Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController - Remove a LOT of legacy Cry things related to cameras - Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
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@@ -32,7 +32,11 @@
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#include <AzCore/Console/Console.h>
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AZ_CVAR_EXTERNED(bool, ed_visibility_logTiming);
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AZ_CVAR_EXTERNED(bool, ed_visibility_use);
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AZ_CVAR(
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bool, ed_visibility_use, true, nullptr, AZ::ConsoleFunctorFlags::Null,
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"Enable/disable using the new IVisibilitySystem for Entity visibility determination");
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/*!
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* Class Description used for object templates.
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@@ -1327,7 +1331,7 @@ void CObjectManager::FindDisplayableObjects(DisplayContext& dc, [[maybe_unused]]
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pDispayedViewObjects->SetSerialNumber(m_visibilitySerialNumber); // update viewport to be latest serial number
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const CCamera& camera = GetIEditor()->GetSystem()->GetViewCamera();
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//const CCamera& camera = GetIEditor()->GetSystem()->GetViewCamera();
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AABB bbox;
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bbox.min.zero();
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bbox.max.zero();
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@@ -1376,11 +1380,11 @@ void CObjectManager::FindDisplayableObjects(DisplayContext& dc, [[maybe_unused]]
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{
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CBaseObject* obj = m_visibleObjects[i];
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if (obj && obj->IsInCameraView(camera))
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if (obj /* && obj->IsInCameraView(camera)*/)
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{
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// Check if object is too far.
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float visRatio = obj->GetCameraVisRatio(camera);
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if (visRatio > m_maxObjectViewDistRatio || (dc.flags & DISPLAY_SELECTION_HELPERS) || obj->IsSelected())
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// float visRatio = obj->GetCameraVisRatio(camera);
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if (/*visRatio > m_maxObjectViewDistRatio || */ (dc.flags & DISPLAY_SELECTION_HELPERS) || obj->IsSelected())
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{
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pDispayedViewObjects->AddObject(obj);
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}
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