Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController - Remove a LOT of legacy Cry things related to cameras - Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
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@@ -900,9 +900,6 @@ struct ISystem
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// Retrieves access to XML utilities interface.
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virtual IXmlUtils* GetXmlUtils() = 0;
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virtual void SetViewCamera(CCamera& Camera) = 0;
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virtual CCamera& GetViewCamera() = 0;
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// Description:
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// When ignore update sets to true, system will ignore and updates and render calls.
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virtual void IgnoreUpdates(bool bIgnore) = 0;
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