Integrating latest 47acbe8
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_moving = ("Moving entity found", "Moving entity not found")
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find_destructable = ("Destructable entity found", "Destructable entity not found")
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find_root_actor = ("Root actor of destructable entity found", "Root actor of destructable entity not found")
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collisions = ("Collision occurred between entities", "Collision did not occur between entities")
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root_actor_destroyed = ("Root actor destroyed", "Root actor was not destroyed")
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child_actors_created = ("Child actors created", "Child actors were not created")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def run():
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"""
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Summary:
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Open a Project that already has 1 rigid sphere entity and 1 destructable entity and verify collision and damage
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to destructable entity.
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Level Description:
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Moving Sphere and Destructable entities are created in level with same collision layer and same collision group.
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Moving Sphere entity is placed above the Destructable entity.
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Expected Behavior:
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Moving Sphere has to collide with Destructable entity under the effect of gravity. Destructable entity root actor
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should be destroyed and 2 child actors should be created to replace it.
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Test Steps:
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1) Open level and Enter game mode
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2) Retrieve and validate Entities
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3) Get the entity representing root actor of destructable entity
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4) Check moving sphere collides with root actor of destructable entity due to gravity
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5) Check root actor is destroyed
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6) Check child actors of root actor are created
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7) Exit game mode
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8) Close the editor
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:return: None
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"""
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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from utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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from Utils import CollisionHandler
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from Utils import BlastNotificationHandler
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# Constants
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TIMEOUT = 2.0
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helper.init_idle()
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# 1) Open level and Enter game mode
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helper.open_level("Blast", "Blast_ActorSplitsAfterCollision")
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helper.enter_game_mode(Tests.enter_game_mode)
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# 2) Retrieve and validate Entities
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moving_id = general.find_game_entity("Sphere_Moving")
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Report.critical_result(Tests.find_moving, moving_id.IsValid())
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destructable_id = general.find_game_entity("Destructable_Box")
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Report.critical_result(Tests.find_destructable, destructable_id.IsValid())
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# 3) Get the entity representing root actor of destructable entity
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destructable_initial_actors = azlmbr.destruction.BlastFamilyComponentRequestBus(azlmbr.bus.Event, "Get Actors Data", destructable_id)
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Report.critical_result(Tests.find_root_actor, len(destructable_initial_actors) == 1)
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destructable_initial_actor_id = destructable_initial_actors[0].EntityId
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collision = CollisionHandler(destructable_initial_actor_id, moving_id)
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family_handler = BlastNotificationHandler(destructable_id)
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# 4) Check moving sphere collides with root actor of destructable entity due to gravity
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helper.wait_for_condition(lambda: collision.collision_happened, TIMEOUT)
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Report.result(Tests.collisions, collision.collision_happened)
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# 5) Check root actor is destroyed
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helper.wait_for_condition(lambda: family_handler.actors_destroyed == 1, TIMEOUT)
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Report.result(Tests.root_actor_destroyed, family_handler.actors_destroyed == 1)
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# 6) Check child actors of root actor are created
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helper.wait_for_condition(lambda: family_handler.actors_created == 2, TIMEOUT)
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Report.result(Tests.child_actors_created, family_handler.actors_created == 2)
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# 7) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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# 8) Close the editor
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helper.close_editor()
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if __name__ == "__main__":
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run()
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