Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController - Remove a LOT of legacy Cry things related to cameras - Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
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@@ -250,6 +250,11 @@ namespace AZ
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// do nothing
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}
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bool CameraComponent::IsActiveView()
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{
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return false;
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}
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void CameraComponent::OnViewportResized(uint32_t width, uint32_t height)
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{
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AZ_UNUSED(width)
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