Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController - Remove a LOT of legacy Cry things related to cameras - Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
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@@ -662,11 +662,11 @@ bool CExportManager::ProcessObjectsForExport()
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GetIEditor()->GetAnimation()->SetRecording(false);
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GetIEditor()->GetAnimation()->SetPlaying(false);
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CViewport* vp = GetIEditor()->GetViewManager()->GetSelectedViewport();
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if (CRenderViewport* rvp = viewport_cast<CRenderViewport*>(vp))
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{
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rvp->SetSequenceCamera();
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}
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//CViewport* vp = GetIEditor()->GetViewManager()->GetSelectedViewport();
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//if (CRenderViewport* rvp = viewport_cast<CRenderViewport*>(vp))
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//{
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// rvp->SetSequenceCamera();
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//}
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int startFrame = 0;
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timeValue = startFrame * fpsTimeInterval;
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