change conversions to static_cast
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -98,7 +98,7 @@ namespace EMotionFX
|
||||
void TestInput(const AZStd::string& paramName, std::vector<inputType> xInputs)
|
||||
{
|
||||
BlendTreeConnection* connection = m_floatMath1Node->AddConnection(m_paramNode,
|
||||
aznumeric_cast<uint16>(m_paramNode->FindOutputPortByName(paramName)->m_portId), BlendTreeFloatMath1Node::PORTID_INPUT_X);
|
||||
static_cast<uint16>(m_paramNode->FindOutputPortByName(paramName)->m_portId), BlendTreeFloatMath1Node::PORTID_INPUT_X);
|
||||
|
||||
for (inputType i : xInputs)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user