change conversions to static_cast
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -83,12 +83,12 @@ struct SANDBOX_API DisplayContext
|
||||
// Draw functions
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Set current materialc color.
|
||||
void SetColor(float r, float g, float b, float a = 1) { m_color4b = ColorB(aznumeric_cast<uint8>(r * 255.0f), aznumeric_cast<uint8>(g * 255.0f), aznumeric_cast<uint8>(b * 255.0f), aznumeric_cast<uint8>(a * 255.0f)); };
|
||||
void SetColor(const Vec3& color, float a = 1) { m_color4b = ColorB(aznumeric_cast<uint8>(color.x * 255.0f), aznumeric_cast<uint8>(color.y * 255.0f), aznumeric_cast<uint8>(color.z * 255.0f), aznumeric_cast<uint8>(a * 255.0f)); };
|
||||
void SetColor(const QColor& rgb, float a) { m_color4b = ColorB(aznumeric_cast<uint8>(rgb.red()), aznumeric_cast<uint8>(rgb.green()), aznumeric_cast<uint8>(rgb.blue()), aznumeric_cast<uint8>(a * 255.0f)); };
|
||||
void SetColor(const QColor& color) { m_color4b = ColorB(aznumeric_cast<uint8>(color.red()), aznumeric_cast<uint8>(color.green()), aznumeric_cast<uint8>(color.blue()), aznumeric_cast<uint8>(color.alpha())); };
|
||||
void SetColor(float r, float g, float b, float a = 1) { m_color4b = ColorB(static_cast<uint8>(r * 255.0f), static_cast<uint8>(g * 255.0f), static_cast<uint8>(b * 255.0f), static_cast<uint8>(a * 255.0f)); };
|
||||
void SetColor(const Vec3& color, float a = 1) { m_color4b = ColorB(static_cast<uint8>(color.x * 255.0f), static_cast<uint8>(color.y * 255.0f), static_cast<uint8>(color.z * 255.0f), static_cast<uint8>(a * 255.0f)); };
|
||||
void SetColor(const QColor& rgb, float a) { m_color4b = ColorB(static_cast<uint8>(rgb.red()), static_cast<uint8>(rgb.green()), static_cast<uint8>(rgb.blue()), static_cast<uint8>(a * 255.0f)); };
|
||||
void SetColor(const QColor& color) { m_color4b = ColorB(static_cast<uint8>(color.red()), static_cast<uint8>(color.green()), static_cast<uint8>(color.blue()), static_cast<uint8>(color.alpha())); };
|
||||
void SetColor(const ColorB& color) { m_color4b = color; };
|
||||
void SetAlpha(float a = 1) { m_color4b.a = aznumeric_cast<uint8>(a * 255.0f); };
|
||||
void SetAlpha(float a = 1) { m_color4b.a = static_cast<uint8>(a * 255.0f); };
|
||||
ColorB GetColor() const { return m_color4b; }
|
||||
|
||||
void SetSelectedColor(float fAlpha = 1);
|
||||
|
||||
@@ -64,14 +64,14 @@ inline GUID GuidUtil::FromString(const char* guidString)
|
||||
guid.Data3 = 0;
|
||||
azsscanf(guidString, "{%8" SCNx32 "-%4hX-%4hX-%2X%2X-%2X%2X%2X%2X%2X%2X}",
|
||||
&guid.Data1, &guid.Data2, &guid.Data3, &d[0], &d[1], &d[2], &d[3], &d[4], &d[5], &d[6], &d[7]);
|
||||
guid.Data4[0] = aznumeric_cast<unsigned char>(d[0]);
|
||||
guid.Data4[1] = aznumeric_cast<unsigned char>(d[1]);
|
||||
guid.Data4[2] = aznumeric_cast<unsigned char>(d[2]);
|
||||
guid.Data4[3] = aznumeric_cast<unsigned char>(d[3]);
|
||||
guid.Data4[4] = aznumeric_cast<unsigned char>(d[4]);
|
||||
guid.Data4[5] = aznumeric_cast<unsigned char>(d[5]);
|
||||
guid.Data4[6] = aznumeric_cast<unsigned char>(d[6]);
|
||||
guid.Data4[7] = aznumeric_cast<unsigned char>(d[7]);
|
||||
guid.Data4[0] = static_cast<unsigned char>(d[0]);
|
||||
guid.Data4[1] = static_cast<unsigned char>(d[1]);
|
||||
guid.Data4[2] = static_cast<unsigned char>(d[2]);
|
||||
guid.Data4[3] = static_cast<unsigned char>(d[3]);
|
||||
guid.Data4[4] = static_cast<unsigned char>(d[4]);
|
||||
guid.Data4[5] = static_cast<unsigned char>(d[5]);
|
||||
guid.Data4[6] = static_cast<unsigned char>(d[6]);
|
||||
guid.Data4[7] = static_cast<unsigned char>(d[7]);
|
||||
|
||||
return guid;
|
||||
}
|
||||
|
||||
@@ -405,7 +405,7 @@ public:
|
||||
unsigned char GetDataType() const { return m_dataType; };
|
||||
void SetDataType(unsigned char dataType) { m_dataType = dataType; }
|
||||
|
||||
void SetFlags(int flags) { m_flags = aznumeric_cast<uint16>(flags); }
|
||||
void SetFlags(int flags) { m_flags = static_cast<uint16>(flags); }
|
||||
int GetFlags() const { return m_flags; }
|
||||
void SetFlagRecursive(EFlags flag) { m_flags |= flag; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user