Merge remote-tracking branch 'origin' into MultiplayerComponents
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@@ -22,7 +22,6 @@
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#include <AzFramework/Physics/RagdollPhysicsBus.h>
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#include <AzFramework/Physics/CharacterPhysicsDataBus.h>
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#include <AzFramework/Physics/Common/PhysicsEvents.h>
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#include <AzFramework/API/AtomActiveInterface.h>
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#include <Integration/Assets/ActorAsset.h>
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#include <Integration/ActorComponentBus.h>
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@@ -130,11 +129,7 @@ namespace EMotionFX
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provided.push_back(AZ_CRC("EMotionFXActorService", 0xd6e8f48d));
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provided.push_back(AZ_CRC("MeshService", 0x71d8a455));
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provided.push_back(AZ_CRC("CharacterPhysicsDataService", 0x34757927));
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if (AZ::Interface<AzFramework::AtomActiveInterface>::Get())
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{
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provided.push_back(AZ_CRC("MaterialReceiverService", 0x0d1a6a74));
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}
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provided.push_back(AZ_CRC("MaterialReceiverService", 0x0d1a6a74));
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}
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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@@ -815,7 +815,7 @@ namespace EMotionFX
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bool EditorActorComponent::IsAtomDisabled() const
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{
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return !AZ::Interface<AzFramework::AtomActiveInterface>::Get();
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return false;
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}
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void EditorActorComponent::OnActorReady(Actor* actor)
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