Merge remote-tracking branch 'origin' into MultiplayerComponents

This commit is contained in:
karlberg
2021-05-05 20:07:49 -07:00
773 changed files with 5555 additions and 37483 deletions
@@ -239,8 +239,13 @@ namespace AZ
return;
}
CheckReady();
m_initComplete = true;
// *After* setting initComplete to true, check to see if the assets are already ready.
// This check needs to wait until after setting initComplete because if they *are* ready, we want the final call to
// RemoveWaitingAsset to trigger the OnAssetContainerReady/Canceled event. If we call CheckReady() *before* setting
// initComplete, if all the assets are ready, the event will never get triggered.
CheckReady();
}
bool AssetContainer::IsReady() const
+38 -13
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@@ -142,27 +142,44 @@ namespace AZ
void SetBasis(const Vector3& basisX, const Vector3& basisY, const Vector3& basisZ);
//! @}
Matrix3x3 operator*(const Matrix3x3& rhs) const;
//! Calculates (this->GetTranspose() * rhs).
Matrix3x3 TransposedMultiply(const Matrix3x3& rhs) const;
//! Post-multiplies the matrix by a vector.
Vector3 operator*(const Vector3& rhs) const;
Matrix3x3 operator+(const Matrix3x3& rhs) const;
Matrix3x3 operator-(const Matrix3x3& rhs) const;
Matrix3x3 operator*(float multiplier) const;
Matrix3x3 operator/(float divisor) const;
Matrix3x3 operator-() const;
Matrix3x3& operator*=(const Matrix3x3& rhs);
//! Operator for matrix-matrix addition.
//! @{
[[nodiscard]] Matrix3x3 operator+(const Matrix3x3& rhs) const;
Matrix3x3& operator+=(const Matrix3x3& rhs);
//! @}
//! Operator for matrix-matrix substraction.
//! @{
[[nodiscard]] Matrix3x3 operator-(const Matrix3x3& rhs) const;
Matrix3x3& operator-=(const Matrix3x3& rhs);
//! @}
//! Operator for matrix-matrix multiplication.
//! @{
[[nodiscard]] Matrix3x3 operator*(const Matrix3x3& rhs) const;
Matrix3x3& operator*=(const Matrix3x3& rhs);
//! @}
//! Operator for multiplying all matrix's elements with a scalar
//! @{
[[nodiscard]] Matrix3x3 operator*(float multiplier) const;
Matrix3x3& operator*=(float multiplier);
//! @}
//! Operator for dividing all matrix's elements with a scalar
//! @{
[[nodiscard]] Matrix3x3 operator/(float divisor) const;
Matrix3x3& operator/=(float divisor);
//! @}
//! Operator for negating all matrix's elements
[[nodiscard]] Matrix3x3 operator-() const;
bool operator==(const Matrix3x3& rhs) const;
bool operator!=(const Matrix3x3& rhs) const;
@@ -187,7 +204,10 @@ namespace AZ
//! @}
//! Gets the scale part of the transformation, i.e. the length of the scale components.
Vector3 RetrieveScale() const;
[[nodiscard]] Vector3 RetrieveScale() const;
//! Gets the squared scale part of the transformation (the squared length of the basis vectors).
[[nodiscard]] Vector3 RetrieveScaleSq() const;
//! Gets the scale part of the transformation as in RetrieveScale, and also removes this scaling from the matrix.
Vector3 ExtractScale();
@@ -195,6 +215,9 @@ namespace AZ
//! Quick multiplication by a scale matrix, equivalent to m*=Matrix3x3::CreateScale(scale).
void MultiplyByScale(const Vector3& scale);
//! Returns a matrix with the reciprocal scale, keeping the same rotation and translation.
[[nodiscard]] Matrix3x3 GetReciprocalScaled() const;
//! Polar decomposition, M=U*H, U is orthogonal (unitary) and H is symmetric (hermitian).
//! This function returns the orthogonal part only
Matrix3x3 GetPolarDecomposition() const;
@@ -241,7 +264,9 @@ namespace AZ
//! Note that this is not the usual multiplication order for transformations.
Vector3& operator*=(Vector3& lhs, const Matrix3x3& rhs);
//! Pre-multiplies the matrix by a scalar.
Matrix3x3 operator*(float lhs, const Matrix3x3& rhs);
}
} // namespace AZ
#include <AzCore/Math/Matrix3x3.inl>
+84 -57
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@@ -392,14 +392,6 @@ namespace AZ
}
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator*(const Matrix3x3& rhs) const
{
Matrix3x3 result;
Simd::Vec3::Mat3x3Multiply(GetSimdValues(), rhs.GetSimdValues(), result.GetSimdValues());
return result;
}
AZ_MATH_INLINE Matrix3x3 Matrix3x3::TransposedMultiply(const Matrix3x3& rhs) const
{
Matrix3x3 result;
@@ -416,51 +408,12 @@ namespace AZ
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator+(const Matrix3x3& rhs) const
{
return Matrix3x3(Simd::Vec3::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
, Simd::Vec3::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue())
, Simd::Vec3::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue()));
}
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator-(const Matrix3x3& rhs) const
{
return Matrix3x3(Simd::Vec3::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
, Simd::Vec3::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue())
, Simd::Vec3::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue()));
}
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator*(float multiplier) const
{
const Simd::Vec3::FloatType mulVec = Simd::Vec3::Splat(multiplier);
return Matrix3x3(Simd::Vec3::Mul(m_rows[0].GetSimdValue(), mulVec)
, Simd::Vec3::Mul(m_rows[1].GetSimdValue(), mulVec)
, Simd::Vec3::Mul(m_rows[2].GetSimdValue(), mulVec));
}
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator/(float divisor) const
{
const Simd::Vec3::FloatType divVec = Simd::Vec3::Splat(divisor);
return Matrix3x3(Simd::Vec3::Div(m_rows[0].GetSimdValue(), divVec)
, Simd::Vec3::Div(m_rows[1].GetSimdValue(), divVec)
, Simd::Vec3::Div(m_rows[2].GetSimdValue(), divVec));
}
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator-() const
{
const Simd::Vec3::FloatType zeroVec = Simd::Vec3::ZeroFloat();
return Matrix3x3(Simd::Vec3::Sub(zeroVec, m_rows[0].GetSimdValue())
, Simd::Vec3::Sub(zeroVec, m_rows[1].GetSimdValue())
, Simd::Vec3::Sub(zeroVec, m_rows[2].GetSimdValue()));
}
AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator*=(const Matrix3x3& rhs)
{
*this = *this * rhs;
return *this;
return Matrix3x3
(
Simd::Vec3::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
Simd::Vec3::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
Simd::Vec3::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
);
}
@@ -471,6 +424,17 @@ namespace AZ
}
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator-(const Matrix3x3& rhs) const
{
return Matrix3x3
(
Simd::Vec3::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
Simd::Vec3::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
Simd::Vec3::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
);
}
AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator-=(const Matrix3x3& rhs)
{
*this = *this - rhs;
@@ -478,6 +442,33 @@ namespace AZ
}
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator*(const Matrix3x3& rhs) const
{
Matrix3x3 result;
Simd::Vec3::Mat3x3Multiply(GetSimdValues(), rhs.GetSimdValues(), result.GetSimdValues());
return result;
}
AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator*=(const Matrix3x3& rhs)
{
*this = *this * rhs;
return *this;
}
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator*(float multiplier) const
{
const Simd::Vec3::FloatType mulVec = Simd::Vec3::Splat(multiplier);
return Matrix3x3
(
Simd::Vec3::Mul(m_rows[0].GetSimdValue(), mulVec),
Simd::Vec3::Mul(m_rows[1].GetSimdValue(), mulVec),
Simd::Vec3::Mul(m_rows[2].GetSimdValue(), mulVec)
);
}
AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator*=(float multiplier)
{
*this = *this * multiplier;
@@ -485,6 +476,18 @@ namespace AZ
}
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator/(float divisor) const
{
const Simd::Vec3::FloatType divVec = Simd::Vec3::Splat(divisor);
return Matrix3x3
(
Simd::Vec3::Div(m_rows[0].GetSimdValue(), divVec),
Simd::Vec3::Div(m_rows[1].GetSimdValue(), divVec),
Simd::Vec3::Div(m_rows[2].GetSimdValue(), divVec)
);
}
AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator/=(float divisor)
{
*this = *this / divisor;
@@ -492,6 +495,18 @@ namespace AZ
}
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator-() const
{
const Simd::Vec3::FloatType zeroVec = Simd::Vec3::ZeroFloat();
return Matrix3x3
(
Simd::Vec3::Sub(zeroVec, m_rows[0].GetSimdValue()),
Simd::Vec3::Sub(zeroVec, m_rows[1].GetSimdValue()),
Simd::Vec3::Sub(zeroVec, m_rows[2].GetSimdValue())
);
}
AZ_MATH_INLINE bool Matrix3x3::operator==(const Matrix3x3& rhs) const
{
return (Simd::Vec3::CmpAllEq(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
@@ -552,6 +567,12 @@ namespace AZ
}
AZ_MATH_INLINE Vector3 Matrix3x3::RetrieveScaleSq() const
{
return Vector3(GetBasisX().GetLengthSq(), GetBasisY().GetLengthSq(), GetBasisZ().GetLengthSq());
}
AZ_MATH_INLINE Vector3 Matrix3x3::ExtractScale()
{
const Vector3 x = GetBasisX();
@@ -584,6 +605,14 @@ namespace AZ
}
AZ_MATH_INLINE Matrix3x3 Matrix3x3::GetReciprocalScaled() const
{
Matrix3x3 result = *this;
result.MultiplyByScale(RetrieveScaleSq().GetReciprocal());
return result;
}
AZ_MATH_INLINE void Matrix3x3::GetPolarDecomposition(Matrix3x3* orthogonalOut, Matrix3x3* symmetricOut) const
{
*orthogonalOut = GetPolarDecomposition();
@@ -679,8 +708,6 @@ namespace AZ
AZ_MATH_INLINE Matrix3x3 operator*(float lhs, const Matrix3x3& rhs)
{
const Simd::Vec3::FloatType lhsVec = Simd::Vec3::Splat(lhs);
const Simd::Vec3::FloatType* rows = rhs.GetSimdValues();
return Matrix3x3(Simd::Vec3::Mul(lhsVec, rows[0]), Simd::Vec3::Mul(lhsVec, rows[1]), Simd::Vec3::Mul(lhsVec, rows[2]));
return rhs * lhs;
}
}
} // namespace AZ
+40 -3
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@@ -225,11 +225,38 @@ namespace AZ
//! Sets the three basis vectors and the translation.
void SetBasisAndTranslation(const Vector3& basisX, const Vector3& basisY, const Vector3& basisZ, const Vector3& translation);
//! Operator for matrix-matrix multiplication.
[[nodiscard]] Matrix3x4 operator*(const Matrix3x4& rhs) const;
//! Operator for matrix-matrix addition.
//! @{
[[nodiscard]] Matrix3x4 operator+(const Matrix3x4& rhs) const;
Matrix3x4& operator+=(const Matrix3x4& rhs);
//! @}
//! Compound assignment operator for matrix-matrix multiplication.
//! Operator for matrix-matrix substraction.
//! @{
[[nodiscard]] Matrix3x4 operator-(const Matrix3x4& rhs) const;
Matrix3x4& operator-=(const Matrix3x4& rhs);
//! @}
//! Operator for matrix-matrix multiplication.
//! @{
[[nodiscard]] Matrix3x4 operator*(const Matrix3x4& rhs) const;
Matrix3x4& operator*=(const Matrix3x4& rhs);
//! @}
//! Operator for multiplying all matrix's elements with a scalar
//! @{
[[nodiscard]] Matrix3x4 operator*(float multiplier) const;
Matrix3x4& operator*=(float multiplier);
//! @}
//! Operator for dividing all matrix's elements with a scalar
//! @{
[[nodiscard]] Matrix3x4 operator/(float divisor) const;
Matrix3x4& operator/=(float divisor);
//! @}
//! Operator for negating all matrix's elements
[[nodiscard]] Matrix3x4 operator-() const;
//! Operator for transforming a Vector3.
[[nodiscard]] Vector3 operator*(const Vector3& rhs) const;
@@ -274,12 +301,18 @@ namespace AZ
//! Gets the scale part of the transformation (the length of the basis vectors).
[[nodiscard]] Vector3 RetrieveScale() const;
//! Gets the squared scale part of the transformation (the squared length of the basis vectors).
[[nodiscard]] Vector3 RetrieveScaleSq() const;
//! Gets the scale part of the transformation as in RetrieveScale, and also removes this scaling from the matrix.
Vector3 ExtractScale();
//! Multiplies the basis vectors of the matrix by the elements of the scale specified.
void MultiplyByScale(const Vector3& scale);
//! Returns a matrix with the reciprocal scale, keeping the same rotation and translation.
[[nodiscard]] Matrix3x4 GetReciprocalScaled() const;
//! Tests if the 3x3 part of the matrix is orthogonal.
bool IsOrthogonal(float tolerance = Constants::Tolerance) const;
@@ -335,6 +368,10 @@ namespace AZ
Vector4 m_rows[RowCount];
};
//! Pre-multiplies the matrix by a scalar.
Matrix3x4 operator*(float lhs, const Matrix3x4& rhs);
} // namespace AZ
#include <AzCore/Math/Matrix3x4.inl>
@@ -472,6 +472,42 @@ namespace AZ
}
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator+(const Matrix3x4& rhs) const
{
return Matrix3x4
(
Simd::Vec4::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
Simd::Vec4::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
Simd::Vec4::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
);
}
AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator+=(const Matrix3x4& rhs)
{
*this = *this + rhs;
return *this;
}
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator-(const Matrix3x4& rhs) const
{
return Matrix3x4
(
Simd::Vec4::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
Simd::Vec4::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
Simd::Vec4::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
);
}
AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator-=(const Matrix3x4& rhs)
{
*this = *this - rhs;
return *this;
}
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator*(const Matrix3x4& rhs) const
{
Matrix3x4 result;
@@ -487,6 +523,56 @@ namespace AZ
}
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator*(float multiplier) const
{
const Simd::Vec4::FloatType mulVec = Simd::Vec4::Splat(multiplier);
return Matrix3x4
(
Simd::Vec4::Mul(m_rows[0].GetSimdValue(), mulVec),
Simd::Vec4::Mul(m_rows[1].GetSimdValue(), mulVec),
Simd::Vec4::Mul(m_rows[2].GetSimdValue(), mulVec)
);
}
AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator*=(float multiplier)
{
*this = *this * multiplier;
return *this;
}
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator/(float divisor) const
{
const Simd::Vec4::FloatType divVec = Simd::Vec4::Splat(divisor);
return Matrix3x4
(
Simd::Vec4::Div(m_rows[0].GetSimdValue(), divVec),
Simd::Vec4::Div(m_rows[1].GetSimdValue(), divVec),
Simd::Vec4::Div(m_rows[2].GetSimdValue(), divVec)
);
}
AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator/=(float divisor)
{
*this = *this / divisor;
return *this;
}
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator-() const
{
const Simd::Vec4::FloatType zeroVec = Simd::Vec4::ZeroFloat();
return Matrix3x4
(
Simd::Vec4::Sub(zeroVec, m_rows[0].GetSimdValue()),
Simd::Vec4::Sub(zeroVec, m_rows[1].GetSimdValue()),
Simd::Vec4::Sub(zeroVec, m_rows[2].GetSimdValue())
);
}
AZ_MATH_INLINE Vector3 Matrix3x4::operator*(const Vector3& rhs) const
{
return Vector3
@@ -583,6 +669,12 @@ namespace AZ
}
AZ_MATH_INLINE Vector3 Matrix3x4::RetrieveScaleSq() const
{
return Vector3(GetColumn(0).GetLengthSq(), GetColumn(1).GetLengthSq(), GetColumn(2).GetLengthSq());
}
AZ_MATH_INLINE Vector3 Matrix3x4::ExtractScale()
{
const Vector3 scale = RetrieveScale();
@@ -600,6 +692,14 @@ namespace AZ
}
AZ_MATH_INLINE Matrix3x4 Matrix3x4::GetReciprocalScaled() const
{
Matrix3x4 result = *this;
result.MultiplyByScale(RetrieveScaleSq().GetReciprocal());
return result;
}
AZ_MATH_INLINE void Matrix3x4::Orthogonalize()
{
*this = GetOrthogonalized();
@@ -660,4 +760,10 @@ namespace AZ
{
return reinterpret_cast<Simd::Vec4::FloatType*>(m_rows);
}
AZ_MATH_INLINE Matrix3x4 operator*(float lhs, const Matrix3x4& rhs)
{
return rhs * lhs;
}
} // namespace AZ
+39 -5
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@@ -171,14 +171,38 @@ namespace AZ
void SetTranslation(const Vector3& v);
//! @}
Matrix4x4 operator+(const Matrix4x4& rhs) const;
//! Operator for matrix-matrix addition.
//! @{
[[nodiscard]] Matrix4x4 operator+(const Matrix4x4& rhs) const;
Matrix4x4& operator+=(const Matrix4x4& rhs);
//! @}
Matrix4x4 operator-(const Matrix4x4& rhs) const;
//! Operator for matrix-matrix substraction.
//! @{
[[nodiscard]] Matrix4x4 operator-(const Matrix4x4& rhs) const;
Matrix4x4& operator-=(const Matrix4x4& rhs);
//! @}
Matrix4x4 operator*(const Matrix4x4& rhs) const;
//! Operator for matrix-matrix multiplication.
//! @{
[[nodiscard]] Matrix4x4 operator*(const Matrix4x4& rhs) const;
Matrix4x4& operator*=(const Matrix4x4& rhs);
//! @}
//! Operator for multiplying all matrix's elements with a scalar
//! @{
[[nodiscard]] Matrix4x4 operator*(float multiplier) const;
Matrix4x4& operator*=(float multiplier);
//! @}
//! Operator for dividing all matrix's elements with a scalar
//! @{
[[nodiscard]] Matrix4x4 operator/(float divisor) const;
Matrix4x4& operator/=(float divisor);
//! @}
//! Operator for negating all matrix's elements
[[nodiscard]] Matrix4x4 operator-() const;
//! Post-multiplies the matrix by a vector.
//! Assumes that the w-component of the Vector3 is 1.0.
@@ -222,7 +246,10 @@ namespace AZ
//! @}
//! Gets the scale part of the transformation, i.e. the length of the scale components.
Vector3 RetrieveScale() const;
[[nodiscard]] Vector3 RetrieveScale() const;
//! Gets the squared scale part of the transformation (the squared length of the basis vectors).
[[nodiscard]] Vector3 RetrieveScaleSq() const;
//! Gets the scale part of the transformation as in RetrieveScale, and also removes this scaling from the matrix.
Vector3 ExtractScale();
@@ -230,6 +257,9 @@ namespace AZ
//! Quick multiplication by a scale matrix, equivalent to m*=Matrix4x4::CreateScale(scale).
void MultiplyByScale(const Vector3& scale);
//! Returns a matrix with the reciprocal scale, keeping the same rotation and translation.
[[nodiscard]] Matrix4x4 GetReciprocalScaled() const;
bool IsClose(const Matrix4x4& rhs, float tolerance = Constants::Tolerance) const;
bool operator==(const Matrix4x4& rhs) const;
@@ -270,6 +300,10 @@ namespace AZ
//! Pre-multiplies the matrix by a vector in-place.
//! Note that this is not the usual multiplication order for transformations.
Vector4& operator*=(Vector4& lhs, const Matrix4x4& rhs);
}
//! Pre-multiplies the matrix by a scalar.
Matrix4x4 operator*(float lhs, const Matrix4x4& rhs);
} // namespace AZ
#include <AzCore/Math/Matrix4x4.inl>
+92 -15
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@@ -480,20 +480,12 @@ namespace AZ
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator+(const Matrix4x4& rhs) const
{
return Matrix4x4
( Simd::Vec4::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
, Simd::Vec4::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue())
, Simd::Vec4::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
, Simd::Vec4::Add(m_rows[3].GetSimdValue(), rhs.m_rows[3].GetSimdValue()));
}
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator-(const Matrix4x4& rhs) const
{
return Matrix4x4
( Simd::Vec4::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
, Simd::Vec4::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue())
, Simd::Vec4::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
, Simd::Vec4::Sub(m_rows[3].GetSimdValue(), rhs.m_rows[3].GetSimdValue()));
(
Simd::Vec4::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
Simd::Vec4::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
Simd::Vec4::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue()),
Simd::Vec4::Add(m_rows[3].GetSimdValue(), rhs.m_rows[3].GetSimdValue())
);
}
AZ_MATH_INLINE Matrix4x4& Matrix4x4::operator+=(const Matrix4x4& rhs)
@@ -502,6 +494,18 @@ namespace AZ
return *this;
}
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator-(const Matrix4x4& rhs) const
{
return Matrix4x4
(
Simd::Vec4::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
Simd::Vec4::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
Simd::Vec4::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue()),
Simd::Vec4::Sub(m_rows[3].GetSimdValue(), rhs.m_rows[3].GetSimdValue())
);
}
AZ_MATH_INLINE Matrix4x4& Matrix4x4::operator-=(const Matrix4x4& rhs)
{
*this = *this - rhs;
@@ -523,6 +527,59 @@ namespace AZ
}
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator*(float multiplier) const
{
const Simd::Vec4::FloatType mulVec = Simd::Vec4::Splat(multiplier);
return Matrix4x4
(
Simd::Vec4::Mul(m_rows[0].GetSimdValue(), mulVec),
Simd::Vec4::Mul(m_rows[1].GetSimdValue(), mulVec),
Simd::Vec4::Mul(m_rows[2].GetSimdValue(), mulVec),
Simd::Vec4::Mul(m_rows[3].GetSimdValue(), mulVec)
);
}
AZ_MATH_INLINE Matrix4x4& Matrix4x4::operator*=(float multiplier)
{
*this = *this * multiplier;
return *this;
}
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator/(float divisor) const
{
const Simd::Vec4::FloatType divVec = Simd::Vec4::Splat(divisor);
return Matrix4x4
(
Simd::Vec4::Div(m_rows[0].GetSimdValue(), divVec),
Simd::Vec4::Div(m_rows[1].GetSimdValue(), divVec),
Simd::Vec4::Div(m_rows[2].GetSimdValue(), divVec),
Simd::Vec4::Div(m_rows[3].GetSimdValue(), divVec)
);
}
AZ_MATH_INLINE Matrix4x4& Matrix4x4::operator/=(float divisor)
{
*this = *this / divisor;
return *this;
}
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator-() const
{
const Simd::Vec4::FloatType zeroVec = Simd::Vec4::ZeroFloat();
return Matrix4x4
(
Simd::Vec4::Sub(zeroVec, m_rows[0].GetSimdValue()),
Simd::Vec4::Sub(zeroVec, m_rows[1].GetSimdValue()),
Simd::Vec4::Sub(zeroVec, m_rows[2].GetSimdValue()),
Simd::Vec4::Sub(zeroVec, m_rows[3].GetSimdValue())
);
}
AZ_MATH_INLINE Vector3 Matrix4x4::operator*(const Vector3& rhs) const
{
return Vector3(Simd::Vec4::Mat4x4TransformPoint3(GetSimdValues(), rhs.GetSimdValue()));
@@ -595,6 +652,12 @@ namespace AZ
}
AZ_MATH_INLINE Vector3 Matrix4x4::RetrieveScaleSq() const
{
return Vector3(GetBasisX().GetLengthSq(), GetBasisY().GetLengthSq(), GetBasisZ().GetLengthSq());
}
AZ_MATH_INLINE Vector3 Matrix4x4::ExtractScale()
{
Vector4 x = GetBasisX();
@@ -619,6 +682,14 @@ namespace AZ
}
AZ_MATH_INLINE Matrix4x4 Matrix4x4::GetReciprocalScaled() const
{
Matrix4x4 result = *this;
result.MultiplyByScale(RetrieveScaleSq().GetReciprocal());
return result;
}
AZ_MATH_INLINE bool Matrix4x4::IsClose(const Matrix4x4& rhs, float tolerance) const
{
const Simd::Vec4::FloatType vecTolerance = Simd::Vec4::Splat(tolerance);
@@ -702,4 +773,10 @@ namespace AZ
lhs = lhs * rhs;
return lhs;
}
}
AZ_MATH_INLINE Matrix4x4 operator*(float lhs, const Matrix4x4& rhs)
{
return rhs * lhs;
}
} // namespace AZ
@@ -816,7 +816,7 @@ namespace AZ
template<size_t Index>
static void ReflectUnpackMethodFold(BehaviorContext::ClassBuilder<ContainerType>& builder)
{
AZStd::string methodName = AZStd::string::format("Get%ld", Index);
const AZStd::string methodName = AZStd::string::format("Get%zu", Index);
builder->Method(methodName.data(), [](ContainerType& value) { return AZStd::get<Index>(value); })
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Attribute(AZ::ScriptCanvasAttributes::TupleGetFunctionIndex, Index)
@@ -97,7 +97,8 @@ namespace AZ
return context.Report(Tasks::RetrieveInfo, Outcomes::Unknown,
AZStd::string::format("Failed to retrieve rtti information for %s.", classData->m_name));
}
AZ_Assert(classData->m_azRtti->GetTypeId() == typeId, "Type id mismatch during deserialization of a json file. (%s vs %s)");
AZ_Assert(classData->m_azRtti->GetTypeId() == typeId, "Type id mismatch during deserialization of a json file. (%s vs %s)",
classData->m_azRtti->GetTypeId().ToString<AZStd::string>().c_str(), typeId.ToString<AZStd::string>().c_str());
void** objectPtr = reinterpret_cast<void**>(object);
bool isNull = *objectPtr == nullptr;
@@ -512,27 +513,24 @@ namespace AZ
if (*object)
{
const AZ::Uuid& actualClassId = rtti.GetActualUuid(*object);
if (actualClassId != objectType)
const SerializeContext::ClassData* actualClassData = context.GetSerializeContext()->FindClassData(actualClassId);
if (!actualClassData)
{
const SerializeContext::ClassData* actualClassData = context.GetSerializeContext()->FindClassData(actualClassId);
if (!actualClassData)
{
status = context.Report(Tasks::RetrieveInfo, Outcomes::Unknown,
AZStd::string::format("Unable to find serialization information for type %s.", actualClassId.ToString<AZStd::string>().c_str()));
return ResolvePointerResult::FullyProcessed;
}
status = context.Report(Tasks::RetrieveInfo, Outcomes::Unknown,
AZStd::string::format("Unable to find serialization information for type %s.", actualClassId.ToString<AZStd::string>().c_str()));
return ResolvePointerResult::FullyProcessed;
}
if (actualClassData->m_factory)
{
actualClassData->m_factory->Destroy(*object);
*object = nullptr;
}
else
{
status = context.Report(Tasks::RetrieveInfo, Outcomes::Catastrophic,
"Unable to find the factory needed to clear out the default value.");
return ResolvePointerResult::FullyProcessed;
}
if (actualClassData->m_factory)
{
actualClassData->m_factory->Destroy(*object);
*object = nullptr;
}
else
{
status = context.Report(Tasks::RetrieveInfo, Outcomes::Catastrophic,
"Unable to find the factory needed to clear out the default value.");
return ResolvePointerResult::FullyProcessed;
}
}
status = ResultCode(Tasks::ReadField, Outcomes::Success);
@@ -38,6 +38,20 @@ namespace AZ
};
//! Core class to handle serialization to and from json documents.
//! The Json Serialization works by taking a default constructed object and then apply the information found in the JSON document
//! on top of that object. This allows the Json Serialization to avoid storing default values and helps guarantee that the final
//! object is in a valid state even if non-fatal issues are encountered.
//! Note on containers: Containers such as vector or map are always considered to be empty even if there's entries in the provided
//! default object. During deserialization entries will be appended to any existing values. A flag is provided to automatically
//! clear containers during deserialization.
//! Note on maps: If the key for map containers such as unordered_map can be interpret as a string the Json Serialization will use
//! a JSON Object to store the data in instead of an array with key/value objects.
//! Note on pointers: The Json Serialization assumes that are always constructed, so a default JSON value of "{}" is interpret as
//! creating a new default instance even if the default value is a null pointer. A JSON Null needs to be explicitly stored in
//! the JSON Document in order to default or explicitly set a pointer to null.
//! Note on pointer memory: Objects created/destroyed by the Json Serialization for pointers require that the AZ_CLASS_ALLOCATOR is
//! declared and the object is created using aznew or memory is allocated using azmalloc. Without these the application may
//! crash if the Json Serialization tries to create or destroy an object pointed to by a pointer.
class JsonSerialization final
{
public:
@@ -23,13 +23,6 @@ namespace AZ
{
namespace JSR = JsonSerializationResult;
if (IsExplicitDefault(inputValue))
{
// Do nothing if the input is an explicit default.
return context.Report(JSR::Tasks::ReadField, JSR::Outcomes::DefaultsUsed,
"Default value for smart pointer requested so no change was made.");
}
const SerializeContext::ClassData* containerClass = context.GetSerializeContext()->FindClassData(outputValueTypeId);
if (!containerClass)
{
@@ -153,8 +146,7 @@ namespace AZ
if (defaultValue)
{
bool typesMatch = false;
auto defaultInputCallback = [&defaultValue, &inputPtrType, &typesMatch]
auto defaultInputCallback = [&defaultValue]
(void* elementPtr, const Uuid&, const SerializeContext::ClassData*, const SerializeContext::ClassElement*)
{
defaultValue = elementPtr;
@@ -164,11 +156,6 @@ namespace AZ
}
JSR::ResultCode result = ContinueStoring(outputValue, inputValue, defaultValue, inputPtrType, context, Flags::ResolvePointer);
if (result.GetOutcome() == JSR::Outcomes::DefaultsUsed)
{
outputValue = GetExplicitDefault();
return context.Report(result, "Smart pointer used all defaults.");
}
return context.Report(result, result.GetProcessing() != JSR::Processing::Halted ?
"Successfully processed smart pointer." : "A problem occurred while processing a smart pointer.");
}
@@ -330,4 +330,163 @@ namespace UnitTest
}
}
}
// The AssetManagerStreamerImmediateCompletionTests class adjusts the asset loading to force it to complete immediately,
// while still within the callstack for GetAsset(). This can be used to test various conditions in which the load thread
// completes more rapidly than expected, and can expose subtle race conditions.
// There are a few key things that this class does to make this work:
// - The file I/O streamer is mocked
// - The asset stream data is mocked to a 0-byte length for the asset so that the stream load will bypass the I/O streamer and
// just immediately return completion.
// - The number of JobManager threads is set to 0, forcing jobs to execute synchronously inline when they are started.
// With these changes, GetAssetInternal() will queue the stream, which will immediately call the callback that creates LoadAssetJob,
// which immediately executes in-place to process the asset due to the synchronous JobManager.
// Note that if we just created the asset in a Ready state, most of the asset loading code is completely bypassed, and so we
// wouldn't be able to test for race conditions in the AssetContainer.
//
// This class also unregisters the catalog and asset handler before shutting down the asset manager. This is done to catch
// any outstanding asset references that exist due to loads not completing and cleaning up successfully.
struct AssetManagerStreamerImmediateCompletionTests : public BaseAssetManagerTest,
public AZ::Data::AssetCatalogRequestBus::Handler,
public AZ::Data::AssetHandler,
public AZ::Data::AssetCatalog
{
static inline const AZ::Uuid TestAssetId{"{E970B177-5F45-44EB-A2C4-9F29D9A0B2A2}"};
static inline constexpr AZStd::string_view TestAssetPath = "test";
void SetUp() override
{
BaseAssetManagerTest::SetUp();
AssetManager::Descriptor desc;
AssetManager::Create(desc);
// Register the handler and catalog after creation, because we intend to destroy them before AssetManager destruction.
// The specific asset we load is irrelevant, so register EmptyAsset.
AZ::Data::AssetManager::Instance().RegisterHandler(this, AZ::AzTypeInfo<EmptyAsset>::Uuid());
AZ::Data::AssetManager::Instance().RegisterCatalog(this, AZ::AzTypeInfo<EmptyAsset>::Uuid());
// Intercept messages for finding assets by name so that we can mock out the asset we're loading.
AZ::Data::AssetCatalogRequestBus::Handler::BusConnect();
}
void TearDown() override
{
// Unregister before destroying AssetManager.
// This will catch any assets that got stuck in a loading state without getting cleaned up.
AZ::Data::AssetManager::Instance().UnregisterCatalog(this);
AZ::Data::AssetManager::Instance().UnregisterHandler(this);
AZ::Data::AssetCatalogRequestBus::Handler::BusDisconnect();
AssetManager::Destroy();
BaseAssetManagerTest::TearDown();
}
size_t GetNumJobManagerThreads() const override
{
// Return 0 threads so that the Job Manager executes jobs synchronously inline. This lets us finish a load while still
// in the callstack that initiates the load.
return 0;
}
// Create a mock streamer instead of a real one, since we don't really want to load an asset.
IO::IStreamer* CreateStreamer() override
{
m_mockStreamer = AZStd::make_unique<StreamerWrapper>();
return &(m_mockStreamer->m_mockStreamer);
}
void DestroyStreamer([[maybe_unused]] IO::IStreamer* streamer) override
{
m_mockStreamer = nullptr;
}
// AssetHandler implementation
// Minimalist mock to create a new EmptyAsset with the desired asset ID.
AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, [[maybe_unused]] const AZ::Data::AssetType& type) override
{
return new EmptyAsset(id);
}
void DestroyAsset(AZ::Data::AssetPtr ptr) override
{
delete ptr;
}
// The mocked-out Asset Catalog handles EmptyAsset types.
void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override
{
assetTypes.push_back(AZ::AzTypeInfo<EmptyAsset>::Uuid());
}
// This is a mocked-out load, so just immediately return completion without doing anything.
AZ::Data::AssetHandler::LoadResult LoadAssetData(
[[maybe_unused]] const AZ::Data::Asset<AZ::Data::AssetData>& asset,
[[maybe_unused]] AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
[[maybe_unused]] const AZ::Data::AssetFilterCB& assetLoadFilterCB)
{
return AZ::Data::AssetHandler::LoadResult::LoadComplete;
}
// AssetCatalogRequestBus implementation
// Minimalist mocks to provide our desired asset path or asset id
AZStd::string GetAssetPathById([[maybe_unused]] const AZ::Data::AssetId& id) override
{
return TestAssetPath;
}
AZ::Data::AssetId GetAssetIdByPath(
[[maybe_unused]] const char* path, [[maybe_unused]] const AZ::Data::AssetType& typeToRegister,
[[maybe_unused]] bool autoRegisterIfNotFound) override
{
return TestAssetId;
}
// Return the mocked-out information for our test asset
AZ::Data::AssetInfo GetAssetInfoById([[maybe_unused]] const AZ::Data::AssetId& id) override
{
AZ::Data::AssetInfo assetInfo;
assetInfo.m_assetId = TestAssetId;
assetInfo.m_assetType = AZ::AzTypeInfo<EmptyAsset>::Uuid();
assetInfo.m_relativePath = TestAssetPath;
return assetInfo;
}
// AssetCatalog implementation
// Set the mocked-out asset load to have a 0-byte length so that the load skips I/O and immediately returns success
AZ::Data::AssetStreamInfo GetStreamInfoForLoad(
[[maybe_unused]] const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override
{
EXPECT_TRUE(type == AZ::AzTypeInfo<EmptyAsset>::Uuid());
AZ::Data::AssetStreamInfo info;
info.m_dataOffset = 0;
info.m_streamName = TestAssetPath;
info.m_dataLen = 0;
info.m_streamFlags = AZ::IO::OpenMode::ModeRead;
return info;
}
AZStd::unique_ptr<StreamerWrapper> m_mockStreamer;
};
// This test will verify that even if the asset loading stream/job returns immediately, all of the loading
// code works successfully. The test here is fairly simple - it just loads the asset and verifies that it
// loaded successfully. The bulk of the test is really in the setup class above, where the load is forced
// to complete immediately. Also, the true failure condition is caught in the setup class too, which is
// the presence of any assets at the point that the asset handler is unregistered. If they're present, then
// the immediate load wasn't truly successful, as it left around extra references to the asset that haven't
// been cleaned up.
TEST_F(AssetManagerStreamerImmediateCompletionTests, LoadAssetWithImmediateJobCompletion_WorksSuccessfully)
{
AZ::Data::AssetLoadParameters loadParams;
auto testAsset =
AssetManager::Instance().GetAsset<EmptyAsset>(TestAssetId, AZ::Data::AssetLoadBehavior::Default, loadParams);
AZ::Data::AssetManager::Instance().DispatchEvents();
EXPECT_TRUE(testAsset.IsReady());
}
} // namespace UnitTest
@@ -24,6 +24,13 @@ namespace UnitTest
public:
AZ_CLASS_ALLOCATOR(EmptyAsset, AZ::SystemAllocator, 0);
AZ_RTTI(EmptyAsset, "{098E3F7F-13AC-414B-9B4E-49B5AD1BD7FE}", AZ::Data::AssetData);
EmptyAsset(
const AZ::Data::AssetId& assetId = AZ::Data::AssetId(),
AZ::Data::AssetData::AssetStatus status = AZ::Data::AssetData::AssetStatus::NotLoaded)
: AZ::Data::AssetData(assetId, status)
{
}
};
// EmptyAssetWithNoHandler: no data contained within, and no AssetHandler registered for this type
@@ -14,6 +14,7 @@
#include <AzCore/Math/Transform.h>
#include <AzCore/Math/Quaternion.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AZTestShared/Math/MathTestHelpers.h>
using namespace AZ;
@@ -251,19 +252,19 @@ namespace UnitTest
m2.SetRow(2, 13.0f, 14.0f, 15.0f);
Matrix3x3 m3 = m1 * m2;
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(66.0f, 72.0f, 78.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(156.0f, 171.0f, 186.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(246.0f, 270.0f, 294.0f)));
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(66.0f, 72.0f, 78.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(156.0f, 171.0f, 186.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(246.0f, 270.0f, 294.0f)));
Matrix3x3 m4 = m1;
m4 *= m2;
AZ_TEST_ASSERT(m4.GetRow(0).IsClose(Vector3(66.0f, 72.0f, 78.0f)));
AZ_TEST_ASSERT(m4.GetRow(1).IsClose(Vector3(156.0f, 171.0f, 186.0f)));
AZ_TEST_ASSERT(m4.GetRow(2).IsClose(Vector3(246.0f, 270.0f, 294.0f)));
EXPECT_THAT(m4.GetRow(0), IsClose(Vector3(66.0f, 72.0f, 78.0f)));
EXPECT_THAT(m4.GetRow(1), IsClose(Vector3(156.0f, 171.0f, 186.0f)));
EXPECT_THAT(m4.GetRow(2), IsClose(Vector3(246.0f, 270.0f, 294.0f)));
m3 = m1.TransposedMultiply(m2);
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(138.0f, 150.0f, 162.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(168.0f, 183.0f, 198.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(198.0f, 216.0f, 234.0f)));
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(138.0f, 150.0f, 162.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(168.0f, 183.0f, 198.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(198.0f, 216.0f, 234.0f)));
}
TEST(MATH_Matrix3x3, TestVectorMultiplication)
@@ -277,11 +278,11 @@ namespace UnitTest
m2.SetRow(1, 10.0f, 11.0f, 12.0f);
m2.SetRow(2, 13.0f, 14.0f, 15.0f);
AZ_TEST_ASSERT((m1 * Vector3(1.0f, 2.0f, 3.0f)).IsClose(Vector3(14.0f, 32.0f, 50.0f)));
EXPECT_THAT((m1 * Vector3(1.0f, 2.0f, 3.0f)), IsClose(Vector3(14.0f, 32.0f, 50.0f)));
Vector3 v1(1.0f, 2.0f, 3.0f);
AZ_TEST_ASSERT((v1 * m1).IsClose(Vector3(30.0f, 36.0f, 42.0f)));
EXPECT_THAT((v1 * m1), IsClose(Vector3(30.0f, 36.0f, 42.0f)));
v1 *= m1;
AZ_TEST_ASSERT(v1.IsClose(Vector3(30.0f, 36.0f, 42.0f)));
EXPECT_THAT(v1, IsClose(Vector3(30.0f, 36.0f, 42.0f)));
}
TEST(MATH_Matrix3x3, TestSum)
@@ -296,15 +297,15 @@ namespace UnitTest
m2.SetRow(2, 13.0f, 14.0f, 15.0f);
Matrix3x3 m3 = m1 + m2;
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(20.0f, 22.0f, 24.0f)));
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(20.0f, 22.0f, 24.0f)));
m3 = m1;
m3 += m2;
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(20.0f, 22.0f, 24.0f)));
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(20.0f, 22.0f, 24.0f)));
}
TEST(MATH_Matrix3x3, TestDifference)
@@ -319,14 +320,14 @@ namespace UnitTest
m2.SetRow(2, 13.0f, 14.0f, 15.0f);
Matrix3x3 m3 = m1 - m2;
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
m3 = m1;
m3 -= m2;
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
}
TEST(MATH_Matrix3x3, TestScalarMultiplication)
@@ -341,18 +342,18 @@ namespace UnitTest
m2.SetRow(2, 13.0f, 14.0f, 15.0f);
Matrix3x3 m3 = m1 * 2.0f;
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(2.0f, 4.0f, 6.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(2.0f, 4.0f, 6.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
m3 = m1;
m3 *= 2.0f;
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(2.0f, 4.0f, 6.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(2.0f, 4.0f, 6.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
m3 = 2.0f * m1;
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(2.0f, 4.0f, 6.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(2.0f, 4.0f, 6.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
}
TEST(MATH_Matrix3x3, TestScalarDivision)
@@ -367,18 +368,32 @@ namespace UnitTest
m2.SetRow(2, 13.0f, 14.0f, 15.0f);
Matrix3x3 m3 = m1 / 0.5f;
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(2.0f, 4.0f, 6.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(2.0f, 4.0f, 6.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
m3 = m1;
m3 /= 0.5f;
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(2.0f, 4.0f, 6.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
m3 = -m1;
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(-1.0f, -2.0f, -3.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(-4.0f, -5.0f, -6.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(-7.0f, -8.0f, -9.0f)));
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(2.0f, 4.0f, 6.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
}
TEST(MATH_Matrix3x3, TestNegation)
{
Matrix3x3 m1;
m1.SetRow(0, 1.0f, 2.0f, 3.0f);
m1.SetRow(1, 4.0f, 5.0f, 6.0f);
m1.SetRow(2, 7.0f, 8.0f, 9.0f);
EXPECT_THAT(-(-m1), IsClose(m1));
EXPECT_THAT(-Matrix3x3::CreateZero(), IsClose(Matrix3x3::CreateZero()));
Matrix3x3 m2 = -m1;
EXPECT_THAT(m2.GetRow(0), IsClose(Vector3(-1.0f, -2.0f, -3.0f)));
EXPECT_THAT(m2.GetRow(1), IsClose(Vector3(-4.0f, -5.0f, -6.0f)));
EXPECT_THAT(m2.GetRow(2), IsClose(Vector3(-7.0f, -8.0f, -9.0f)));
Matrix3x3 m3 = m1 + (-m1);
EXPECT_THAT(m3, IsClose(Matrix3x3::CreateZero()));
}
TEST(MATH_Matrix3x3, TestTranspose)
@@ -425,11 +440,33 @@ namespace UnitTest
TEST(MATH_Matrix3x3, TestScaleAccess)
{
Matrix3x3 m1 = Matrix3x3::CreateRotationX(DegToRad(40.0f)) * Matrix3x3::CreateScale(Vector3(2.0f, 3.0f, 4.0f));
AZ_TEST_ASSERT(m1.RetrieveScale().IsClose(Vector3(2.0f, 3.0f, 4.0f)));
AZ_TEST_ASSERT(m1.ExtractScale().IsClose(Vector3(2.0f, 3.0f, 4.0f)));
AZ_TEST_ASSERT(m1.RetrieveScale().IsClose(Vector3::CreateOne()));
EXPECT_THAT(m1.RetrieveScale(), IsClose(Vector3(2.0f, 3.0f, 4.0f)));
EXPECT_THAT(m1.ExtractScale(), IsClose(Vector3(2.0f, 3.0f, 4.0f)));
EXPECT_THAT(m1.RetrieveScale(), IsClose(Vector3::CreateOne()));
m1.MultiplyByScale(Vector3(3.0f, 4.0f, 5.0f));
AZ_TEST_ASSERT(m1.RetrieveScale().IsClose(Vector3(3.0f, 4.0f, 5.0f)));
EXPECT_THAT(m1.RetrieveScale(), IsClose(Vector3(3.0f, 4.0f, 5.0f)));
}
TEST(MATH_Matrix3x3, TestScaleSqAccess)
{
Matrix3x3 m1 = Matrix3x3::CreateRotationX(DegToRad(40.0f)) * Matrix3x3::CreateScale(Vector3(2.0f, 3.0f, 4.0f));
EXPECT_THAT(m1.RetrieveScaleSq(), IsClose(Vector3(4.0f, 9.0f, 16.0f)));
m1.ExtractScale();
EXPECT_THAT(m1.RetrieveScaleSq(), IsClose(Vector3::CreateOne()));
m1.MultiplyByScale(Vector3(3.0f, 4.0f, 5.0f));
EXPECT_THAT(m1.RetrieveScaleSq(), IsClose(Vector3(9.0f, 16.0f, 25.0f)));
}
TEST(MATH_Matrix3x3, TestReciprocalScaled)
{
Matrix3x3 orthogonalMatrix = Matrix3x3::CreateRotationX(DegToRad(40.0f));
EXPECT_THAT(orthogonalMatrix.GetReciprocalScaled(), IsClose(orthogonalMatrix));
const AZ::Vector3 scale(2.8f, 0.7f, 1.3f);
AZ::Matrix3x3 scaledMatrix = orthogonalMatrix;
scaledMatrix.MultiplyByScale(scale);
AZ::Matrix3x3 reciprocalScaledMatrix = orthogonalMatrix;
reciprocalScaledMatrix.MultiplyByScale(scale.GetReciprocal());
EXPECT_THAT(scaledMatrix.GetReciprocalScaled(), IsClose(reciprocalScaledMatrix));
}
TEST(MATH_Matrix3x3, TestPolarDecomposition)
@@ -467,21 +467,136 @@ namespace UnitTest
EXPECT_THAT(matrix.Multiply3x3(axisDirection), IsClose(forwardDirection));
}
TEST(MATH_Matrix3x4, MultiplyByMatrix3x4)
TEST(MATH_Matrix3x4, TestMatrixMultiplication)
{
const AZ::Matrix3x4 matrix1 = AZ::Matrix3x4::CreateFromValue(1.2f);
const AZ::Matrix3x4 matrix2 = AZ::Matrix3x4::CreateDiagonal(AZ::Vector3(1.3f, 1.5f, 0.4f));
const AZ::Matrix3x4 matrix3 = AZ::Matrix3x4::CreateFromQuaternionAndTranslation(
AZ::Quaternion(0.42f, 0.46f, -0.66f, 0.42f), AZ::Vector3(2.8f, -3.7f, 1.6f));
const AZ::Matrix3x4 matrix4 = AZ::Matrix3x4::CreateRotationX(-0.7f) * AZ::Matrix3x4::CreateScale(AZ::Vector3(0.6f, 1.3f, 0.7f));
AZ::Matrix3x4 matrix5 = matrix1;
matrix5 *= matrix4;
const AZ::Vector3 vector(1.9f, 2.3f, 0.2f);
EXPECT_TRUE((matrix1 * (matrix2 * matrix3)).IsClose((matrix1 * matrix2) * matrix3));
EXPECT_THAT((matrix3 * matrix4) * vector, IsClose(matrix3 * (matrix4 * vector)));
EXPECT_TRUE((matrix2 * AZ::Matrix3x4::Identity()).IsClose(matrix2));
EXPECT_TRUE((matrix3 * AZ::Matrix3x4::Identity()).IsClose(AZ::Matrix3x4::Identity() * matrix3));
EXPECT_TRUE(matrix5.IsClose(matrix1 * matrix4));
AZ::Matrix3x4 m1;
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
AZ::Matrix3x4 m2;
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
AZ::Matrix3x4 m3 = m1 * m2;
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(74.0f, 80.0f, 86.0f, 96.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(206.0f, 224.0f, 242.0f, 268.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(338.0f, 368.0f, 398.0f, 440.0f)));
AZ::Matrix3x4 m4 = m1;
m4 *= m2;
EXPECT_THAT(m4.GetRow(0), IsClose(AZ::Vector4(74.0f, 80.0f, 86.0f, 96.0f)));
EXPECT_THAT(m4.GetRow(1), IsClose(AZ::Vector4(206.0f, 224.0f, 242.0f, 268.0f)));
EXPECT_THAT(m4.GetRow(2), IsClose(AZ::Vector4(338.0f, 368.0f, 398.0f, 440.0f)));
}
TEST(MATH_Matrix3x4, TestSum)
{
AZ::Matrix3x4 m1;
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
AZ::Matrix3x4 m2;
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
AZ::Matrix3x4 m3 = m1 + m2;
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(8.0f, 10.0f, 12.0f, 14.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(16.0f, 18.0f, 20.0f, 22.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(24.0f, 26.0f, 28.0f, 30.0f)));
m3 = m1;
m3 += m2;
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(8.0f, 10.0f, 12.0f, 14.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(16.0f, 18.0f, 20.0f, 22.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(24.0f, 26.0f, 28.0f, 30.0f)));
}
TEST(MATH_Matrix3x4, TestDifference)
{
AZ::Matrix3x4 m1;
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
AZ::Matrix3x4 m2;
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
AZ::Matrix3x4 m3 = m1 - m2;
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
m3 = m1;
m3 -= m2;
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
}
TEST(MATH_Matrix3x4, TestScalarMultiplication)
{
AZ::Matrix3x4 m1;
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
AZ::Matrix3x4 m2;
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
AZ::Matrix3x4 m3 = m1 * 2.0f;
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
m3 = m1;
m3 *= 2.0f;
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
m3 = 2.0f * m1;
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
}
TEST(MATH_Matrix3x4, TestScalarDivision)
{
AZ::Matrix3x4 m1;
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
AZ::Matrix3x4 m2;
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
AZ::Matrix3x4 m3 = m1 / 0.5f;
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
m3 = m1;
m3 /= 0.5f;
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
}
TEST(MATH_Matrix3x4, TestNegation)
{
AZ::Matrix3x4 m1;
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
EXPECT_THAT(-(-m1), IsClose(m1));
EXPECT_THAT(-AZ::Matrix3x4::CreateZero(), IsClose(AZ::Matrix3x4::CreateZero()));
AZ::Matrix3x4 m2 = -m1;
EXPECT_THAT(m2.GetRow(0), IsClose(AZ::Vector4(-1.0f, -2.0f, -3.0f, -4.0f)));
EXPECT_THAT(m2.GetRow(1), IsClose(AZ::Vector4(-5.0f, -6.0f, -7.0f, -8.0f)));
EXPECT_THAT(m2.GetRow(2), IsClose(AZ::Vector4(-9.0f, -10.0f, -11.0f, -12.0f)));
AZ::Matrix3x4 m3 = m1 + (-m1);
EXPECT_THAT(m3, IsClose(AZ::Matrix3x4::CreateZero()));
}
TEST(MATH_Matrix3x4, MultiplyByVector3)
@@ -652,6 +767,34 @@ namespace UnitTest
EXPECT_THAT(scaledMatrix.RetrieveScale(), IsClose(AZ::Vector3::CreateOne()));
}
TEST_P(Matrix3x4ScaleFixture, ScaleSq)
{
const AZ::Matrix3x4 orthogonalMatrix = GetParam();
EXPECT_THAT(orthogonalMatrix.RetrieveScaleSq(), IsClose(AZ::Vector3::CreateOne()));
AZ::Matrix3x4 unscaledMatrix = orthogonalMatrix;
unscaledMatrix.ExtractScale();
EXPECT_THAT(unscaledMatrix.RetrieveScaleSq(), IsClose(AZ::Vector3::CreateOne()));
const AZ::Vector3 scale(2.8f, 0.7f, 1.3f);
AZ::Matrix3x4 scaledMatrix = orthogonalMatrix;
scaledMatrix.MultiplyByScale(scale);
EXPECT_THAT(scaledMatrix.RetrieveScaleSq(), IsClose(scale * scale));
EXPECT_THAT(scaledMatrix.RetrieveScaleSq(), IsClose(scaledMatrix.RetrieveScale() * scaledMatrix.RetrieveScale()));
scaledMatrix.ExtractScale();
EXPECT_THAT(scaledMatrix.RetrieveScaleSq(), IsClose(AZ::Vector3::CreateOne()));
}
TEST_P(Matrix3x4ScaleFixture, GetReciprocalScaled)
{
const AZ::Matrix3x4 orthogonalMatrix = GetParam();
EXPECT_THAT(orthogonalMatrix.GetReciprocalScaled(), IsClose(orthogonalMatrix));
const AZ::Vector3 scale(2.8f, 0.7f, 1.3f);
AZ::Matrix3x4 scaledMatrix = orthogonalMatrix;
scaledMatrix.MultiplyByScale(scale);
AZ::Matrix3x4 reciprocalScaledMatrix = orthogonalMatrix;
reciprocalScaledMatrix.MultiplyByScale(scale.GetReciprocal());
EXPECT_THAT(scaledMatrix.GetReciprocalScaled(), IsClose(reciprocalScaledMatrix));
}
INSTANTIATE_TEST_CASE_P(MATH_Matrix3x4, Matrix3x4ScaleFixture, ::testing::ValuesIn(MathTestData::OrthogonalMatrix3x4s));
TEST(MATH_Matrix3x4, IsOrthogonal)
@@ -246,16 +246,16 @@ namespace UnitTest
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
m2.SetRow(3, 19.0f, 20.0f, 21.0f, 22.0f);
Matrix4x4 m3 = m1 * m2;
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector4(150.0f, 160.0f, 170.0f, 180.0f)));
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector4(358.0f, 384.0f, 410.0f, 436.0f)));
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector4(566.0f, 608.0f, 650.0f, 692.0f)));
AZ_TEST_ASSERT(m3.GetRow(3).IsClose(Vector4(774.0f, 832.0f, 890.0f, 948.0f)));
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(150.0f, 160.0f, 170.0f, 180.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(358.0f, 384.0f, 410.0f, 436.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(566.0f, 608.0f, 650.0f, 692.0f)));
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(774.0f, 832.0f, 890.0f, 948.0f)));
Matrix4x4 m4 = m1;
m4 *= m2;
AZ_TEST_ASSERT(m4.GetRow(0).IsClose(Vector4(150.0f, 160.0f, 170.0f, 180.0f)));
AZ_TEST_ASSERT(m4.GetRow(1).IsClose(Vector4(358.0f, 384.0f, 410.0f, 436.0f)));
AZ_TEST_ASSERT(m4.GetRow(2).IsClose(Vector4(566.0f, 608.0f, 650.0f, 692.0f)));
AZ_TEST_ASSERT(m4.GetRow(3).IsClose(Vector4(774.0f, 832.0f, 890.0f, 948.0f)));
EXPECT_THAT(m4.GetRow(0), IsClose(Vector4(150.0f, 160.0f, 170.0f, 180.0f)));
EXPECT_THAT(m4.GetRow(1), IsClose(Vector4(358.0f, 384.0f, 410.0f, 436.0f)));
EXPECT_THAT(m4.GetRow(2), IsClose(Vector4(566.0f, 608.0f, 650.0f, 692.0f)));
EXPECT_THAT(m4.GetRow(3), IsClose(Vector4(774.0f, 832.0f, 890.0f, 948.0f)));
}
TEST(MATH_Matrix4x4, TestVectorMultiplication)
@@ -265,18 +265,148 @@ namespace UnitTest
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
AZ_TEST_ASSERT((m1 * Vector3(1.0f, 2.0f, 3.0f)).IsClose(Vector3(18.0f, 46.0f, 74.0f)));
AZ_TEST_ASSERT((m1 * Vector4(1.0f, 2.0f, 3.0f, 4.0f)).IsClose(Vector4(30.0f, 70.0f, 110.0f, 150.0f)));
AZ_TEST_ASSERT(m1.TransposedMultiply3x3(Vector3(1.0f, 2.0f, 3.0f)).IsClose(Vector3(38.0f, 44.0f, 50.0f)));
AZ_TEST_ASSERT(m1.Multiply3x3(Vector3(1.0f, 2.0f, 3.0f)).IsClose(Vector3(14.0f, 38.0f, 62.0f)));
EXPECT_THAT((m1 * Vector3(1.0f, 2.0f, 3.0f)), IsClose(Vector3(18.0f, 46.0f, 74.0f)));
EXPECT_THAT((m1 * Vector4(1.0f, 2.0f, 3.0f, 4.0f)), IsClose(Vector4(30.0f, 70.0f, 110.0f, 150.0f)));
EXPECT_THAT(m1.TransposedMultiply3x3(Vector3(1.0f, 2.0f, 3.0f)), IsClose(Vector3(38.0f, 44.0f, 50.0f)));
EXPECT_THAT(m1.Multiply3x3(Vector3(1.0f, 2.0f, 3.0f)), IsClose(Vector3(14.0f, 38.0f, 62.0f)));
Vector3 v1(1.0f, 2.0f, 3.0f);
AZ_TEST_ASSERT((v1 * m1).IsClose(Vector3(51.0f, 58.0f, 65.0f)));
EXPECT_THAT((v1 * m1), IsClose(Vector3(51.0f, 58.0f, 65.0f)));
v1 *= m1;
AZ_TEST_ASSERT(v1.IsClose(Vector3(51.0f, 58.0f, 65.0f)));
EXPECT_THAT(v1, IsClose(Vector3(51.0f, 58.0f, 65.0f)));
Vector4 v2(1.0f, 2.0f, 3.0f, 4.0f);
AZ_TEST_ASSERT((v2 * m1).IsClose(Vector4(90.0f, 100.0f, 110.0f, 120.0f)));
EXPECT_THAT((v2 * m1), IsClose(Vector4(90.0f, 100.0f, 110.0f, 120.0f)));
v2 *= m1;
AZ_TEST_ASSERT(v2.IsClose(Vector4(90.0f, 100.0f, 110.0f, 120.0f)));
EXPECT_THAT(v2, IsClose(Vector4(90.0f, 100.0f, 110.0f, 120.0f)));
}
TEST(MATH_Matrix4x4, TestSum)
{
Matrix4x4 m1;
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
Matrix4x4 m2;
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
m2.SetRow(3, 19.0f, 20.0f, 21.0f, 22.0f);
Matrix4x4 m3 = m1 + m2;
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(8.0f, 10.0f, 12.0f, 14.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(16.0f, 18.0f, 20.0f, 22.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(24.0f, 26.0f, 28.0f, 30.0f)));
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(32.0f, 34.0f, 36.0f, 38.0f)));
m3 = m1;
m3 += m2;
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(8.0f, 10.0f, 12.0f, 14.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(16.0f, 18.0f, 20.0f, 22.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(24.0f, 26.0f, 28.0f, 30.0f)));
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(32.0f, 34.0f, 36.0f, 38.0f)));
}
TEST(MATH_Matrix4x4, TestDifference)
{
Matrix4x4 m1;
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
Matrix4x4 m2;
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
m2.SetRow(3, 19.0f, 20.0f, 21.0f, 22.0f);
Matrix4x4 m3 = m1 - m2;
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
m3 = m1;
m3 -= m2;
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
}
TEST(MATH_Matrix4x4, TestScalarMultiplication)
{
Matrix4x4 m1;
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
Matrix4x4 m2;
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
m2.SetRow(3, 19.0f, 20.0f, 21.0f, 22.0f);
Matrix4x4 m3 = m1 * 2.0f;
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(26.0f, 28.0f, 30.0f, 32.0f)));
m3 = m1;
m3 *= 2.0f;
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(26.0f, 28.0f, 30.0f, 32.0f)));
m3 = 2.0f * m1;
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(26.0f, 28.0f, 30.0f, 32.0f)));
}
TEST(MATH_Matrix4x4, TestScalarDivision)
{
Matrix4x4 m1;
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
Matrix4x4 m2;
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
m2.SetRow(3, 19.0f, 20.0f, 21.0f, 22.0f);
Matrix4x4 m3 = m1 / 0.5f;
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(26.0f, 28.0f, 30.0f, 32.0f)));
m3 = m1;
m3 /= 0.5f;
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(26.0f, 28.0f, 30.0f, 32.0f)));
}
TEST(MATH_Matrix4x4, TestNegation)
{
Matrix4x4 m1;
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
EXPECT_THAT(-(-m1), IsClose(m1));
EXPECT_THAT(-Matrix4x4::CreateZero(), IsClose(Matrix4x4::CreateZero()));
Matrix4x4 m2 = -m1;
EXPECT_THAT(m2.GetRow(0), IsClose(Vector4(-1.0f, -2.0f, -3.0f, -4.0f)));
EXPECT_THAT(m2.GetRow(1), IsClose(Vector4(-5.0f, -6.0f, -7.0f, -8.0f)));
EXPECT_THAT(m2.GetRow(2), IsClose(Vector4(-9.0f, -10.0f, -11.0f, -12.0f)));
EXPECT_THAT(m2.GetRow(3), IsClose(Vector4(-13.0f, -14.0f, -15.0f, -16.0f)));
Matrix4x4 m3 = m1 + (-m1);
EXPECT_THAT(m3, IsClose(Matrix4x4::CreateZero()));
}
TEST(MATH_Matrix4x4, TestTranspose)
@@ -368,4 +498,36 @@ namespace UnitTest
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
AZ_TEST_ASSERT(m1.GetDiagonal() == Vector4(1.0f, 6.0f, 11.0f, 16.0f));
}
TEST(MATH_Matrix4x4, TestScaleAccess)
{
Matrix4x4 m1 = Matrix4x4::CreateRotationX(DegToRad(40.0f)) * Matrix4x4::CreateScale(Vector3(2.0f, 3.0f, 4.0f));
EXPECT_THAT(m1.RetrieveScale(), IsClose(Vector3(2.0f, 3.0f, 4.0f)));
EXPECT_THAT(m1.ExtractScale(), IsClose(Vector3(2.0f, 3.0f, 4.0f)));
EXPECT_THAT(m1.RetrieveScale(), IsClose(Vector3::CreateOne()));
m1.MultiplyByScale(Vector3(3.0f, 4.0f, 5.0f));
EXPECT_THAT(m1.RetrieveScale(), IsClose(Vector3(3.0f, 4.0f, 5.0f)));
}
TEST(MATH_Matrix4x4, TestScaleSqAccess)
{
Matrix4x4 m1 = Matrix4x4::CreateRotationX(DegToRad(40.0f)) * Matrix4x4::CreateScale(Vector3(2.0f, 3.0f, 4.0f));
EXPECT_THAT(m1.RetrieveScaleSq(), IsClose(Vector3(4.0f, 9.0f, 16.0f)));
m1.ExtractScale();
EXPECT_THAT(m1.RetrieveScaleSq(), IsClose(Vector3::CreateOne()));
m1.MultiplyByScale(Vector3(3.0f, 4.0f, 5.0f));
EXPECT_THAT(m1.RetrieveScaleSq(), IsClose(Vector3(9.0f, 16.0f, 25.0f)));
}
TEST(MATH_Matrix4x4, TestReciprocalScaled)
{
Matrix4x4 orthogonalMatrix = Matrix4x4::CreateRotationX(DegToRad(40.0f));
EXPECT_THAT(orthogonalMatrix.GetReciprocalScaled(), IsClose(orthogonalMatrix));
const AZ::Vector3 scale(2.8f, 0.7f, 1.3f);
AZ::Matrix4x4 scaledMatrix = orthogonalMatrix;
scaledMatrix.MultiplyByScale(scale);
AZ::Matrix4x4 reciprocalScaledMatrix = orthogonalMatrix;
reciprocalScaledMatrix.MultiplyByScale(scale.GetReciprocal());
EXPECT_THAT(scaledMatrix.GetReciprocalScaled(), IsClose(reciprocalScaledMatrix));
}
}
@@ -110,7 +110,7 @@ namespace JsonSerializationTests
EXPECT_EQ(42, value);
}
TEST_F(BaseJsonSerializerTests, ContinueLoading_PointerInstance_ValueLoadedCorrectly)
TEST_F(BaseJsonSerializerTests, ContinueLoading_ToPointerInstance_ValueLoadedCorrectly)
{
using namespace AZ::JsonSerializationResult;
@@ -126,6 +126,51 @@ namespace JsonSerializationTests
EXPECT_EQ(42, value);
}
TEST_F(BaseJsonSerializerTests, ContinueLoading_ToNullPointer_ValueLoadedCorrectly)
{
using namespace AZ::JsonSerializationResult;
rapidjson::Value json;
json.Set(42);
int* ptrValue = nullptr;
ResultCode result = ContinueLoading(&ptrValue, azrtti_typeid<int>(), json, *m_jsonDeserializationContext, Flags::ResolvePointer);
EXPECT_EQ(Processing::Completed, result.GetProcessing());
ASSERT_NE(nullptr, ptrValue);
EXPECT_EQ(42, *ptrValue);
azfree(ptrValue, AZ::SystemAllocator, sizeof(int), alignof(int));
}
TEST_F(BaseJsonSerializerTests, ContinueLoading_DefaultToNullPointer_ValueLoadedCorrectly)
{
using namespace AZ::JsonSerializationResult;
rapidjson::Value json(rapidjson::kObjectType);
int* ptrValue = nullptr;
ResultCode result = ContinueLoading(&ptrValue, azrtti_typeid<int>(), json, *m_jsonDeserializationContext, Flags::ResolvePointer);
EXPECT_EQ(Processing::Completed, result.GetProcessing());
ASSERT_NE(nullptr, ptrValue);
azfree(ptrValue, AZ::SystemAllocator, sizeof(int), alignof(int));
}
TEST_F(BaseJsonSerializerTests, ContinueLoading_NullDeletesObject_ValueLoadedCorrectly)
{
using namespace AZ::JsonSerializationResult;
rapidjson::Value json(rapidjson::kNullType);
int* ptrValue = reinterpret_cast<int*>(azmalloc(sizeof(int), alignof(int), AZ::SystemAllocator));
ResultCode result = ContinueLoading(&ptrValue, azrtti_typeid<int>(), json, *m_jsonDeserializationContext, Flags::ResolvePointer);
EXPECT_EQ(Processing::Completed, result.GetProcessing());
ASSERT_EQ(nullptr, ptrValue);
}
//
// ContinueStoring
//
@@ -156,6 +201,64 @@ namespace JsonSerializationTests
Expect_DocStrEq("42");
}
TEST_F(BaseJsonSerializerTests, ContinueStoring_StorePointerToFullDefaultedInstance_ValueStoredCorrectly)
{
using namespace AZ::JsonSerializationResult;
int value = 42;
int* ptrValue = &value;
int value2 = 42;
int* defaultPtrValue = &value2;
ResultCode result =
ContinueStoring(*m_jsonDocument, &ptrValue, &defaultPtrValue, azrtti_typeid<int>(), *m_jsonSerializationContext, Flags::ResolvePointer);
EXPECT_EQ(Processing::Completed, result.GetProcessing());
Expect_DocStrEq("{}");
}
TEST_F(BaseJsonSerializerTests, ContinueStoring_StorePointerToNullptr_ValueStoredCorrectly)
{
using namespace AZ::JsonSerializationResult;
int* ptrValue = nullptr;
ResultCode result = ContinueStoring(
*m_jsonDocument, &ptrValue, nullptr, azrtti_typeid<int>(), *m_jsonSerializationContext, Flags::ResolvePointer);
EXPECT_EQ(Processing::Completed, result.GetProcessing());
Expect_DocStrEq("null");
}
TEST_F(BaseJsonSerializerTests, ContinueStoring_StorePointerToNullptrWithValueDefault_ValueStoredCorrectly)
{
using namespace AZ::JsonSerializationResult;
int* ptrValue = nullptr;
int value2 = 42;
int* defaultPtrValue = &value2;
ResultCode result =
ContinueStoring(*m_jsonDocument, &ptrValue, &defaultPtrValue, azrtti_typeid<int>(), *m_jsonSerializationContext, Flags::ResolvePointer);
EXPECT_EQ(Processing::Completed, result.GetProcessing());
Expect_DocStrEq("null");
}
TEST_F(BaseJsonSerializerTests, ContinueStoring_StorePointerToNullptrWithNullPtrDefault_NullPtrIsStored)
{
using namespace AZ::JsonSerializationResult;
int* ptrValue = nullptr;
int* defaultPtrValue = nullptr;
ResultCode result =
ContinueStoring(*m_jsonDocument, &ptrValue, &defaultPtrValue, azrtti_typeid<int>(), *m_jsonSerializationContext, Flags::ResolvePointer);
EXPECT_EQ(Processing::Completed, result.GetProcessing());
Expect_DocStrEq("null");
}
TEST_F(BaseJsonSerializerTests, ContinueStoring_ReplaceDefault_ValueStoredCorrectly)
{
using namespace AZ::JsonSerializationResult;
@@ -32,11 +32,6 @@ namespace JsonSerializationTests
return AZStd::make_shared<AZ::JsonSmartPointerSerializer>();
}
AZStd::shared_ptr<SmartPointer> CreateDefaultInstance() override
{
return AZStd::make_shared<SmartPointer>();
}
void Reflect(AZStd::unique_ptr<AZ::SerializeContext>& context) override
{
context->RegisterGenericType<SmartPointer>();
@@ -51,6 +46,13 @@ namespace JsonSerializationTests
using SmartPointer = T<SimpleClass>;
using Base = SmartPointerBaseTestDescription<SmartPointer>;
AZStd::shared_ptr<SmartPointer> CreateDefaultInstance() override
{
auto result = AZStd::make_shared<SmartPointer>();
*result = SmartPointer(aznew SimpleClass());
return result;
}
AZStd::shared_ptr<SmartPointer> CreateFullySetInstance() override
{
auto result = AZStd::make_shared<SmartPointer>();
@@ -106,21 +108,6 @@ namespace JsonSerializationTests
}
};
template<template<typename...> class T>
class SmartPointerSimpleClassWithInstanceTestDescription :
public SmartPointerSimpleClassTestDescription<T>
{
public:
using SmartPointer = typename SmartPointerSimpleClassTestDescription<T>::SmartPointer;
AZStd::shared_ptr<SmartPointer> CreateDefaultInstance() override
{
auto result = AZStd::make_shared<SmartPointer>();
*result = SmartPointer(aznew SimpleClass());
return result;
}
};
template<template<typename...> class T>
class SmartPointerSimpleDerivedClassTestDescription :
public SmartPointerBaseTestDescription<T<BaseClass>>
@@ -129,6 +116,13 @@ namespace JsonSerializationTests
using SmartPointer = T<BaseClass>;
using Base = SmartPointerBaseTestDescription<SmartPointer>;
AZStd::shared_ptr<SmartPointer> CreateDefaultInstance() override
{
auto result = AZStd::make_shared<SmartPointer>();
*result = SmartPointer(aznew BaseClass());
return result;
}
AZStd::shared_ptr<SmartPointer> CreateFullySetInstance() override
{
auto* instance = aznew SimpleInheritence();
@@ -272,6 +266,13 @@ namespace JsonSerializationTests
using SmartPointer = T<BaseClass2>;
using Base = SmartPointerBaseTestDescription<SmartPointer>;
AZStd::shared_ptr<SmartPointer> CreateDefaultInstance() override
{
auto result = AZStd::make_shared<SmartPointer>();
*result = SmartPointer(aznew BaseClass2());
return result;
}
AZStd::shared_ptr<SmartPointer> CreateFullySetInstance() override
{
auto* instance = aznew MultipleInheritence();
@@ -424,9 +425,6 @@ namespace JsonSerializationTests
SmartPointerSimpleClassTestDescription<AZStd::unique_ptr>,
SmartPointerSimpleClassTestDescription<AZStd::shared_ptr>,
SmartPointerSimpleClassTestDescription<AZStd::intrusive_ptr>,
SmartPointerSimpleClassWithInstanceTestDescription<AZStd::unique_ptr>,
SmartPointerSimpleClassWithInstanceTestDescription<AZStd::shared_ptr>,
SmartPointerSimpleClassWithInstanceTestDescription<AZStd::intrusive_ptr>,
// Simple derived class, include single inheritance.
SmartPointerSimpleDerivedClassTestDescription<AZStd::unique_ptr>,
SmartPointerSimpleDerivedClassTestDescription<AZStd::shared_ptr>,
@@ -551,6 +549,37 @@ namespace JsonSerializationTests
EXPECT_EQ(nullptr, *instance);
}
TEST_F(JsonSmartPointerSerializerTests, Load_DefaultInstanceToNullptr_ReturnsSuccess)
{
namespace JSR = AZ::JsonSerializationResult;
SmartPointer instance;
AZStd::shared_ptr<SmartPointer> compare = m_description.CreateDefaultInstance();
m_jsonDocument->SetObject();
JSR::ResultCode result =
m_serializer.Load(&instance, azrtti_typeid<SmartPointer>(), *m_jsonDocument, *m_jsonDeserializationContext);
EXPECT_EQ(JSR::Processing::Completed, result.GetProcessing());
EXPECT_NE(nullptr, instance);
EXPECT_TRUE(m_description.AreEqual(instance, *compare));
}
TEST_F(JsonSmartPointerSerializerTests, Load_DefaultObjectDoesNotUpdateInstance_ReturnsSuccess)
{
namespace JSR = AZ::JsonSerializationResult;
AZStd::shared_ptr<SmartPointer> instance = m_description.CreateFullySetInstance();
AZStd::shared_ptr<SmartPointer> compare = m_description.CreateFullySetInstance();
m_jsonDocument->SetObject();
JSR::ResultCode result =
m_serializer.Load(instance.get(), azrtti_typeid<SmartPointer>(), *m_jsonDocument, *m_jsonDeserializationContext);
EXPECT_EQ(JSR::Processing::Completed, result.GetProcessing());
EXPECT_TRUE(m_description.AreEqual(*instance, *compare));
}
TEST_F(JsonSmartPointerSerializerTests, Load_InstanceBeingReplacedWithDifferentType_ReturnsSuccess)
{
namespace JSR = AZ::JsonSerializationResult;
@@ -720,13 +749,66 @@ namespace JsonSerializationTests
namespace JSR = AZ::JsonSerializationResult;
AZStd::shared_ptr<SmartPointer> instance = m_description.CreateFullySetInstance();
SmartPointer nullPtr;
JSR::ResultCode result = m_serializer.Store(*m_jsonDocument, instance.get(), &nullPtr,
SmartPointer defaultInstance;
JSR::ResultCode result = m_serializer.Store(
*m_jsonDocument, instance.get(), &defaultInstance,
azrtti_typeid<SmartPointer>(), *m_jsonSerializationContext);
EXPECT_EQ(JSR::Outcomes::Success, result.GetOutcome());
}
TEST_F(JsonSmartPointerSerializerTests, Store_ValuePointerIsNullPtr_ReturnsSuccessAndStoresNull)
{
namespace JSR = AZ::JsonSerializationResult;
SmartPointer instance;
AZStd::shared_ptr<SmartPointer> defaultInstance = m_description.CreateFullySetInstance();
JSR::ResultCode result = m_serializer.Store(
*m_jsonDocument, &instance, defaultInstance.get(), azrtti_typeid<SmartPointer>(), *m_jsonSerializationContext);
EXPECT_EQ(JSR::Outcomes::Success, result.GetOutcome());
EXPECT_TRUE(m_jsonDocument->IsNull());
}
TEST_F(JsonSmartPointerSerializerTests, Store_ValueAndDefaultPointersAreNullPtr_ReturnsSuccessAndStoresNull)
{
namespace JSR = AZ::JsonSerializationResult;
SmartPointer instance;
SmartPointer defaultInstance;
JSR::ResultCode result =
m_serializer.Store(*m_jsonDocument, &instance, &defaultInstance, azrtti_typeid<SmartPointer>(), *m_jsonSerializationContext);
EXPECT_EQ(JSR::Outcomes::DefaultsUsed, result.GetOutcome());
EXPECT_TRUE(m_jsonDocument->IsNull());
}
TEST_F(JsonSmartPointerSerializerTests, Store_ValueAndDefaultPointersAreBothDefault_ReturnsSuccess)
{
namespace JSR = AZ::JsonSerializationResult;
AZStd::shared_ptr<SmartPointer> instance = m_description.CreateDefaultInstance();
AZStd::shared_ptr<SmartPointer> defaultInstance = m_description.CreateDefaultInstance();
JSR::ResultCode result =
m_serializer.Store(*m_jsonDocument, instance.get(), defaultInstance.get(), azrtti_typeid<SmartPointer>(), *m_jsonSerializationContext);
EXPECT_EQ(JSR::Outcomes::DefaultsUsed, result.GetOutcome());
Expect_ExplicitDefault(*m_jsonDocument);
}
TEST_F(JsonSmartPointerSerializerTests, Store_ValueHasDefaultValuesAndDefaultHasNullPointer_ReturnsSuccess)
{
namespace JSR = AZ::JsonSerializationResult;
AZStd::shared_ptr<SmartPointer> instance = m_description.CreateDefaultInstance();
SmartPointer defaultInstance;
JSR::ResultCode result = m_serializer.Store(
*m_jsonDocument, instance.get(), &defaultInstance, azrtti_typeid<SmartPointer>(), *m_jsonSerializationContext);
EXPECT_EQ(JSR::Outcomes::DefaultsUsed, result.GetOutcome());
Expect_ExplicitDefault(*m_jsonDocument);
}
TEST_F(JsonSmartPointerSerializerTests, Store_DefaultPointerIsOtherClass_CompletesButDoesNotReturnDefaults)
{
namespace JSR = AZ::JsonSerializationResult;
@@ -749,7 +831,7 @@ namespace JsonSerializationTests
EXPECT_EQ(JSR::Processing::Completed, result.GetProcessing());
}
TEST_F(JsonSmartPointerSerializerTests, Store_SaveAnClassThatIsNotReflected_ReturnsUnknown)
TEST_F(JsonSmartPointerSerializerTests, Store_ClassThatIsNotReflected_ReturnsUnknown)
{
namespace JSR = AZ::JsonSerializationResult;
@@ -1,26 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
namespace AzFramework
{
class AtomActiveInterface
{
public:
AZ_RTTI(AtomActiveInterface, "{4BB59C86-0848-485D-AB28-700540470B2B}");
AtomActiveInterface() = default;
virtual ~AtomActiveInterface() = default;
};
} // namespace AzFramework
@@ -34,6 +34,8 @@ class ITexture;
namespace AzFramework
{
inline constexpr AZ::s32 g_defaultSceneEntityDebugDisplayId = AZ_CRC_CE("MainViewportEntityDebugDisplayId"); // default id to draw to all viewports in the default scene
/// DebugDisplayRequests provides a debug draw api to be used by components and viewport features.
class DebugDisplayRequests
: public AZ::EBusTraits
@@ -137,7 +137,7 @@ namespace AzFramework::ProjectManager
}
AZ::IO::FixedMaxPath pythonPath = engineRootPath / "python";
pythonPath /= AZ_TRAIT_AZFRAMEWORK_PYTHON_SHELL;
auto cmdPath = AZ::IO::FixedMaxPathString::format("%s %s%s --executable_path=%s --parent_pid=%" PRId64, pythonPath.Native().c_str(),
auto cmdPath = AZ::IO::FixedMaxPathString::format("%s %s%s --executable_path=%s --parent_pid=%" PRIu32, pythonPath.Native().c_str(),
debugOption.c_str(), (projectManagerPath / projectsScript).c_str(), executablePath.c_str(), AZ::Platform::GetCurrentProcessId());
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
@@ -148,6 +148,12 @@ namespace AzFramework
//! Blocks until all operations made on the provided ticket before the barrier call have completed.
virtual void Barrier(EntitySpawnTicket& ticket, BarrierCallback completionCallback) = 0;
//! Register a handler for OnSpawned events.
virtual void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
//! Register a handler for OnDespawned events.
virtual void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
protected:
[[nodiscard]] virtual void* CreateTicket(AZ::Data::Asset<Spawnable>&& spawnable) = 0;
virtual void DestroyTicket(void* ticket) = 0;
@@ -114,6 +114,16 @@ namespace AzFramework
}
}
void SpawnableEntitiesManager::AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
{
handler.Connect(m_onSpawnedEvent);
}
void SpawnableEntitiesManager::AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
{
handler.Connect(m_onDespawnedEvent);
}
auto SpawnableEntitiesManager::ProcessQueue() -> CommandQueueStatus
{
AZStd::queue<Requests> pendingRequestQueue;
@@ -223,6 +233,8 @@ namespace AzFramework
ticket.m_spawnedEntities.begin() + spawnedEntitiesCount, ticket.m_spawnedEntities.end()));
}
m_onSpawnedEvent.Signal(ticket.m_spawnable);
ticket.m_currentTicketId++;
return true;
}
@@ -257,6 +269,8 @@ namespace AzFramework
ticket.m_spawnedEntities.begin() + spawnedEntitiesCount, ticket.m_spawnedEntities.end()));
}
m_onSpawnedEvent.Signal(ticket.m_spawnable);
ticket.m_currentTicketId++;
return true;
}
@@ -289,6 +303,8 @@ namespace AzFramework
request.m_completionCallback(*request.m_ticket);
}
m_onDespawnedEvent.Signal(ticket.m_spawnable);
ticket.m_currentTicketId++;
return true;
}
@@ -315,6 +331,8 @@ namespace AzFramework
&GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendants, entity->GetId());
}
}
m_onDespawnedEvent.Signal(ticket.m_spawnable);
// Rebuild the list of entities.
ticket.m_spawnedEntities.clear();
@@ -350,6 +368,9 @@ namespace AzFramework
}
ticket.m_currentTicketId++;
m_onSpawnedEvent.Signal(ticket.m_spawnable);
return true;
}
else
@@ -60,6 +60,9 @@ namespace AzFramework
void Barrier(EntitySpawnTicket& spawnInfo, BarrierCallback completionCallback) override;
void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
//
// The following function is thread safe but intended to be run from the main thread.
//
@@ -156,5 +159,8 @@ namespace AzFramework
AZStd::deque<Requests> m_delayedQueue; //!< Requests that were processed before, but couldn't be completed.
AZStd::queue<Requests> m_pendingRequestQueue;
AZStd::mutex m_pendingRequestQueueMutex;
AZ::Event<AZ::Data::Asset<Spawnable>> m_onSpawnedEvent;
AZ::Event<AZ::Data::Asset<Spawnable>> m_onDespawnedEvent;
};
} // namespace AzFramework
@@ -12,14 +12,150 @@
#include "CameraInput.h"
#include <AzCore/Console/IConsole.h>
#include <AzCore/Math/MathUtils.h>
#include <AzCore/Math/Plane.h>
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzFramework/Windowing/WindowBus.h>
namespace AzFramework
{
void CameraSystem::HandleEvents(const InputEvent& event)
AZ_CVAR(
float, ed_cameraSystemDefaultPlaneHeight, 34.0f, nullptr, AZ::ConsoleFunctorFlags::Null,
"The default height of the ground plane to do intersection tests against when orbiting");
AZ_CVAR(float, ed_cameraSystemBoostMultiplier, 3.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemTranslateSpeed, 10.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemOrbitDollyScrollSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemOrbitDollyCursorSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemScrollTranslateSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemDefaultOrbitDistance, 60.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemMaxOrbitDistance, 100.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemLookSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemTranslateSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemRotateSpeed, 0.005f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemPanSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(bool, ed_cameraSystemPanInvertX, true, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(bool, ed_cameraSystemPanInvertY, true, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(
AZ::CVarFixedString, ed_cameraSystemTranslateForwardKey, "keyboard_key_alphanumeric_W", nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(
AZ::CVarFixedString, ed_cameraSystemTranslateBackwardKey, "keyboard_key_alphanumeric_S", nullptr, AZ::ConsoleFunctorFlags::Null,
"");
AZ_CVAR(
AZ::CVarFixedString, ed_cameraSystemTranslateLeftKey, "keyboard_key_alphanumeric_A", nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(
AZ::CVarFixedString, ed_cameraSystemTranslateRightKey, "keyboard_key_alphanumeric_D", nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemTranslateUpKey, "keyboard_key_alphanumeric_E", nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(
AZ::CVarFixedString, ed_cameraSystemTranslateDownKey, "keyboard_key_alphanumeric_Q", nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(
AZ::CVarFixedString, ed_cameraSystemTranslateBoostKey, "keyboard_key_modifier_shift_l", nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemOrbitKey, "keyboard_key_modifier_alt_l", nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemFreeLookButton, "mouse_button_right", nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemFreePanButton, "mouse_button_middle", nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemOrbitLookButton, "mouse_button_left", nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemOrbitDollyButton, "mouse_button_right", nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemOrbitPanButton, "mouse_button_middle", nullptr, AZ::ConsoleFunctorFlags::Null, "");
static InputChannelId CameraTranslateForwardId;
static InputChannelId CameraTranslateBackwardId;
static InputChannelId CameraTranslateLeftId;
static InputChannelId CameraTranslateRightId;
static InputChannelId CameraTranslateDownId;
static InputChannelId CameraTranslateUpId;
static InputChannelId CameraTranslateBoostId;
static InputChannelId CameraOrbitId;
// externed elsewhere
InputChannelId CameraFreeLookButton;
InputChannelId CameraFreePanButton;
InputChannelId CameraOrbitLookButton;
InputChannelId CameraOrbitDollyButton;
InputChannelId CameraOrbitPanButton;
void ReloadCameraKeyBindings()
{
const AZ::CVarFixedString& forward = ed_cameraSystemTranslateForwardKey;
CameraTranslateForwardId = InputChannelId(forward.c_str());
const AZ::CVarFixedString& backward = ed_cameraSystemTranslateBackwardKey;
CameraTranslateBackwardId = InputChannelId(backward.c_str());
const AZ::CVarFixedString& left = ed_cameraSystemTranslateLeftKey;
CameraTranslateLeftId = InputChannelId(left.c_str());
const AZ::CVarFixedString& right = ed_cameraSystemTranslateRightKey;
CameraTranslateRightId = InputChannelId(right.c_str());
const AZ::CVarFixedString& down = ed_cameraSystemTranslateDownKey;
CameraTranslateDownId = InputChannelId(down.c_str());
const AZ::CVarFixedString& up = ed_cameraSystemTranslateUpKey;
CameraTranslateUpId = InputChannelId(up.c_str());
const AZ::CVarFixedString& boost = ed_cameraSystemTranslateBoostKey;
CameraTranslateBoostId = InputChannelId(boost.c_str());
const AZ::CVarFixedString& orbit = ed_cameraSystemOrbitKey;
CameraOrbitId = InputChannelId(orbit.c_str());
const AZ::CVarFixedString& freeLook = ed_cameraSystemFreeLookButton;
CameraFreeLookButton = InputChannelId(freeLook.c_str());
const AZ::CVarFixedString& freePan = ed_cameraSystemFreePanButton;
CameraFreePanButton = InputChannelId(freePan.c_str());
const AZ::CVarFixedString& orbitLook = ed_cameraSystemOrbitLookButton;
CameraOrbitLookButton = InputChannelId(orbitLook.c_str());
const AZ::CVarFixedString& orbitDolly = ed_cameraSystemOrbitDollyButton;
CameraOrbitDollyButton = InputChannelId(orbitDolly.c_str());
const AZ::CVarFixedString& orbitPan = ed_cameraSystemOrbitPanButton;
CameraOrbitPanButton = InputChannelId(orbitPan.c_str());
}
static void ReloadCameraKeyBindingsConsole(const AZ::ConsoleCommandContainer&)
{
ReloadCameraKeyBindings();
}
AZ_CONSOLEFREEFUNC(ReloadCameraKeyBindingsConsole, AZ::ConsoleFunctorFlags::Null, "Reload keybindings for the modern camera system");
// Based on paper by David Eberly - https://www.geometrictools.com/Documentation/EulerAngles.pdf
AZ::Vector3 EulerAngles(const AZ::Matrix3x3& orientation)
{
float x;
float y;
float z;
// 2.4 Factor as RzRyRx
if (orientation.GetElement(2, 0) < 1.0f)
{
if (orientation.GetElement(2, 0) > -1.0f)
{
x = std::atan2(orientation.GetElement(2, 1), orientation.GetElement(2, 2));
y = std::asin(-orientation.GetElement(2, 0));
z = std::atan2(orientation.GetElement(1, 0), orientation.GetElement(0, 0));
}
else
{
x = 0.0f;
y = AZ::Constants::Pi * 0.5f;
z = -std::atan2(-orientation.GetElement(2, 1), orientation.GetElement(1, 1));
}
}
else
{
x = 0.0f;
y = -AZ::Constants::Pi * 0.5f;
z = std::atan2(-orientation.GetElement(1, 2), orientation.GetElement(1, 1));
}
return {x, y, z};
}
void UpdateCameraFromTransform(Camera& camera, const AZ::Transform& transform)
{
const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromTransform(transform));
camera.m_lookAt = transform.GetTranslation();
camera.m_pitch = eulerAngles.GetX();
camera.m_yaw = eulerAngles.GetZ();
}
bool CameraSystem::HandleEvents(const InputEvent& event)
{
if (const auto& cursor_motion = AZStd::get_if<CursorMotionEvent>(&event))
{
@@ -30,10 +166,10 @@ namespace AzFramework
m_scrollDelta = scroll->m_delta;
}
m_cameras.HandleEvents(event);
return m_cameras.HandleEvents(event);
}
Camera CameraSystem::StepCamera(const Camera& targetCamera, float deltaTime)
Camera CameraSystem::StepCamera(const Camera& targetCamera, const float deltaTime)
{
const auto cursorDelta = m_currentCursorPosition.has_value() && m_lastCursorPosition.has_value()
? m_currentCursorPosition.value() - m_lastCursorPosition.value()
@@ -51,36 +187,41 @@ namespace AzFramework
return nextCamera;
}
void Cameras::AddCamera(AZStd::shared_ptr<CameraInput> camera_input)
void Cameras::AddCamera(AZStd::shared_ptr<CameraInput> cameraInput)
{
m_idleCameraInputs.push_back(AZStd::move(camera_input));
m_idleCameraInputs.push_back(AZStd::move(cameraInput));
}
void Cameras::HandleEvents(const InputEvent& event)
bool Cameras::HandleEvents(const InputEvent& event)
{
for (auto& camera_input : m_activeCameraInputs)
bool handling = false;
for (auto& cameraInput : m_activeCameraInputs)
{
camera_input->HandleEvents(event);
cameraInput->HandleEvents(event);
handling = !cameraInput->Idle() || handling;
}
for (auto& camera_input : m_idleCameraInputs)
for (auto& cameraInput : m_idleCameraInputs)
{
camera_input->HandleEvents(event);
cameraInput->HandleEvents(event);
}
return handling;
}
Camera Cameras::StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, const float deltaTime)
Camera Cameras::StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, const float scrollDelta, const float deltaTime)
{
for (int i = 0; i < m_idleCameraInputs.size();)
{
auto& camera_input = m_idleCameraInputs[i];
const bool can_begin = camera_input->Beginning() &&
auto& cameraInput = m_idleCameraInputs[i];
const bool canBegin = cameraInput->Beginning() &&
std::all_of(m_activeCameraInputs.cbegin(), m_activeCameraInputs.cend(),
[](const auto& input) { return !input->Exclusive(); }) &&
(!camera_input->Exclusive() || (camera_input->Exclusive() && m_activeCameraInputs.empty()));
if (can_begin)
(!cameraInput->Exclusive() || (cameraInput->Exclusive() && m_activeCameraInputs.empty()));
if (canBegin)
{
m_activeCameraInputs.push_back(camera_input);
m_activeCameraInputs.push_back(cameraInput);
using AZStd::swap;
swap(m_idleCameraInputs[i], m_idleCameraInputs[m_idleCameraInputs.size() - 1]);
m_idleCameraInputs.pop_back();
@@ -93,25 +234,25 @@ namespace AzFramework
// accumulate
Camera nextCamera = targetCamera;
for (auto& camera_input : m_activeCameraInputs)
for (auto& cameraInput : m_activeCameraInputs)
{
nextCamera = camera_input->StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
nextCamera = cameraInput->StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
}
for (int i = 0; i < m_activeCameraInputs.size();)
{
auto& camera_input = m_activeCameraInputs[i];
if (camera_input->Ending())
auto& cameraInput = m_activeCameraInputs[i];
if (cameraInput->Ending())
{
camera_input->ClearActivation();
m_idleCameraInputs.push_back(camera_input);
cameraInput->ClearActivation();
m_idleCameraInputs.push_back(cameraInput);
using AZStd::swap;
swap(m_activeCameraInputs[i], m_activeCameraInputs[m_activeCameraInputs.size() - 1]);
m_activeCameraInputs.pop_back();
}
else
{
camera_input->ContinueActivation();
cameraInput->ContinueActivation();
i++;
}
}
@@ -134,7 +275,7 @@ namespace AzFramework
{
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
{
if (input->m_channelId == m_channelId)
if (input->m_channelId == m_rotateChannelId)
{
if (input->m_state == InputChannel::State::Began)
{
@@ -154,14 +295,14 @@ namespace AzFramework
{
Camera nextCamera = targetCamera;
nextCamera.m_pitch += float(cursorDelta.m_y) * m_props.m_rotateSpeed;
nextCamera.m_yaw += float(cursorDelta.m_x) * m_props.m_rotateSpeed;
nextCamera.m_pitch -= float(cursorDelta.m_y) * ed_cameraSystemRotateSpeed;
nextCamera.m_yaw -= float(cursorDelta.m_x) * ed_cameraSystemRotateSpeed;
auto clamp_rotation = [](const float angle) { return std::fmod(angle + AZ::Constants::TwoOverPi, AZ::Constants::TwoOverPi); };
const auto clampRotation = [](const float angle) { return std::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); };
nextCamera.m_yaw = clamp_rotation(nextCamera.m_yaw);
nextCamera.m_yaw = clampRotation(nextCamera.m_yaw);
// clamp pitch to be +-90 degrees
nextCamera.m_pitch = AZ::GetClamp(nextCamera.m_pitch, -AZ::Constants::Pi * 0.5f, AZ::Constants::Pi * 0.5f);
nextCamera.m_pitch = AZ::GetClamp(nextCamera.m_pitch, -AZ::Constants::HalfPi, AZ::Constants::HalfPi);
return nextCamera;
}
@@ -170,7 +311,7 @@ namespace AzFramework
{
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
{
if (input->m_channelId == InputDeviceMouse::Button::Middle)
if (input->m_channelId == m_panChannelId)
{
if (input->m_state == InputChannel::State::Began)
{
@@ -190,51 +331,50 @@ namespace AzFramework
{
Camera nextCamera = targetCamera;
const auto pan_axes = m_panAxesFn(nextCamera);
const auto panAxes = m_panAxesFn(nextCamera);
const auto delta_pan_x = float(cursorDelta.m_x) * pan_axes.m_horizontalAxis * m_props.m_panSpeed;
const auto delta_pan_y = float(cursorDelta.m_y) * pan_axes.m_verticalAxis * m_props.m_panSpeed;
const auto deltaPanX = float(cursorDelta.m_x) * panAxes.m_horizontalAxis * ed_cameraSystemPanSpeed;
const auto deltaPanY = float(cursorDelta.m_y) * panAxes.m_verticalAxis * ed_cameraSystemPanSpeed;
const auto inv = [](const bool invert) {
constexpr float Dir[] = {1.0f, -1.0f};
return Dir[static_cast<int>(invert)];
};
nextCamera.m_lookAt += delta_pan_x * inv(m_props.m_panInvertX);
nextCamera.m_lookAt += delta_pan_y * -inv(m_props.m_panInvertY);
nextCamera.m_lookAt += deltaPanX * inv(ed_cameraSystemPanInvertX);
nextCamera.m_lookAt += deltaPanY * -inv(ed_cameraSystemPanInvertY);
return nextCamera;
}
TranslateCameraInput::TranslationType TranslateCameraInput::translationFromKey(InputChannelId channelId)
{
// note: remove hard-coded InputDevice keys
if (channelId == InputDeviceKeyboard::Key::AlphanumericW)
if (channelId == CameraTranslateForwardId)
{
return TranslationType::Forward;
}
if (channelId == InputDeviceKeyboard::Key::AlphanumericS)
if (channelId == CameraTranslateBackwardId)
{
return TranslationType::Backward;
}
if (channelId == InputDeviceKeyboard::Key::AlphanumericA)
if (channelId == CameraTranslateLeftId)
{
return TranslationType::Left;
}
if (channelId == InputDeviceKeyboard::Key::AlphanumericD)
if (channelId == CameraTranslateRightId)
{
return TranslationType::Right;
}
if (channelId == InputDeviceKeyboard::Key::AlphanumericQ)
if (channelId == CameraTranslateDownId)
{
return TranslationType::Down;
}
if (channelId == InputDeviceKeyboard::Key::AlphanumericE)
if (channelId == CameraTranslateUpId)
{
return TranslationType::Up;
}
@@ -259,19 +399,19 @@ namespace AzFramework
BeginActivation();
}
if (input->m_channelId == InputDeviceKeyboard::Key::ModifierShiftL)
if (input->m_channelId == CameraTranslateBoostId)
{
m_boost = true;
}
}
else if (input->m_state == InputChannel::State::Ended)
{
m_translation ^= translationFromKey(input->m_channelId);
m_translation &= ~(translationFromKey(input->m_channelId));
if (m_translation == TranslationType::Nil)
{
EndActivation();
}
if (input->m_channelId == InputDeviceKeyboard::Key::ModifierShiftL)
if (input->m_channelId == CameraTranslateBoostId)
{
m_boost = false;
}
@@ -285,13 +425,13 @@ namespace AzFramework
{
Camera nextCamera = targetCamera;
const auto translation_basis = m_translationAxesFn(nextCamera);
const auto axisX = translation_basis.GetBasisX();
const auto axisY = translation_basis.GetBasisY();
const auto axisZ = translation_basis.GetBasisZ();
const auto translationBasis = m_translationAxesFn(nextCamera);
const auto axisX = translationBasis.GetBasisX();
const auto axisY = translationBasis.GetBasisY();
const auto axisZ = translationBasis.GetBasisZ();
const float speed = [boost = m_boost, props = m_props]() {
return props.m_translateSpeed * (boost ? props.m_boostMultiplier : 1.0f);
const float speed = [boost = m_boost]() {
return ed_cameraSystemTranslateSpeed * (boost ? ed_cameraSystemBoostMultiplier : 1.0f);
}();
if ((m_translation & TranslationType::Forward) == TranslationType::Forward)
@@ -342,12 +482,8 @@ namespace AzFramework
{
if (const auto* input = AZStd::get_if<DiscreteInputEvent>(&event))
{
if (input->m_channelId == InputDeviceKeyboard::Key::ModifierAltL)
if (input->m_channelId == CameraOrbitId)
{
if (input->m_state == InputChannel::State::Updated)
{
goto end;
}
if (input->m_state == InputChannel::State::Began)
{
BeginActivation();
@@ -358,7 +494,7 @@ namespace AzFramework
}
}
}
end:
if (Active())
{
m_orbitCameras.HandleEvents(event);
@@ -366,29 +502,29 @@ namespace AzFramework
}
Camera OrbitCameraInput::StepCamera(
const Camera& targetCamera, const ScreenVector& cursorDelta, const float scrollDelta, float deltaTime)
const Camera& targetCamera, const ScreenVector& cursorDelta, const float scrollDelta, const float deltaTime)
{
Camera nextCamera = targetCamera;
if (Beginning())
{
float hit_distance = 0.0f;
if (AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateZero())
.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY() * m_props.m_maxOrbitDistance, hit_distance))
if (AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateAxisZ(ed_cameraSystemDefaultPlaneHeight))
.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY(), hit_distance))
{
hit_distance = AZStd::min<float>(hit_distance, ed_cameraSystemMaxOrbitDistance);
nextCamera.m_lookDist = -hit_distance;
nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * hit_distance;
}
else
{
nextCamera.m_lookDist = -m_props.m_defaultOrbitDistance;
nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * m_props.m_defaultOrbitDistance;
nextCamera.m_lookDist = -ed_cameraSystemMaxOrbitDistance;
nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * ed_cameraSystemMaxOrbitDistance;
}
}
if (Active())
{
// todo: need to return nested cameras to idle state when ending
nextCamera = m_orbitCameras.StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
}
@@ -413,10 +549,10 @@ namespace AzFramework
Camera OrbitDollyScrollCameraInput::StepCamera(
const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, const float scrollDelta,
[[maybe_unused]] float deltaTime)
[[maybe_unused]] const float deltaTime)
{
Camera nextCamera = targetCamera;
nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + scrollDelta * m_props.m_dollySpeed, 0.0f);
nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + scrollDelta * ed_cameraSystemOrbitDollyScrollSpeed, 0.0f);
EndActivation();
return nextCamera;
}
@@ -425,7 +561,7 @@ namespace AzFramework
{
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
{
if (input->m_channelId == InputDeviceMouse::Button::Right)
if (input->m_channelId == m_dollyChannelId)
{
if (input->m_state == InputChannel::State::Began)
{
@@ -444,7 +580,7 @@ namespace AzFramework
[[maybe_unused]] const float deltaTime)
{
Camera nextCamera = targetCamera;
nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + float(cursorDelta.m_y) * m_props.m_dollySpeed, 0.0f);
nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + float(cursorDelta.m_y) * ed_cameraSystemOrbitDollyCursorSpeed, 0.0f);
return nextCamera;
}
@@ -457,7 +593,7 @@ namespace AzFramework
}
Camera ScrollTranslationCameraInput::StepCamera(
const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, float scrollDelta,
const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, const float scrollDelta,
[[maybe_unused]] const float deltaTime)
{
Camera nextCamera = targetCamera;
@@ -465,38 +601,39 @@ namespace AzFramework
const auto translation_basis = LookTranslation(nextCamera);
const auto axisY = translation_basis.GetBasisY();
nextCamera.m_lookAt += axisY * scrollDelta * m_props.m_translateSpeed;
nextCamera.m_lookAt += axisY * scrollDelta * ed_cameraSystemScrollTranslateSpeed;
EndActivation();
return nextCamera;
}
Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const SmoothProps& props, const float deltaTime)
Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const float deltaTime)
{
const auto clamp_rotation = [](const float angle) { return std::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); };
// keep yaw in 0 - 360 range
float target_yaw = clamp_rotation(targetCamera.m_yaw);
const float current_yaw = clamp_rotation(currentCamera.m_yaw);
float targetYaw = clamp_rotation(targetCamera.m_yaw);
const float currentYaw = clamp_rotation(currentCamera.m_yaw);
auto sign = [](const float value) { return static_cast<float>((0.0f < value) - (value < 0.0f)); };
// return the sign of the float input (-1, 0, 1)
const auto sign = [](const float value) { return aznumeric_cast<float>((0.0f < value) - (value < 0.0f)); };
// ensure smooth transition when moving across 0 - 360 boundary
const float yaw_delta = target_yaw - current_yaw;
if (std::abs(yaw_delta) >= AZ::Constants::Pi)
const float yawDelta = targetYaw - currentYaw;
if (std::abs(yawDelta) >= AZ::Constants::Pi)
{
target_yaw -= AZ::Constants::TwoPi * sign(yaw_delta);
targetYaw -= AZ::Constants::TwoPi * sign(yawDelta);
}
Camera camera;
// note: the math for the lerp smoothing implementation for camera rotation and translation was inspired by this excellent
// note: the math for the lerp smoothing implementation for camera rotation and translation was inspired by this excellent
// article by Scott Lembcke: https://www.gamasutra.com/blogs/ScottLembcke/20180404/316046/Improved_Lerp_Smoothing.php
const float lookRate = std::exp2(props.m_lookSmoothness);
const float lookRate = std::exp2(ed_cameraSystemLookSmoothness);
const float lookT = std::exp2(-lookRate * deltaTime);
camera.m_pitch = AZ::Lerp(targetCamera.m_pitch, currentCamera.m_pitch, lookT);
camera.m_yaw = AZ::Lerp(target_yaw, current_yaw, lookT);
const float moveRate = std::exp2(props.m_moveSmoothness);
camera.m_yaw = AZ::Lerp(targetYaw, currentYaw, lookT);
const float moveRate = std::exp2(ed_cameraSystemTranslateSmoothness);
const float moveT = std::exp2(-moveRate * deltaTime);
camera.m_lookDist = AZ::Lerp(targetCamera.m_lookDist, currentCamera.m_lookDist, moveT);
camera.m_lookAt = targetCamera.m_lookAt.Lerp(currentCamera.m_lookAt, moveT);
@@ -508,20 +645,24 @@ namespace AzFramework
const auto& inputChannelId = inputChannel.GetInputChannelId();
const auto& inputDeviceId = inputChannel.GetInputDevice().GetInputDeviceId();
if (inputChannelId == InputDeviceMouse::SystemCursorPosition)
const bool wasMouseButton =
AZStd::any_of(InputDeviceMouse::Button::All.begin(), InputDeviceMouse::Button::All.end(), [inputChannelId](const auto& button) {
return button == inputChannelId;
});
if (inputChannelId == InputDeviceMouse::Movement::X || inputChannelId == InputDeviceMouse::Movement::Y)
{
AZ::Vector2 systemCursorPositionNormalized = AZ::Vector2::CreateZero();
InputSystemCursorRequestBus::EventResult(
systemCursorPositionNormalized, inputDeviceId, &InputSystemCursorRequestBus::Events::GetSystemCursorPositionNormalized);
const auto* position = inputChannel.GetCustomData<AzFramework::InputChannel::PositionData2D>();
AZ_Assert(position, "Expected PositionData2D but found nullptr");
return CursorMotionEvent{ScreenPoint(
systemCursorPositionNormalized.GetX() * windowSize.m_width, systemCursorPositionNormalized.GetY() * windowSize.m_height)};
position->m_normalizedPosition.GetX() * windowSize.m_width, position->m_normalizedPosition.GetY() * windowSize.m_height)};
}
else if (inputChannelId == InputDeviceMouse::Movement::Z)
{
return ScrollEvent{inputChannel.GetValue()};
}
else if (InputDeviceMouse::IsMouseDevice(inputDeviceId) || InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId))
else if (wasMouseButton || InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId))
{
return DiscreteInputEvent{inputChannelId, inputChannel.GetState()};
}
@@ -17,13 +17,16 @@
#include <AzCore/std/containers/variant.h>
#include <AzCore/std/optional.h>
#include <AzFramework/Input/Channels/InputChannel.h>
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzFramework/Viewport/ScreenGeometry.h>
#include <AzFramework/Viewport/ViewportId.h>
namespace AzFramework
{
struct WindowSize;
//! Update camera key bindings that can be overridden with AZ console vars (invoke from console to update)
void ReloadCameraKeyBindings();
//! Return Euler angles (pitch, roll, yaw) for the incoming orientation.
AZ::Vector3 EulerAngles(const AZ::Matrix3x3& orientation);
struct Camera
{
@@ -51,8 +54,8 @@ namespace AzFramework
inline AZ::Transform Camera::Transform() const
{
return AZ::Transform::CreateTranslation(m_lookAt) * AZ::Transform::CreateRotationX(m_pitch) *
AZ::Transform::CreateRotationZ(m_yaw) * AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisZ(m_lookDist));
return AZ::Transform::CreateTranslation(m_lookAt) * AZ::Transform::CreateRotationZ(m_yaw) *
AZ::Transform::CreateRotationX(m_pitch) * AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisY(m_lookDist));
}
inline AZ::Matrix3x3 Camera::Rotation() const
@@ -65,6 +68,8 @@ namespace AzFramework
return Transform().GetTranslation();
}
void UpdateCameraFromTransform(Camera& camera, const AZ::Transform& transform);
struct CursorMotionEvent
{
ScreenPoint m_position;
@@ -159,19 +164,13 @@ namespace AzFramework
Activation m_activation = Activation::Idle;
};
struct SmoothProps
{
float m_lookSmoothness = 5.0f;
float m_moveSmoothness = 5.0f;
};
Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const SmoothProps& props, float deltaTime);
Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, float deltaTime);
class Cameras
{
public:
void AddCamera(AZStd::shared_ptr<CameraInput> cameraInput);
void HandleEvents(const InputEvent& event);
bool HandleEvents(const InputEvent& event);
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime);
void Reset();
@@ -183,7 +182,7 @@ namespace AzFramework
class CameraSystem
{
public:
void HandleEvents(const InputEvent& event);
bool HandleEvents(const InputEvent& event);
Camera StepCamera(const Camera& targetCamera, float deltaTime);
Cameras m_cameras;
@@ -197,19 +196,16 @@ namespace AzFramework
class RotateCameraInput : public CameraInput
{
public:
explicit RotateCameraInput(const InputChannelId channelId)
: m_channelId(channelId)
explicit RotateCameraInput(const InputChannelId rotateChannelId)
: m_rotateChannelId(rotateChannelId)
{
}
void HandleEvents(const InputEvent& event) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
InputChannelId m_channelId;
struct Props
{
float m_rotateSpeed = 0.005f;
} m_props;
private:
InputChannelId m_rotateChannelId;
};
struct PanAxes
@@ -242,22 +238,17 @@ namespace AzFramework
class PanCameraInput : public CameraInput
{
public:
explicit PanCameraInput(PanAxesFn panAxesFn)
PanCameraInput(const InputChannelId panChannelId, PanAxesFn panAxesFn)
: m_panAxesFn(AZStd::move(panAxesFn))
, m_panChannelId(panChannelId)
{
}
void HandleEvents(const InputEvent& event) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
struct Props
{
float m_panSpeed = 0.01f;
bool m_panInvertX = true;
bool m_panInvertY = true;
} m_props;
private:
PanAxesFn m_panAxesFn;
InputChannelId m_panChannelId;
};
using TranslationAxesFn = AZStd::function<AZ::Matrix3x3(const Camera& camera)>;
@@ -298,17 +289,11 @@ namespace AzFramework
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
void ResetImpl() override;
struct Props
{
float m_translateSpeed = 10.0f;
float m_boostMultiplier = 3.0f;
} m_props;
private:
enum class TranslationType
{
// clang-format off
Nil = 0,
Nil = 0,
Forward = 1 << 0,
Backward = 1 << 1,
Left = 1 << 2,
@@ -354,6 +339,11 @@ namespace AzFramework
return lhs;
}
friend TranslationType operator~(const TranslationType lhs)
{
return static_cast<TranslationType>(~static_cast<std::underlying_type_t<TranslationType>>(lhs));
}
static TranslationType translationFromKey(InputChannelId channelId);
TranslationType m_translation = TranslationType::Nil;
@@ -366,23 +356,19 @@ namespace AzFramework
public:
void HandleEvents(const InputEvent& event) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
struct Props
{
float m_dollySpeed = 0.2f;
} m_props;
};
class OrbitDollyCursorMoveCameraInput : public CameraInput
{
public:
explicit OrbitDollyCursorMoveCameraInput(const InputChannelId dollyChannelId)
: m_dollyChannelId(dollyChannelId) {}
void HandleEvents(const InputEvent& event) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
struct Props
{
float m_dollySpeed = 0.1f;
} m_props;
private:
InputChannelId m_dollyChannelId;
};
class ScrollTranslationCameraInput : public CameraInput
@@ -390,11 +376,6 @@ namespace AzFramework
public:
void HandleEvents(const InputEvent& event) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
struct Props
{
float m_translateSpeed = 0.2f;
} m_props;
};
class OrbitCameraInput : public CameraInput
@@ -408,13 +389,10 @@ namespace AzFramework
}
Cameras m_orbitCameras;
struct Props
{
float m_defaultOrbitDistance = 15.0f;
float m_maxOrbitDistance = 100.0f;
} m_props;
};
struct WindowSize;
//! Map from a generic InputChannel event to a camera specific InputEvent.
InputEvent BuildInputEvent(const InputChannel& inputChannel, const WindowSize& windowSize);
} // namespace AzFramework
@@ -14,7 +14,6 @@ set(FILES
AzFrameworkModule.h
AzFrameworkModule.cpp
API/ApplicationAPI.h
API/AtomActiveInterface.h
Application/Application.cpp
Application/Application.h
Archive/Archive.cpp
@@ -38,8 +38,9 @@ namespace AzManipulatorTestFramework
void SetGridSize(float size) override;
void SetAngularStep(float step) override;
int GetViewportId() const override;
AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const QPoint& screenPosition, float depth) override;
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportScreenToWorldRay(const QPoint& screenPosition) override;
AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) override;
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportScreenToWorldRay(
const AzFramework::ScreenPoint& screenPosition) override;
private:
// ViewportInteractionRequestBus ...
bool GridSnappingEnabled();
@@ -47,7 +48,7 @@ namespace AzManipulatorTestFramework
bool ShowGrid();
bool AngleSnappingEnabled();
float AngleStep();
QPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
private:
AZStd::unique_ptr<NullDebugDisplayRequests> m_nullDebugDisplayRequests;
const int m_viewportId = 1234; // Arbitrary viewport id for manipulator tests
@@ -66,10 +66,9 @@ namespace AzManipulatorTestFramework
return m_angularStep;
}
QPoint ViewportInteraction::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
AzFramework::ScreenPoint ViewportInteraction::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
{
auto pos = AzFramework::WorldToScreen(worldPosition, m_cameraState);
return QPoint(pos.m_x, pos.m_y);
return AzFramework::WorldToScreen(worldPosition, m_cameraState);
}
void ViewportInteraction::SetCameraState(const AzFramework::CameraState& cameraState)
@@ -117,12 +116,14 @@ namespace AzManipulatorTestFramework
return m_viewportId;
}
AZStd::optional<AZ::Vector3> ViewportInteraction::ViewportScreenToWorld([[maybe_unused]]const QPoint& screenPosition, [[maybe_unused]]float depth)
AZStd::optional<AZ::Vector3> ViewportInteraction::ViewportScreenToWorld(
[[maybe_unused]] const AzFramework::ScreenPoint& screenPosition, [[maybe_unused]] float depth)
{
return {};
}
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportInteraction::ViewportScreenToWorldRay([[maybe_unused]]const QPoint& screenPosition)
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportInteraction::ViewportScreenToWorldRay(
[[maybe_unused]] const AzFramework::ScreenPoint& screenPosition)
{
return {};
}
@@ -16,7 +16,6 @@
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/fixed_vector.h>
#include <AzFramework/API/AtomActiveInterface.h>
#include <AzCore/Interface/Interface.h>
namespace AzQtComponents
@@ -13,6 +13,12 @@
#include <AzCore/EBus/EBus.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
struct BehaviorParameter;
}
namespace AzToolsFramework
{
@@ -40,6 +46,8 @@ namespace AzToolsFramework
};
using GlobalFunctionCollection = AZStd::vector<GlobalFunction>;
virtual void GetGlobalFunctionList(GlobalFunctionCollection& globalFunctionCollection) const = 0;
virtual AZStd::string FetchPythonTypeName(const AZ::BehaviorParameter& param) = 0;
};
//! Interface to signal the phases for the Python virtual machine
@@ -127,8 +127,7 @@ namespace AzToolsFramework
ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
worldSurfacePosition, viewportId,
&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
ViewportInteraction::QPointFromScreenPoint(
mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates));
mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
AZ::Transform worldFromLocal;
AZ::TransformBus::EventResult(worldFromLocal, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
@@ -402,10 +401,10 @@ namespace AzToolsFramework
vertexIndex, localVertex);
const AZ::Vector3 worldVertex = worldFromLocal.TransformPoint(AZ::AdaptVertexOut<Vertex>(localVertex));
const QPoint screenPosition = GetScreenPosition(viewportId, worldVertex);
const AzFramework::ScreenPoint screenPosition = GetScreenPosition(viewportId, worldVertex);
// check if a vertex is inside the box select region
if (editorBoxSelect.BoxRegion()->contains(screenPosition))
if (editorBoxSelect.BoxRegion()->contains(ViewportInteraction::QPointFromScreenPoint(screenPosition)))
{
// see if vertexIndex is in active selection
auto vertexIt = AZStd::find(
@@ -103,8 +103,7 @@ namespace AzToolsFramework
ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
worldSurfacePosition, interaction.m_interactionId.m_viewportId,
&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
ViewportInteraction::QPointFromScreenPoint(
interaction.m_mousePick.m_screenCoordinates));
interaction.m_mousePick.m_screenCoordinates);
m_startInternal = CalculateManipulationDataStart(
worldFromLocalUniformScale, worldSurfacePosition, GetLocalPosition(),
@@ -129,8 +128,7 @@ namespace AzToolsFramework
ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
worldSurfacePosition, interaction.m_interactionId.m_viewportId,
&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
ViewportInteraction::QPointFromScreenPoint(
interaction.m_mousePick.m_screenCoordinates));
interaction.m_mousePick.m_screenCoordinates);
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
@@ -150,8 +148,7 @@ namespace AzToolsFramework
ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
worldSurfacePosition, interaction.m_interactionId.m_viewportId,
&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
ViewportInteraction::QPointFromScreenPoint(
interaction.m_mousePick.m_screenCoordinates));
interaction.m_mousePick.m_screenCoordinates);
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
@@ -96,9 +96,7 @@ namespace AzToolsFramework
// target templates of the other instances.
for (auto& nestedInstance : instances)
{
PrefabUndoHelpers::RemoveLink(
nestedInstance->GetTemplateId(), commonRootEntityOwningInstance->get().GetTemplateId(),
nestedInstance->GetInstanceAlias(), nestedInstance->GetLinkId(), undoBatch.GetUndoBatch());
RemoveLink(nestedInstance, commonRootEntityOwningInstance->get().GetTemplateId(), undoBatch.GetUndoBatch());
}
PrefabUndoHelpers::UpdatePrefabInstance(
@@ -238,14 +236,9 @@ namespace AzToolsFramework
// Retrieve the owning instance of the common root entity, which will be our new instance's parent instance.
commonRootEntityOwningInstance = GetOwnerInstanceByEntityId(commonRootEntityId);
if (!commonRootEntityOwningInstance)
{
AZ_Assert(
false,
"Failed to create prefab : Couldn't get a valid owning instance for the common root entity of the enities provided");
return AZ::Failure(AZStd::string(
"Failed to create prefab : Couldn't get a valid owning instance for the common root entity of the enities provided"));
}
AZ_Assert(
commonRootEntityOwningInstance.has_value(),
"Failed to create prefab : Couldn't get a valid owning instance for the common root entity of the enities provided");
return AZ::Success();
}
@@ -287,6 +280,34 @@ namespace AzToolsFramework
m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter));
}
void PrefabPublicHandler::RemoveLink(
AZStd::unique_ptr<Instance>& sourceInstance, TemplateId targetTemplateId, UndoSystem::URSequencePoint* undoBatch)
{
LinkReference nestedInstanceLink = m_prefabSystemComponentInterface->FindLink(sourceInstance->GetLinkId());
AZ_Assert(
nestedInstanceLink.has_value(),
"A valid link was not found for one of the instances provided as input for the CreatePrefab operation.");
PrefabDomReference nestedInstanceLinkDom = nestedInstanceLink->get().GetLinkDom();
AZ_Assert(
nestedInstanceLinkDom.has_value(),
"A valid DOM was not found for the link corresponding to one of the instances provided as input for the "
"CreatePrefab operation.");
PrefabDomValueReference nestedInstanceLinkPatches =
PrefabDomUtils::FindPrefabDomValue(nestedInstanceLinkDom->get(), PrefabDomUtils::PatchesName);
AZ_Assert(
nestedInstanceLinkPatches.has_value(),
"A valid DOM for patches was not found for the link corresponding to one of the instances provided as input for the "
"CreatePrefab operation.");
PrefabDom patchesCopyForUndoSupport;
patchesCopyForUndoSupport.CopyFrom(nestedInstanceLinkPatches->get(), patchesCopyForUndoSupport.GetAllocator());
PrefabUndoHelpers::RemoveLink(
sourceInstance->GetTemplateId(), targetTemplateId, sourceInstance->GetInstanceAlias(), sourceInstance->GetLinkId(),
patchesCopyForUndoSupport, undoBatch);
}
PrefabOperationResult PrefabPublicHandler::SavePrefab(AZ::IO::Path filePath)
{
auto templateId = m_prefabSystemComponentInterface->GetTemplateIdFromFilePath(filePath.c_str());
@@ -82,6 +82,16 @@ namespace AzToolsFramework
const EntityList& topLevelEntities, Instance& sourceInstance, TemplateId targetTemplateId,
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId commonRootEntityId);
/**
* Removes the link between template of the sourceInstance and the template corresponding to targetTemplateId.
*
* \param sourceInstance The instance corresponding to the source template of the link to be removed.
* \param targetTemplateId The id of the target template of the link to be removed.
* \param undoBatch The undo batch to set as parent for this remove link action.
*/
void RemoveLink(
AZStd::unique_ptr<Instance>& sourceInstance, TemplateId targetTemplateId, UndoSystem::URSequencePoint* undoBatch);
/**
* Given a list of entityIds, finds the prefab instance that owns the common root entity of the entityIds.
*
@@ -663,8 +663,9 @@ namespace AzToolsFramework
newLink.SetSourceTemplateId(linkSourceId);
newLink.SetInstanceName(instanceAlias.c_str());
newLink.GetLinkDom().SetObject();
newLink.GetLinkDom().AddMember(rapidjson::StringRef(PrefabDomUtils::SourceName),
rapidjson::StringRef(sourceTemplate.GetFilePath().c_str()), newLink.GetLinkDom().GetAllocator());
newLink.GetLinkDom().AddMember(
rapidjson::StringRef(PrefabDomUtils::SourceName), rapidjson::StringRef(sourceTemplate.GetFilePath().c_str()),
newLink.GetLinkDom().GetAllocator());
if (linkPatch && linkPatch->get().IsArray() && !(linkPatch->get().Empty()))
{
@@ -113,7 +113,7 @@ namespace AzToolsFramework
, m_sourceId(InvalidTemplateId)
, m_instanceAlias("")
, m_linkId(InvalidLinkId)
, m_linkDom(PrefabDom())
, m_linkPatches(PrefabDom())
, m_linkStatus(LinkStatus::LINKSTATUS)
{
m_prefabSystemComponentInterface = AZ::Interface<PrefabSystemComponentInterface>::Get();
@@ -124,7 +124,7 @@ namespace AzToolsFramework
const TemplateId& targetId,
const TemplateId& sourceId,
const InstanceAlias& instanceAlias,
PrefabDomReference linkDom,
PrefabDomReference linkPatches,
const LinkId linkId)
{
m_targetId = targetId;
@@ -132,9 +132,9 @@ namespace AzToolsFramework
m_instanceAlias = instanceAlias;
m_linkId = linkId;
if (linkDom.has_value())
if (linkPatches.has_value())
{
m_linkDom = AZStd::move(linkDom->get());
m_linkPatches = AZStd::move(linkPatches->get());
}
//if linkId is invalid, set as ADD
@@ -193,7 +193,7 @@ namespace AzToolsFramework
void PrefabUndoInstanceLink::AddLink()
{
m_linkId = m_prefabSystemComponentInterface->CreateLink(m_targetId, m_sourceId, m_instanceAlias, m_linkDom, m_linkId);
m_linkId = m_prefabSystemComponentInterface->CreateLink(m_targetId, m_sourceId, m_instanceAlias, m_linkPatches, m_linkId);
}
void PrefabUndoInstanceLink::RemoveLink()
@@ -101,7 +101,7 @@ namespace AzToolsFramework
const TemplateId& targetId,
const TemplateId& sourceId,
const InstanceAlias& instanceAlias,
PrefabDomReference linkDom = PrefabDomReference(),
PrefabDomReference linkPatches = PrefabDomReference(),
const LinkId linkId = InvalidLinkId);
void Undo() override;
@@ -120,7 +120,7 @@ namespace AzToolsFramework
InstanceAlias m_instanceAlias;
LinkId m_linkId;
PrefabDom m_linkDom; //data for delete/update
PrefabDom m_linkPatches; //data for delete/update
LinkStatus m_linkStatus;
PrefabSystemComponentInterface* m_prefabSystemComponentInterface = nullptr;
@@ -46,13 +46,11 @@ namespace AzToolsFramework
}
void RemoveLink(
TemplateId sourceTemplateId, TemplateId targetTemplateId, const InstanceAlias& instanceAlias,
LinkId linkId, UndoSystem::URSequencePoint* undoBatch)
TemplateId sourceTemplateId, TemplateId targetTemplateId, const InstanceAlias& instanceAlias, LinkId linkId,
PrefabDomReference linkPatches, UndoSystem::URSequencePoint* undoBatch)
{
auto linkRemoveUndo = aznew PrefabUndoInstanceLink("Remove Link");
PrefabDom emptyLinkDom;
linkRemoveUndo->Capture(
targetTemplateId, sourceTemplateId, instanceAlias, emptyLinkDom, linkId);
linkRemoveUndo->Capture(targetTemplateId, sourceTemplateId, instanceAlias, linkPatches, linkId);
linkRemoveUndo->SetParent(undoBatch);
linkRemoveUndo->Redo();
}
@@ -25,8 +25,8 @@ namespace AzToolsFramework
TemplateId sourceTemplateId, TemplateId targetTemplateId, PrefabDomReference patch,
const InstanceAlias& instanceAlias, UndoSystem::URSequencePoint* undoBatch);
void RemoveLink(
TemplateId sourceTemplateId, TemplateId targetTemplateId, const InstanceAlias& instanceAlias,
LinkId linkId, UndoSystem::URSequencePoint* undoBatch);
TemplateId sourceTemplateId, TemplateId targetTemplateId, const InstanceAlias& instanceAlias, LinkId linkId,
PrefabDomReference linkPatches, UndoSystem::URSequencePoint* undoBatch);
}
} // namespace Prefab
} // namespace AzToolsFramework
@@ -21,8 +21,6 @@
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
class QPoint; // LYN-2315 in-progress, remove this
namespace AzFramework
{
struct ScreenPoint;
@@ -167,14 +165,14 @@ namespace AzToolsFramework
/// Return the angle snapping/step size.
virtual float AngleStep() = 0;
/// Transform a point in world space to screen space coordinates.
virtual QPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) = 0;
virtual AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) = 0;
/// Transform a point in screen space coordinates to a vector in world space based on clip space depth.
/// Depth specifies a relative camera depth to project in the range of [0.f, 1.f].
/// Returns the world space position if successful.
virtual AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const QPoint& screenPosition, float depth) = 0;
virtual AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) = 0;
/// Casts a point in screen space to a ray in world space originating from the viewport camera frustum's near plane.
/// Returns a ray containing the ray's origin and a direction normal, if successful.
virtual AZStd::optional<ProjectedViewportRay> ViewportScreenToWorldRay(const QPoint& screenPosition) = 0;
virtual AZStd::optional<ProjectedViewportRay> ViewportScreenToWorldRay(const AzFramework::ScreenPoint& screenPosition) = 0;
protected:
~ViewportInteractionRequests() = default;
@@ -207,9 +205,9 @@ namespace AzToolsFramework
public:
/// Given a point in screen space, return the picked entity (if any).
/// Picked EntityId will be returned, InvalidEntityId will be returned on failure.
virtual AZ::EntityId PickEntity(const QPoint& point) = 0;
virtual AZ::EntityId PickEntity(const AzFramework::ScreenPoint& point) = 0;
/// Given a point in screen space, return the terrain position in world space.
virtual AZ::Vector3 PickTerrain(const QPoint& point) = 0;
virtual AZ::Vector3 PickTerrain(const AzFramework::ScreenPoint& point) = 0;
/// Return the terrain height given a world position in 2d (xy plane).
virtual float TerrainHeight(const AZ::Vector2& position) = 0;
/// Given the current view frustum (viewport) return all visible entities.
@@ -19,8 +19,6 @@ namespace AzToolsFramework
{
namespace ViewportInteraction
{
const AZ::s32 g_mainViewportEntityDebugDisplayId = AZ_CRC("MainViewportEntityDebugDisplayId", 0x58ae7fe8);
void ViewportInteractionReflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
@@ -256,9 +256,5 @@ namespace AzToolsFramework
/// Reflect all viewport related types.
void ViewportInteractionReflect(AZ::ReflectContext* context);
/// The Id the main DebugDisplayRequestBus will be connected on.
extern const AZ::s32 g_mainViewportEntityDebugDisplayId;
} // namespace ViewportInteraction
} // namespace AzToolsFramework
@@ -141,16 +141,16 @@ namespace AzToolsFramework
const AZ::Vector3& entityPosition = m_entityDataCache->GetVisibleEntityPosition(entityCacheIndex);
// selecting based on 2d icon - should only do it when visible and not selected
const QPoint screenPosition = GetScreenPosition(viewportId, entityPosition);
const AzFramework::ScreenPoint screenPosition = GetScreenPosition(viewportId, entityPosition);
const float distSqFromCamera = cameraState.m_position.GetDistanceSq(entityPosition);
const auto iconRange = static_cast<float>(GetIconScale(distSqFromCamera) * s_iconSize * 0.5f);
const auto screenCoords = mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates;
if ( screenCoords.m_x >= screenPosition.x() - iconRange
&& screenCoords.m_x <= screenPosition.x() + iconRange
&& screenCoords.m_y >= screenPosition.y() - iconRange
&& screenCoords.m_y <= screenPosition.y() + iconRange)
if ( screenCoords.m_x >= screenPosition.m_x - iconRange
&& screenCoords.m_x <= screenPosition.m_x + iconRange
&& screenCoords.m_y >= screenPosition.m_y - iconRange
&& screenCoords.m_y <= screenPosition.m_y + iconRange)
{
entityIdUnderCursor = entityId;
break;
@@ -56,11 +56,11 @@ namespace AzToolsFramework
return AZ::GetMax(projectedCameraDistance, cameraState.m_nearClip) / apparentDistance;
}
QPoint GetScreenPosition(const int viewportId, const AZ::Vector3& worldTranslation)
AzFramework::ScreenPoint GetScreenPosition(const int viewportId, const AZ::Vector3& worldTranslation)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
QPoint screenPosition = QPoint();
auto screenPosition = AzFramework::ScreenPoint(0, 0);
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
screenPosition, viewportId,
&ViewportInteraction::ViewportInteractionRequestBus::Events::ViewportWorldToScreen,
@@ -45,7 +45,7 @@ namespace AzToolsFramework
const AZ::Vector3& worldPosition, const AzFramework::CameraState& cameraState);
/// Map from world space to screen space.
QPoint GetScreenPosition(int viewportId, const AZ::Vector3& worldTranslation);
AzFramework::ScreenPoint GetScreenPosition(int viewportId, const AZ::Vector3& worldTranslation);
/// Given a mouse interaction, determine if the pick ray from its position
/// in screen space intersected an aabb in world space.
@@ -316,14 +316,14 @@ namespace AzToolsFramework
template<typename EntitySelectFuncType, typename EntityIdContainer, typename Compare>
static void BoxSelectAddRemoveToEntitySelection(
const AZStd::optional<QRect>& boxSelect, const QPoint& screenPosition, const AZ::EntityId visibleEntityId,
const AZStd::optional<QRect>& boxSelect, const AzFramework::ScreenPoint& screenPosition, const AZ::EntityId visibleEntityId,
const EntityIdContainer& incomingEntityIds, EntityIdContainer& outgoingEntityIds,
EditorTransformComponentSelection& entityTransformComponentSelection,
EntitySelectFuncType selectFunc1, EntitySelectFuncType selectFunc2, Compare outgoingCheck)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
if (boxSelect->contains(screenPosition))
if (boxSelect->contains(ViewportInteraction::QPointFromScreenPoint(screenPosition)))
{
const auto entityIt = incomingEntityIds.find(visibleEntityId);
@@ -389,7 +389,7 @@ namespace AzToolsFramework
const AZ::EntityId entityId = entityDataCache.GetVisibleEntityId(entityCacheIndex);
const AZ::Vector3& entityPosition = entityDataCache.GetVisibleEntityPosition(entityCacheIndex);
const QPoint screenPosition = GetScreenPosition(viewportId, entityPosition);
const AzFramework::ScreenPoint screenPosition = GetScreenPosition(viewportId, entityPosition);
if (currentKeyboardModifiers.Ctrl())
{
@@ -927,7 +927,7 @@ namespace AzToolsFramework
ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
worldSurfacePosition, viewportId,
&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
ViewportInteraction::QPointFromScreenPoint(mouseInteraction.m_mousePick.m_screenCoordinates));
mouseInteraction.m_mousePick.m_screenCoordinates);
// convert to local space - snap if enabled
const GridSnapParameters gridSnapParams = GridSnapSettings(viewportId);