Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
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"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
from ActorSplitsAfterDamage import Tests
def run():
from ActorSplitsAfterDamage import run as internal_run
from Utils import Constants
def TriangleDamage(target_id, position):
# Some points that form a triangle that contains the given position
position0 = azlmbr.object.construct('Vector3', position.x, position.y + 1.0, position.z)
position1 = azlmbr.object.construct('Vector3', position.x + 1.0, position.y - 1.0, position.z)
position2 = azlmbr.object.construct('Vector3', position.x - 1.0, position.y - 1.0, position.z)
azlmbr.destruction.BlastFamilyDamageRequestBus(azlmbr.bus.Event, "Triangle Damage", target_id,
position0, position1, position2,
Constants.DAMAGE_AMOUNT)
internal_run(TriangleDamage)
if __name__ == "__main__":
run()