Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController - Remove a LOT of legacy Cry things related to cameras - Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
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@@ -27,6 +27,7 @@
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#include <CryCommon/Maestro/Types/AnimNodeType.h>
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#include <CryCommon/Maestro/Types/AnimValueType.h>
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#include <CryCommon/Maestro/Types/AnimParamType.h>
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#include <CryCommon/MathConversion.h>
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// Editor
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#include "AnimationContext.h"
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