Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController - Remove a LOT of legacy Cry things related to cameras - Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
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@@ -80,7 +80,8 @@ CViewManager::CViewManager()
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}
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else
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{
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RegisterQtViewPaneWithName<CRenderViewport>(GetIEditor(), "Perspective", LyViewPane::CategoryViewport, viewportOptions);
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AZ_Assert(false, "Non-Atom viewport no longer supported");
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//RegisterQtViewPaneWithName<CRenderViewport>(GetIEditor(), "Perspective", LyViewPane::CategoryViewport, viewportOptions);
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}
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viewportOptions.viewportType = ET_ViewportMap;
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@@ -251,10 +252,10 @@ void CViewManager::SelectViewport(CViewport* pViewport)
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//////////////////////////////////////////////////////////////////////////
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CViewport* CViewManager::GetGameViewport() const
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{
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if (CRenderViewport::GetPrimaryViewport())
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{
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return CRenderViewport::GetPrimaryViewport();
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}
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//if (CRenderViewport::GetPrimaryViewport())
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//{
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// return CRenderViewport::GetPrimaryViewport();
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//}
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return GetViewport(ET_ViewportCamera);;
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}
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