diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp index 5c085e96f7..039815fa44 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp @@ -459,8 +459,7 @@ namespace EMotionFX void EditorActorComponent::OnAssetReady(AZ::Data::Asset asset) { m_actorAsset = asset; - Actor* actor = m_actorAsset->GetActor(); - AZ_Assert(m_actorAsset.IsReady() && actor, "Actor asset should be loaded and actor valid."); + AZ_Assert(m_actorAsset.IsReady() && m_actorAsset->GetActor(), "Actor asset should be loaded and actor valid."); CheckActorCreation(); }