Camera Component, Editor Viewport Widget refactoring.

- Handle changing of active camera entirely inside CameraComponentController
- Remove a LOT of legacy Cry things related to cameras
- Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus

Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
This commit is contained in:
Yuriy Toporovskyy
2021-08-04 10:39:57 -04:00
parent 6d2765ef42
commit 73fee0c57e
47 changed files with 1126 additions and 6046 deletions
@@ -114,6 +114,9 @@ namespace Camera
//! Makes the camera the active view
virtual void MakeActiveView() = 0;
//! Check if this camera is the active render camera
virtual bool IsActiveView() = 0;
//! Get the camera frustum's aggregate configuration
virtual Configuration GetCameraConfiguration()
{