Camera Component, Editor Viewport Widget refactoring.

- Handle changing of active camera entirely inside CameraComponentController
- Remove a LOT of legacy Cry things related to cameras
- Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus

Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
This commit is contained in:
Yuriy Toporovskyy
2021-08-04 10:39:57 -04:00
parent 6d2765ef42
commit 73fee0c57e
47 changed files with 1126 additions and 6046 deletions
-3
View File
@@ -900,9 +900,6 @@ struct ISystem
// Retrieves access to XML utilities interface.
virtual IXmlUtils* GetXmlUtils() = 0;
virtual void SetViewCamera(CCamera& Camera) = 0;
virtual CCamera& GetViewCamera() = 0;
// Description:
// When ignore update sets to true, system will ignore and updates and render calls.
virtual void IgnoreUpdates(bool bIgnore) = 0;