change conversions to static_cast

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-08-11 17:03:54 -07:00
parent 27c0ed9878
commit 75c388b746
19 changed files with 60 additions and 63 deletions
@@ -98,7 +98,7 @@ namespace EMotionFX
void TestInput(const AZStd::string& paramName, std::vector<inputType> xInputs)
{
BlendTreeConnection* connection = m_floatMath1Node->AddConnection(m_paramNode,
aznumeric_cast<uint16>(m_paramNode->FindOutputPortByName(paramName)->m_portId), BlendTreeFloatMath1Node::PORTID_INPUT_X);
static_cast<uint16>(m_paramNode->FindOutputPortByName(paramName)->m_portId), BlendTreeFloatMath1Node::PORTID_INPUT_X);
for (inputType i : xInputs)
{