change conversions to static_cast

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-08-11 17:03:54 -07:00
parent 27c0ed9878
commit 75c388b746
19 changed files with 60 additions and 63 deletions
@@ -137,9 +137,9 @@ namespace EMotionFX
TEST_P(BlendTreeTwoLinkIKNodeFixture, ReachablePositionsOutputCorrectPose)
{
// Set values for vector3 and twoLinkIKNode weight parameter
m_twoLinkIKNode->AddConnection(m_paramNode, aznumeric_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_WEIGHT);
m_twoLinkIKNode->AddConnection(m_paramNode, static_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_WEIGHT);
m_twoLinkIKNode->AddConnection(m_paramNode,
aznumeric_cast<uint16>(m_paramNode->FindOutputPortByName("GoalPosParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_GOALPOS);
static_cast<uint16>(m_paramNode->FindOutputPortByName("GoalPosParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_GOALPOS);
GetEMotionFX().Update(1.0f / 60.0f);
const float weight = testing::get<0>(GetParam());
@@ -179,7 +179,7 @@ namespace EMotionFX
TEST_P(BlendTreeTwoLinkIKNodeFixture, ReachableAlignToNodeOutputCorrectPose)
{
m_twoLinkIKNode->AddConnection(m_paramNode, aznumeric_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId),
m_twoLinkIKNode->AddConnection(m_paramNode, static_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId),
BlendTreeTwoLinkIKNode::INPUTPORT_WEIGHT);
GetEMotionFX().Update(1.0f / 60.0f);
@@ -224,7 +224,7 @@ namespace EMotionFX
TEST_P(BlendTreeTwoLinkIKNodeFixture, UnreachablePositionsOutputCorrectPose)
{
m_twoLinkIKNode->AddConnection(m_paramNode, aznumeric_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId),
m_twoLinkIKNode->AddConnection(m_paramNode, static_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId),
BlendTreeTwoLinkIKNode::INPUTPORT_WEIGHT);
m_twoLinkIKNode->AddConnection(m_paramNode,
static_cast<uint16>(m_paramNode->FindOutputPortByName("GoalPosParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_GOALPOS);
@@ -275,7 +275,7 @@ namespace EMotionFX
m_twoLinkIKNode->AddConnection(m_paramNode, static_cast<uint16>(m_paramNode->FindOutputPortByName("WeightParam")->m_portId),
BlendTreeTwoLinkIKNode::INPUTPORT_WEIGHT);
m_twoLinkIKNode->AddConnection(m_paramNode,
aznumeric_cast<uint16>(m_paramNode->FindOutputPortByName("GoalPosParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_GOALPOS);
static_cast<uint16>(m_paramNode->FindOutputPortByName("GoalPosParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_GOALPOS);
m_twoLinkIKNode->AddConnection(m_paramNode,
static_cast<uint16>(m_paramNode->FindOutputPortByName("RotationParam")->m_portId), BlendTreeTwoLinkIKNode::INPUTPORT_GOALROT);
m_twoLinkIKNode->SetRotationEnabled(true);