Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController - Remove a LOT of legacy Cry things related to cameras - Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
This commit is contained in:
@@ -114,6 +114,9 @@ namespace Camera
|
||||
//! Makes the camera the active view
|
||||
virtual void MakeActiveView() = 0;
|
||||
|
||||
//! Check if this camera is the active render camera
|
||||
virtual bool IsActiveView() = 0;
|
||||
|
||||
//! Get the camera frustum's aggregate configuration
|
||||
virtual Configuration GetCameraConfiguration()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user