Removed some more unused Editor code and images
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
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@@ -176,9 +176,7 @@ protected:
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virtual void OnFileSaveAs();
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//! called immediately after saving the level.
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void AfterSave();
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void RegisterConsoleVariables();
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void OnStartLevelResourceList();
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static void OnValidateSurfaceTypesChanged(ICVar*);
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QString GetCryIndexPath(const char* levelFilePath) const;
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@@ -194,7 +192,6 @@ protected:
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XmlNodeRef m_environmentTemplate;
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std::list<IDocListener*> m_listeners;
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bool m_bDocumentReady = false;
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ICVar* doc_validate_surface_types = nullptr;
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int m_modifiedModuleFlags;
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// On construction, it assumes loaded levels have already been exported. Can be a big fat lie, though.
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// The right way would require us to save to the level folder the export status of the level.
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