Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController - Remove a LOT of legacy Cry things related to cameras - Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
This commit is contained in:
+202
-403
@@ -34,6 +34,7 @@
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#include <MathConversion.h>
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#include <Atom/RPI.Public/ViewportContext.h>
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#include <Atom/RPI.Public/SceneBus.h>
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#include <AzFramework/Components/CameraBus.h>
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#endif
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#include <AzFramework/Windowing/WindowBus.h>
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@@ -65,130 +66,120 @@ namespace AzToolsFramework
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// EditorViewportWidget window
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AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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class SANDBOX_API EditorViewportWidget
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class SANDBOX_API EditorViewportWidget final
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: public QtViewport
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, public IEditorNotifyListener
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, public IUndoManagerListener
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, public Camera::EditorCameraRequestBus::Handler
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, public AzFramework::InputSystemCursorConstraintRequestBus::Handler
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, public AzToolsFramework::ViewportInteraction::ViewportFreezeRequestBus::Handler
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, public AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler
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, public AzFramework::AssetCatalogEventBus::Handler
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, public AZ::RPI::SceneNotificationBus::Handler
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, private IEditorNotifyListener
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, private IUndoManagerListener
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, private Camera::EditorCameraRequestBus::Handler
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, private Camera::CameraNotificationBus::Handler
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, private AzFramework::InputSystemCursorConstraintRequestBus::Handler
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, private AzToolsFramework::ViewportInteraction::ViewportFreezeRequestBus::Handler
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, private AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler
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, private AzFramework::AssetCatalogEventBus::Handler
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, private AZ::RPI::SceneNotificationBus::Handler
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{
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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Q_OBJECT
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public:
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struct SResolution
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{
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SResolution()
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: width(0)
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, height(0)
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{
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}
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SResolution(int w, int h)
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: width(w)
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, height(h)
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{
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}
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int width;
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int height;
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};
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public:
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EditorViewportWidget(const QString& name, QWidget* parent = nullptr);
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~EditorViewportWidget() override;
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static const GUID& GetClassID()
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{
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return QtViewport::GetClassID<EditorViewportWidget>();
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}
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/** Get type of this viewport.
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*/
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virtual EViewportType GetType() const { return ET_ViewportCamera; }
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virtual void SetType([[maybe_unused]] EViewportType type) { assert(type == ET_ViewportCamera); };
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static EditorViewportWidget* GetPrimaryViewport();
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virtual ~EditorViewportWidget();
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// Used by ViewPan in some circumstances
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void ConnectViewportInteractionRequestBus();
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void DisconnectViewportInteractionRequestBus();
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Q_INVOKABLE void InjectFakeMouseMove(int deltaX, int deltaY, Qt::MouseButtons buttons);
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// QtViewport/IDisplayViewport/CViewport
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// These methods are made public in the derived class because they are called with an object whose static type is known to be this class type.
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void SetFOV(float fov) override;
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float GetFOV() const override;
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// Replacement for still used CRenderer methods
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void UnProjectFromScreen(float sx, float sy, float sz, float* px, float* py, float* pz) const;
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void ProjectToScreen(float ptx, float pty, float ptz, float* sx, float* sy, float* sz) const;
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private:
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////////////////////////////////////////////////////////////////////////
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// Private types ...
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public:
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virtual void Update();
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virtual void ResetContent();
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virtual void UpdateContent(int flags);
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void OnTitleMenu(QMenu* menu) override;
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void SetCamera(const CCamera& camera);
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const CCamera& GetCamera() const { return m_Camera; };
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virtual void SetViewTM(const Matrix34& tm)
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enum class ViewSourceType
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{
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if (m_viewSourceType == ViewSourceType::None)
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{
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m_defaultViewTM = tm;
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}
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SetViewTM(tm, false);
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}
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None,
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CameraComponent,
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ViewSourceTypesCount,
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};
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enum class PlayInEditorState
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{
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Editor, Starting, Started
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};
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enum class KeyPressedState
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{
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AllUp,
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PressedThisFrame,
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PressedInPreviousFrame,
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};
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//! Map world space position to viewport position.
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virtual QPoint WorldToView(const Vec3& wp) const;
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virtual QPoint WorldToViewParticleEditor(const Vec3& wp, int width, int height) const;
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virtual Vec3 WorldToView3D(const Vec3& wp, int nFlags = 0) const;
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//! Map viewport position to world space position.
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virtual Vec3 ViewToWorld(const QPoint& vp, bool* collideWithTerrain = nullptr, bool onlyTerrain = false, bool bSkipVegetation = false, bool bTestRenderMesh = false, bool* collideWithObject = nullptr) const override;
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virtual void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const override;
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virtual Vec3 ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh = false) override;
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virtual float GetScreenScaleFactor(const Vec3& worldPoint) const;
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virtual float GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position);
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virtual float GetAspectRatio() const;
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virtual bool HitTest(const QPoint& point, HitContext& hitInfo);
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virtual bool IsBoundsVisible(const AABB& box) const;
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virtual void CenterOnSelection();
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virtual void CenterOnAABB(const AABB& aabb);
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void CenterOnSliceInstance() override;
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////////////////////////////////////////////////////////////////////////
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// Method overrides ...
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// QWidget
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void focusOutEvent(QFocusEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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bool event(QEvent* event) override;
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void resizeEvent(QResizeEvent* event) override;
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void paintEvent(QPaintEvent* event) override;
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void mousePressEvent(QMouseEvent* event) override;
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void SetFOV(float fov);
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float GetFOV() const;
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// QtViewport/IDisplayViewport/CViewport
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EViewportType GetType() const override { return ET_ViewportCamera; }
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void SetType([[maybe_unused]] EViewportType type) override { assert(type == ET_ViewportCamera); };
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AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteraction(
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Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers, const QPoint& point) override;
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void SetViewportId(int id) override;
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QPoint WorldToView(const Vec3& wp) const override;
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QPoint WorldToViewParticleEditor(const Vec3& wp, int width, int height) const override;
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Vec3 WorldToView3D(const Vec3& wp, int nFlags = 0) const override;
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Vec3 ViewToWorld(const QPoint& vp, bool* collideWithTerrain = nullptr, bool onlyTerrain = false, bool bSkipVegetation = false, bool bTestRenderMesh = false, bool* collideWithObject = nullptr) const override;
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void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const override;
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Vec3 ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh = false) override;
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float GetScreenScaleFactor(const Vec3& worldPoint) const override;
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float GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position) override;
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float GetAspectRatio() const override;
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bool HitTest(const QPoint& point, HitContext& hitInfo) override;
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bool IsBoundsVisible(const AABB& box) const override;
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void CenterOnSelection() override;
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void CenterOnAABB(const AABB& aabb) override;
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void CenterOnSliceInstance() override;
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void OnTitleMenu(QMenu* menu) override;
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void SetViewTM(const Matrix34& tm) override;
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const Matrix34& GetViewTM() const override;
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void Update() override;
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void UpdateContent(int flags) override;
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void SetDefaultCamera();
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bool IsDefaultCamera() const;
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void SetSequenceCamera();
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bool IsSequenceCamera() const { return m_viewSourceType == ViewSourceType::SequenceCamera; }
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void SetSelectedCamera();
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bool IsSelectedCamera() const;
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void SetComponentCamera(const AZ::EntityId& entityId);
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void SetEntityAsCamera(const AZ::EntityId& entityId, bool lockCameraMovement = false);
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void SetFirstComponentCamera();
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void SetViewEntity(const AZ::EntityId& cameraEntityId, bool lockCameraMovement = false);
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void PostCameraSet();
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// This switches the active camera to the next one in the list of (default, all custom cams).
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void CycleCamera();
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// SceneNotificationBus
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void OnBeginPrepareRender() override;
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// Camera::EditorCameraRequestBus
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void SetViewFromEntityPerspective(const AZ::EntityId& entityId) override;
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void SetViewAndMovementLockFromEntityPerspective(const AZ::EntityId& entityId, bool lockCameraMovement) override;
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AZ::EntityId GetCurrentViewEntityId() override { return m_viewEntityId; }
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bool GetActiveCameraPosition(AZ::Vector3& cameraPos) override;
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bool GetActiveCameraState(AzFramework::CameraState& cameraState) override;
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// Camera::CameraNotificationBus
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void OnActiveViewChanged(const AZ::EntityId&) override;
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// IEditorEventListener
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void OnEditorNotifyEvent(EEditorNotifyEvent event) override;
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// AzToolsFramework::EditorEntityContextNotificationBus (handler moved to cpp to resolve link issues in unity builds)
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virtual void OnStartPlayInEditor();
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virtual void OnStopPlayInEditor();
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void OnStartPlayInEditor();
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void OnStopPlayInEditor();
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void OnStartPlayInEditorBegin();
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AzFramework::CameraState GetCameraState();
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AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
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// IUndoManagerListener
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void BeginUndoTransaction() override;
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void EndUndoTransaction() override;
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// AzFramework::InputSystemCursorConstraintRequestBus
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void* GetSystemCursorConstraintWindow() const override;
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// AzToolsFramework::ViewportFreezeRequestBus
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bool IsViewportInputFrozen() override;
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@@ -204,142 +195,19 @@ public:
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void BeginWidgetContext() override;
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void EndWidgetContext() override;
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// CViewport...
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void SetViewportId(int id) override;
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void ConnectViewportInteractionRequestBus();
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void DisconnectViewportInteractionRequestBus();
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void LockCameraMovement(bool bLock) { m_bLockCameraMovement = bLock; }
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bool IsCameraMovementLocked() const { return m_bLockCameraMovement; }
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void EnableCameraObjectMove(bool bMove) { m_bMoveCameraObject = bMove; }
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bool IsCameraObjectMove() const { return m_bMoveCameraObject; }
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void SetPlayerControl(uint32 i) { m_PlayerControl = i; };
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uint32 GetPlayerControl() { return m_PlayerControl; };
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const DisplayContext& GetDisplayContext() const { return m_displayContext; }
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CBaseObject* GetCameraObject() const;
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QPoint WidgetToViewport(const QPoint& point) const;
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QPoint ViewportToWidget(const QPoint& point) const;
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QSize WidgetToViewport(const QSize& size) const;
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AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteraction(
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Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers, const QPoint& point) override;
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void SetPlayerPos()
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{
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Matrix34 m = GetViewTM();
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m.SetTranslation(m.GetTranslation() - m_PhysicalLocation.t);
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SetViewTM(m);
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m_AverageFrameTime = 0.14f;
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m_PhysicalLocation.SetIdentity();
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m_LocalEntityMat.SetIdentity();
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m_PrevLocalEntityMat.SetIdentity();
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m_absCameraHigh = 2.0f;
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m_absCameraPos = Vec3(0, 3, 2);
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m_absCameraPosVP = Vec3(0, -3, 1.5);
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m_absCurrentSlope = 0.0f;
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m_absLookDirectionXY = Vec2(0, 1);
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m_LookAt = Vec3(ZERO);
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m_LookAtRate = Vec3(ZERO);
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m_vCamPos = Vec3(ZERO);
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m_vCamPosRate = Vec3(ZERO);
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m_relCameraRotX = 0;
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m_relCameraRotZ = 0;
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uint32 numSample6 = m_arrAnimatedCharacterPath.size();
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for (uint32 i = 0; i < numSample6; i++)
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{
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m_arrAnimatedCharacterPath[i] = Vec3(ZERO);
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}
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numSample6 = m_arrSmoothEntityPath.size();
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for (uint32 i = 0; i < numSample6; i++)
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{
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m_arrSmoothEntityPath[i] = Vec3(ZERO);
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}
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uint32 numSample7 = m_arrRunStrafeSmoothing.size();
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for (uint32 i = 0; i < numSample7; i++)
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{
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m_arrRunStrafeSmoothing[i] = 0;
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}
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m_vWorldDesiredBodyDirection = Vec2(0, 1);
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m_vWorldDesiredBodyDirectionSmooth = Vec2(0, 1);
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m_vWorldDesiredBodyDirectionSmoothRate = Vec2(0, 1);
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m_vWorldDesiredBodyDirection2 = Vec2(0, 1);
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m_vWorldDesiredMoveDirection = Vec2(0, 1);
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m_vWorldDesiredMoveDirectionSmooth = Vec2(0, 1);
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m_vWorldDesiredMoveDirectionSmoothRate = Vec2(0, 1);
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m_vLocalDesiredMoveDirection = Vec2(0, 1);
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m_vLocalDesiredMoveDirectionSmooth = Vec2(0, 1);
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m_vLocalDesiredMoveDirectionSmoothRate = Vec2(0, 1);
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m_vWorldAimBodyDirection = Vec2(0, 1);
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m_MoveSpeedMSec = 5.0f;
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m_key_W = 0;
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m_keyrcr_W = 0;
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m_key_S = 0;
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m_keyrcr_S = 0;
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m_key_A = 0;
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m_keyrcr_A = 0;
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m_key_D = 0;
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m_keyrcr_D = 0;
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m_key_SPACE = 0;
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m_keyrcr_SPACE = 0;
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m_ControllMode = 0;
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m_State = -1;
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m_Stance = 1; //combat
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m_udGround = 0.0f;
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m_lrGround = 0.0f;
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AABB aabb = AABB(Vec3(-40.0f, -40.0f, -0.25f), Vec3(+40.0f, +40.0f, +0.0f));
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m_GroundOBB = OBB::CreateOBBfromAABB(Matrix33(IDENTITY), aabb);
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m_GroundOBBPos = Vec3(0, 0, -0.01f);
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};
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static EditorViewportWidget* GetPrimaryViewport();
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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CCamera m_Camera;
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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protected:
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struct SScopedCurrentContext;
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// Camera::EditorCameraRequestBus
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void SetViewFromEntityPerspective(const AZ::EntityId& entityId) override;
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void SetViewAndMovementLockFromEntityPerspective(const AZ::EntityId& entityId, bool lockCameraMovement) override;
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AZ::EntityId GetCurrentViewEntityId() override;
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bool GetActiveCameraPosition(AZ::Vector3& cameraPos) override;
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bool GetActiveCameraState(AzFramework::CameraState& cameraState) override;
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////////////////////////////////////////////////////////////////////////
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// Private helpers...
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void SetViewTM(const Matrix34& tm, bool bMoveOnly);
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// Called to render stuff.
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virtual void OnRender();
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virtual void OnEditorNotifyEvent(EEditorNotifyEvent event);
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//! Get currently active camera object.
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void ToggleCameraObject();
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void RenderConstructionPlane();
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void RenderSnapMarker();
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void RenderAll();
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void OnBeginPrepareRender() override;
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|
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// Update the safe frame, safe action, safe title, and borders rectangles based on
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// viewport size and target aspect ratio.
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void UpdateSafeFrame();
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@@ -353,193 +221,41 @@ protected:
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// Draw a selected region if it has been selected
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void RenderSelectedRegion();
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||||
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virtual bool CreateRenderContext();
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virtual void DestroyRenderContext();
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|
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void OnMenuCommandChangeAspectRatio(unsigned int commandId);
|
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|
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bool AdjustObjectPosition(const ray_hit& hit, Vec3& outNormal, Vec3& outPos) const;
|
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bool RayRenderMeshIntersection(IRenderMesh* pRenderMesh, const Vec3& vInPos, const Vec3& vInDir, Vec3& vOutPos, Vec3& vOutNormal) const;
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|
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bool AddCameraMenuItems(QMenu* menu);
|
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void ResizeView(int width, int height);
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|
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void OnCameraFOVVariableChanged(IVariable* var);
|
||||
|
||||
void HideCursor();
|
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void ShowCursor();
|
||||
|
||||
bool IsKeyDown(Qt::Key key) const;
|
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double WidgetToViewportFactor() const;
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||||
|
||||
enum class ViewSourceType
|
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{
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None,
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||||
SequenceCamera,
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||||
LegacyCamera,
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||||
CameraComponent,
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||||
AZ_Entity,
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||||
ViewSourceTypesCount,
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};
|
||||
void ResetToViewSourceType(const ViewSourceType& viewSourType);
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||||
|
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bool ShouldPreviewFullscreen() const;
|
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bool ShouldPreviewFullscreen();
|
||||
void StartFullscreenPreview();
|
||||
void StopFullscreenPreview();
|
||||
|
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bool m_inFullscreenPreview = false;
|
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bool m_bRenderContextCreated = false;
|
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bool m_bInRotateMode = false;
|
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bool m_bInMoveMode = false;
|
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bool m_bInOrbitMode = false;
|
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bool m_bInZoomMode = false;
|
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|
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QPoint m_mousePos = QPoint(0, 0);
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QPoint m_prevMousePos = QPoint(0, 0); // for tablets, you can't use SetCursorPos and need to remember the prior point and delta with that.
|
||||
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||||
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float m_moveSpeed = 1;
|
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|
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float m_orbitDistance = 10.0f;
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
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Vec3 m_orbitTarget;
|
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|
||||
//-------------------------------------------
|
||||
//--- player-control in CharEdit ---
|
||||
//-------------------------------------------
|
||||
f32 m_MoveSpeedMSec;
|
||||
|
||||
uint32 m_key_W, m_keyrcr_W;
|
||||
uint32 m_key_S, m_keyrcr_S;
|
||||
uint32 m_key_A, m_keyrcr_A;
|
||||
uint32 m_key_D, m_keyrcr_D;
|
||||
|
||||
uint32 m_key_SPACE, m_keyrcr_SPACE;
|
||||
uint32 m_ControllMode;
|
||||
|
||||
int32 m_Stance;
|
||||
int32 m_State;
|
||||
f32 m_AverageFrameTime;
|
||||
|
||||
uint32 m_PlayerControl = 0;
|
||||
|
||||
f32 m_absCameraHigh;
|
||||
Vec3 m_absCameraPos;
|
||||
Vec3 m_absCameraPosVP;
|
||||
|
||||
f32 m_absCurrentSlope; //in radiants
|
||||
|
||||
Vec2 m_absLookDirectionXY;
|
||||
|
||||
Vec3 m_LookAt;
|
||||
Vec3 m_LookAtRate;
|
||||
Vec3 m_vCamPos;
|
||||
Vec3 m_vCamPosRate;
|
||||
float m_camFOV;
|
||||
|
||||
f32 m_relCameraRotX;
|
||||
f32 m_relCameraRotZ;
|
||||
|
||||
QuatTS m_PhysicalLocation;
|
||||
|
||||
Matrix34 m_AnimatedCharacterMat;
|
||||
|
||||
Matrix34 m_LocalEntityMat; //this is used for data-driven animations where the character is running on the spot
|
||||
Matrix34 m_PrevLocalEntityMat;
|
||||
|
||||
std::vector<Vec3> m_arrVerticesHF;
|
||||
std::vector<vtx_idx> m_arrIndicesHF;
|
||||
|
||||
std::vector<Vec3> m_arrAnimatedCharacterPath;
|
||||
std::vector<Vec3> m_arrSmoothEntityPath;
|
||||
std::vector<f32> m_arrRunStrafeSmoothing;
|
||||
|
||||
Vec2 m_vWorldDesiredBodyDirection;
|
||||
Vec2 m_vWorldDesiredBodyDirectionSmooth;
|
||||
Vec2 m_vWorldDesiredBodyDirectionSmoothRate;
|
||||
|
||||
Vec2 m_vWorldDesiredBodyDirection2;
|
||||
|
||||
|
||||
Vec2 m_vWorldDesiredMoveDirection;
|
||||
Vec2 m_vWorldDesiredMoveDirectionSmooth;
|
||||
Vec2 m_vWorldDesiredMoveDirectionSmoothRate;
|
||||
Vec2 m_vLocalDesiredMoveDirection;
|
||||
Vec2 m_vLocalDesiredMoveDirectionSmooth;
|
||||
Vec2 m_vLocalDesiredMoveDirectionSmoothRate;
|
||||
Vec2 m_vWorldAimBodyDirection;
|
||||
|
||||
f32 m_udGround;
|
||||
f32 m_lrGround;
|
||||
OBB m_GroundOBB;
|
||||
Vec3 m_GroundOBBPos;
|
||||
|
||||
// Index of camera objects.
|
||||
mutable GUID m_cameraObjectId;
|
||||
mutable AZ::EntityId m_viewEntityId;
|
||||
mutable ViewSourceType m_viewSourceType = ViewSourceType::None;
|
||||
AZ::EntityId m_viewEntityIdCachedForEditMode;
|
||||
Matrix34 m_preGameModeViewTM;
|
||||
uint m_disableRenderingCount = 0;
|
||||
bool m_bLockCameraMovement;
|
||||
bool m_bUpdateViewport = false;
|
||||
bool m_bMoveCameraObject = true;
|
||||
|
||||
enum class KeyPressedState
|
||||
{
|
||||
AllUp,
|
||||
PressedThisFrame,
|
||||
PressedInPreviousFrame,
|
||||
};
|
||||
KeyPressedState m_pressedKeyState = KeyPressedState::AllUp;
|
||||
|
||||
Matrix34 m_defaultViewTM;
|
||||
const QString m_defaultViewName;
|
||||
|
||||
DisplayContext m_displayContext;
|
||||
|
||||
|
||||
bool m_isOnPaint = false;
|
||||
static EditorViewportWidget* m_pPrimaryViewport;
|
||||
|
||||
QRect m_safeFrame;
|
||||
QRect m_safeAction;
|
||||
QRect m_safeTitle;
|
||||
|
||||
CPredefinedAspectRatios m_predefinedAspectRatios;
|
||||
|
||||
bool m_bCursorHidden = false;
|
||||
|
||||
void OnMenuResolutionCustom();
|
||||
void OnMenuCreateCameraEntityFromCurrentView();
|
||||
void OnMenuSelectCurrentCamera();
|
||||
|
||||
int OnCreate();
|
||||
void resizeEvent(QResizeEvent* event) override;
|
||||
void paintEvent(QPaintEvent* event) override;
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
|
||||
// From a series of input primitives, compose a complete mouse interaction.
|
||||
AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteractionInternal(
|
||||
AzToolsFramework::ViewportInteraction::MouseButtons buttons,
|
||||
AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers,
|
||||
const AzToolsFramework::ViewportInteraction::MousePick& mousePick) const;
|
||||
|
||||
// Given a point in the viewport, return the pick ray into the scene.
|
||||
// note: The argument passed to parameter **point**, originating
|
||||
// from a Qt event, must first be passed to WidgetToViewport before being
|
||||
// passed to BuildMousePick.
|
||||
AzToolsFramework::ViewportInteraction::MousePick BuildMousePick(const QPoint& point);
|
||||
|
||||
bool event(QEvent* event) override;
|
||||
void OnDestroy();
|
||||
|
||||
bool CheckRespondToInput() const;
|
||||
|
||||
// AzFramework::InputSystemCursorConstraintRequestBus
|
||||
void* GetSystemCursorConstraintWindow() const override;
|
||||
|
||||
void BuildDragDropContext(AzQtComponents::ViewportDragContext& context, const QPoint& pt) override;
|
||||
|
||||
private:
|
||||
void SetAsActiveViewport();
|
||||
void PushDisableRendering();
|
||||
void PopDisableRendering();
|
||||
@@ -547,48 +263,131 @@ private:
|
||||
AzToolsFramework::ViewportInteraction::MousePick BuildMousePickInternal(const QPoint& point) const;
|
||||
|
||||
void RestoreViewportAfterGameMode();
|
||||
void UpdateCameraFromViewportContext();
|
||||
|
||||
double WidgetToViewportFactor() const
|
||||
{
|
||||
#if defined(AZ_PLATFORM_WINDOWS)
|
||||
// Needed for high DPI mode on windows
|
||||
return devicePixelRatioF();
|
||||
#else
|
||||
return 1.0f;
|
||||
#endif
|
||||
}
|
||||
|
||||
void BeginUndoTransaction() override;
|
||||
void EndUndoTransaction() override;
|
||||
|
||||
void UpdateCurrentMousePos(const QPoint& newPosition);
|
||||
void UpdateScene();
|
||||
|
||||
void SetDefaultCamera();
|
||||
void SetSelectedCamera();
|
||||
bool IsSelectedCamera() const;
|
||||
void SetComponentCamera(const AZ::EntityId& entityId);
|
||||
void SetEntityAsCamera(const AZ::EntityId& entityId, bool lockCameraMovement = false);
|
||||
void SetFirstComponentCamera();
|
||||
void PostCameraSet();
|
||||
// This switches the active camera to the next one in the list of (default, all custom cams).
|
||||
void CycleCamera();
|
||||
|
||||
AzFramework::CameraState GetCameraState();
|
||||
AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
|
||||
|
||||
QPoint WidgetToViewport(const QPoint& point) const;
|
||||
QPoint ViewportToWidget(const QPoint& point) const;
|
||||
QSize WidgetToViewport(const QSize& size) const;
|
||||
|
||||
const DisplayContext& GetDisplayContext() const { return m_displayContext; }
|
||||
CBaseObject* GetCameraObject() const;
|
||||
|
||||
void UnProjectFromScreen(float sx, float sy, float sz, float* px, float* py, float* pz) const;
|
||||
void ProjectToScreen(float ptx, float pty, float ptz, float* sx, float* sy, float* sz) const;
|
||||
|
||||
AZ::RPI::ViewPtr GetCurrentAtomView() const;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Members ...
|
||||
friend class AZ::ViewportHelpers::EditorEntityNotifications;
|
||||
|
||||
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
|
||||
// Singleton for the primary viewport
|
||||
static EditorViewportWidget* m_pPrimaryViewport;
|
||||
|
||||
// The simulation (play-game in editor) state
|
||||
PlayInEditorState m_playInEditorState = PlayInEditorState::Editor;
|
||||
|
||||
// Whether we are doing a full screen game preview (play-game in editor) or a regular one
|
||||
bool m_inFullscreenPreview = false;
|
||||
|
||||
// The entity ID of the current camera for this viewport, or invalid if the default editor camera
|
||||
AZ::EntityId m_viewEntityId;
|
||||
|
||||
// Determines also if the current camera for this viewport is default editor camera
|
||||
ViewSourceType m_viewSourceType = ViewSourceType::None;
|
||||
|
||||
// During play game in editor, holds the editor entity ID of the last
|
||||
AZ::EntityId m_viewEntityIdCachedForEditMode;
|
||||
|
||||
// The editor camera TM before switching to game mode
|
||||
Matrix34 m_preGameModeViewTM;
|
||||
|
||||
// Disables rendering during some periods of time, e.g. undo/redo, resize events
|
||||
uint m_disableRenderingCount = 0;
|
||||
|
||||
// Determines if the viewport needs updating (false when out of focus for example)
|
||||
bool m_bUpdateViewport = false;
|
||||
|
||||
// Avoid re-entering PostCameraSet->OnActiveViewChanged->PostCameraSet
|
||||
bool m_sendingOnActiveChanged = false;
|
||||
|
||||
// Legacy...
|
||||
KeyPressedState m_pressedKeyState = KeyPressedState::AllUp;
|
||||
|
||||
// The last camera matrix of the default editor camera, used when switching back to editor camera to restore the right TM
|
||||
Matrix34 m_defaultViewTM;
|
||||
|
||||
// The name to use for the default editor camera
|
||||
const QString m_defaultViewName;
|
||||
|
||||
// Note that any attempts to draw anything with this object will crash. Exists here for legacy "reasons"
|
||||
DisplayContext m_displayContext;
|
||||
|
||||
// Re-entrency guard for on paint events
|
||||
bool m_isOnPaint = false;
|
||||
|
||||
// Shapes of various safe frame helpers which can be displayed in the editor
|
||||
QRect m_safeFrame;
|
||||
QRect m_safeAction;
|
||||
QRect m_safeTitle;
|
||||
|
||||
// Aspect ratios available in the title bar
|
||||
CPredefinedAspectRatios m_predefinedAspectRatios;
|
||||
|
||||
// Is the cursor hidden or displayed?
|
||||
bool m_bCursorHidden = false;
|
||||
|
||||
// Shim for QtViewport, which used to be responsible for visibility queries in the editor,
|
||||
// these are now forwarded to EntityVisibilityQuery
|
||||
AzFramework::EntityVisibilityQuery m_entityVisibilityQuery;
|
||||
|
||||
// Handlers for grid snapping/editor event callbacks
|
||||
SandboxEditor::GridSnappingChangedEvent::Handler m_gridSnappingHandler;
|
||||
AZStd::unique_ptr<SandboxEditor::EditorViewportSettingsCallbacks> m_editorViewportSettingsCallbacks;
|
||||
|
||||
// Used for some legacy logic which lets the widget release a grabbed keyboard at the right times
|
||||
// Unclear if it's still necessary.
|
||||
QSet<int> m_keyDown;
|
||||
|
||||
// State for ViewportFreezeRequestBus, currently does nothing
|
||||
bool m_freezeViewportInput = false;
|
||||
|
||||
// This widget holds a reference to the manipulator manage because its responsible for drawing manipulators
|
||||
AZStd::shared_ptr<AzToolsFramework::ManipulatorManager> m_manipulatorManager;
|
||||
|
||||
// Used to prevent circular set camera events
|
||||
bool m_ignoreSetViewFromEntityPerspective = false;
|
||||
bool m_windowResizedEvent = false;
|
||||
|
||||
// Helper for getting EditorEntityNotificationBus events
|
||||
AZStd::unique_ptr<AZ::ViewportHelpers::EditorEntityNotifications> m_editorEntityNotifications;
|
||||
|
||||
// The widget to which Atom will actually render
|
||||
AtomToolsFramework::RenderViewportWidget* m_renderViewport = nullptr;
|
||||
|
||||
bool m_updateCameraPositionNextTick = false;
|
||||
AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraViewMatrixChangeHandler;
|
||||
AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraProjectionMatrixChangeHandler;
|
||||
// Atom debug display
|
||||
AzFramework::DebugDisplayRequests* m_debugDisplay = nullptr;
|
||||
|
||||
// The default view created for the viewport context, which is used as the "Editor Camera"
|
||||
AZ::RPI::ViewPtr m_defaultView;
|
||||
|
||||
// The name to set on the viewport context when this viewport widget is set as the active one
|
||||
AZ::Name m_defaultViewportContextName;
|
||||
|
||||
// DO NOT USE THIS! It exists only to satisfy the signature of the base class method GetViewTm
|
||||
mutable Matrix34 m_viewTmStorage;
|
||||
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user