From 74e922a4013a367269797f2948143b92c05ce5b8 Mon Sep 17 00:00:00 2001 From: Benjamin Jillich <43751992+amzn-jillich@users.noreply.github.com> Date: Tue, 15 Jun 2021 17:44:57 +0200 Subject: [PATCH] Compile fix in the editor actor component for release build (#1327) --- .../Integration/Editor/Components/EditorActorComponent.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp index 5c085e96f7..039815fa44 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp @@ -459,8 +459,7 @@ namespace EMotionFX void EditorActorComponent::OnAssetReady(AZ::Data::Asset asset) { m_actorAsset = asset; - Actor* actor = m_actorAsset->GetActor(); - AZ_Assert(m_actorAsset.IsReady() && actor, "Actor asset should be loaded and actor valid."); + AZ_Assert(m_actorAsset.IsReady() && m_actorAsset->GetActor(), "Actor asset should be loaded and actor valid."); CheckActorCreation(); }