change conversions to static_cast
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -137,9 +137,9 @@ namespace EMotionFX
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TEST_P(BlendTreeTwoLinkIKNodeFixture, ReachablePositionsOutputCorrectPose)
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{
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// Set values for vector3 and twoLinkIKNode weight parameter
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m_twoLinkIKNode->AddConnection(m_paramNode, aznumeric_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_WEIGHT);
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m_twoLinkIKNode->AddConnection(m_paramNode, static_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_WEIGHT);
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m_twoLinkIKNode->AddConnection(m_paramNode,
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aznumeric_cast<uint16>(m_paramNode->FindOutputPortByName("GoalPosParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_GOALPOS);
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static_cast<uint16>(m_paramNode->FindOutputPortByName("GoalPosParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_GOALPOS);
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GetEMotionFX().Update(1.0f / 60.0f);
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const float weight = testing::get<0>(GetParam());
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@@ -179,7 +179,7 @@ namespace EMotionFX
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TEST_P(BlendTreeTwoLinkIKNodeFixture, ReachableAlignToNodeOutputCorrectPose)
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{
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m_twoLinkIKNode->AddConnection(m_paramNode, aznumeric_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId),
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m_twoLinkIKNode->AddConnection(m_paramNode, static_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId),
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BlendTreeTwoLinkIKNode::INPUTPORT_WEIGHT);
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GetEMotionFX().Update(1.0f / 60.0f);
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@@ -224,7 +224,7 @@ namespace EMotionFX
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TEST_P(BlendTreeTwoLinkIKNodeFixture, UnreachablePositionsOutputCorrectPose)
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{
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m_twoLinkIKNode->AddConnection(m_paramNode, aznumeric_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId),
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m_twoLinkIKNode->AddConnection(m_paramNode, static_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId),
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BlendTreeTwoLinkIKNode::INPUTPORT_WEIGHT);
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m_twoLinkIKNode->AddConnection(m_paramNode,
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static_cast<uint16>(m_paramNode->FindOutputPortByName("GoalPosParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_GOALPOS);
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@@ -275,7 +275,7 @@ namespace EMotionFX
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m_twoLinkIKNode->AddConnection(m_paramNode, static_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId),
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BlendTreeTwoLinkIKNode::INPUTPORT_WEIGHT);
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m_twoLinkIKNode->AddConnection(m_paramNode,
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aznumeric_cast<uint16>(m_paramNode->FindOutputPortByName("GoalPosParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_GOALPOS);
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static_cast<uint16>(m_paramNode->FindOutputPortByName("GoalPosParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_GOALPOS);
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m_twoLinkIKNode->AddConnection(m_paramNode,
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static_cast<uint16>(m_paramNode->FindOutputPortByName("RotationParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_GOALROT);
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m_twoLinkIKNode->SetRotationEnabled(true);
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