modifier',
'PosterizeGradientModifierNode': 'Posterize Gradient Modifier',
'SmoothStepGradientModifierNode': 'Smooth-Step Gradient Modifier',
'ThresholdGradientModifierNode': 'Threshold Gradient Modifier'
}
# Retrieve a mapping of the TypeIds for all the components
# we will be checking for
componentNames = []
for name in gradientModifiers:
componentNames.append(gradientModifiers[name])
componentTypeIds = hydra.get_component_type_id_map(componentNames)
# Create nodes for all the gradients modifiers we support and check if the Entity created by
# adding the node has the appropriate Component added automatically to it
newGraph = graph.GraphManagerRequestBus(bus.Broadcast, 'GetGraph', newGraphId)
x = 10.0
y = 10.0
for nodeName in gradientModifiers:
nodePosition = math.Vector2(x, y)
node = landscapecanvas.LandscapeCanvasNodeFactoryRequestBus(bus.Broadcast, 'CreateNodeForTypeName',
newGraph, nodeName)
graph.GraphControllerRequestBus(bus.Event, 'AddNode', newGraphId, node, nodePosition)
gradientComponent = gradientModifiers[nodeName]
componentTypeId = componentTypeIds[gradientComponent]
hasComponent = editor.EditorComponentAPIBus(bus.Broadcast, 'HasComponentOfType', newEntityId,
componentTypeId)
self.test_success = self.test_success and hasComponent
if hasComponent:
self.log("{node} created new Entity with {component} Component".format(node=nodeName,
component=gradientComponent))
x += 40.0
y += 40.0
# Stop listening for entity creation notifications
handler.disconnect()
test = TestGradientModifierNodeEntityCreate()
test.run()

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