Removed some more unused Editor code and images

Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
Chris Galvan
2022-01-18 10:21:54 -06:00
parent 338eecd9e6
commit 74623bb1d7
66 changed files with 1 additions and 2978 deletions
-3
View File
@@ -176,9 +176,7 @@ protected:
virtual void OnFileSaveAs();
//! called immediately after saving the level.
void AfterSave();
void RegisterConsoleVariables();
void OnStartLevelResourceList();
static void OnValidateSurfaceTypesChanged(ICVar*);
QString GetCryIndexPath(const char* levelFilePath) const;
@@ -194,7 +192,6 @@ protected:
XmlNodeRef m_environmentTemplate;
std::list<IDocListener*> m_listeners;
bool m_bDocumentReady = false;
ICVar* doc_validate_surface_types = nullptr;
int m_modifiedModuleFlags;
// On construction, it assumes loaded levels have already been exported. Can be a big fat lie, though.
// The right way would require us to save to the level folder the export status of the level.