Move multiplayer session interface out of AzFramework library (#7338)
Signed-off-by: onecent1101 <liug@amazon.com>
This commit is contained in:
@@ -1,90 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/std/string/string.h>
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#include <AzFramework/Matchmaking/MatchmakingRequests.h>
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namespace AzFramework
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{
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//! IMatchmakingRequests
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//! Pure virtual session interface class to abstract the details of session handling from application code.
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class IMatchmakingRequests
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{
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public:
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AZ_RTTI(IMatchmakingRequests, "{BC0B74DA-A448-4F40-9B50-9D73142829D5}");
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IMatchmakingRequests() = default;
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virtual ~IMatchmakingRequests() = default;
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//! Registers a player's acceptance or rejection of a proposed matchmaking.
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//! @param acceptMatchRequest The request of AcceptMatch operation
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virtual void AcceptMatch(const AcceptMatchRequest& acceptMatchRequest) = 0;
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//! Create a game match for a group of players.
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//! @param startMatchmakingRequest The request of StartMatchmaking operation
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//! @return A unique identifier for a matchmaking ticket
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virtual AZStd::string StartMatchmaking(const StartMatchmakingRequest& startMatchmakingRequest) = 0;
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//! Cancels a matchmaking ticket that is currently being processed.
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//! @param stopMatchmakingRequest The request of StopMatchmaking operation
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virtual void StopMatchmaking(const StopMatchmakingRequest& stopMatchmakingRequest) = 0;
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};
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//! IMatchmakingAsyncRequests
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//! Async version of IMatchmakingRequests
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class IMatchmakingAsyncRequests
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{
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public:
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AZ_RTTI(IMatchmakingAsyncRequests, "{53513480-2D02-493C-B44E-96AA27F42429}");
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IMatchmakingAsyncRequests() = default;
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virtual ~IMatchmakingAsyncRequests() = default;
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//! AcceptMatch Async
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//! @param acceptMatchRequest The request of AcceptMatch operation
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virtual void AcceptMatchAsync(const AcceptMatchRequest& acceptMatchRequest) = 0;
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//! StartMatchmaking Async
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//! @param startMatchmakingRequest The request of StartMatchmaking operation
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virtual void StartMatchmakingAsync(const StartMatchmakingRequest& startMatchmakingRequest) = 0;
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//! StopMatchmaking Async
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//! @param stopMatchmakingRequest The request of StopMatchmaking operation
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virtual void StopMatchmakingAsync(const StopMatchmakingRequest& stopMatchmakingRequest) = 0;
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};
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//! MatchmakingAsyncRequestNotifications
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//! The notifications correspond to matchmaking async requests
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class MatchmakingAsyncRequestNotifications
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: public AZ::EBusTraits
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{
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public:
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// Safeguard handler for multi-threaded use case
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using MutexType = AZStd::recursive_mutex;
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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//! OnAcceptMatchAsyncComplete is fired once AcceptMatchAsync completes
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virtual void OnAcceptMatchAsyncComplete() = 0;
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//! OnStartMatchmakingAsyncComplete is fired once StartMatchmakingAsync completes
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//! @param matchmakingTicketId The unique identifier for the matchmaking ticket
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virtual void OnStartMatchmakingAsyncComplete(const AZStd::string& matchmakingTicketId) = 0;
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//! OnStopMatchmakingAsyncComplete is fired once StopMatchmakingAsync completes
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virtual void OnStopMatchmakingAsyncComplete() = 0;
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};
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using MatchmakingAsyncRequestNotificationBus = AZ::EBus<MatchmakingAsyncRequestNotifications>;
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} // namespace AzFramework
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@@ -1,46 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/std/string/string.h>
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namespace AzFramework
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{
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//! MatchmakingNotifications
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//! The matchmaking notifications to listen for performing required operations
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//! based on matchmaking ticket event
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class MatchmakingNotifications
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: public AZ::EBusTraits
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{
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public:
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// Safeguard handler for multi-threaded use case
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using MutexType = AZStd::recursive_mutex;
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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//! OnMatchAcceptance is fired when match is found and pending on acceptance
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//! Use this notification to accept found match
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virtual void OnMatchAcceptance() = 0;
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//! OnMatchComplete is fired when match is complete
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virtual void OnMatchComplete() = 0;
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//! OnMatchError is fired when match is processed with error
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virtual void OnMatchError() = 0;
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//! OnMatchFailure is fired when match is failed to complete
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virtual void OnMatchFailure() = 0;
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};
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using MatchmakingNotificationBus = AZ::EBus<MatchmakingNotifications>;
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} // namespace AzFramework
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@@ -1,78 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/Matchmaking/MatchmakingRequests.h>
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namespace AzFramework
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{
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void AcceptMatchRequest::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<AcceptMatchRequest>()
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->Version(0)
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->Field("acceptMatch", &AcceptMatchRequest::m_acceptMatch)
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->Field("playerIds", &AcceptMatchRequest::m_playerIds)
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->Field("ticketId", &AcceptMatchRequest::m_ticketId);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<AcceptMatchRequest>("AcceptMatchRequest", "The container for AcceptMatch request parameters")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(AZ::Edit::UIHandlers::Default, &AcceptMatchRequest::m_acceptMatch, "AcceptMatch",
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"Player response to accept or reject match")
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->DataElement(AZ::Edit::UIHandlers::Default, &AcceptMatchRequest::m_playerIds, "PlayerIds",
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"A list of unique identifiers for players delivering the response")
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->DataElement(AZ::Edit::UIHandlers::Default, &AcceptMatchRequest::m_ticketId, "TicketId",
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"A unique identifier for a matchmaking ticket");
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}
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}
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}
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void StartMatchmakingRequest::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<StartMatchmakingRequest>()
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->Version(0)
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->Field("ticketId", &StartMatchmakingRequest::m_ticketId);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<StartMatchmakingRequest>("StartMatchmakingRequest", "The container for StartMatchmaking request parameters")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(AZ::Edit::UIHandlers::Default, &StartMatchmakingRequest::m_ticketId, "TicketId",
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"A unique identifier for a matchmaking ticket");
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}
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}
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}
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void StopMatchmakingRequest::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<StopMatchmakingRequest>()
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->Version(0)
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->Field("ticketId", &StopMatchmakingRequest::m_ticketId);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<StopMatchmakingRequest>("StopMatchmakingRequest", "The container for StopMatchmaking request parameters")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(AZ::Edit::UIHandlers::Default, &StopMatchmakingRequest::m_ticketId, "TicketId",
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"A unique identifier for a matchmaking ticket");
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}
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}
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}
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} // namespace AzFramework
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@@ -1,67 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/string/string.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace AzFramework
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{
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//! AcceptMatchRequest
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//! The container for AcceptMatch request parameters.
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struct AcceptMatchRequest
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{
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AZ_RTTI(AcceptMatchRequest, "{AD289D76-CEE2-424F-847E-E62AA83B7D79}");
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static void Reflect(AZ::ReflectContext* context);
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AcceptMatchRequest() = default;
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virtual ~AcceptMatchRequest() = default;
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//! Player response to accept or reject match
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bool m_acceptMatch;
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//! A list of unique identifiers for players delivering the response
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AZStd::vector<AZStd::string> m_playerIds;
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//! A unique identifier for a matchmaking ticket
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AZStd::string m_ticketId;
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};
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//! StartMatchmakingRequest
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//! The container for StartMatchmaking request parameters.
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struct StartMatchmakingRequest
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{
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AZ_RTTI(StartMatchmakingRequest, "{70B47776-E8E7-4993-BEC3-5CAEC3D48E47}");
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static void Reflect(AZ::ReflectContext* context);
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StartMatchmakingRequest() = default;
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virtual ~StartMatchmakingRequest() = default;
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//! A unique identifier for a matchmaking ticket
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AZStd::string m_ticketId;
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};
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//! StopMatchmakingRequest
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//! The container for StopMatchmaking request parameters.
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struct StopMatchmakingRequest
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{
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AZ_RTTI(StopMatchmakingRequest, "{6132E293-65EF-4DC2-A8A0-00269697229D}");
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static void Reflect(AZ::ReflectContext* context);
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StopMatchmakingRequest() = default;
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virtual ~StopMatchmakingRequest() = default;
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//! A unique identifier for a matchmaking ticket
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AZStd::string m_ticketId;
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};
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} // namespace AzFramework
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@@ -1,94 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/string/string.h>
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namespace AzFramework
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{
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//! SessionConnectionConfig
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//! The properties for handling join session request.
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struct SessionConnectionConfig
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{
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//! A unique identifier for registered player in session.
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AZStd::string m_playerSessionId;
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//! The DNS identifier assigned to the instance that is running the session.
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AZStd::string m_dnsName;
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//! The IP address of the session.
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AZStd::string m_ipAddress;
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//! The port number for the session.
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uint16_t m_port = 0;
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};
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//! SessionConnectionConfig
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//! The properties for handling player connect/disconnect
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struct PlayerConnectionConfig
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{
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//! A unique identifier for player connection.
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uint32_t m_playerConnectionId = 0;
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//! A unique identifier for registered player in session.
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AZStd::string m_playerSessionId;
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};
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//! ISessionHandlingClientRequests
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//! Requests made to the client to manage their membership in a session
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class ISessionHandlingClientRequests
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{
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public:
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AZ_RTTI(ISessionHandlingClientRequests, "{41DE6BD3-72BC-4443-BFF9-5B1B9396657A}");
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ISessionHandlingClientRequests() = default;
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virtual ~ISessionHandlingClientRequests() = default;
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//! Request the player join session
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//! @param sessionConnectionConfig The required properties to handle the player join session process
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//! @return The result of player join session process
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virtual bool RequestPlayerJoinSession(const SessionConnectionConfig& sessionConnectionConfig) = 0;
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//! Request the connected player leave session
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virtual void RequestPlayerLeaveSession() = 0;
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};
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//! ISessionProviderRequests
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//! Requests made to the service providing server/fleet management by the server
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class ISessionHandlingProviderRequests
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{
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public:
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AZ_RTTI(ISessionHandlingProviderRequests, "{4F0C17BA-F470-4242-A8CB-EC7EA805257C}");
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ISessionHandlingProviderRequests() = default;
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virtual ~ISessionHandlingProviderRequests() = default;
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//! Handle the destroy session process
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virtual void HandleDestroySession() = 0;
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//! Validate the player join session process
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//! @param playerConnectionConfig The required properties to validate the player join session process
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//! @return The result of player join session validation
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virtual bool ValidatePlayerJoinSession(const PlayerConnectionConfig& playerConnectionConfig) = 0;
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//! Handle the player leave session process
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//! @param playerConnectionConfig The required properties to handle the player leave session process
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virtual void HandlePlayerLeaveSession(const PlayerConnectionConfig& playerConnectionConfig) = 0;
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//! Retrieves the file location of a pem-encoded TLS certificate for Client to Server communication
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//! @return If successful, returns the file location of TLS certificate file; if not successful, returns
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//! empty string.
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virtual AZ::IO::Path GetExternalSessionCertificate() = 0;
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//! Retrieves the file location of a pem-encoded TLS certificate for Server to Server communication
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//! @return If successful, returns the file location of TLS certificate file; if not successful, returns
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//! empty string.
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virtual AZ::IO::Path GetInternalSessionCertificate() = 0;
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};
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} // namespace AzFramework
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@@ -1,104 +0,0 @@
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/*
|
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* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
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* SPDX-License-Identifier: Apache-2.0 OR MIT
|
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*
|
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/std/string/string.h>
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#include <AzFramework/Session/SessionRequests.h>
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namespace AzFramework
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{
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//! ISessionRequests
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//! Pure virtual session interface class to abstract the details of session handling from application code.
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class ISessionRequests
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{
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public:
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AZ_RTTI(ISessionRequests, "{D6C41A71-DD8D-47FE-8515-FAF90670AE2F}");
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ISessionRequests() = default;
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virtual ~ISessionRequests() = default;
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//! Create a session for players to find and join.
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//! @param createSessionRequest The request of CreateSession operation
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//! @return The request id if session creation request succeeds; empty if it fails
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virtual AZStd::string CreateSession(const CreateSessionRequest& createSessionRequest) = 0;
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//! Retrieve all active sessions that match the given search criteria and sorted in specific order.
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//! @param searchSessionsRequest The request of SearchSessions operation
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//! @return The response of SearchSessions operation
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virtual SearchSessionsResponse SearchSessions(const SearchSessionsRequest& searchSessionsRequest) const = 0;
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//! Reserve an open player slot in a session, and perform connection from client to server.
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//! @param joinSessionRequest The request of JoinSession operation
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//! @return True if joining session succeeds; False otherwise
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virtual bool JoinSession(const JoinSessionRequest& joinSessionRequest) = 0;
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//! Disconnect player from session.
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virtual void LeaveSession() = 0;
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};
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//! ISessionAsyncRequests
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//! Async version of ISessionRequests
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class ISessionAsyncRequests
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{
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public:
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AZ_RTTI(ISessionAsyncRequests, "{471542AF-96B9-4930-82FE-242A4E68432D}");
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ISessionAsyncRequests() = default;
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virtual ~ISessionAsyncRequests() = default;
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//! CreateSession Async
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//! @param createSessionRequest The request of CreateSession operation
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virtual void CreateSessionAsync(const CreateSessionRequest& createSessionRequest) = 0;
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//! SearchSessions Async
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//! @param searchSessionsRequest The request of SearchSessions operation
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virtual void SearchSessionsAsync(const SearchSessionsRequest& searchSessionsRequest) const = 0;
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//! JoinSession Async
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//! @param joinSessionRequest The request of JoinSession operation
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virtual void JoinSessionAsync(const JoinSessionRequest& joinSessionRequest) = 0;
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//! LeaveSession Async
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virtual void LeaveSessionAsync() = 0;
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};
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|
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//! SessionAsyncRequestNotifications
|
||||
//! The notifications correspond to session async requests
|
||||
class SessionAsyncRequestNotifications
|
||||
: public AZ::EBusTraits
|
||||
{
|
||||
public:
|
||||
// Safeguard handler for multi-threaded use case
|
||||
using MutexType = AZStd::recursive_mutex;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// EBusTraits overrides
|
||||
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
|
||||
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//! OnCreateSessionAsyncComplete is fired once CreateSessionAsync completes
|
||||
//! @param createSessionResponse The request id if session creation request succeeds; empty if it fails
|
||||
virtual void OnCreateSessionAsyncComplete(const AZStd::string& createSessionReponse) = 0;
|
||||
|
||||
//! OnSearchSessionsAsyncComplete is fired once SearchSessionsAsync completes
|
||||
//! @param searchSessionsResponse The response of SearchSessions call
|
||||
virtual void OnSearchSessionsAsyncComplete(const SearchSessionsResponse& searchSessionsResponse) = 0;
|
||||
|
||||
//! OnJoinSessionAsyncComplete is fired once JoinSessionAsync completes
|
||||
//! @param joinSessionsResponse True if joining session succeeds; False otherwise
|
||||
virtual void OnJoinSessionAsyncComplete(bool joinSessionsResponse) = 0;
|
||||
|
||||
//! OnLeaveSessionAsyncComplete is fired once LeaveSessionAsync completes
|
||||
virtual void OnLeaveSessionAsyncComplete() = 0;
|
||||
};
|
||||
using SessionAsyncRequestNotificationBus = AZ::EBus<SessionAsyncRequestNotifications>;
|
||||
} // namespace AzFramework
|
||||
@@ -1,73 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzFramework/Session/SessionConfig.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
void SessionConfig::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<SessionConfig>()
|
||||
->Version(0)
|
||||
->Field("creationTime", &SessionConfig::m_creationTime)
|
||||
->Field("terminationTime", &SessionConfig::m_terminationTime)
|
||||
->Field("creatorId", &SessionConfig::m_creatorId)
|
||||
->Field("sessionProperties", &SessionConfig::m_sessionProperties)
|
||||
->Field("matchmakingData", &SessionConfig::m_matchmakingData)
|
||||
->Field("sessionId", &SessionConfig::m_sessionId)
|
||||
->Field("sessionName", &SessionConfig::m_sessionName)
|
||||
->Field("dnsName", &SessionConfig::m_dnsName)
|
||||
->Field("ipAddress", &SessionConfig::m_ipAddress)
|
||||
->Field("port", &SessionConfig::m_port)
|
||||
->Field("maxPlayer", &SessionConfig::m_maxPlayer)
|
||||
->Field("currentPlayer", &SessionConfig::m_currentPlayer)
|
||||
->Field("status", &SessionConfig::m_status)
|
||||
->Field("statusReason", &SessionConfig::m_statusReason)
|
||||
;
|
||||
|
||||
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
|
||||
{
|
||||
editContext->Class<SessionConfig>("SessionConfig", "Properties describing a session")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_creationTime,
|
||||
"CreationTime", "A time stamp indicating when this session was created. Format is a number expressed in Unix time as milliseconds.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_terminationTime,
|
||||
"TerminationTime", "A time stamp indicating when this data object was terminated. Same format as creation time.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_creatorId,
|
||||
"CreatorId", "A unique identifier for a player or entity creating the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_sessionProperties,
|
||||
"SessionProperties", "A collection of custom properties for a session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_matchmakingData,
|
||||
"MatchmakingData", "The matchmaking process information that was used to create the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_sessionId,
|
||||
"SessionId", "A unique identifier for the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_sessionName,
|
||||
"SessionName", "A descriptive label that is associated with a session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_dnsName,
|
||||
"DnsName", "The DNS identifier assigned to the instance that is running the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_ipAddress,
|
||||
"IpAddress", "The IP address of the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_port,
|
||||
"Port", "The port number for the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_maxPlayer,
|
||||
"MaxPlayer", "The maximum number of players that can be connected simultaneously to the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_currentPlayer,
|
||||
"CurrentPlayer", "Number of players currently in the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_status,
|
||||
"Status", "Current status of the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_statusReason,
|
||||
"StatusReason", "Provides additional information about session status.");
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace AzFramework
|
||||
@@ -1,69 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/RTTI/ReflectContext.h>
|
||||
#include <AzCore/std/containers/unordered_map.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
//! SessionConfig
|
||||
//! Properties describing a session.
|
||||
struct SessionConfig
|
||||
{
|
||||
AZ_RTTI(SessionConfig, "{992DD4BE-8BA5-4071-8818-B99FD2952086}");
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
SessionConfig() = default;
|
||||
virtual ~SessionConfig() = default;
|
||||
|
||||
//! A time stamp indicating when this session was created. Format is a number expressed in Unix time as milliseconds.
|
||||
uint64_t m_creationTime = 0;
|
||||
|
||||
//! A time stamp indicating when this data object was terminated. Same format as creation time.
|
||||
uint64_t m_terminationTime = 0;
|
||||
|
||||
//! A unique identifier for a player or entity creating the session.
|
||||
AZStd::string m_creatorId;
|
||||
|
||||
//! A collection of custom properties for a session.
|
||||
AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
|
||||
|
||||
//! The matchmaking process information that was used to create the session.
|
||||
AZStd::string m_matchmakingData;
|
||||
|
||||
//! A unique identifier for the session.
|
||||
AZStd::string m_sessionId;
|
||||
|
||||
//! A descriptive label that is associated with a session.
|
||||
AZStd::string m_sessionName;
|
||||
|
||||
//! The DNS identifier assigned to the instance that is running the session.
|
||||
AZStd::string m_dnsName;
|
||||
|
||||
//! The IP address of the session.
|
||||
AZStd::string m_ipAddress;
|
||||
|
||||
//! The port number for the session.
|
||||
uint16_t m_port = 0;
|
||||
|
||||
//! The maximum number of players that can be connected simultaneously to the session.
|
||||
uint64_t m_maxPlayer = 0;
|
||||
|
||||
//! Number of players currently in the session.
|
||||
uint64_t m_currentPlayer = 0;
|
||||
|
||||
//! Current status of the session.
|
||||
AZStd::string m_status;
|
||||
|
||||
//! Provides additional information about session status.
|
||||
AZStd::string m_statusReason;
|
||||
};
|
||||
} // namespace AzFramework
|
||||
@@ -1,71 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/EBus/EBus.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
struct SessionConfig;
|
||||
|
||||
//! SessionNotifications
|
||||
//! The session notifications to listen for performing required operations
|
||||
class SessionNotifications
|
||||
: public AZ::EBusTraits
|
||||
{
|
||||
public:
|
||||
// Safeguard handler for multi-threaded use case
|
||||
using MutexType = AZStd::recursive_mutex;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// EBusTraits overrides
|
||||
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
|
||||
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//! OnSessionHealthCheck is fired in health check process
|
||||
//! Use this notification to perform any custom health check
|
||||
//! @return True if OnSessionHealthCheck succeeds, false otherwise
|
||||
virtual bool OnSessionHealthCheck() = 0;
|
||||
|
||||
//! OnCreateSessionBegin is fired at the beginning of session creation process
|
||||
//! Use this notification to perform any necessary configuration or initialization before
|
||||
//! creating session
|
||||
//! @param sessionConfig The properties to describe a session
|
||||
//! @return True if OnCreateSessionBegin succeeds, false otherwise
|
||||
virtual bool OnCreateSessionBegin(const SessionConfig& sessionConfig) = 0;
|
||||
|
||||
//! OnCreateSessionEnd is fired at the end of session creation process
|
||||
//! Use this notification to perform any follow-up operation after session is created and active
|
||||
virtual void OnCreateSessionEnd() = 0;
|
||||
|
||||
//! OnDestroySessionBegin is fired at the beginning of session termination process
|
||||
//! Use this notification to perform any cleanup operation before destroying session,
|
||||
//! like gracefully disconnect players, cleanup data, etc.
|
||||
//! @return True if OnDestroySessionBegin succeeds, false otherwise
|
||||
virtual bool OnDestroySessionBegin() = 0;
|
||||
|
||||
//! OnDestroySessionEnd is fired at the end of session termination process
|
||||
//! Use this notification to perform any follow-up operation after session is destroyed,
|
||||
//! like shutdown application process, etc.
|
||||
virtual void OnDestroySessionEnd() = 0;
|
||||
|
||||
//! OnUpdateSessionBegin is fired at the beginning of session update process
|
||||
//! Use this notification to perform any configuration or initialization to handle
|
||||
//! the session settings changing
|
||||
//! @param sessionConfig The properties to describe a session
|
||||
//! @param updateReason The reason for session update
|
||||
virtual void OnUpdateSessionBegin(const SessionConfig& sessionConfig, const AZStd::string& updateReason) = 0;
|
||||
|
||||
//! OnUpdateSessionBegin is fired at the end of session update process
|
||||
//! Use this notification to perform any follow-up operations after session is updated
|
||||
virtual void OnUpdateSessionEnd() = 0;
|
||||
};
|
||||
using SessionNotificationBus = AZ::EBus<SessionNotifications>;
|
||||
} // namespace AzFramework
|
||||
@@ -1,127 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/RTTI/ReflectContext.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzFramework/Session/SessionRequests.h>
|
||||
#include <AzFramework/Session/SessionConfig.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
void CreateSessionRequest::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<CreateSessionRequest>()
|
||||
->Version(0)
|
||||
->Field("creatorId", &CreateSessionRequest::m_creatorId)
|
||||
->Field("sessionProperties", &CreateSessionRequest::m_sessionProperties)
|
||||
->Field("sessionName", &CreateSessionRequest::m_sessionName)
|
||||
->Field("maxPlayer", &CreateSessionRequest::m_maxPlayer)
|
||||
;
|
||||
|
||||
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
|
||||
{
|
||||
editContext->Class<CreateSessionRequest>("CreateSessionRequest", "The container for CreateSession request parameters")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &CreateSessionRequest::m_creatorId,
|
||||
"CreatorId", "A unique identifier for a player or entity creating the session")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &CreateSessionRequest::m_sessionProperties,
|
||||
"SessionProperties", "A collection of custom properties for a session")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &CreateSessionRequest::m_sessionName,
|
||||
"SessionName", "A descriptive label that is associated with a session")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &CreateSessionRequest::m_maxPlayer,
|
||||
"MaxPlayer", "The maximum number of players that can be connected simultaneously to the session")
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SearchSessionsRequest::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<SearchSessionsRequest>()
|
||||
->Version(0)
|
||||
->Field("filterExpression", &SearchSessionsRequest::m_filterExpression)
|
||||
->Field("sortExpression", &SearchSessionsRequest::m_sortExpression)
|
||||
->Field("maxResult", &SearchSessionsRequest::m_maxResult)
|
||||
->Field("nextToken", &SearchSessionsRequest::m_nextToken)
|
||||
;
|
||||
|
||||
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
|
||||
{
|
||||
editContext->Class<SearchSessionsRequest>("SearchSessionsRequest", "The container for SearchSessions request parameters")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsRequest::m_filterExpression,
|
||||
"FilterExpression", "String containing the search criteria for the session search")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsRequest::m_sortExpression,
|
||||
"SortExpression", "Instructions on how to sort the search results")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsRequest::m_maxResult,
|
||||
"MaxResult", "The maximum number of results to return")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsRequest::m_nextToken,
|
||||
"NextToken", "A token that indicates the start of the next sequential page of results")
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SearchSessionsResponse::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<SearchSessionsResponse>()
|
||||
->Version(0)
|
||||
->Field("sessionConfigs", &SearchSessionsResponse::m_sessionConfigs)
|
||||
->Field("nextToken", &SearchSessionsResponse::m_nextToken)
|
||||
;
|
||||
|
||||
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
|
||||
{
|
||||
editContext->Class<SearchSessionsResponse>("SearchSessionsResponse", "The container for SearchSession request results")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsResponse::m_sessionConfigs,
|
||||
"SessionConfigs", "A collection of sessions that match the search criteria and sorted in specific order")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsResponse::m_nextToken,
|
||||
"NextToken", "A token that indicates the start of the next sequential page of results")
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JoinSessionRequest::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<JoinSessionRequest>()
|
||||
->Version(0)
|
||||
->Field("sessionId", &JoinSessionRequest::m_sessionId)
|
||||
->Field("playerId", &JoinSessionRequest::m_playerId)
|
||||
->Field("playerData", &JoinSessionRequest::m_playerData)
|
||||
;
|
||||
|
||||
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
|
||||
{
|
||||
editContext->Class<JoinSessionRequest>("JoinSessionRequest", "The container for JoinSession request parameters")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &JoinSessionRequest::m_sessionId,
|
||||
"SessionId", "A unique identifier for the session")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &JoinSessionRequest::m_playerId,
|
||||
"PlayerId", "A unique identifier for a player. Player IDs are developer-defined")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &JoinSessionRequest::m_playerData,
|
||||
"PlayerData", "Developer-defined information related to a player")
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace AzFramework
|
||||
@@ -1,107 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
#include <AzCore/std/containers/unordered_map.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
class ReflectContext;
|
||||
}
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
struct SessionConfig;
|
||||
|
||||
//! CreateSessionRequest
|
||||
//! The container for CreateSession request parameters.
|
||||
struct CreateSessionRequest
|
||||
{
|
||||
AZ_RTTI(CreateSessionRequest, "{E39C2A45-89C9-4CFB-B337-9734DC798930}");
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
CreateSessionRequest() = default;
|
||||
virtual ~CreateSessionRequest() = default;
|
||||
|
||||
//! A unique identifier for a player or entity creating the session.
|
||||
AZStd::string m_creatorId;
|
||||
|
||||
//! A collection of custom properties for a session.
|
||||
AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
|
||||
|
||||
//! A descriptive label that is associated with a session.
|
||||
AZStd::string m_sessionName;
|
||||
|
||||
//! The maximum number of players that can be connected simultaneously to the session.
|
||||
uint64_t m_maxPlayer = 0;
|
||||
};
|
||||
|
||||
//! SearchSessionsRequest
|
||||
//! The container for SearchSessions request parameters.
|
||||
struct SearchSessionsRequest
|
||||
{
|
||||
AZ_RTTI(SearchSessionsRequest, "{B49207A8-8549-4ADB-B7D9-D7A4932F9B4B}");
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
SearchSessionsRequest() = default;
|
||||
virtual ~SearchSessionsRequest() = default;
|
||||
|
||||
//! String containing the search criteria for the session search. If no filter expression is included, the request returns results
|
||||
//! for all active sessions.
|
||||
AZStd::string m_filterExpression;
|
||||
|
||||
//! Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order.
|
||||
AZStd::string m_sortExpression;
|
||||
|
||||
//! The maximum number of results to return.
|
||||
uint8_t m_maxResult = 0;
|
||||
|
||||
//! A token that indicates the start of the next sequential page of results.
|
||||
AZStd::string m_nextToken;
|
||||
};
|
||||
|
||||
//! SearchSessionsResponse
|
||||
//! The container for SearchSession request results.
|
||||
struct SearchSessionsResponse
|
||||
{
|
||||
AZ_RTTI(SearchSessionsResponse, "{F93DE7DC-D381-4E08-8A3B-0B08F7C38714}");
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
SearchSessionsResponse() = default;
|
||||
virtual ~SearchSessionsResponse() = default;
|
||||
|
||||
//! A collection of sessions that match the search criteria and sorted in specific order.
|
||||
AZStd::vector<SessionConfig> m_sessionConfigs;
|
||||
|
||||
//! A token that indicates the start of the next sequential page of results.
|
||||
AZStd::string m_nextToken;
|
||||
};
|
||||
|
||||
//! JoinSessionRequest
|
||||
//! The container for JoinSession request parameters.
|
||||
struct JoinSessionRequest
|
||||
{
|
||||
AZ_RTTI(JoinSessionRequest, "{519769E8-3CDE-4385-A0D7-24DBB3685657}");
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
JoinSessionRequest() = default;
|
||||
virtual ~JoinSessionRequest() = default;
|
||||
|
||||
//! A unique identifier for the session.
|
||||
AZStd::string m_sessionId;
|
||||
|
||||
//! A unique identifier for a player. Player IDs are developer-defined.
|
||||
AZStd::string m_playerId;
|
||||
|
||||
//! Developer-defined information related to a player.
|
||||
AZStd::string m_playerData;
|
||||
};
|
||||
} // namespace AzFramework
|
||||
@@ -165,10 +165,6 @@ set(FILES
|
||||
Logging/MissingAssetLogger.cpp
|
||||
Logging/MissingAssetLogger.h
|
||||
Logging/MissingAssetNotificationBus.h
|
||||
Matchmaking/IMatchmakingRequests.h
|
||||
Matchmaking/MatchmakingRequests.cpp
|
||||
Matchmaking/MatchmakingRequests.h
|
||||
Matchmaking/MatchmakingNotifications.h
|
||||
Scene/Scene.h
|
||||
Scene/Scene.inl
|
||||
Scene/Scene.cpp
|
||||
@@ -182,13 +178,6 @@ set(FILES
|
||||
Script/ScriptDebugMsgReflection.h
|
||||
Script/ScriptRemoteDebugging.cpp
|
||||
Script/ScriptRemoteDebugging.h
|
||||
Session/ISessionHandlingRequests.h
|
||||
Session/ISessionRequests.h
|
||||
Session/SessionRequests.cpp
|
||||
Session/SessionRequests.h
|
||||
Session/SessionConfig.cpp
|
||||
Session/SessionConfig.h
|
||||
Session/SessionNotifications.h
|
||||
StreamingInstall/StreamingInstall.h
|
||||
StreamingInstall/StreamingInstall.cpp
|
||||
StreamingInstall/StreamingInstallRequests.h
|
||||
|
||||
Reference in New Issue
Block a user