Update Android Project Generation to support AGP 4.2.0, Cmake 3.20, and newer versions of NDK&SDK

- build.gradle format updates for newer Android Gradle Plugin
- Remove hard coded Android Gradle Plugin version 3.6.4 to be passed in from command args
- Set Android Gradle Plugin min version 4.2.0 in order to support Min CMake version 3.20
- Add ability to use the android sdk to install missing components if needed rather than doing it externally
- Removed argument to pass in the NDK folder to use the android, use the android-sdk instead. Can request specific NDK versions if possible
- Android Gradle Plugin has dependencies by version and is being managed
- More defaults based on tools on path, agp version made possible so they are no longer needed in the command args
This commit is contained in:
Steve Pham
2021-05-28 23:24:51 -07:00
committed by GitHub
parent 50a9e94eca
commit 74ec7a362b
10 changed files with 490 additions and 501 deletions
@@ -141,10 +141,8 @@
"COMMAND":"gradle_windows.cmd",
"PARAMETERS": {
"CONFIGURATION":"profile",
"OUTPUT_DIRECTORY":"build\\android_gradle",
"OUTPUT_DIRECTORY":"build\\ad_grd",
"GAME_PROJECT": "AutomatedTesting",
"ANDROID_NDK_PLATFORM": "21",
"ANDROID_SDK_PLATFORM": "29",
"SIGN_APK": "false",
"GRADLE_BUILD_CMD": "build",
"ADDITIONAL_GENERATE_ARGS": ""
@@ -158,8 +156,6 @@
"CONFIGURATION":"profile",
"OUTPUT_DIRECTORY":"build\\android_unittest",
"GAME_PROJECT": "AutomatedTesting",
"ANDROID_NDK_PLATFORM": "21",
"ANDROID_SDK_PLATFORM": "29",
"SIGN_APK": "true",
"GRADLE_BUILD_CMD": "assemble",
"ADDITIONAL_GENERATE_ARGS": "--unit-test"
@@ -17,20 +17,12 @@ IF NOT EXIST "%LY_3RDPARTY_PATH%" (
GOTO :error
)
IF NOT EXIST "%GRADLE_HOME%" (
IF NOT EXIST "%GRADLE_BUILD_HOME%" (
REM This is the default for developers
SET GRADLE_HOME=C:\Gradle\gradle-5.6.4
SET GRADLE_BUILD_HOME=C:\Gradle\gradle-7.0
)
IF NOT EXIST "%GRADLE_HOME%" (
ECHO [ci_build] FAIL: GRADLE_HOME=%GRADLE_HOME%
GOTO :error
)
IF NOT EXIST "%CMAKE_HOME%" (
SET CMAKE_HOME=%LY_3RDPARTY_PATH%/CMake/3.19.1/Windows/
)
IF NOT EXIST "%CMAKE_HOME%" (
ECHO [ci_build] FAIL: CMAKE_HOME=%CMAKE_HOME%
IF NOT EXIST "%GRADLE_BUILD_HOME%" (
ECHO [ci_build] FAIL: GRADLE_BUILD_HOME=%GRADLE_BUILD_HOME%
GOTO :error
)
@@ -50,20 +42,9 @@ ECHO Ninja wasnt in the call path, add the value set by LY_NINJA_PATH
SET PATH=%PATH%;%LY_NINJA_PATH%
:ninja_on_path
IF NOT EXIST "%LY_ANDROID_SDK%" (
SET LY_ANDROID_SDK=!LY_3RDPARTY_PATH!/android-sdk/platform-29
)
IF NOT EXIST "%LY_ANDROID_SDK%" (
ECHO [ci_build] FAIL: LY_ANDROID_SDK=!LY_ANDROID_SDK!
GOTO :error
)
IF NOT EXIST "%LY_ANDROID_NDK%" (
set LY_ANDROID_NDK=!LY_3RDPARTY_PATH!/android-ndk/r21d
)
IF NOT EXIST "%LY_ANDROID_NDK%" (
ECHO [ci_build] LY_ANDROID_NDK=!LY_ANDROID_NDK!
GOTO :error
IF NOT "%ANDROID_GRADLE_PLUGIN%" == "" (
set ANDROID_GRADLE_PLUGIN_OPTION=--gradle-plugin-version=%ANDROID_GRADLE_PLUGIN%
)
IF NOT EXIST %OUTPUT_DIRECTORY% (
@@ -154,11 +135,11 @@ IF "%GENERATE_SIGNED_APK%"=="true" (
ECHO Using keystore file at %CI_ANDROID_KEYSTORE_FILE_ABS%
)
ECHO [ci_build] %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_HOME% --cmake-install-path=%CMAKE_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --android-ndk-path=%LY_ANDROID_NDK% --android-sdk-path=%LY_ANDROID_SDK% --android-ndk-version=%ANDROID_NDK_PLATFORM% --android-sdk-version=%ANDROID_SDK_PLATFORM% --signconfig-store-file %CI_ANDROID_KEYSTORE_FILE_ABS% --signconfig-store-password %CI_ANDROID_KEYSTORE_PASSWORD% --signconfig-key-alias %CI_ANDROID_KEYSTORE_ALIAS% --signconfig-key-password %CI_ANDROID_KEYSTORE_PASSWORD% %OPTIONAL_TEST_FLAG% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
CALL %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_HOME% --cmake-install-path=%CMAKE_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --android-ndk-path=%LY_ANDROID_NDK% --android-sdk-path=%LY_ANDROID_SDK% --android-ndk-version=%ANDROID_NDK_PLATFORM% --android-sdk-version=%ANDROID_SDK_PLATFORM% --signconfig-store-file %CI_ANDROID_KEYSTORE_FILE_ABS% --signconfig-store-password %CI_ANDROID_KEYSTORE_PASSWORD% --signconfig-key-alias %CI_ANDROID_KEYSTORE_ALIAS% --signconfig-key-password %CI_ANDROID_KEYSTORE_PASSWORD% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
ECHO [ci_build] %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --android-sdk-path=%ANDROID_HOME% %ANDROID_GRADLE_PLUGIN_OPTION% --signconfig-store-file %CI_ANDROID_KEYSTORE_FILE_ABS% --signconfig-store-password %CI_ANDROID_KEYSTORE_PASSWORD% --signconfig-key-alias %CI_ANDROID_KEYSTORE_ALIAS% --signconfig-key-password %CI_ANDROID_KEYSTORE_PASSWORD% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
CALL %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --android-sdk-path=%ANDROID_HOME% %ANDROID_GRADLE_PLUGIN_OPTION% --signconfig-store-file %CI_ANDROID_KEYSTORE_FILE_ABS% --signconfig-store-password %CI_ANDROID_KEYSTORE_PASSWORD% --signconfig-key-alias %CI_ANDROID_KEYSTORE_ALIAS% --signconfig-key-password %CI_ANDROID_KEYSTORE_PASSWORD% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
) ELSE (
ECHO [ci_build] %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_HOME% --cmake-install-path=%CMAKE_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --android-ndk-path=%LY_ANDROID_NDK% --android-sdk-path=%LY_ANDROID_SDK% --android-ndk-version=%ANDROID_NDK_PLATFORM% --android-sdk-version=%ANDROID_SDK_PLATFORM% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
CALL %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_HOME% --cmake-install-path=%CMAKE_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --android-ndk-path=%LY_ANDROID_NDK% --android-sdk-path=%LY_ANDROID_SDK% --android-ndk-version=%ANDROID_NDK_PLATFORM% --android-sdk-version=%ANDROID_SDK_PLATFORM% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
ECHO [ci_build] %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% %GRADLE_OVERRIDE_OPTION% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% %ANDROID_GRADLE_PLUGIN_OPTION% --android-sdk-path=%ANDROID_HOME% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
CALL %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% %ANDROID_GRADLE_PLUGIN_OPTION% --android-sdk-path=%ANDROID_HOME% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
)
REM Validate the android project generation
+2 -2
View File
@@ -1,7 +1,7 @@
{
"ENV": {
"GRADLE_HOME": "C:/Gradle/gradle-5.6.4",
"NODE_LABEL": "windows-047e5cdf",
"GRADLE_HOME": "C:/Gradle/gradle-7.0",
"NODE_LABEL": "windows-b3c8994f1",
"LY_3RDPARTY_PATH": "C:/ly/3rdParty",
"TIMEOUT": 30,
"WORKSPACE": "D:/workspace",