Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController - Remove a LOT of legacy Cry things related to cameras - Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
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@@ -103,6 +103,7 @@ namespace Camera
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->Event("SetNearClipDistance", &CameraRequestBus::Events::SetNearClipDistance)
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->Event("SetFarClipDistance", &CameraRequestBus::Events::SetFarClipDistance)
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->Event("MakeActiveView", &CameraRequestBus::Events::MakeActiveView)
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->Event("IsActiveView", &CameraRequestBus::Events::IsActiveView)
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->Event("IsOrthographic", &CameraRequestBus::Events::IsOrthographic)
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->Event("SetOrthographic", &CameraRequestBus::Events::SetOrthographic)
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->Event("GetOrthographicHalfWidth", &CameraRequestBus::Events::GetOrthographicHalfWidth)
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