Camera Component, Editor Viewport Widget refactoring.

- Handle changing of active camera entirely inside CameraComponentController
- Remove a LOT of legacy Cry things related to cameras
- Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus

Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
This commit is contained in:
Yuriy Toporovskyy
2021-08-04 10:39:57 -04:00
parent 6d2765ef42
commit 73fee0c57e
47 changed files with 1126 additions and 6046 deletions
+5 -5
View File
@@ -662,11 +662,11 @@ bool CExportManager::ProcessObjectsForExport()
GetIEditor()->GetAnimation()->SetRecording(false);
GetIEditor()->GetAnimation()->SetPlaying(false);
CViewport* vp = GetIEditor()->GetViewManager()->GetSelectedViewport();
if (CRenderViewport* rvp = viewport_cast<CRenderViewport*>(vp))
{
rvp->SetSequenceCamera();
}
//CViewport* vp = GetIEditor()->GetViewManager()->GetSelectedViewport();
//if (CRenderViewport* rvp = viewport_cast<CRenderViewport*>(vp))
//{
// rvp->SetSequenceCamera();
//}
int startFrame = 0;
timeValue = startFrame * fpsTimeInterval;